Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Fixed a few bugs when the tech is disabled
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5193a15852
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4990558dee
3 changed files with 14 additions and 23 deletions
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@ -593,10 +593,7 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
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if (bottom)
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glsafe(::glFrontFace(GL_CW));
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unsigned int stride = m_triangles.get_vertex_data_size();
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GLint position_id = shader->get_attrib_location("v_position");
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GLint tex_coords_id = shader->get_attrib_location("v_tex_coords");
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const unsigned int stride = m_triangles.get_vertex_data_size();
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// show the temporary texture while no compressed data is available
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GLuint tex_id = (GLuint)m_temp_texture.get_id();
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@ -606,22 +603,16 @@ void Bed3D::render_texture(bool bottom, GLCanvas3D& canvas)
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glsafe(::glBindTexture(GL_TEXTURE_2D, tex_id));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id));
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if (position_id != -1) {
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glsafe(::glEnableVertexAttribArray(position_id));
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glsafe(::glVertexAttribPointer(position_id, 3, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)m_triangles.get_position_offset()));
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}
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if (tex_coords_id != -1) {
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glsafe(::glEnableVertexAttribArray(tex_coords_id));
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glsafe(::glVertexAttribPointer(tex_coords_id, 2, GL_FLOAT, GL_FALSE, stride, (GLvoid*)(intptr_t)m_triangles.get_tex_coords_offset()));
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}
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glsafe(::glVertexPointer(3, GL_FLOAT, stride, (const void*)(intptr_t)m_triangles.get_position_offset()));
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glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
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glsafe(::glTexCoordPointer(2, GL_FLOAT, stride, (const void*)(intptr_t)m_triangles.get_tex_coords_offset()));
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glsafe(::glEnableClientState(GL_TEXTURE_COORD_ARRAY));
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glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)m_triangles.get_vertices_count()));
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if (tex_coords_id != -1)
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glsafe(::glDisableVertexAttribArray(tex_coords_id));
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if (position_id != -1)
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glsafe(::glDisableVertexAttribArray(position_id));
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glsafe(::glDisableClientState(GL_TEXTURE_COORD_ARRAY));
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glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
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