Search for suitable rotation when arranging items larger than the bed
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@ -90,12 +90,29 @@ inline R rectarea(const Pt& w, const std::array<It, 4>& rect)
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return rectarea<Pt, Unit, R>(w, *rect[0], *rect[1], *rect[2], *rect[3]);
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}
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template<class Pt, class Unit = TCompute<Pt>, class R = TCompute<Pt>>
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inline R rectarea(const Pt& w, // the axis
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const Unit& a,
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const Unit& b)
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{
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R m = R(a) / pl::magnsq<Pt, Unit>(w);
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m = m * b;
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return m;
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};
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template<class R, class Pt, class Unit>
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inline R rectarea(const RotatedBox<Pt, Unit> &rb)
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{
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return rectarea<Pt, Unit, R>(rb.axis(), rb.bottom_extent(), rb.right_extent());
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};
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// This function is only applicable to counter-clockwise oriented convex
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// polygons where only two points can be collinear witch each other.
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template <class RawShape,
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class Unit = TCompute<RawShape>,
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class Ratio = TCompute<RawShape>>
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RotatedBox<TPoint<RawShape>, Unit> minAreaBoundingBox(const RawShape& sh)
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class Ratio = TCompute<RawShape>,
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class VisitFn>
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void rotcalipers(const RawShape& sh, VisitFn &&visitfn)
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{
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using Point = TPoint<RawShape>;
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using Iterator = typename TContour<RawShape>::const_iterator;
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@ -106,9 +123,9 @@ RotatedBox<TPoint<RawShape>, Unit> minAreaBoundingBox(const RawShape& sh)
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auto last = std::prev(sl::cend(sh));
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// Check conditions and return undefined box if input is not sane.
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if(last == first) return {};
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if(last == first) return;
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if(getX(*first) == getX(*last) && getY(*first) == getY(*last)) --last;
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if(last - first < 2) return {};
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if(last - first < 2) return;
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RawShape shcpy; // empty at this point
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{
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@ -129,7 +146,7 @@ RotatedBox<TPoint<RawShape>, Unit> minAreaBoundingBox(const RawShape& sh)
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// Cyclic iterator increment
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auto inc = [&first, &last](Iterator& it) {
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if(it == last) it = first; else ++it;
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if(it == last) it = first; else ++it;
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};
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// Cyclic previous iterator
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@ -168,7 +185,7 @@ RotatedBox<TPoint<RawShape>, Unit> minAreaBoundingBox(const RawShape& sh)
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// the smallest rotation is selected and the supporting vertices are
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// returned in the 'rect' argument.
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auto update = [&next, &inc]
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(const Point& w, std::array<Iterator, 4>& rect)
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(const Point& w, std::array<Iterator, 4>& rect)
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{
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Iterator B = rect[0], Bn = next(B);
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Iterator R = rect[1], Rn = next(R);
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@ -219,12 +236,14 @@ RotatedBox<TPoint<RawShape>, Unit> minAreaBoundingBox(const RawShape& sh)
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};
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Point w(1, 0);
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Point w_min = w;
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Ratio minarea((Unit(getX(*maxX)) - getX(*minX)) *
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(Unit(getY(*maxY)) - getY(*minY)));
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std::array<Iterator, 4> rect = {minY, maxX, maxY, minX};
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std::array<Iterator, 4> minrect = rect;
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{
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Unit a = dot<Point, Unit>(w, *rect[1] - *rect[3]);
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Unit b = dot<Point, Unit>(-perp(w), *rect[2] - *rect[0]);
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if (!visitfn(RotatedBox<Point, Unit>{w, a, b}))
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return;
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}
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// An edge might be examined twice in which case the algorithm terminates.
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size_t c = 0, count = last - first + 1;
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@ -243,18 +262,35 @@ RotatedBox<TPoint<RawShape>, Unit> minAreaBoundingBox(const RawShape& sh)
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// get the unnormalized direction vector
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w = *rect[0] - *prev(rect[0]);
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// get the area of the rotated rectangle
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Ratio rarea = rectarea<Point, Unit, Ratio>(w, rect);
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// Update min area and the direction of the min bounding box;
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if(rarea <= minarea) { w_min = w; minarea = rarea; minrect = rect; }
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Unit a = dot<Point, Unit>(w, *rect[1] - *rect[3]);
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Unit b = dot<Point, Unit>(-perp(w), *rect[2] - *rect[0]);
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if (!visitfn(RotatedBox<Point, Unit>{w, a, b}))
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break;
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}
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}
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Unit a = dot<Point, Unit>(w_min, *minrect[1] - *minrect[3]);
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Unit b = dot<Point, Unit>(-perp(w_min), *minrect[2] - *minrect[0]);
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RotatedBox<Point, Unit> bb(w_min, a, b);
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// This function is only applicable to counter-clockwise oriented convex
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// polygons where only two points can be collinear witch each other.
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template <class S,
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class Unit = TCompute<S>,
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class Ratio = TCompute<S>>
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RotatedBox<TPoint<S>, Unit> minAreaBoundingBox(const S& sh)
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{
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RotatedBox<TPoint<S>, Unit> minbox;
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Ratio minarea = std::numeric_limits<Unit>::max();
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auto minfn = [&minarea, &minbox](const RotatedBox<TPoint<S>, Unit> &rbox){
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Ratio area = rectarea<Ratio>(rbox);
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if (area <= minarea) {
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minarea = area;
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minbox = rbox;
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}
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return bb;
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return true; // continue search
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};
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rotcalipers<S, Unit, Ratio>(sh, minfn);
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return minbox;
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}
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template <class RawShape> Radians minAreaBoundingBoxRotation(const RawShape& sh)
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@ -262,7 +298,75 @@ template <class RawShape> Radians minAreaBoundingBoxRotation(const RawShape& sh)
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return minAreaBoundingBox(sh).angleToX();
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}
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// Function to find a rotation for a shape that makes it fit into a box.
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//
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// The method is based on finding a pair of rotations from the rotating calipers
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// algorithm such that the aspect ratio is changing from being smaller than
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// that of the target to being bigger or vice versa. So that the correct
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// AR is somewhere between the obtained pair of angles. Then bisecting that
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// interval is sufficient to find the correct angle.
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//
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// The argument eps is the absolute error limit for the searched angle interval.
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template<class S, class Unit = TCompute<S>, class Ratio = TCompute<S>>
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Radians fitIntoBoxRotation(const S &shape, const _Box<TPoint<S>> &box, Radians eps = 1e-4)
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{
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constexpr auto get_aspect_r = [](const auto &b) -> double {
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return double(b.width()) / b.height();
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};
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auto aspect_r = get_aspect_r(box);
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RotatedBox<TPoint<S>, Unit> prev_rbox;
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Radians a_from = 0., a_to = 0.;
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auto visitfn = [&](const RotatedBox<TPoint<S>, Unit> &rbox) {
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bool lower_prev = get_aspect_r(prev_rbox) < aspect_r;
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bool lower_current = get_aspect_r(rbox) < aspect_r;
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if (lower_prev != lower_current) {
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a_from = prev_rbox.angleToX();
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a_to = rbox.angleToX();
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return false;
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}
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return true;
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};
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rotcalipers<S, Unit, Ratio>(shape, visitfn);
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auto rot_shape_bb = [&shape](Radians r) {
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auto s = shape;
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sl::rotate(s, r);
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return sl::boundingBox(s);
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};
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auto rot_aspect_r = [&rot_shape_bb, &get_aspect_r](Radians r) {
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return get_aspect_r(rot_shape_bb(r));
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};
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// Lets bisect the retrieved interval where the correct aspect ratio is.
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double ar_from = rot_aspect_r(a_from);
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auto would_fit = [&box](const _Box<TPoint<S>> &b) {
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return b.width() < box.width() && b.height() < box.height();
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};
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Radians middle = (a_from + a_to) / 2.;
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_Box<TPoint<S>> box_middle = rot_shape_bb(middle);
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while (!would_fit(box_middle) && std::abs(a_to - a_from) > eps)
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{
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double ar_middle = get_aspect_r(box_middle);
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if ((ar_from < aspect_r) != (ar_middle < aspect_r))
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a_to = middle;
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else
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a_from = middle;
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ar_from = rot_aspect_r(a_from);
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middle = (a_from + a_to) / 2.;
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box_middle = rot_shape_bb(middle);
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}
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return middle;
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}
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} // namespace libnest2d
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#endif // ROTCALIPERS_HPP
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@ -472,6 +472,12 @@ template<class S> Radians min_area_boundingbox_rotation(const S &sh)
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.angleToX();
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}
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template<class S>
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Radians fit_into_box_rotation(const S &sh, const _Box<TPoint<S>> &box)
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{
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return fitIntoBoxRotation<S, TCompute<S>, boost::rational<LargeInt>>(sh, box);
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}
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template<class BinT> // Arrange for arbitrary bin type
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void _arrange(
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std::vector<Item> & shapes,
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@ -509,10 +515,19 @@ void _arrange(
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// Use the minimum bounding box rotation as a starting point.
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// TODO: This only works for convex hull. If we ever switch to concave
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// polygon nesting, a convex hull needs to be calculated.
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if (params.allow_rotations)
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for (auto &itm : shapes)
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if (params.allow_rotations) {
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for (auto &itm : shapes) {
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itm.rotation(min_area_boundingbox_rotation(itm.rawShape()));
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// If the item is too big, try to find a rotation that makes it fit
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if constexpr (std::is_same_v<BinT, Box>) {
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auto bb = itm.boundingBox();
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if (bb.width() >= bin.width() || bb.height() >= bin.height())
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itm.rotate(fit_into_box_rotation(itm.transformedShape(), bin));
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}
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}
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}
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arranger(inp.begin(), inp.end());
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for (Item &itm : inp) itm.inflate(-infl);
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}
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