Organic supports: Improving smoothing / collision avoidance convergence
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@ -3557,7 +3557,7 @@ static void organic_smooth_branches_avoid_collisions(
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throw_on_cancel();
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throw_on_cancel();
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static constexpr const double collision_extra_gap = 0.1;
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static constexpr const double collision_extra_gap = 0.1;
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static constexpr const double max_nudge_collision_avoidance = 0.2;
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static constexpr const double max_nudge_collision_avoidance = 0.5;
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static constexpr const double max_nudge_smoothing = 0.2;
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static constexpr const double max_nudge_smoothing = 0.2;
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static constexpr const size_t num_iter = 100; // 1000;
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static constexpr const size_t num_iter = 100; // 1000;
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for (size_t iter = 0; iter < num_iter; ++ iter) {
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for (size_t iter = 0; iter < num_iter; ++ iter) {
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@ -3574,12 +3574,12 @@ static void organic_smooth_branches_avoid_collisions(
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for (uint32_t layer_id = collision_sphere.layer_begin; layer_id != collision_sphere.layer_end; ++ layer_id) {
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for (uint32_t layer_id = collision_sphere.layer_begin; layer_id != collision_sphere.layer_end; ++ layer_id) {
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double dz = (layer_id - collision_sphere.element.state.layer_idx) * slicing_params.layer_height;
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double dz = (layer_id - collision_sphere.element.state.layer_idx) * slicing_params.layer_height;
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if (double r2 = sqr(collision_sphere.radius) - sqr(dz); r2 > 0) {
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if (double r2 = sqr(collision_sphere.radius) - sqr(dz); r2 > 0) {
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if (const LayerCollisionCache &layer_collision_cache_item = layer_collision_cache[layer_id]; ! layer_collision_cache.empty()) {
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if (const LayerCollisionCache &layer_collision_cache_item = layer_collision_cache[layer_id]; ! layer_collision_cache_item.empty()) {
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size_t hit_idx_out;
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size_t hit_idx_out;
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Vec2d hit_point_out;
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Vec2d hit_point_out;
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double dist = sqrt(AABBTreeLines::squared_distance_to_indexed_lines(
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if (double dist = sqrt(AABBTreeLines::squared_distance_to_indexed_lines(
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layer_collision_cache_item.lines, layer_collision_cache_item.aabbtree_lines, Vec2d(to_2d(collision_sphere.position).cast<double>()),
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layer_collision_cache_item.lines, layer_collision_cache_item.aabbtree_lines, Vec2d(to_2d(collision_sphere.position).cast<double>()),
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hit_idx_out, hit_point_out, r2));
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hit_idx_out, hit_point_out, r2)); dist >= 0.) {
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double collision_depth = sqrt(r2) - dist;
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double collision_depth = sqrt(r2) - dist;
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if (collision_depth > collision_sphere.last_collision_depth) {
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if (collision_depth > collision_sphere.last_collision_depth) {
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collision_sphere.last_collision_depth = collision_depth;
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collision_sphere.last_collision_depth = collision_depth;
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@ -3588,6 +3588,7 @@ static void organic_smooth_branches_avoid_collisions(
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}
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}
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}
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}
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}
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}
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}
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if (collision_sphere.last_collision_depth > 0) {
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if (collision_sphere.last_collision_depth > 0) {
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// Collision detected to be removed.
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// Collision detected to be removed.
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// Nudge the circle center away from the collision.
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// Nudge the circle center away from the collision.
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@ -3628,7 +3629,14 @@ static void organic_smooth_branches_avoid_collisions(
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throw_on_cancel();
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throw_on_cancel();
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}
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}
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});
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});
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// printf("iteration: %d, moved: %d\n", int(iter), int(num_moved));
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#if 0
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std::vector<double> stat;
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for (CollisionSphere& collision_sphere : collision_spheres)
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if (!collision_sphere.locked)
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stat.emplace_back(collision_sphere.last_collision_depth);
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std::sort(stat.begin(), stat.end());
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printf("iteration: %d, moved: %d, collision depth: min %lf, max %lf, median %lf\n", int(iter), int(num_moved), stat.front(), stat.back(), stat[stat.size() / 2]);
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#endif
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if (num_moved == 0)
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if (num_moved == 0)
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break;
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break;
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}
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}
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@ -3644,7 +3652,8 @@ static void organic_smooth_branches_avoid_collisions(
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const TreeSupportSettings &config,
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const TreeSupportSettings &config,
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std::vector<SupportElements> &move_bounds,
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std::vector<SupportElements> &move_bounds,
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const std::vector<std::pair<SupportElement*, int>> &elements_with_link_down,
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const std::vector<std::pair<SupportElement*, int>> &elements_with_link_down,
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const std::vector<size_t> &linear_data_layers)
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const std::vector<size_t> &linear_data_layers,
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std::function<void()> throw_on_cancel)
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{
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{
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TriangleMesh mesh = print_object.model_object()->raw_mesh();
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TriangleMesh mesh = print_object.model_object()->raw_mesh();
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mesh.transform(print_object.trafo_centered());
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mesh.transform(print_object.trafo_centered());
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