Fix for #1549
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447a51a3c8
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4b04e4e552
1 changed files with 8 additions and 3 deletions
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@ -216,13 +216,18 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
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else if (selection.is_single_full_instance())
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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{
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// all volumes in the selection belongs to the same instance, any of them contains the needed data, so we take the first
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// all volumes in the selection belongs to the same instance, any of them contains the needed instance data, so we take the first one
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const GLVolume* volume = selection.get_volume(*selection.get_volume_idxs().begin());
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#if ENABLE_MODELVOLUME_TRANSFORM
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m_new_position = volume->get_instance_offset();
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m_new_rotation = volume->get_instance_rotation();
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m_new_scale = volume->get_instance_scaling_factor();
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m_new_size = volume->get_instance_transformation().get_matrix(true, true) * volume->bounding_box.size();
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int obj_idx = volume->object_idx();
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if ((0 <= obj_idx) && (obj_idx < (int)wxGetApp().model_objects()->size()))
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m_new_size = volume->get_instance_transformation().get_matrix(true, true) * (*wxGetApp().model_objects())[obj_idx]->raw_mesh().bounding_box().size();
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else
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// this should never happen
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m_new_size = Vec3d::Zero();
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#else
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m_new_position = volume->get_offset();
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m_new_rotation = volume->get_rotation();
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@ -249,7 +254,7 @@ void ObjectManipulation::update_settings_value(const GLCanvas3D::Selection& sele
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m_new_position = volume->get_volume_offset();
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m_new_rotation = volume->get_volume_rotation();
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m_new_scale = volume->get_volume_scaling_factor();
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m_new_size = volume->bounding_box.size();
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m_new_size = volume->get_instance_transformation().get_matrix(true, true) * volume->get_volume_transformation().get_matrix(true, true) * volume->bounding_box.size();
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#else
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m_new_position = volume->get_offset();
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m_new_rotation = volume->get_rotation();
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