hollowing params renamed, filtering generalized
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@ -204,6 +204,8 @@ add_library(libslic3r STATIC
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SLA/SLARasterWriter.cpp
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SLA/ConcaveHull.hpp
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SLA/ConcaveHull.cpp
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SLA/Hollowing.hpp
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SLA/Hollowing.cpp
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)
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encoding_check(libslic3r)
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@ -2,7 +2,7 @@
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#include "OpenVDBUtils.hpp"
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#include <openvdb/tools/MeshToVolume.h>
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#include <openvdb/tools/VolumeToMesh.h>
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#include <openvdb/tools/Filter.h>
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#include <openvdb/tools/TopologyToLevelSet.h>
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#include <boost/log/trivial.hpp>
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#include "MTUtils.hpp"
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@ -158,35 +158,22 @@ inline void _scale(S s, sla::Contour3D &m)
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for (auto &p : m.points) p *= s;
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}
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static void filter_grid(openvdb::FloatGrid &grid, double scale, double gain)
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{
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static const double ROUNDNESS_COEFF = 1.;
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// Filtering:
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if (gain > 0.) {
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double rounding = ROUNDNESS_COEFF * gain;
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int width = int(rounding * scale);
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int count = 1;
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openvdb::tools::Filter<openvdb::FloatGrid>{grid}.gaussian(width, count);
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}
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}
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template<class Mesh>
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remove_cvref_t<Mesh> _hollowed_interior(Mesh &&mesh,
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double min_thickness,
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double accuracy,
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double smoothing)
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double quality,
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HollowingFilter filt)
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{
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using MMesh = remove_cvref_t<Mesh>;
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MMesh imesh{std::forward<Mesh>(mesh)};
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static const double ACCURACY_COEFF = 7.;
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static const double QUALITY_COEFF = 7.;
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// I can't figure out how to increase the grid resolution through openvdb API
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// so the model will be scaled up before conversion and the result scaled
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// down. Voxels have a unit size. If I set voxelSize smaller, it scales
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// the whole geometry down, and doesn't increase the number of voxels.
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auto scale = (1.0 + ACCURACY_COEFF * accuracy); // max 8x upscale, min is native voxel size
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auto scale = (1.0 + QUALITY_COEFF * quality); // max 8x upscale, min is native voxel size
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_scale(scale, imesh);
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@ -201,7 +188,7 @@ remove_cvref_t<Mesh> _hollowed_interior(Mesh &&mesh,
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return MMesh{};
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}
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filter_grid(*gridptr, scale, smoothing);
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if (filt) filt(*gridptr, min_thickness, scale);
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double iso_surface = -offset;
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double adaptivity = 0.;
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@ -214,10 +201,10 @@ remove_cvref_t<Mesh> _hollowed_interior(Mesh &&mesh,
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TriangleMesh hollowed_interior(const TriangleMesh &mesh,
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double min_thickness,
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double accuracy,
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double smoothing)
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double quality,
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HollowingFilter filt)
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{
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return _hollowed_interior(mesh, min_thickness, accuracy, smoothing);
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return _hollowed_interior(mesh, min_thickness, quality, filt);
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}
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} // namespace Slic3r
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@ -18,13 +18,15 @@ TriangleMesh volumeToMesh(const openvdb::FloatGrid &grid,
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double adaptivity = 0.0,
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bool relaxDisorientedTriangles = true);
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using HollowingFilter = std::function<void(openvdb::FloatGrid& grid, double thickness, double scale)>;
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// Generate an interior for any solid geometry maintaining a given minimum
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// wall thickness. The returned mesh has triangles with normals facing inside
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// the mesh so the result can be directly merged with the input to finish the
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// hollowing.
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// TODO: The thicknes is not strictly maintained due to the used gaussian filter
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TriangleMesh hollowed_interior(const TriangleMesh &mesh, double min_thickness,
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double accuracy = 0.5, double smoothing = 0.5);
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double quality = 0.5,
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HollowingFilter filt = nullptr);
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} // namespace Slic3r
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@ -2847,7 +2847,7 @@ void PrintConfigDef::init_sla_params()
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def->mode = comSimple;
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def->set_default_value(new ConfigOptionFloat(4));
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def = this->add("hollowing_accuracy", coFloat);
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def = this->add("hollowing_quality", coFloat);
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def->label = L("Hollowing accuracy");
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def->category = L("Hollowing");
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def->tooltip = L("Performance vs accuracy of calculation. Lower values may produce unwanted artifacts.");
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@ -2856,7 +2856,7 @@ void PrintConfigDef::init_sla_params()
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def->mode = comExpert;
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def->set_default_value(new ConfigOptionFloat(0.5));
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def = this->add("hollowing_smoothness", coFloat);
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def = this->add("hollowing_flatness", coFloat);
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def->label = L("Hollowing smoothness");
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def->category = L("Hollowing");
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def->tooltip = L("The cavity shape is a smoothed version of the outside original shape. "
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@ -1099,11 +1099,11 @@ public:
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ConfigOptionFloat hollowing_min_thickness;
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// Indirectly controls the voxel size (resolution) used by openvdb
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ConfigOptionFloat hollowing_accuracy;
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ConfigOptionFloat hollowing_quality;
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// Indirectly controls the amount of filtering used to blur geometry
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// features in the created cavity.
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ConfigOptionFloat hollowing_smoothness;
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ConfigOptionFloat hollowing_flatness;
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protected:
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void initialize(StaticCacheBase &cache, const char *base_ptr)
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@ -1143,8 +1143,8 @@ protected:
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OPT_PTR(pad_object_connector_penetration);
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OPT_PTR(hollowing_enable);
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OPT_PTR(hollowing_min_thickness);
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OPT_PTR(hollowing_accuracy);
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OPT_PTR(hollowing_smoothness);
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OPT_PTR(hollowing_quality);
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OPT_PTR(hollowing_flatness);
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}
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};
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55
src/libslic3r/SLA/Hollowing.cpp
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55
src/libslic3r/SLA/Hollowing.cpp
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@ -0,0 +1,55 @@
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#include "Hollowing.hpp"
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#include <openvdb/tools/Filter.h>
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#include <openvdb/tools/LevelSetRebuild.h>
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#include <openvdb/tools/LevelSetFilter.h>
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#include <functional>
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namespace Slic3r {
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namespace sla {
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namespace {
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void filter_grid_sla(openvdb::FloatGrid &grid, double scale, double /*thickness*/, double flatness)
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{
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static const double ROUNDNESS_COEFF = 1.;
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// Filtering:
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if (flatness > 0.) {
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double rounding = ROUNDNESS_COEFF * flatness;
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int width = int(rounding * scale);
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int count = 1;
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openvdb::tools::Filter<openvdb::FloatGrid>{grid}.gaussian(width, count);
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}
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}
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// openvdb::tools::levelSetRebuild(grid, -float(thickness * 2));
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// filter_grid_sla(grid, scale, thickness, flatness);
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// openvdb::tools::levelSetRebuild(grid, float(thickness));
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void redist_grid_sla(openvdb::FloatGrid &grid, double scale, double thickness, double flatness)
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{
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// openvdb::tools::levelSetRebuild(grid, -float(scale * thickness));
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openvdb::tools::LevelSetFilter<openvdb::FloatGrid> filt{grid};
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// filt.gaussian(int(flatness * scale));
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// openvdb::tools::levelSetRebuild(grid, float(scale * thickness));
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//grid = openvdb::tools::topologyToLevelSet(grid);
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}
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}
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TriangleMesh generate_interior(const TriangleMesh &mesh,
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double min_thickness,
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double quality,
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double flatness)
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{
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namespace plc = std::placeholders;
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auto filt = std::bind(filter_grid_sla, plc::_1, plc::_2, plc::_3, flatness);
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return hollowed_interior(mesh, min_thickness, quality, filt);
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}
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}} // namespace Slic3r::sla
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src/libslic3r/SLA/Hollowing.hpp
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17
src/libslic3r/SLA/Hollowing.hpp
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@ -0,0 +1,17 @@
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#ifndef HOLLOWINGFILTER_HPP
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#define HOLLOWINGFILTER_HPP
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#include <libslic3r/OpenVDBUtils.hpp>
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namespace Slic3r {
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namespace sla {
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TriangleMesh generate_interior(const TriangleMesh &mesh,
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double min_thickness,
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double quality = 0.5,
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double flatness = 0.5);
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}
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}
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#endif // HOLLOWINGFILTER_H
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@ -3,7 +3,7 @@
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#include "SLA/SLAPad.hpp"
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#include "SLA/SLAAutoSupports.hpp"
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#include "ClipperUtils.hpp"
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#include "OpenVDBUtils.hpp"
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#include "SLA/Hollowing.hpp"
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#include "Geometry.hpp"
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#include "MTUtils.hpp"
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@ -776,10 +776,10 @@ void SLAPrint::process()
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po.m_hollowing_data.reset(new SLAPrintObject::HollowingData());
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double thickness = po.m_config.hollowing_min_thickness.getFloat();
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double accuracy = po.m_config.hollowing_accuracy.getFloat();
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double blur = po.m_config.hollowing_smoothness.getFloat();
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double accuracy = po.m_config.hollowing_quality.getFloat();
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double blur = po.m_config.hollowing_flatness.getFloat();
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po.m_hollowing_data->interior =
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hollowed_interior(po.transformed_mesh(), thickness, accuracy, blur);
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generate_interior(po.transformed_mesh(), thickness, accuracy, blur);
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if (po.m_hollowing_data->interior.empty())
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BOOST_LOG_TRIVIAL(warning) << "Hollowed interior is empty!";
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@ -1754,8 +1754,8 @@ bool SLAPrintObject::invalidate_state_by_config_options(const std::vector<t_conf
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for (const t_config_option_key &opt_key : opt_keys) {
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if ( opt_key == "hollowing_enable"
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|| opt_key == "hollowing_min_thickness"
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|| opt_key == "hollowing_accuracy"
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|| opt_key == "hollowing_smoothness"
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|| opt_key == "hollowing_quality"
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|| opt_key == "hollowing_flatness"
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) {
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steps.emplace_back(slaposHollowing);
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} else if (
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@ -17,7 +17,7 @@
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#include "slic3r/GUI/Plater.hpp"
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#include "slic3r/GUI/PresetBundle.hpp"
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#include "libslic3r/SLAPrint.hpp"
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#include "libslic3r/OpenVDBUtils.hpp"
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#include "libslic3r/SLA/Hollowing.hpp"
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namespace Slic3r {
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@ -597,7 +597,8 @@ void GLGizmoHollow::on_update(const UpdateData& data)
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void GLGizmoHollow::hollow_mesh()
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{
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TriangleMesh cavity = hollowed_interior(*m_mesh, double(m_offset),
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TriangleMesh cavity = sla::generate_interior(*m_mesh,
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double(m_offset),
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double(m_accuracy),
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double(m_smoothness));
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@ -498,8 +498,8 @@ const std::vector<std::string>& Preset::sla_print_options()
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"pad_object_connector_penetration",
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"hollowing_enable",
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"hollowing_min_thickness",
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"hollowing_accuracy",
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"hollowing_smoothness",
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"hollowing_quality",
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"hollowing_flatness",
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"output_filename_format",
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"default_sla_print_profile",
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"compatible_printers",
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@ -3568,8 +3568,8 @@ void TabSLAPrint::build()
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optgroup = page->new_optgroup(_(L("Hollowing")));
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optgroup->append_single_option_line("hollowing_enable");
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optgroup->append_single_option_line("hollowing_min_thickness");
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optgroup->append_single_option_line("hollowing_accuracy");
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optgroup->append_single_option_line("hollowing_smoothness");
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optgroup->append_single_option_line("hollowing_quality");
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optgroup->append_single_option_line("hollowing_flatness");
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page = add_options_page(_(L("Advanced")), "wrench");
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optgroup = page->new_optgroup(_(L("Slicing")));
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@ -2,7 +2,7 @@
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#include <fstream>
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#include <catch2/catch.hpp>
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#include "libslic3r/OpenVDBUtils.hpp"
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#include "libslic3r/SLA/Hollowing.hpp"
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#include <openvdb/tools/Filter.h>
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#include "libslic3r/Format/OBJ.hpp"
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@ -22,38 +22,13 @@ static Slic3r::TriangleMesh load_model(const std::string &obj_filename)
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return mesh;
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}
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//static Slic3r::TriangleMesh hollowed_interior(const Slic3r::TriangleMesh &mesh,
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// double min_thickness)
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//{
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// Slic3r::sla::Contour3D imesh = Slic3r::sla::Contour3D{mesh};
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// double scale = std::max(1.0, 3. / min_thickness);
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// double offset = scale * min_thickness;
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// float range = float(std::max(2 * offset, scale));
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// for (auto &p : imesh.points) p *= scale;
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// auto ptr = Slic3r::meshToVolume(imesh, {}, 0.1f * float(offset), range);
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// REQUIRE(ptr);
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// openvdb::tools::Filter<openvdb::FloatGrid>{*ptr}.gaussian(int(scale), 1);
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// double iso_surface = -offset;
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// double adaptivity = 0.;
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// Slic3r::sla::Contour3D omesh = Slic3r::volumeToMesh(*ptr, iso_surface, adaptivity);
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// for (auto &p : omesh.points) p /= scale;
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// return to_triangle_mesh(omesh);
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//}
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TEST_CASE("Negative 3D offset should produce smaller object.", "[Hollowing]")
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{
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Slic3r::TriangleMesh in_mesh = load_model("20mm_cube.obj");
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Benchmark bench;
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bench.start();
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Slic3r::TriangleMesh out_mesh = hollowed_interior(in_mesh, 0.5);
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Slic3r::TriangleMesh out_mesh = Slic3r::sla::generate_interior(in_mesh, 0.5);
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bench.stop();
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