Drill holes one by one and display warning of any of them fails
Drill with cgal::minus for now
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d0febbec32
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@ -36,6 +36,7 @@ struct DrainHole
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Vec3f normal;
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float radius;
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float height;
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bool failed = false;
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DrainHole()
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: pos(Vec3f::Zero()), normal(Vec3f::UnitZ()), radius(5.f), height(10.f)
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@ -244,6 +244,8 @@ static std::vector<bool> create_exclude_mask(
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Vec3f face_normal = C.normalized();
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for (const sla::DrainHole &dh : holes) {
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if (dh.failed) continue;
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Vec3d dhpos = dh.pos.cast<double>();
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Vec3d dhend = dhpos + dh.normal.cast<double>() * dh.height;
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@ -312,41 +314,42 @@ void SLAPrint::Steps::drill_holes(SLAPrintObject &po)
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BOOST_LOG_TRIVIAL(info) << "Drilling drainage holes.";
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sla::DrainHoles drainholes = po.transformed_drainhole_points();
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auto hollowed_mesh_cgal = MeshBoolean::cgal::triangle_mesh_to_cgal(hollowed_mesh);
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bool hole_fail = false;
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for (size_t i = 0; i < drainholes.size(); ++i) {
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const sla::DrainHole &holept = drainholes[i];
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po.model_object()->sla_drain_holes[i].failed = false;
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std::uniform_real_distribution<float> dist(0., float(EPSILON));
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auto holes_mesh_cgal = MeshBoolean::cgal::triangle_mesh_to_cgal({});
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for (sla::DrainHole holept : drainholes) {
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holept.normal += Vec3f{dist(m_rng), dist(m_rng), dist(m_rng)};
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holept.normal.normalize();
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holept.pos += Vec3f{dist(m_rng), dist(m_rng), dist(m_rng)};
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TriangleMesh m = sla::to_triangle_mesh(holept.to_mesh());
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m.require_shared_vertices();
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auto cgal_m = MeshBoolean::cgal::triangle_mesh_to_cgal(m);
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MeshBoolean::cgal::plus(*holes_mesh_cgal, *cgal_m);
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try {
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MeshBoolean::cgal::minus(*hollowed_mesh_cgal, *cgal_m);
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} catch (const std::runtime_error &) {
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BOOST_LOG_TRIVIAL(error) << "Failed to drill hole";
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hole_fail = drainholes[i].failed =
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po.model_object()->sla_drain_holes[i].failed = true;
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}
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}
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if (MeshBoolean::cgal::does_self_intersect(*holes_mesh_cgal))
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throw Slic3r::SlicingError(L("Too many overlapping holes."));
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if (hole_fail)
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po.active_step_add_warning(PrintStateBase::WarningLevel::NON_CRITICAL,
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L("Failed to drill some holes into the model"));
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auto hollowed_mesh_cgal = MeshBoolean::cgal::triangle_mesh_to_cgal(hollowed_mesh);
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try {
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MeshBoolean::cgal::minus(*hollowed_mesh_cgal, *holes_mesh_cgal);
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hollowed_mesh = MeshBoolean::cgal::cgal_to_triangle_mesh(*hollowed_mesh_cgal);
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mesh_view = hollowed_mesh;
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hollowed_mesh = MeshBoolean::cgal::cgal_to_triangle_mesh(*hollowed_mesh_cgal);
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mesh_view = hollowed_mesh;
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if (is_hollowed) {
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auto &interior = *po.m_hollowing_data->interior;
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std::vector<bool> exclude_mask =
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create_exclude_mask(mesh_view.its, interior, drainholes);
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if (is_hollowed) {
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auto &interior = *po.m_hollowing_data->interior;
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std::vector<bool> exclude_mask =
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create_exclude_mask(mesh_view.its, interior, drainholes);
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sla::remove_inside_triangles(mesh_view, interior, exclude_mask);
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}
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} catch (const std::runtime_error &) {
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throw Slic3r::SlicingError(L(
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"Drilling holes into the mesh failed. "
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"This is usually caused by broken model. Try to fix it first."));
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sla::remove_inside_triangles(mesh_view, interior, exclude_mask);
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}
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}
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@ -125,6 +125,8 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
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float render_color[4];
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const sla::DrainHoles& drain_holes = m_c->selection_info()->model_object()->sla_drain_holes;
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size_t cache_size = drain_holes.size();
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const auto *hollowed_mesh = m_c->hollowed_mesh();
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for (size_t i = 0; i < cache_size; ++i)
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{
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const sla::DrainHole& drain_hole = drain_holes[i];
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@ -136,6 +138,13 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
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// First decide about the color of the point.
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if (picking) {
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std::array<float, 4> color = picking_color_component(i);
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if (hollowed_mesh && i < hollowed_mesh->get_drainholes().size() && hollowed_mesh->get_drainholes()[i].failed) {
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render_color[0] = 1.f;
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render_color[1] = 1.f;
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render_color[2] = 0.f;
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render_color[3] = color[3];
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}
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render_color[0] = color[0];
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render_color[1] = color[1];
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render_color[2] = color[2];
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@ -149,9 +158,15 @@ void GLGizmoHollow::render_points(const Selection& selection, bool picking) cons
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render_color[2] = 1.0f;
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}
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else { // neigher hover nor picking
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render_color[0] = point_selected ? 1.0f : 0.7f;
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render_color[1] = point_selected ? 0.3f : 0.7f;
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render_color[2] = point_selected ? 0.3f : 0.7f;
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if (hollowed_mesh && i < hollowed_mesh->get_drainholes().size() && hollowed_mesh->get_drainholes()[i].failed) {
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render_color[0] = 1.f;
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render_color[1] = 1.f;
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render_color[2] = 0.f;
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} else {
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render_color[0] = point_selected ? 1.0f : 0.7f;
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render_color[1] = point_selected ? 0.3f : 0.7f;
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render_color[2] = point_selected ? 0.3f : 0.7f;
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}
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render_color[3] = 0.5f;
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}
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}
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@ -205,6 +205,7 @@ void HollowedMesh::on_update()
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m_hollowed_mesh_transformed.reset(new TriangleMesh(backend_mesh));
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Transform3d trafo_inv = canvas->sla_print()->sla_trafo(*mo).inverse();
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m_hollowed_mesh_transformed->transform(trafo_inv);
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m_drainholes = print_object->model_object()->sla_drain_holes;
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m_old_hollowing_timestamp = timestamp;
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const TriangleMesh &interior = print_object->hollowed_interior_mesh();
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@ -215,8 +216,9 @@ void HollowedMesh::on_update()
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m_hollowed_interior_transformed->transform(trafo_inv);
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}
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}
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else
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else {
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m_hollowed_mesh_transformed.reset(nullptr);
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}
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}
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}
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else
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@ -5,6 +5,7 @@
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#include <map>
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#include "slic3r/GUI/MeshUtils.hpp"
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#include "libslic3r/SLA/Hollowing.hpp"
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namespace Slic3r {
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@ -198,6 +199,8 @@ public:
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CommonGizmosDataID get_dependencies() const override { return CommonGizmosDataID::SelectionInfo; }
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#endif // NDEBUG
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const sla::DrainHoles &get_drainholes() const { return m_drainholes; }
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const TriangleMesh* get_hollowed_mesh() const;
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const TriangleMesh* get_hollowed_interior() const;
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@ -211,6 +214,7 @@ private:
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size_t m_old_hollowing_timestamp = 0;
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int m_print_object_idx = -1;
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int m_print_objects_count = 0;
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sla::DrainHoles m_drainholes;
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};
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