Disallow float window
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8640946fa9
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@ -55,6 +55,7 @@
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#define SHOW_FINE_POSITION // draw convex hull around volume
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#define SHOW_FINE_POSITION // draw convex hull around volume
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#define SHOW_WX_WEIGHT_INPUT
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#define SHOW_WX_WEIGHT_INPUT
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#define DRAW_PLACE_TO_ADD_TEXT // Interactive draw of window position
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#define DRAW_PLACE_TO_ADD_TEXT // Interactive draw of window position
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#define ALLOW_FLOAT_WINDOW
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#endif // ALLOW_DEBUG_MODE
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#endif // ALLOW_DEBUG_MODE
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using namespace Slic3r;
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using namespace Slic3r;
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@ -1355,6 +1356,7 @@ void GLGizmoEmboss::draw_window()
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ImGui::Image(atlas.TexID, ImVec2(atlas.TexWidth, atlas.TexHeight));
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ImGui::Image(atlas.TexID, ImVec2(atlas.TexWidth, atlas.TexHeight));
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#endif // SHOW_IMGUI_ATLAS
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#endif // SHOW_IMGUI_ATLAS
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#ifdef ALLOW_FLOAT_WINDOW
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ImGui::SameLine();
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ImGui::SameLine();
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if (ImGui::Checkbox("##allow_float_window", &m_allow_float_window)) {
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if (ImGui::Checkbox("##allow_float_window", &m_allow_float_window)) {
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if (m_allow_float_window)
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if (m_allow_float_window)
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@ -1364,6 +1366,7 @@ void GLGizmoEmboss::draw_window()
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_u8L("Fix settings possition"):
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_u8L("Fix settings possition"):
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_u8L("Allow floating window near text")).c_str());
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_u8L("Allow floating window near text")).c_str());
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}
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}
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#endif // ALLOW_FLOAT_WINDOW
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ImGui::SameLine();
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ImGui::SameLine();
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if (ImGui::Button("use")) {
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if (ImGui::Button("use")) {
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