Use perimeter length, not area, to detect small perimeters. #355
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@ -82,7 +82,7 @@ our $infill_acceleration = 50; # mm/s^2
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# accuracy options
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# accuracy options
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our $scaling_factor = 0.00000001;
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our $scaling_factor = 0.00000001;
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our $resolution = 0.01;
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our $resolution = 0.01;
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our $small_perimeter_area = ((6.5 / $scaling_factor)**2)*PI;
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our $small_perimeter_length = (6.5 / $scaling_factor)*2*PI;
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our $layer_height = 0.4;
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our $layer_height = 0.4;
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our $first_layer_height_ratio = 1;
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our $first_layer_height_ratio = 1;
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our $infill_every_layers = 1;
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our $infill_every_layers = 1;
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@ -194,9 +194,9 @@ sub make_perimeters {
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# experimental hole compensation (see ArcCompensation in the RepRap wiki)
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# experimental hole compensation (see ArcCompensation in the RepRap wiki)
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foreach my $hole ($last_offsets[0]->holes) {
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foreach my $hole ($last_offsets[0]->holes) {
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my $area = abs($hole->area);
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my $circumference = abs($hole->length);
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next unless $area <= $Slic3r::small_perimeter_area;
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next unless $circumference <= $Slic3r::small_perimeter_length;
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my $radius = sqrt($area / PI);
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my $radius = ($circumference / PI / 2);
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my $new_radius = (scale($Slic3r::flow_width) + sqrt((scale($Slic3r::flow_width)**2) + (4*($radius**2)))) / 2;
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my $new_radius = (scale($Slic3r::flow_width) + sqrt((scale($Slic3r::flow_width)**2) + (4*($radius**2)))) / 2;
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# holes are always turned to contours, so reverse point order before and after
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# holes are always turned to contours, so reverse point order before and after
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$hole->reverse;
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$hole->reverse;
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@ -294,7 +294,7 @@ sub make_perimeters {
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# detect small perimeters by checking their area
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# detect small perimeters by checking their area
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for (@{ $self->perimeters }) {
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for (@{ $self->perimeters }) {
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$_->role('small-perimeter') if abs($_->polygon->area) < $Slic3r::small_perimeter_area;
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$_->role('small-perimeter') if abs($_->polygon->length) <= $Slic3r::small_perimeter_length;
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}
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}
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# add thin walls as perimeters
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# add thin walls as perimeters
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