generalization for more than one concave hulls.
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@ -38,6 +38,14 @@ inline coord_t x(const Vec3crd& p) { return p(0); }
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inline coord_t y(const Vec3crd& p) { return p(1); }
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inline coord_t z(const Vec3crd& p) { return p(2); }
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inline void triangulate(const ExPolygon& expoly, Polygons& triangles) {
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expoly.triangulate_p2t(&triangles);
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}
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inline Polygons triangulate(const ExPolygon& expoly) {
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Polygons tri; triangulate(expoly, tri); return tri;
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}
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using Indices = std::vector<Vec3crd>;
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/// Intermediate struct for a 3D mesh
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@ -81,8 +89,7 @@ inline Contour3D convert(const Polygons& triangles, coord_t z, bool dir) {
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/// Only a debug function to generate top and bottom plates from a 2D shape.
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/// It is not used in the algorithm directly.
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inline Contour3D roofs(const ExPolygon& poly, coord_t z_distance) {
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Polygons triangles;
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poly.triangulate_pp(&triangles);
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Polygons triangles = triangulate(poly);
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auto lower = convert(triangles, 0, false);
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auto upper = convert(triangles, z_distance, true);
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@ -99,8 +106,7 @@ inline Contour3D walls(const ExPolygon& floor_plate, const ExPolygon& ceiling,
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poly.holes.emplace_back(ceiling.contour);
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auto& h = poly.holes.front();
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std::reverse(h.points.begin(), h.points.end());
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Polygons tri;
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poly.triangulate_p2t(&tri);
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Polygons tri = triangulate(poly);
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Contour3D ret;
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ret.points.reserve(tri.size() * 3);
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@ -258,8 +264,7 @@ inline Contour3D round_edges(const ExPolygon& base_plate,
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inline Contour3D inner_bed(const ExPolygon& poly, double depth_mm,
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double begin_h_mm = 0) {
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Polygons triangles;
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poly.triangulate_p2t(&triangles);
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Polygons triangles = triangulate(poly);
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coord_t depth = mm(depth_mm);
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coord_t begin_h = mm(begin_h_mm);
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@ -367,14 +372,13 @@ inline Point centroid(const ExPolygon& poly) {
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/// with explicit bridges. Bridges are generated from each shape's centroid
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/// to the center of the "scene" which is the centroid calculated from the shape
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/// centroids (a star is created...)
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inline ExPolygon concave_hull(const ExPolygons& polys) {
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if(polys.empty()) return ExPolygon();
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inline ExPolygons concave_hull(const ExPolygons& polys, double max_dist_mm = 0)
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{
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if(polys.empty()) return ExPolygons();
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ExPolygons punion = unify(polys); // could be redundant
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ExPolygon ret;
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if(punion.size() == 1) return punion.front();
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if(punion.size() == 1) return punion;
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// We get the centroids of all the islands in the 2D slice
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Points centroids; centroids.reserve(punion.size());
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@ -389,12 +393,14 @@ inline ExPolygon concave_hull(const ExPolygons& polys) {
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std::transform(centroids.begin(), centroids.end(),
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std::back_inserter(punion),
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[cc](const Point& c) {
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[cc, max_dist_mm](const Point& c) {
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double dx = x(c) - x(cc), dy = y(c) - y(cc);
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double l = std::sqrt(dx * dx + dy * dy);
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double nx = dx / l, ny = dy / l;
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if(l < max_dist_mm) return ExPolygon();
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ExPolygon r;
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auto& ctour = r.contour.points;
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@ -414,9 +420,7 @@ inline ExPolygon concave_hull(const ExPolygons& polys) {
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if(punion.size() != 1)
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BOOST_LOG_TRIVIAL(error) << "Cannot generate correct SLA base pool!";
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if(!punion.empty()) ret = punion.front();
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return ret;
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return punion;
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}
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}
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@ -437,63 +441,8 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
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double min_wall_thickness_mm,
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double min_wall_height_mm)
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{
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// Contour3D pool;
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// auto& poly = ground_layer.front();
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// auto floor_poly = poly;
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// offset(floor_poly, mm(5));
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// Polygons floor_plate;
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// floor_poly.triangulate_p2t(&floor_plate);
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// auto floor_mesh = convert(floor_plate, mm(20), false);
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// pool.merge(floor_mesh);
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// Polygons ceil_plate;
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// poly.triangulate_p2t(&ceil_plate);
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// auto ceil_mesh = convert(ceil_plate, mm(0), true);
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// pool.merge(ceil_mesh);
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// auto ob = floor_poly;
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// auto ob_prev = ob;
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// double wh = 20, wh_prev = wh;
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// Contour3D curvedwalls;
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// const size_t steps = 6;
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// const double radius_mm = 1;
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// const double ystep_mm = radius_mm/steps;
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// const double ceilheight_mm = 20;
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// for(int i = 0; i < 1.5*steps; i++) {
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// ob = floor_poly;
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// // The offset is given by the equation: x = sqrt(r^2 - y^2)
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// // which can be derived from the circle equation. y is the current
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// // height for which the offset is calculated and x is the offset itself
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// // r is the radius of the circle that is used to smooth the edges
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// double r2 = radius_mm * radius_mm;
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// double y2 = steps*ystep_mm - i*ystep_mm;
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// y2 *= y2;
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// double x = sqrt(r2 - y2);
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// offset(ob, mm(x));
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// wh = ceilheight_mm - i*ystep_mm;
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// Contour3D pwalls;
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// pwalls = walls(ob, ob_prev, wh, wh_prev);
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// curvedwalls.merge(pwalls);
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// ob_prev = ob;
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// wh_prev = wh;
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// }
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// auto w = walls(ob, poly, wh, 0);
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// pool.merge(w);
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// pool.merge(curvedwalls);
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// out = mesh(pool);
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auto concaveh = concave_hull(ground_layer);
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auto concavehs = concave_hull(ground_layer);
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for(ExPolygon& concaveh : concavehs) {
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if(concaveh.contour.points.empty()) return;
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concaveh.holes.clear();
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@ -503,7 +452,9 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
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auto wall_thickness = coord_t(std::pow((w+h)*0.1, 0.8));
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const coord_t WALL_THICKNESS = mm(min_wall_thickness_mm) + wall_thickness;
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const coord_t WALL_THICKNESS = mm(min_wall_thickness_mm) +
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wall_thickness;
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const coord_t WALL_DISTANCE = coord_t(0.3*WALL_THICKNESS);
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const coord_t HEIGHT = mm(min_wall_height_mm);
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@ -537,8 +488,8 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
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pool.merge(pwalls);
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Polygons top_triangles, bottom_triangles;
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top_poly.triangulate_p2t(&top_triangles);
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inner_base.triangulate_p2t(&bottom_triangles);
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triangulate(top_poly, top_triangles);
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triangulate(inner_base, bottom_triangles);
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auto top_plate = convert(top_triangles, 0, false);
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auto bottom_plate = convert(bottom_triangles, -HEIGHT, true);
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@ -557,7 +508,8 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
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pool.merge(bottom_plate);
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pool.merge(innerbed);
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out = mesh(pool);
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out.merge(mesh(pool));
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}
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}
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}
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