generalization for more than one concave hulls.
This commit is contained in:
parent
e667203825
commit
4c1bb6888c
@ -38,6 +38,14 @@ inline coord_t x(const Vec3crd& p) { return p(0); }
|
||||
inline coord_t y(const Vec3crd& p) { return p(1); }
|
||||
inline coord_t z(const Vec3crd& p) { return p(2); }
|
||||
|
||||
inline void triangulate(const ExPolygon& expoly, Polygons& triangles) {
|
||||
expoly.triangulate_p2t(&triangles);
|
||||
}
|
||||
|
||||
inline Polygons triangulate(const ExPolygon& expoly) {
|
||||
Polygons tri; triangulate(expoly, tri); return tri;
|
||||
}
|
||||
|
||||
using Indices = std::vector<Vec3crd>;
|
||||
|
||||
/// Intermediate struct for a 3D mesh
|
||||
@ -81,8 +89,7 @@ inline Contour3D convert(const Polygons& triangles, coord_t z, bool dir) {
|
||||
/// Only a debug function to generate top and bottom plates from a 2D shape.
|
||||
/// It is not used in the algorithm directly.
|
||||
inline Contour3D roofs(const ExPolygon& poly, coord_t z_distance) {
|
||||
Polygons triangles;
|
||||
poly.triangulate_pp(&triangles);
|
||||
Polygons triangles = triangulate(poly);
|
||||
|
||||
auto lower = convert(triangles, 0, false);
|
||||
auto upper = convert(triangles, z_distance, true);
|
||||
@ -99,8 +106,7 @@ inline Contour3D walls(const ExPolygon& floor_plate, const ExPolygon& ceiling,
|
||||
poly.holes.emplace_back(ceiling.contour);
|
||||
auto& h = poly.holes.front();
|
||||
std::reverse(h.points.begin(), h.points.end());
|
||||
Polygons tri;
|
||||
poly.triangulate_p2t(&tri);
|
||||
Polygons tri = triangulate(poly);
|
||||
|
||||
Contour3D ret;
|
||||
ret.points.reserve(tri.size() * 3);
|
||||
@ -258,8 +264,7 @@ inline Contour3D round_edges(const ExPolygon& base_plate,
|
||||
inline Contour3D inner_bed(const ExPolygon& poly, double depth_mm,
|
||||
double begin_h_mm = 0) {
|
||||
|
||||
Polygons triangles;
|
||||
poly.triangulate_p2t(&triangles);
|
||||
Polygons triangles = triangulate(poly);
|
||||
|
||||
coord_t depth = mm(depth_mm);
|
||||
coord_t begin_h = mm(begin_h_mm);
|
||||
@ -367,14 +372,13 @@ inline Point centroid(const ExPolygon& poly) {
|
||||
/// with explicit bridges. Bridges are generated from each shape's centroid
|
||||
/// to the center of the "scene" which is the centroid calculated from the shape
|
||||
/// centroids (a star is created...)
|
||||
inline ExPolygon concave_hull(const ExPolygons& polys) {
|
||||
if(polys.empty()) return ExPolygon();
|
||||
inline ExPolygons concave_hull(const ExPolygons& polys, double max_dist_mm = 0)
|
||||
{
|
||||
if(polys.empty()) return ExPolygons();
|
||||
|
||||
ExPolygons punion = unify(polys); // could be redundant
|
||||
|
||||
ExPolygon ret;
|
||||
|
||||
if(punion.size() == 1) return punion.front();
|
||||
if(punion.size() == 1) return punion;
|
||||
|
||||
// We get the centroids of all the islands in the 2D slice
|
||||
Points centroids; centroids.reserve(punion.size());
|
||||
@ -389,12 +393,14 @@ inline ExPolygon concave_hull(const ExPolygons& polys) {
|
||||
|
||||
std::transform(centroids.begin(), centroids.end(),
|
||||
std::back_inserter(punion),
|
||||
[cc](const Point& c) {
|
||||
[cc, max_dist_mm](const Point& c) {
|
||||
|
||||
double dx = x(c) - x(cc), dy = y(c) - y(cc);
|
||||
double l = std::sqrt(dx * dx + dy * dy);
|
||||
double nx = dx / l, ny = dy / l;
|
||||
|
||||
if(l < max_dist_mm) return ExPolygon();
|
||||
|
||||
ExPolygon r;
|
||||
auto& ctour = r.contour.points;
|
||||
|
||||
@ -414,9 +420,7 @@ inline ExPolygon concave_hull(const ExPolygons& polys) {
|
||||
if(punion.size() != 1)
|
||||
BOOST_LOG_TRIVIAL(error) << "Cannot generate correct SLA base pool!";
|
||||
|
||||
if(!punion.empty()) ret = punion.front();
|
||||
|
||||
return ret;
|
||||
return punion;
|
||||
}
|
||||
|
||||
}
|
||||
@ -437,127 +441,75 @@ void create_base_pool(const ExPolygons &ground_layer, TriangleMesh& out,
|
||||
double min_wall_thickness_mm,
|
||||
double min_wall_height_mm)
|
||||
{
|
||||
// Contour3D pool;
|
||||
auto concavehs = concave_hull(ground_layer);
|
||||
for(ExPolygon& concaveh : concavehs) {
|
||||
if(concaveh.contour.points.empty()) return;
|
||||
concaveh.holes.clear();
|
||||
|
||||
// auto& poly = ground_layer.front();
|
||||
// auto floor_poly = poly;
|
||||
// offset(floor_poly, mm(5));
|
||||
BoundingBox bb(concaveh);
|
||||
coord_t w = x(bb.max) - x(bb.min);
|
||||
coord_t h = y(bb.max) - y(bb.min);
|
||||
|
||||
// Polygons floor_plate;
|
||||
// floor_poly.triangulate_p2t(&floor_plate);
|
||||
// auto floor_mesh = convert(floor_plate, mm(20), false);
|
||||
// pool.merge(floor_mesh);
|
||||
auto wall_thickness = coord_t(std::pow((w+h)*0.1, 0.8));
|
||||
|
||||
// Polygons ceil_plate;
|
||||
// poly.triangulate_p2t(&ceil_plate);
|
||||
// auto ceil_mesh = convert(ceil_plate, mm(0), true);
|
||||
// pool.merge(ceil_mesh);
|
||||
const coord_t WALL_THICKNESS = mm(min_wall_thickness_mm) +
|
||||
wall_thickness;
|
||||
|
||||
// auto ob = floor_poly;
|
||||
// auto ob_prev = ob;
|
||||
// double wh = 20, wh_prev = wh;
|
||||
// Contour3D curvedwalls;
|
||||
const coord_t WALL_DISTANCE = coord_t(0.3*WALL_THICKNESS);
|
||||
const coord_t HEIGHT = mm(min_wall_height_mm);
|
||||
|
||||
// const size_t steps = 6;
|
||||
// const double radius_mm = 1;
|
||||
// const double ystep_mm = radius_mm/steps;
|
||||
// const double ceilheight_mm = 20;
|
||||
// for(int i = 0; i < 1.5*steps; i++) {
|
||||
// ob = floor_poly;
|
||||
auto outer_base = concaveh;
|
||||
offset(outer_base, WALL_THICKNESS+WALL_DISTANCE);
|
||||
auto inner_base = outer_base;
|
||||
offset(inner_base, -WALL_THICKNESS);
|
||||
inner_base.holes.clear(); outer_base.holes.clear();
|
||||
|
||||
// // The offset is given by the equation: x = sqrt(r^2 - y^2)
|
||||
// // which can be derived from the circle equation. y is the current
|
||||
// // height for which the offset is calculated and x is the offset itself
|
||||
// // r is the radius of the circle that is used to smooth the edges
|
||||
ExPolygon top_poly;
|
||||
top_poly.contour = outer_base.contour;
|
||||
top_poly.holes.emplace_back(inner_base.contour);
|
||||
auto& tph = top_poly.holes.back().points;
|
||||
std::reverse(tph.begin(), tph.end());
|
||||
|
||||
// double r2 = radius_mm * radius_mm;
|
||||
// double y2 = steps*ystep_mm - i*ystep_mm;
|
||||
// y2 *= y2;
|
||||
Contour3D pool;
|
||||
|
||||
// double x = sqrt(r2 - y2);
|
||||
// offset(ob, mm(x));
|
||||
// wh = ceilheight_mm - i*ystep_mm;
|
||||
ExPolygon ob = outer_base; double wh = 0;
|
||||
auto curvedwalls = round_edges(ob,
|
||||
1, // radius 1 mm
|
||||
170, // 170 degrees
|
||||
0, // z position of the input plane
|
||||
true,
|
||||
ob, wh);
|
||||
pool.merge(curvedwalls);
|
||||
|
||||
// Contour3D pwalls;
|
||||
// pwalls = walls(ob, ob_prev, wh, wh_prev);
|
||||
ExPolygon ob_contr = ob;
|
||||
ob_contr.holes.clear();
|
||||
|
||||
// curvedwalls.merge(pwalls);
|
||||
// ob_prev = ob;
|
||||
// wh_prev = wh;
|
||||
// }
|
||||
auto pwalls = walls(ob_contr, inner_base, wh, -min_wall_height_mm);
|
||||
pool.merge(pwalls);
|
||||
|
||||
// auto w = walls(ob, poly, wh, 0);
|
||||
Polygons top_triangles, bottom_triangles;
|
||||
triangulate(top_poly, top_triangles);
|
||||
triangulate(inner_base, bottom_triangles);
|
||||
auto top_plate = convert(top_triangles, 0, false);
|
||||
auto bottom_plate = convert(bottom_triangles, -HEIGHT, true);
|
||||
|
||||
// pool.merge(w);
|
||||
// pool.merge(curvedwalls);
|
||||
|
||||
// out = mesh(pool);
|
||||
|
||||
auto concaveh = concave_hull(ground_layer);
|
||||
if(concaveh.contour.points.empty()) return;
|
||||
concaveh.holes.clear();
|
||||
|
||||
BoundingBox bb(concaveh);
|
||||
coord_t w = x(bb.max) - x(bb.min);
|
||||
coord_t h = y(bb.max) - y(bb.min);
|
||||
|
||||
auto wall_thickness = coord_t(std::pow((w+h)*0.1, 0.8));
|
||||
|
||||
const coord_t WALL_THICKNESS = mm(min_wall_thickness_mm) + wall_thickness;
|
||||
const coord_t WALL_DISTANCE = coord_t(0.3*WALL_THICKNESS);
|
||||
const coord_t HEIGHT = mm(min_wall_height_mm);
|
||||
|
||||
auto outer_base = concaveh;
|
||||
offset(outer_base, WALL_THICKNESS+WALL_DISTANCE);
|
||||
auto inner_base = outer_base;
|
||||
offset(inner_base, -WALL_THICKNESS);
|
||||
inner_base.holes.clear(); outer_base.holes.clear();
|
||||
|
||||
ExPolygon top_poly;
|
||||
top_poly.contour = outer_base.contour;
|
||||
top_poly.holes.emplace_back(inner_base.contour);
|
||||
auto& tph = top_poly.holes.back().points;
|
||||
std::reverse(tph.begin(), tph.end());
|
||||
|
||||
Contour3D pool;
|
||||
|
||||
ExPolygon ob = outer_base; double wh = 0;
|
||||
auto curvedwalls = round_edges(ob,
|
||||
ob = inner_base; wh = 0;
|
||||
curvedwalls = round_edges(ob,
|
||||
1, // radius 1 mm
|
||||
170, // 170 degrees
|
||||
90, // 170 degrees
|
||||
0, // z position of the input plane
|
||||
true,
|
||||
false,
|
||||
ob, wh);
|
||||
pool.merge(curvedwalls);
|
||||
pool.merge(curvedwalls);
|
||||
|
||||
ExPolygon ob_contr = ob;
|
||||
ob_contr.holes.clear();
|
||||
auto innerbed = inner_bed(ob, min_wall_height_mm/2 + wh, wh);
|
||||
|
||||
auto pwalls = walls(ob_contr, inner_base, wh, -min_wall_height_mm);
|
||||
pool.merge(pwalls);
|
||||
pool.merge(top_plate);
|
||||
pool.merge(bottom_plate);
|
||||
pool.merge(innerbed);
|
||||
|
||||
Polygons top_triangles, bottom_triangles;
|
||||
top_poly.triangulate_p2t(&top_triangles);
|
||||
inner_base.triangulate_p2t(&bottom_triangles);
|
||||
auto top_plate = convert(top_triangles, 0, false);
|
||||
auto bottom_plate = convert(bottom_triangles, -HEIGHT, true);
|
||||
|
||||
ob = inner_base; wh = 0;
|
||||
curvedwalls = round_edges(ob,
|
||||
1, // radius 1 mm
|
||||
90, // 170 degrees
|
||||
0, // z position of the input plane
|
||||
false,
|
||||
ob, wh);
|
||||
pool.merge(curvedwalls);
|
||||
|
||||
auto innerbed = inner_bed(ob, min_wall_height_mm/2 + wh, wh);
|
||||
|
||||
pool.merge(top_plate);
|
||||
pool.merge(bottom_plate);
|
||||
pool.merge(innerbed);
|
||||
|
||||
out = mesh(pool);
|
||||
out.merge(mesh(pool));
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user