Fix tree struts piercing model body
Free path between the anchor and the last bridge was not verified
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1 changed files with 9 additions and 6 deletions
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@ -175,19 +175,22 @@ bool BranchingTreeBuilder::add_mesh_bridge(const branchingtree::Node &from,
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fromj,
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to.pos.cast<double>());
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sla::Junction toj = {anchor->junction_point(), anchor->r_back_mm};
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if (anchor) {
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auto hit1 = beam_mesh_hit(ex_tbb, m_sm.emesh,
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Beam{{fromj.pos, fromj.r}, {toj.pos, toj.r}},
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m_sm.cfg.safety_distance_mm);
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if (hit1.distance() >= distance(fromj.pos, toj.pos)) {
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sla::Junction toj = {anchor->junction_point(), anchor->r_back_mm};
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auto hit = beam_mesh_hit(ex_tbb, m_sm.emesh,
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Beam{{fromj.pos, fromj.r}, {toj.pos, toj.r}}, 0.);
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if (hit.distance() > distance(fromj.pos, toj.pos)) {
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m_builder.add_diffbridge(fromj.pos, toj.pos, fromj.r, toj.r);
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if (!m_sm.cfg.ground_facing_only) { // Easter egg, to omit the anchors
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m_builder.add_anchor(*anchor);
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}
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build_subtree(from.id);
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} else {
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anchor.reset();
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}
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}
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