Optimization of Model bounding box routines (avoids copying the mesh),

optimization of the admesh rotate function (also made numerically more robust).
This commit is contained in:
bubnikv 2016-11-16 11:53:29 +01:00
parent 52de3940fe
commit 4c407c8a59
3 changed files with 100 additions and 25 deletions

View file

@ -27,7 +27,7 @@
#include "stl.h"
static void stl_rotate(float *x, float *y, float angle);
static void stl_rotate(float *x, float *y, const double c, const double s);
static float get_area(stl_facet *facet);
static float get_volume(stl_file *stl);
@ -189,13 +189,16 @@ void
stl_rotate_x(stl_file *stl, float angle) {
int i;
int j;
double radian_angle = (angle / 180.0) * M_PI;
double c = cos(radian_angle);
double s = sin(radian_angle);
if (stl->error) return;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl_rotate(&stl->facet_start[i].vertex[j].y,
&stl->facet_start[i].vertex[j].z, angle);
&stl->facet_start[i].vertex[j].z, c, s);
}
}
stl_get_size(stl);
@ -206,13 +209,16 @@ void
stl_rotate_y(stl_file *stl, float angle) {
int i;
int j;
double radian_angle = (angle / 180.0) * M_PI;
double c = cos(radian_angle);
double s = sin(radian_angle);
if (stl->error) return;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl_rotate(&stl->facet_start[i].vertex[j].z,
&stl->facet_start[i].vertex[j].x, angle);
&stl->facet_start[i].vertex[j].x, c, s);
}
}
stl_get_size(stl);
@ -223,13 +229,16 @@ void
stl_rotate_z(stl_file *stl, float angle) {
int i;
int j;
double radian_angle = (angle / 180.0) * M_PI;
double c = cos(radian_angle);
double s = sin(radian_angle);
if (stl->error) return;
for(i = 0; i < stl->stats.number_of_facets; i++) {
for(j = 0; j < 3; j++) {
stl_rotate(&stl->facet_start[i].vertex[j].x,
&stl->facet_start[i].vertex[j].y, angle);
&stl->facet_start[i].vertex[j].y, c, s);
}
}
stl_get_size(stl);
@ -239,17 +248,11 @@ stl_rotate_z(stl_file *stl, float angle) {
static void
stl_rotate(float *x, float *y, float angle) {
double r;
double theta;
double radian_angle;
radian_angle = (angle / 180.0) * M_PI;
r = sqrt((*x **x) + (*y **y));
theta = atan2(*y, *x);
*x = r * cos(theta + radian_angle);
*y = r * sin(theta + radian_angle);
stl_rotate(float *x, float *y, const double c, const double s) {
double xold = *x;
double yold = *y;
*x = float(c * xold - s * yold);
*y = float(s * xold + c * yold);
}
extern void

View file

@ -473,7 +473,16 @@ ModelObject::invalidate_bounding_box()
void
ModelObject::update_bounding_box()
{
this->_bounding_box = this->mesh().bounding_box();
// this->_bounding_box = this->mesh().bounding_box();
BoundingBoxf3 raw_bbox;
for (ModelVolumePtrs::const_iterator v = this->volumes.begin(); v != this->volumes.end(); ++v) {
if ((*v)->modifier) continue;
raw_bbox.merge((*v)->mesh.bounding_box());
}
BoundingBoxf3 bb;
for (ModelInstancePtrs::const_iterator i = this->instances.begin(); i != this->instances.end(); ++i)
bb.merge((*i)->transform_bounding_box(raw_bbox));
this->_bounding_box = bb;
this->_bounding_box_valid = true;
}
@ -509,12 +518,8 @@ ModelObject::raw_bounding_box() const
BoundingBoxf3 bb;
for (ModelVolumePtrs::const_iterator v = this->volumes.begin(); v != this->volumes.end(); ++v) {
if ((*v)->modifier) continue;
TriangleMesh mesh = (*v)->mesh;
if (this->instances.empty()) CONFESS("Can't call raw_bounding_box() with no instances");
this->instances.front()->transform_mesh(&mesh, true);
bb.merge(mesh.bounding_box());
bb.merge(this->instances.front()->transform_mesh_bounding_box(&(*v)->mesh, true));
}
return bb;
}
@ -523,9 +528,12 @@ ModelObject::raw_bounding_box() const
BoundingBoxf3
ModelObject::instance_bounding_box(size_t instance_idx) const
{
TriangleMesh mesh = this->raw_mesh();
this->instances[instance_idx]->transform_mesh(&mesh);
return mesh.bounding_box();
BoundingBoxf3 bb;
for (ModelVolumePtrs::const_iterator v = this->volumes.begin(); v != this->volumes.end(); ++v) {
if ((*v)->modifier) continue;
bb.merge(this->instances[instance_idx]->transform_mesh_bounding_box(&(*v)->mesh, true));
}
return bb;
}
void
@ -533,7 +541,10 @@ ModelObject::center_around_origin()
{
// calculate the displacements needed to
// center this object around the origin
BoundingBoxf3 bb = this->raw_mesh().bounding_box();
BoundingBoxf3 bb;
for (ModelVolumePtrs::const_iterator v = this->volumes.begin(); v != this->volumes.end(); ++v)
if (! (*v)->modifier)
bb.merge((*v)->mesh.bounding_box());
// first align to origin on XYZ
Vectorf3 vector(-bb.min.x, -bb.min.y, -bb.min.z);
@ -775,6 +786,63 @@ ModelInstance::transform_mesh(TriangleMesh* mesh, bool dont_translate) const
mesh->translate(this->offset.x, this->offset.y, 0);
}
BoundingBoxf3 ModelInstance::transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate) const
{
// rotate around mesh origin
double c = cos(this->rotation);
double s = sin(this->rotation);
BoundingBoxf3 bbox;
for (int i = 0; i < mesh->stl.stats.number_of_facets; ++ i) {
const stl_facet &facet = mesh->stl.facet_start[i];
for (int j = 0; j < 3; ++ j) {
stl_vertex v = facet.vertex[j];
double xold = v.x;
double yold = v.y;
v.x = float(c * xold - s * yold);
v.y = float(s * xold + c * yold);
v.x *= float(this->scaling_factor);
v.y *= float(this->scaling_factor);
v.z *= float(this->scaling_factor);
if (!dont_translate) {
v.x += this->offset.x;
v.y += this->offset.y;
}
bbox.merge(Pointf3(v.x, v.y, v.z));
}
}
return bbox;
}
BoundingBoxf3 ModelInstance::transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate) const
{
// rotate around mesh origin
double c = cos(this->rotation);
double s = sin(this->rotation);
Pointf3 pts[4] = {
bbox.min,
bbox.max,
Pointf3(bbox.min.x, bbox.max.y, bbox.min.z),
Pointf3(bbox.max.x, bbox.min.y, bbox.max.z)
};
BoundingBoxf3 out;
for (int i = 0; i < 4; ++ i) {
Pointf3 &v = pts[i];
double xold = v.x;
double yold = v.y;
v.x = float(c * xold - s * yold);
v.y = float(s * xold + c * yold);
v.x *= this->scaling_factor;
v.y *= this->scaling_factor;
v.z *= this->scaling_factor;
if (!dont_translate) {
v.x += this->offset.x;
v.y += this->offset.y;
}
out.merge(v);
}
return out;
}
void
ModelInstance::transform_polygon(Polygon* polygon) const
{

View file

@ -215,6 +215,10 @@ public:
// To be called on an external mesh
void transform_mesh(TriangleMesh* mesh, bool dont_translate = false) const;
// Calculate a bounding box of a transformed mesh. To be called on an external mesh.
BoundingBoxf3 transform_mesh_bounding_box(const TriangleMesh* mesh, bool dont_translate = false) const;
// Transform an external bounding box.
BoundingBoxf3 transform_bounding_box(const BoundingBoxf3 &bbox, bool dont_translate = false) const;
// To be called on an external polygon. It does not translate the polygon, only rotates and scales.
void transform_polygon(Polygon* polygon) const;