Bugfixes of the new adaptive elephant foot compensation.
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3 changed files with 34 additions and 23 deletions
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@ -951,6 +951,7 @@ ClipperLib::Paths fix_after_inner_offset(const ClipperLib::Path &input, ClipperL
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ClipperLib::Path mittered_offset_path_scaled(const Points &contour, const std::vector<float> &deltas, double miter_limit)
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{
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assert(contour.size() == deltas.size());
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#ifndef NDEBUG
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// Verify that the deltas are either all positive, or all negative.
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bool positive = false;
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@ -986,7 +987,10 @@ ClipperLib::Path mittered_offset_path_scaled(const Points &contour, const std::v
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double lmin = *std::max_element(deltas.begin(), deltas.end()) * CLIPPER_OFFSET_SHORTEST_EDGE_FACTOR;
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double l2min = lmin * lmin;
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// Minimum angle to consider two edges to be parallel.
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double sin_min_parallel = EPSILON + 1. / double(CLIPPER_OFFSET_SCALE);
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// Vojtech's estimate.
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// const double sin_min_parallel = EPSILON + 1. / double(CLIPPER_OFFSET_SCALE);
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// Implementation equal to Clipper.
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const double sin_min_parallel = 1.;
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// Find the last point further from pt by l2min.
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Vec2d pt = contour.front().cast<double>();
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@ -1012,8 +1016,12 @@ ClipperLib::Path mittered_offset_path_scaled(const Points &contour, const std::v
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if (l2 > l2min)
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break;
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}
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if (j > ilast)
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if (j > ilast) {
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assert(i <= ilast);
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// If the last edge is too short, merge it with the previous edge.
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i = ilast;
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ptnext = contour.front().cast<double>();
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}
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// Normal to the (ptnext - pt) segment.
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Vec2d nnext = perp(ptnext - pt).normalized();
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@ -1026,27 +1034,29 @@ ClipperLib::Path mittered_offset_path_scaled(const Points &contour, const std::v
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add_offset_point(pt + nprev * delta);
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add_offset_point(pt);
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add_offset_point(pt + nnext * delta);
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} else if (convex < sin_min_parallel) {
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// Nearly parallel.
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add_offset_point((nprev.dot(nnext) > 0.) ? (pt + nprev * delta) : pt);
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} else {
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// Convex corner
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double dot = nprev.dot(nnext);
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double r = 1. + dot;
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if (r >= miter_limit)
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add_offset_point(pt + (nprev + nnext) * (delta / r));
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else {
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double dx = std::tan(std::atan2(sin_a, dot) / 4.);
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Vec2d newpt1 = pt + (nprev - perp(nprev) * dx) * delta;
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Vec2d newpt2 = pt + (nnext + perp(nnext) * dx) * delta;
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if (convex < sin_min_parallel && dot > 0.) {
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// Nearly parallel.
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add_offset_point((nprev.dot(nnext) > 0.) ? (pt + nprev * delta) : pt);
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} else {
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// Convex corner, possibly extremely sharp if convex < sin_min_parallel.
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double r = 1. + dot;
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if (r >= miter_limit)
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add_offset_point(pt + (nprev + nnext) * (delta / r));
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else {
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double dx = std::tan(std::atan2(sin_a, dot) / 4.);
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Vec2d newpt1 = pt + (nprev - perp(nprev) * dx) * delta;
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Vec2d newpt2 = pt + (nnext + perp(nnext) * dx) * delta;
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#ifndef NDEBUG
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Vec2d vedge = 0.5 * (newpt1 + newpt2) - pt;
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double dist_norm = vedge.norm();
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assert(std::abs(dist_norm - delta) < EPSILON);
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Vec2d vedge = 0.5 * (newpt1 + newpt2) - pt;
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double dist_norm = vedge.norm();
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assert(std::abs(dist_norm - std::abs(delta)) < SCALED_EPSILON);
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#endif /* NDEBUG */
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add_offset_point(newpt1);
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add_offset_point(newpt2);
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}
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add_offset_point(newpt1);
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add_offset_point(newpt2);
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}
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}
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}
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if (i == ilast)
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@ -88,7 +88,7 @@ std::vector<float> contour_distance(const EdgeGrid::Grid &grid, const size_t idx
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if (std::abs(denom) >= EPSILON) {
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double t = cross2(dir2, vptpt2) / denom;
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assert(t > 0. && t <= 1.);
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assert(t > - EPSILON && t < 1. + EPSILON);
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bool this_valid = true;
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if (it_contour_and_segment->first == idx_contour) {
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// The intersected segment originates from the same contour as the starting point.
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@ -105,7 +105,7 @@ std::vector<float> contour_distance(const EdgeGrid::Grid &grid, const size_t idx
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auto it = std::lower_bound(resampled_point_parameters.begin(), resampled_point_parameters.end(), key, lower);
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assert(it != resampled_point_parameters.end() && it->idx_src == ipt && ! it->interpolated);
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double t2 = cross2(dir, vptpt2) / denom;
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assert(t2 >= 0. && t2 <= 1.);
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assert(t2 > - EPSILON && t2 < 1. + EPSILON);
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if (++ ipt == ipts.size())
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param_hi = t2 * dir2.norm();
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else
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@ -1819,11 +1819,12 @@ end:
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if (delta < 0.f || elephant_foot_compensation > 0.f) {
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// Apply the negative XY compensation.
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Polygons trimming;
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static const float eps = float(scale_(m_config.slice_closing_radius.value) * 1.5);
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if (elephant_foot_compensation > 0.f) {
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trimming = to_polygons(Slic3r::elephant_foot_compensation(offset_ex(layer->merged(float(EPSILON)), std::min(delta, 0.f) - float(EPSILON)),
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trimming = to_polygons(Slic3r::elephant_foot_compensation(offset_ex(layer->merged(eps), std::min(delta, 0.f) - eps),
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layer->m_regions.front()->flow(frExternalPerimeter), unscale<double>(elephant_foot_compensation)));
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} else
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trimming = offset(layer->merged(float(EPSILON)), delta - float(EPSILON));
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trimming = offset(layer->merged(float(SCALED_EPSILON)), delta - float(SCALED_EPSILON));
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for (size_t region_id = 0; region_id < layer->m_regions.size(); ++ region_id)
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layer->m_regions[region_id]->trim_surfaces(trimming);
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}
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