Tech ENABLE_GLBEGIN_GLEND_REMOVAL - Adapt GLModel::Geometry index format in dependence of data size, where possible
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4 changed files with 23 additions and 10 deletions
src/slic3r/GUI
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@ -311,10 +311,11 @@ void Bed3D::init_triangles()
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if (triangles.empty() || triangles.size() % 3 != 0)
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return;
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const GLModel::Geometry::EIndexType index_type = (triangles.size() < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT;
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GLModel::Geometry init_data;
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const GLModel::Geometry::EIndexType index_type = (triangles.size() < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Triangles, GLModel::Geometry::EVertexLayout::P3T2, index_type };
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init_data.reserve_vertices(triangles.size());
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init_data.reserve_indices(triangles.size() / 3);
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Vec2f min = triangles.front();
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Vec2f max = min;
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@ -330,6 +331,7 @@ void Bed3D::init_triangles()
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Vec2f inv_size = size.cwiseInverse();
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inv_size.y() *= -1.0f;
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// vertices + indices
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unsigned int vertices_counter = 0;
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for (const Vec2f& v : triangles) {
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const Vec3f p = { v.x(), v.y(), GROUND_Z };
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@ -378,10 +380,11 @@ void Bed3D::init_gridlines()
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Lines contour_lines = to_lines(m_contour);
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std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
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const GLModel::Geometry::EIndexType index_type = (gridlines.size() < 65536 / 2) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT;
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GLModel::Geometry init_data;
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const GLModel::Geometry::EIndexType index_type = (2 * gridlines.size() < 65536) ? GLModel::Geometry::EIndexType::USHORT : GLModel::Geometry::EIndexType::UINT;
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init_data.format = { GLModel::Geometry::EPrimitiveType::Lines, GLModel::Geometry::EVertexLayout::P3, index_type };
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init_data.reserve_vertices(2 * gridlines.size());
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init_data.reserve_indices(2 * gridlines.size());
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for (const Line& l : gridlines) {
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init_data.add_vertex(Vec3f(unscale<float>(l.a.x()), unscale<float>(l.a.y()), GROUND_Z));
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