Separate font manager to be able manage imgui font for all fonts

Separate FontListSerializable
Rename Emboss::Font to Emboss::FontFile
This commit is contained in:
Filip Sykala 2022-01-13 22:00:53 +01:00
parent 2c3477d3d7
commit 4d31128837
14 changed files with 782 additions and 500 deletions

View file

@ -52,11 +52,12 @@ public:
using Glyphs = std::map<int, Glyph>;
/// <summary>
/// keep information from file about font
/// keep information from file about font
/// (store file data itself)
/// + cache data readed from buffer
/// + cache shape of glyphs (optionaly modified)
/// + user defined modification of font
/// </summary>
struct Font
struct FontFile
{
// loaded data from font file
const std::vector<unsigned char> buffer;
@ -67,50 +68,34 @@ public:
// vertical position is "scale*(ascent - descent + lineGap)"
const int ascent, descent, linegap;
// user defined font modification
// + emboss parameter
FontProp prop;
Emboss::Glyphs cache; // cache of glyphs
Font(std::vector<unsigned char> &&buffer,
unsigned int count,
int ascent,
int descent,
int linegap)
FontFile(std::vector<unsigned char> &&buffer,
unsigned int count,
int ascent,
int descent,
int linegap)
: buffer(std::move(buffer))
, index(0) // select default font on index 0
, count(count)
, ascent(ascent)
, descent(descent)
, linegap(linegap)
, prop(7.f, 1.f)
{}
};
struct UserFont
{
// description of file
Font file_font;
// user defined font modification
FontProp prop;
// cache of glyphs
Emboss::Glyphs cache;
};
/// <summary>
/// Load font file into buffer
/// </summary>
/// <param name="file_path">Location of .ttf or .ttc font file</param>
/// <returns>Font object when loaded.</returns>
static std::unique_ptr<Font> load_font(const char *file_path);
static std::unique_ptr<FontFile> load_font(const char *file_path);
// data = raw file data
static std::unique_ptr<Font> load_font(std::vector<unsigned char>&& data);
static std::unique_ptr<FontFile> load_font(std::vector<unsigned char>&& data);
#ifdef _WIN32
// fix for unknown pointer HFONT
using HFONT = void*;
static std::unique_ptr<Font> load_font(HFONT hfont);
static std::unique_ptr<FontFile> load_font(HFONT hfont);
#endif // _WIN32
/// <summary>
@ -120,7 +105,7 @@ public:
/// <param name="letter">One character defined by unicode codepoint</param>
/// <param name="flatness">Precision of lettter outline curve in conversion to lines</param>
/// <returns>inner polygon cw(outer ccw)</returns>
static std::optional<Glyph> letter2glyph(const Font &font, int letter, float flatness);
static std::optional<Glyph> letter2glyph(const FontFile &font, int letter, float flatness);
/// <summary>
/// Convert text into polygons
@ -129,7 +114,7 @@ public:
/// <param name="text">Characters to convert</param>
/// <param name="font_prop">User defined property of the font</param>
/// <returns>Inner polygon cw(outer ccw)</returns>
static ExPolygons text2shapes(Font & font,
static ExPolygons text2shapes(FontFile & font,
const char * text,
const FontProp &font_prop);
@ -139,7 +124,7 @@ public:
/// </summary>
/// <param name="font">Selector of font</param>
/// <returns>True when the font description contains italic/obligue otherwise False</returns>
static bool is_italic(Font &font);
static bool is_italic(FontFile &font);
/// <summary>
/// Project 2d point into space