Fixed conflict after merge with master
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commit
4d39050dcd
@ -3311,10 +3311,8 @@ std::string format_mouse_event_debug_message(const wxMouseEvent &evt)
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void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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{
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#if ENABLE_NON_STATIC_CANVAS_MANAGER
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if (!m_initialized)
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if (!m_initialized || !_set_current())
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return;
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#endif // ENABLE_NON_STATIC_CANVAS_MANAGER
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#if ENABLE_RETINA_GL
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const float scale = m_retina_helper->get_scale_factor();
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@ -3389,9 +3387,6 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
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return;
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}
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if (m_picking_enabled)
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_set_current();
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int selected_object_idx = m_selection.get_object_idx();
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int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
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m_layers_editing.select_object(*m_model, layer_editing_object_idx);
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@ -877,14 +877,19 @@ void GUI_App::add_config_menu(wxMenuBar *menu)
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/* Before change application language, let's check unsaved changes on 3D-Scene
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* and draw user's attention to the application restarting after a language change
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*/
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{
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// the dialog needs to be destroyed before the call to switch_language()
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// or sometimes the application crashes into wxDialogBase() destructor
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// so we put it into an inner scope
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wxMessageDialog dialog(nullptr,
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_(L("Switching the language will trigger application restart.\n"
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"You will lose content of the plater.")) + "\n\n" +
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_(L("Do you want to proceed?")),
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wxString(SLIC3R_APP_NAME) + " - " + _(L("Language selection")),
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wxICON_QUESTION | wxOK | wxCANCEL);
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if ( dialog.ShowModal() == wxID_CANCEL)
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if (dialog.ShowModal() == wxID_CANCEL)
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return;
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}
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switch_language();
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break;
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