Keep selection when panning/rotating 3D view

This commit is contained in:
Enrico Turri 2018-06-14 12:34:19 +02:00
parent 7fb6e2aa03
commit 4d405977dd
2 changed files with 37 additions and 18 deletions

View file

@ -1202,15 +1202,27 @@ void GLCanvas3D::Gizmos::reset_all_states()
m_current = Undefined; m_current = Undefined;
} }
bool GLCanvas3D::Gizmos::contains_mouse() const bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const
{ {
if (!m_enabled) if (!m_enabled)
return false; return false;
float cnv_h = (float)canvas.get_canvas_size().get_height();
float height = _get_total_overlay_height();
float top_y = 0.5f * (cnv_h - height);
for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it) for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
{ {
if ((it->second != nullptr) && (it->second->get_state() == GLGizmoBase::Hover)) if (it->second == nullptr)
continue;
float tex_size = (float)it->second->get_textures_size();
float half_tex_size = 0.5f * tex_size;
// we currently use circular icons for gizmo, so we check the radius
if (length(Pointf(OverlayOffsetX + half_tex_size, top_y + half_tex_size).vector_to(mouse_pos)) < half_tex_size)
return true; return true;
top_y += (tex_size + OverlayGapY);
} }
return false; return false;
@ -1223,14 +1235,14 @@ void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& b
::glDisable(GL_DEPTH_TEST); ::glDisable(GL_DEPTH_TEST);
_render_current_gizmo(box);
::glPushMatrix(); ::glPushMatrix();
::glLoadIdentity(); ::glLoadIdentity();
_render_overlay(canvas); _render_overlay(canvas);
::glPopMatrix(); ::glPopMatrix();
_render_current_gizmo(box);
} }
void GLCanvas3D::Gizmos::_reset() void GLCanvas3D::Gizmos::_reset()
@ -1757,8 +1769,8 @@ void GLCanvas3D::render()
_render_cutting_plane(); _render_cutting_plane();
_render_warning_texture(); _render_warning_texture();
_render_legend_texture(); _render_legend_texture();
_render_layer_editing_overlay();
_render_gizmo(); _render_gizmo();
_render_layer_editing_overlay();
m_canvas->SwapBuffers(); m_canvas->SwapBuffers();
} }
@ -2537,7 +2549,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
int selected_object_idx = _get_first_selected_object_id(); int selected_object_idx = _get_first_selected_object_id();
int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1; int layer_editing_object_idx = is_layers_editing_enabled() ? selected_object_idx : -1;
m_layers_editing.last_object_id = layer_editing_object_idx; m_layers_editing.last_object_id = layer_editing_object_idx;
bool gizmos_contains_mouse = m_gizmos.contains_mouse(); bool gizmos_overlay_contains_mouse = m_gizmos.overlay_contains_mouse(*this, m_mouse.position);
if (evt.Entering()) if (evt.Entering())
{ {
@ -2549,7 +2561,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_mouse.set_start_position_2D_as_invalid(); m_mouse.set_start_position_2D_as_invalid();
#endif #endif
} }
else if (evt.LeftDClick()) else if (evt.LeftDClick() && (m_hover_volume_id != -1))
m_on_double_click_callback.call(); m_on_double_click_callback.call();
else if (evt.LeftDown() || evt.RightDown()) else if (evt.LeftDown() || evt.RightDown())
{ {
@ -2576,7 +2588,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_dirty = true; m_dirty = true;
} }
} }
else if ((selected_object_idx != -1) && gizmos_contains_mouse) else if ((selected_object_idx != -1) && gizmos_overlay_contains_mouse)
{ {
m_gizmos.update_on_off_state(*this, m_mouse.position); m_gizmos.update_on_off_state(*this, m_mouse.position);
m_dirty = true; m_dirty = true;
@ -2589,11 +2601,10 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
if (m_picking_enabled && ((volume_idx != -1) || !is_layers_editing_enabled())) if (m_picking_enabled && ((volume_idx != -1) || !is_layers_editing_enabled()))
{ {
deselect_volumes();
select_volume(volume_idx);
if (volume_idx != -1) if (volume_idx != -1)
{ {
deselect_volumes();
select_volume(volume_idx);
int group_id = m_volumes.volumes[volume_idx]->select_group_id; int group_id = m_volumes.volumes[volume_idx]->select_group_id;
if (group_id != -1) if (group_id != -1)
{ {
@ -2603,13 +2614,12 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
vol->selected = true; vol->selected = true;
} }
} }
m_dirty = true;
} }
m_dirty = true;
} }
// propagate event through callback // propagate event through callback
if (m_picking_enabled) if (m_picking_enabled && (volume_idx != -1))
_on_select(volume_idx); _on_select(volume_idx);
if (volume_idx != -1) if (volume_idx != -1)
@ -2642,7 +2652,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
} }
} }
} }
else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.volume_idx != -1)) else if (evt.Dragging() && evt.LeftIsDown() && !gizmos_overlay_contains_mouse && (m_layers_editing.state == LayersEditing::Unknown) && (m_mouse.drag.volume_idx != -1))
{ {
m_mouse.dragging = true; m_mouse.dragging = true;
@ -2689,7 +2699,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
m_dirty = true; m_dirty = true;
} }
else if (evt.Dragging() && !gizmos_contains_mouse) else if (evt.Dragging() && !gizmos_overlay_contains_mouse)
{ {
m_mouse.dragging = true; m_mouse.dragging = true;
@ -2763,7 +2773,16 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
_on_move(volume_idxs); _on_move(volume_idxs);
} }
else if (!m_mouse.dragging && (m_hover_volume_id == -1) && !gizmos_overlay_contains_mouse && !is_layers_editing_enabled())
{
// deselect and propagate event through callback
if (m_picking_enabled)
{
deselect_volumes();
_on_select(-1);
}
}
m_mouse.drag.volume_idx = -1; m_mouse.drag.volume_idx = -1;
m_mouse.set_start_position_3D_as_invalid(); m_mouse.set_start_position_3D_as_invalid();
m_mouse.set_start_position_2D_as_invalid(); m_mouse.set_start_position_2D_as_invalid();

View file

@ -354,7 +354,7 @@ public:
void update_on_off_state(const GLCanvas3D& canvas, const Pointf& mouse_pos); void update_on_off_state(const GLCanvas3D& canvas, const Pointf& mouse_pos);
void reset_all_states(); void reset_all_states();
bool contains_mouse() const; bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const;
void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const; void render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const;