Merge branch 'dk_notifications'
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commit
4d5500f10c
@ -646,7 +646,6 @@ void Preview::update_layers_slider(const std::vector<double>& layers_z, bool kee
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if (m_layers_slider->IsNewPrint())
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{
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NotificationManager* notif_mngr = wxGetApp().plater()->get_notification_manager();
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// notif_mngr->close_notification_of_type(NotificationType::SignDetected);
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const Print& print = wxGetApp().plater()->fff_print();
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double delta_area = scale_(scale_(25)); // equal to 25 mm2
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@ -676,13 +675,12 @@ void Preview::update_layers_slider(const std::vector<double>& layers_z, bool kee
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NotificationType::SignDetected, NotificationManager::NotificationLevel::RegularNotification,
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_u8L("NOTE:") + "\n" + _u8L("Sliced object looks like the sign") + "\n",
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_u8L("Apply auto color change to print"),
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[this, notif_mngr](wxEvtHandler*) {
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notif_mngr->close_notification_of_type(NotificationType::SignDetected);
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[this](wxEvtHandler*) {
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m_layers_slider->auto_color_change();
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return true;
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});
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notif_mngr->set_in_preview(true);
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notif_mngr->apply_in_preview();
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break;
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}
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@ -1014,7 +1014,7 @@ void NotificationManager::push_plater_warning_notification(const std::string& te
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auto notification = std::make_unique<NotificationManager::PlaterWarningNotification>(data, m_id_provider, m_evt_handler);
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push_notification_data(std::move(notification), 0);
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// dissaper if in preview
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set_in_preview(m_in_preview);
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apply_in_preview();
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}
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void NotificationManager::close_plater_warning_notification(const std::string& text)
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@ -159,8 +159,10 @@ public:
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void render_notifications(GLCanvas3D& canvas, float overlay_width);
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// finds and closes all notifications of given type
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void close_notification_of_type(const NotificationType type);
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// Which view is active? Plater or G-code preview? Hide warnings in G-code preview.
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// Hides warnings in G-code preview. Should be called from plater only when 3d view/ preview is changed
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void set_in_preview(bool preview);
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// Calls set_in_preview to apply appearing or disappearing of some notificatons;
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void apply_in_preview() { set_in_preview(m_in_preview); }
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// Move to left to avoid colision with variable layer height gizmo.
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void set_move_from_overlay(bool move) { m_move_from_overlay = move; }
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// perform update_state on each notification and ask for more frames if needed, return true for render needed
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