Move insert call out of variable scope

This commit is contained in:
Filip Sykala - NTB T15p 2023-01-27 15:27:01 +01:00
parent 8cb414c262
commit 4e56f75541

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@ -115,77 +115,82 @@ void remove_spikes(ExPolygons &expolygons, const SpikeDesc &spike_desc);
};
bool priv::remove_when_spike(Polygon &polygon, size_t index, const SpikeDesc &spike_desc) {
Points &pts = polygon.points;
size_t pts_size = pts.size();
if (pts_size < 3)
return false;
const Point &a = (index == 0) ? pts.back() : pts[index-1];
const Point &b = pts[index];
const Point &c = (index == (pts_size - 1)) ? pts.front() : pts[index + 1];
std::optional<Point> add;
Points &pts = polygon.points;
{
size_t pts_size = pts.size();
if (pts_size < 3)
return false;
// calc sides
Vec2d ba = (a - b).cast<double>();
Vec2d bc = (c - b).cast<double>();
const Point &a = (index == 0) ? pts.back() : pts[index - 1];
const Point &b = pts[index];
const Point &c = (index == (pts_size - 1)) ? pts.front() : pts[index + 1];
double dot_product = ba.dot(bc);
// calc sides
Vec2d ba = (a - b).cast<double>();
Vec2d bc = (c - b).cast<double>();
// sqrt together after multiplication save one sqrt
double ba_size_sq = ba.squaredNorm();
double bc_size_sq = bc.squaredNorm();
double norm = sqrt(ba_size_sq * bc_size_sq);
double cos_angle = dot_product / norm;
double dot_product = ba.dot(bc);
// small angle are around 1 --> cos(0) = 1
if (cos_angle < spike_desc.cos_angle)
return false; // not a spike
// sqrt together after multiplication save one sqrt
double ba_size_sq = ba.squaredNorm();
double bc_size_sq = bc.squaredNorm();
double norm = sqrt(ba_size_sq * bc_size_sq);
double cos_angle = dot_product / norm;
// has to be in range <-1, 1>
// Due to preccission of floating point number could be sligtly out of range
if (cos_angle > 1.)
cos_angle = 1.;
//if (cos_angle < -1.)
// cos_angle = -1.;
// small angle are around 1 --> cos(0) = 1
if (cos_angle < spike_desc.cos_angle)
return false; // not a spike
// Current Spike angle
double angle = acos(cos_angle);
double wanted_size = spike_desc.half_bevel / cos(angle / 2.);
double wanted_size_sq = wanted_size * wanted_size;
// has to be in range <-1, 1>
// Due to preccission of floating point number could be sligtly out of range
if (cos_angle > 1.)
cos_angle = 1.;
// if (cos_angle < -1.)
// cos_angle = -1.;
bool is_ba_short = ba_size_sq < wanted_size_sq;
bool is_bc_short = bc_size_sq < wanted_size_sq;
// Current Spike angle
double angle = acos(cos_angle);
double wanted_size = spike_desc.half_bevel / cos(angle / 2.);
double wanted_size_sq = wanted_size * wanted_size;
auto a_side = [&b, &ba, &ba_size_sq, &wanted_size]() {
Vec2d ba_norm = ba / sqrt(ba_size_sq);
return b + (wanted_size * ba_norm).cast<coord_t>();
};
auto c_side = [&b, &bc, &bc_size_sq, &wanted_size]() {
Vec2d bc_norm = bc / sqrt(bc_size_sq);
return b + (wanted_size * bc_norm).cast<coord_t>();
};
bool is_ba_short = ba_size_sq < wanted_size_sq;
bool is_bc_short = bc_size_sq < wanted_size_sq;
if (is_ba_short && is_bc_short) {
// remove short spike
pts.erase(pts.begin() + index);
return true;
} else if (is_ba_short) {
// move point B on C-side
pts[index] = c_side();
} else if (is_bc_short) {
// move point B on A-side
pts[index] = a_side();
} else {
// move point B on C-side and add point on A-side(left - before)
pts[index] = c_side();
Point add = a_side();
if (add == pts[index]) {
// should be very rare, when SpikeDesc has small base
// will be fixed by remove B point
auto a_side = [&b, &ba, &ba_size_sq, &wanted_size]() {
Vec2d ba_norm = ba / sqrt(ba_size_sq);
return b + (wanted_size * ba_norm).cast<coord_t>();
};
auto c_side = [&b, &bc, &bc_size_sq, &wanted_size]() {
Vec2d bc_norm = bc / sqrt(bc_size_sq);
return b + (wanted_size * bc_norm).cast<coord_t>();
};
if (is_ba_short && is_bc_short) {
// remove short spike
pts.erase(pts.begin() + index);
return true;
} else if (is_ba_short) {
// move point B on C-side
pts[index] = c_side();
} else if (is_bc_short) {
// move point B on A-side
pts[index] = a_side();
} else {
// move point B on C-side and add point on A-side(left - before)
pts[index] = c_side();
add = a_side();
if (add == pts[index]) {
// should be very rare, when SpikeDesc has small base
// will be fixed by remove B point
pts.erase(pts.begin() + index);
return true;
}
}
pts.insert(pts.begin() + index, add);
}
if (add.has_value())
pts.insert(pts.begin() + index, *add);
return false;
}