Polishing autoplacement feature for testing
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f129a92405
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4e8c570d52
3 changed files with 66 additions and 45 deletions
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@ -911,12 +911,13 @@ private:
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if(config_.object_function) _objfunc = config_.object_function;
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else {
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// Inside check has to be strict if no alignment was enabled.
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// Inside check has to be strict if no alignment was enabled
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std::function<double(const Box&)> ins_check;
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if(config_.alignment == Config::Alignment::DONT_ALIGN)
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ins_check = [&binbb, norm](const Box& fullbb) {
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double ret = 0;
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if(sl::isInside<RawShape>(fullbb, binbb)) ret += norm;
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if(sl::isInside<RawShape>(fullbb, binbb))
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ret += norm*norm;
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return ret;
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};
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else
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@ -434,8 +434,8 @@ template<> class AutoArranger<lnCircle>: public _ArrBase<lnCircle> {
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public:
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AutoArranger(const lnCircle& bin, Distance dist,
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std::function<void(unsigned)> progressind,
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std::function<bool(void)> stopcond):
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std::function<void(unsigned)> progressind = [](unsigned){},
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std::function<bool(void)> stopcond = [](){return false;}):
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_ArrBase<lnCircle>(bin, dist, progressind, stopcond) {
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// As with the box, only the inside check is different.
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@ -479,8 +479,8 @@ public:
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template<> class AutoArranger<PolygonImpl>: public _ArrBase<PolygonImpl> {
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public:
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AutoArranger(const PolygonImpl& bin, Distance dist,
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std::function<void(unsigned)> progressind,
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std::function<bool(void)> stopcond):
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std::function<void(unsigned)> progressind = [](unsigned){},
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std::function<bool(void)> stopcond = [](){return false;}):
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_ArrBase<PolygonImpl>(bin, dist, progressind, stopcond)
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{
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m_pconf.object_function = [this, &bin] (const Item &item) {
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@ -846,9 +846,9 @@ void find_new_position(const Model &model,
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});
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for(auto it = shapemap.begin(); it != shapemap.end(); ++it) {
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if(std::find(toadd.begin(), toadd.end(), it->first) == toadd.end() &&
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it->second.isInside(binbb)) { // just ignore items which are outside
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preshapes.front().emplace_back(std::ref(it->second));
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if(std::find(toadd.begin(), toadd.end(), it->first) == toadd.end()) {
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if(it->second.isInside(binbb)) // just ignore items which are outside
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preshapes.front().emplace_back(std::ref(it->second));
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}
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else {
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shapes_ptr.emplace_back(it->first);
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@ -856,15 +856,12 @@ void find_new_position(const Model &model,
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}
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}
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switch(bedhint.type) {
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case BedShapeType::BOX: {
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// Create the arranger for the box shaped bed
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AutoArranger<Box> arrange(binbb, min_obj_distance);
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std::cout << "preload size: " << preshapes.front().size() << std::endl;
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if(!preshapes.front().empty()) arrange.preload(preshapes);
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auto try_first_to_center = [&shapes, &shapes_ptr, &binbb]
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(std::function<bool(const Item&)> is_colliding,
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std::function<void(Item&)> preload)
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{
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// Try to put the first item to the center, as the arranger will not
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// do this for us.
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auto shptrit = shapes_ptr.begin();
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for(auto shit = shapes.begin(); shit != shapes.end(); ++shit, ++shptrit)
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{
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@ -873,8 +870,8 @@ void find_new_position(const Model &model,
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auto ibb = itm.boundingBox();
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auto d = binbb.center() - ibb.center();
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itm.translate(d);
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if(!arrange.is_colliding(itm)) {
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arrange.preload({{itm}});
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if(!is_colliding(itm)) {
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preload(itm);
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auto offset = itm.translation();
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Radians rot = itm.rotation();
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@ -892,6 +889,21 @@ void find_new_position(const Model &model,
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break;
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}
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}
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};
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switch(bedhint.type) {
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case BedShapeType::BOX: {
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// Create the arranger for the box shaped bed
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AutoArranger<Box> arrange(binbb, min_obj_distance);
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if(!preshapes.front().empty()) { // If there is something on the plate
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arrange.preload(preshapes);
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try_first_to_center(
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[&arrange](const Item& itm) {return arrange.is_colliding(itm);},
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[&arrange](Item& itm) { arrange.preload({{itm}}); }
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);
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}
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// Arrange and return the items with their respective indices within the
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// input sequence.
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@ -900,26 +912,45 @@ void find_new_position(const Model &model,
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}
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case BedShapeType::CIRCLE: {
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// auto c = bedhint.shape.circ;
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// auto cc = to_lnCircle(c);
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auto c = bedhint.shape.circ;
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auto cc = to_lnCircle(c);
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// AutoArranger<lnCircle> arrange(cc, min_obj_distance, progressind, cfn);
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// result = arrange(shapes.begin(), shapes.end());
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// Create the arranger for the box shaped bed
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AutoArranger<lnCircle> arrange(cc, min_obj_distance);
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if(!preshapes.front().empty()) { // If there is something on the plate
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arrange.preload(preshapes);
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try_first_to_center(
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[&arrange](const Item& itm) {return arrange.is_colliding(itm);},
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[&arrange](Item& itm) { arrange.preload({{itm}}); }
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);
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}
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// Arrange and return the items with their respective indices within the
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// input sequence.
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result = arrange(shapes.begin(), shapes.end());
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break;
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}
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case BedShapeType::IRREGULAR:
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case BedShapeType::WHO_KNOWS: {
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using P = libnest2d::PolygonImpl;
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// using P = libnest2d::PolygonImpl;
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auto ctour = Slic3rMultiPoint_to_ClipperPath(bed);
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P irrbed = sl::create<PolygonImpl>(std::move(ctour));
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// auto ctour = Slic3rMultiPoint_to_ClipperPath(bed);
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// P irrbed = sl::create<PolygonImpl>(std::move(ctour));
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AutoArranger<P> arrange(irrbed, min_obj_distance);
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// AutoArranger<P> arrange(irrbed, min_obj_distance, progressind, cfn);
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if(!preshapes.front().empty()) { // If there is something on the plate
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arrange.preload(preshapes);
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try_first_to_center(
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[&arrange](const Item& itm) {return arrange.is_colliding(itm);},
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[&arrange](Item& itm) { arrange.preload({{itm}}); }
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);
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}
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// // Arrange and return the items with their respective indices within the
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// // input sequence.
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// result = arrange(shapes.begin(), shapes.end());
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// Arrange and return the items with their respective indices within the
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// input sequence.
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result = arrange(shapes.begin(), shapes.end());
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break;
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}
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};
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@ -1399,8 +1399,6 @@ std::vector<size_t> Plater::priv::load_files(const std::vector<fs::path>& input_
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if (one_by_one) {
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auto loaded_idxs = load_model_objects(model.objects);
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obj_idxs.insert(obj_idxs.end(), loaded_idxs.begin(), loaded_idxs.end());
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std::cout << "New model objects added..." << std::endl;
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} else {
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// This must be an .stl or .obj file, which may contain a maximum of one volume.
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for (const ModelObject* model_object : model.objects) {
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@ -1450,7 +1448,6 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &mode
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const BoundingBoxf bed_shape = bed_shape_bb();
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const Vec3d bed_size = Slic3r::to_3d(bed_shape.size().cast<double>(), 1.0) - 2.0 * Vec3d::Ones();
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// bool need_arrange = false;
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bool scaled_down = false;
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std::vector<size_t> obj_idxs;
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unsigned int obj_count = model.objects.size();
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@ -1462,16 +1459,8 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &mode
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obj_idxs.push_back(obj_count++);
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if (model_object->instances.empty()) {
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// if object has no defined position(s) we need to rearrange everything after loading
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// need_arrange = true;
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object->center_around_origin();
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new_instances.emplace_back(object->add_instance());
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// // add a default instance and center object around origin
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// object->center_around_origin(); // also aligns object to Z = 0
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// ModelInstance* instance = object->add_instance();
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// instance->set_offset(Slic3r::to_3d(bed_shape.center().cast<double>(), -object->origin_translation(2)));
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}
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const Vec3d size = object->bounding_box().size();
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@ -1498,7 +1487,7 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &mode
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// print.add_model_object(object);
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}
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// FIXME distance should be a config value
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// FIXME distance should be a config value /////////////////////////////////
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auto min_obj_distance = static_cast<coord_t>(6/SCALING_FACTOR);
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const auto *bed_shape_opt = config->opt<ConfigOptionPoints>("bed_shape");
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assert(bed_shape_opt);
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@ -1506,8 +1495,8 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &mode
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Polyline bed; bed.points.reserve(bedpoints.size());
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for(auto& v : bedpoints) bed.append(Point::new_scale(v(0), v(1)));
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arr::find_new_position(model, new_instances,
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min_obj_distance, bed);
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arr::find_new_position(model, new_instances, min_obj_distance, bed);
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// /////////////////////////////////////////////////////////////////////////
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if (scaled_down) {
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GUI::show_info(q,
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