Polishing autoplacement feature for testing

This commit is contained in:
tamasmeszaros 2019-01-23 13:12:44 +01:00
parent f129a92405
commit 4e8c570d52
3 changed files with 66 additions and 45 deletions

View file

@ -911,12 +911,13 @@ private:
if(config_.object_function) _objfunc = config_.object_function;
else {
// Inside check has to be strict if no alignment was enabled.
// Inside check has to be strict if no alignment was enabled
std::function<double(const Box&)> ins_check;
if(config_.alignment == Config::Alignment::DONT_ALIGN)
ins_check = [&binbb, norm](const Box& fullbb) {
double ret = 0;
if(sl::isInside<RawShape>(fullbb, binbb)) ret += norm;
if(sl::isInside<RawShape>(fullbb, binbb))
ret += norm*norm;
return ret;
};
else

View file

@ -434,8 +434,8 @@ template<> class AutoArranger<lnCircle>: public _ArrBase<lnCircle> {
public:
AutoArranger(const lnCircle& bin, Distance dist,
std::function<void(unsigned)> progressind,
std::function<bool(void)> stopcond):
std::function<void(unsigned)> progressind = [](unsigned){},
std::function<bool(void)> stopcond = [](){return false;}):
_ArrBase<lnCircle>(bin, dist, progressind, stopcond) {
// As with the box, only the inside check is different.
@ -479,8 +479,8 @@ public:
template<> class AutoArranger<PolygonImpl>: public _ArrBase<PolygonImpl> {
public:
AutoArranger(const PolygonImpl& bin, Distance dist,
std::function<void(unsigned)> progressind,
std::function<bool(void)> stopcond):
std::function<void(unsigned)> progressind = [](unsigned){},
std::function<bool(void)> stopcond = [](){return false;}):
_ArrBase<PolygonImpl>(bin, dist, progressind, stopcond)
{
m_pconf.object_function = [this, &bin] (const Item &item) {
@ -846,9 +846,9 @@ void find_new_position(const Model &model,
});
for(auto it = shapemap.begin(); it != shapemap.end(); ++it) {
if(std::find(toadd.begin(), toadd.end(), it->first) == toadd.end() &&
it->second.isInside(binbb)) { // just ignore items which are outside
preshapes.front().emplace_back(std::ref(it->second));
if(std::find(toadd.begin(), toadd.end(), it->first) == toadd.end()) {
if(it->second.isInside(binbb)) // just ignore items which are outside
preshapes.front().emplace_back(std::ref(it->second));
}
else {
shapes_ptr.emplace_back(it->first);
@ -856,15 +856,12 @@ void find_new_position(const Model &model,
}
}
switch(bedhint.type) {
case BedShapeType::BOX: {
// Create the arranger for the box shaped bed
AutoArranger<Box> arrange(binbb, min_obj_distance);
std::cout << "preload size: " << preshapes.front().size() << std::endl;
if(!preshapes.front().empty()) arrange.preload(preshapes);
auto try_first_to_center = [&shapes, &shapes_ptr, &binbb]
(std::function<bool(const Item&)> is_colliding,
std::function<void(Item&)> preload)
{
// Try to put the first item to the center, as the arranger will not
// do this for us.
auto shptrit = shapes_ptr.begin();
for(auto shit = shapes.begin(); shit != shapes.end(); ++shit, ++shptrit)
{
@ -873,8 +870,8 @@ void find_new_position(const Model &model,
auto ibb = itm.boundingBox();
auto d = binbb.center() - ibb.center();
itm.translate(d);
if(!arrange.is_colliding(itm)) {
arrange.preload({{itm}});
if(!is_colliding(itm)) {
preload(itm);
auto offset = itm.translation();
Radians rot = itm.rotation();
@ -892,6 +889,21 @@ void find_new_position(const Model &model,
break;
}
}
};
switch(bedhint.type) {
case BedShapeType::BOX: {
// Create the arranger for the box shaped bed
AutoArranger<Box> arrange(binbb, min_obj_distance);
if(!preshapes.front().empty()) { // If there is something on the plate
arrange.preload(preshapes);
try_first_to_center(
[&arrange](const Item& itm) {return arrange.is_colliding(itm);},
[&arrange](Item& itm) { arrange.preload({{itm}}); }
);
}
// Arrange and return the items with their respective indices within the
// input sequence.
@ -900,26 +912,45 @@ void find_new_position(const Model &model,
}
case BedShapeType::CIRCLE: {
// auto c = bedhint.shape.circ;
// auto cc = to_lnCircle(c);
auto c = bedhint.shape.circ;
auto cc = to_lnCircle(c);
// AutoArranger<lnCircle> arrange(cc, min_obj_distance, progressind, cfn);
// result = arrange(shapes.begin(), shapes.end());
// Create the arranger for the box shaped bed
AutoArranger<lnCircle> arrange(cc, min_obj_distance);
if(!preshapes.front().empty()) { // If there is something on the plate
arrange.preload(preshapes);
try_first_to_center(
[&arrange](const Item& itm) {return arrange.is_colliding(itm);},
[&arrange](Item& itm) { arrange.preload({{itm}}); }
);
}
// Arrange and return the items with their respective indices within the
// input sequence.
result = arrange(shapes.begin(), shapes.end());
break;
}
case BedShapeType::IRREGULAR:
case BedShapeType::WHO_KNOWS: {
using P = libnest2d::PolygonImpl;
// using P = libnest2d::PolygonImpl;
auto ctour = Slic3rMultiPoint_to_ClipperPath(bed);
P irrbed = sl::create<PolygonImpl>(std::move(ctour));
// auto ctour = Slic3rMultiPoint_to_ClipperPath(bed);
// P irrbed = sl::create<PolygonImpl>(std::move(ctour));
AutoArranger<P> arrange(irrbed, min_obj_distance);
// AutoArranger<P> arrange(irrbed, min_obj_distance, progressind, cfn);
if(!preshapes.front().empty()) { // If there is something on the plate
arrange.preload(preshapes);
try_first_to_center(
[&arrange](const Item& itm) {return arrange.is_colliding(itm);},
[&arrange](Item& itm) { arrange.preload({{itm}}); }
);
}
// // Arrange and return the items with their respective indices within the
// // input sequence.
// result = arrange(shapes.begin(), shapes.end());
// Arrange and return the items with their respective indices within the
// input sequence.
result = arrange(shapes.begin(), shapes.end());
break;
}
};

View file

@ -1399,8 +1399,6 @@ std::vector<size_t> Plater::priv::load_files(const std::vector<fs::path>& input_
if (one_by_one) {
auto loaded_idxs = load_model_objects(model.objects);
obj_idxs.insert(obj_idxs.end(), loaded_idxs.begin(), loaded_idxs.end());
std::cout << "New model objects added..." << std::endl;
} else {
// This must be an .stl or .obj file, which may contain a maximum of one volume.
for (const ModelObject* model_object : model.objects) {
@ -1450,7 +1448,6 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &mode
const BoundingBoxf bed_shape = bed_shape_bb();
const Vec3d bed_size = Slic3r::to_3d(bed_shape.size().cast<double>(), 1.0) - 2.0 * Vec3d::Ones();
// bool need_arrange = false;
bool scaled_down = false;
std::vector<size_t> obj_idxs;
unsigned int obj_count = model.objects.size();
@ -1462,16 +1459,8 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &mode
obj_idxs.push_back(obj_count++);
if (model_object->instances.empty()) {
// if object has no defined position(s) we need to rearrange everything after loading
// need_arrange = true;
object->center_around_origin();
new_instances.emplace_back(object->add_instance());
// // add a default instance and center object around origin
// object->center_around_origin(); // also aligns object to Z = 0
// ModelInstance* instance = object->add_instance();
// instance->set_offset(Slic3r::to_3d(bed_shape.center().cast<double>(), -object->origin_translation(2)));
}
const Vec3d size = object->bounding_box().size();
@ -1498,7 +1487,7 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &mode
// print.add_model_object(object);
}
// FIXME distance should be a config value
// FIXME distance should be a config value /////////////////////////////////
auto min_obj_distance = static_cast<coord_t>(6/SCALING_FACTOR);
const auto *bed_shape_opt = config->opt<ConfigOptionPoints>("bed_shape");
assert(bed_shape_opt);
@ -1506,8 +1495,8 @@ std::vector<size_t> Plater::priv::load_model_objects(const ModelObjectPtrs &mode
Polyline bed; bed.points.reserve(bedpoints.size());
for(auto& v : bedpoints) bed.append(Point::new_scale(v(0), v(1)));
arr::find_new_position(model, new_instances,
min_obj_distance, bed);
arr::find_new_position(model, new_instances, min_obj_distance, bed);
// /////////////////////////////////////////////////////////////////////////
if (scaled_down) {
GUI::show_info(q,