include "libslic3r" from slic3r project directly, not as "../../libslicer"

(rely on -Ilibslic3r set correctly) for the slic3r project.
This commit is contained in:
bubnikv 2018-12-06 12:52:28 +01:00
parent 8d78b23c78
commit 4eaca91f11
12 changed files with 24 additions and 23 deletions

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@ -12,10 +12,10 @@
#include <boost/property_tree/ini_parser.hpp>
#include <boost/property_tree/ptree.hpp>
#include "../../libslic3r/libslic3r.h"
#include "../../libslic3r/Config.hpp"
#include "../../libslic3r/FileParserError.hpp"
#include "../../libslic3r/Utils.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Config.hpp"
#include "libslic3r/FileParserError.hpp"
#include "libslic3r/Utils.hpp"
#define SLIC3R_SNAPSHOTS_DIR "snapshots"
#define SLIC3R_SNAPSHOT_FILE "snapshot.ini"

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@ -4,10 +4,10 @@
#include <boost/algorithm/string/trim.hpp>
#include <boost/nowide/fstream.hpp>
#include "../../libslic3r/libslic3r.h"
#include "../../libslic3r/Config.hpp"
#include "../../libslic3r/FileParserError.hpp"
#include "../../libslic3r/Utils.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Config.hpp"
#include "libslic3r/FileParserError.hpp"
#include "libslic3r/Utils.hpp"
namespace Slic3r {
namespace GUI {

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@ -6,7 +6,7 @@
#include <boost/filesystem.hpp>
#include "../../libslic3r/FileParserError.hpp"
#include "libslic3r/FileParserError.hpp"
#include "../Utils/Semver.hpp"
namespace Slic3r {

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@ -1,5 +1,5 @@
#include "../../libslic3r/libslic3r.h"
#include "../../libslic3r/Utils.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Utils.hpp"
#include "AppConfig.hpp"
#include <stdio.h>

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@ -6,8 +6,8 @@
#include <wx/wx.h>
#endif
#include "../../libslic3r/libslic3r.h"
#include "../../libslic3r/Config.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Config.hpp"
#include "GUI.hpp"

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@ -1,7 +1,7 @@
#ifndef slic3r_GLCanvas3DManager_hpp_
#define slic3r_GLCanvas3DManager_hpp_
#include "../../libslic3r/BoundingBox.hpp"
#include "libslic3r/BoundingBox.hpp"
#include <map>
#include <vector>

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@ -5,8 +5,8 @@
#include "../../slic3r/GUI/GLTexture.hpp"
#include "../../slic3r/GUI/GLCanvas3D.hpp"
#include "../../libslic3r/Point.hpp"
#include "../../libslic3r/BoundingBox.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/BoundingBox.hpp"
#include <array>
#include <vector>

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@ -2,7 +2,7 @@
#include "GLShader.hpp"
#include "../../libslic3r/Utils.hpp"
#include "libslic3r/Utils.hpp"
#include <boost/nowide/fstream.hpp>
#include <string>

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@ -1,8 +1,8 @@
#ifndef slic3r_GLShader_hpp_
#define slic3r_GLShader_hpp_
#include "../../libslic3r/libslic3r.h"
#include "../../libslic3r/Point.hpp"
#include "libslic3r/libslic3r.h"
#include "libslic3r/Point.hpp"
namespace Slic3r {

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@ -1,7 +1,8 @@
#include "../../libslic3r/Point.hpp"
#include "libslic3r/Point.hpp"
#include "libslic3r/libslic3r.h"
#include "GLToolbar.hpp"
#include "../../libslic3r/libslic3r.h"
#include "../../slic3r/GUI/GLCanvas3D.hpp"
#include <GL/glew.h>

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@ -2,7 +2,7 @@
#define slic3r_GUI_Preview_hpp_
#include <wx/panel.h>
#include "../../libslic3r/Point.hpp"
#include "libslic3r/Point.hpp"
#include <string>

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@ -10,7 +10,7 @@
#include <curl/curl.h>
#include "../../libslic3r/libslic3r.h"
#include "libslic3r/libslic3r.h"
namespace fs = boost::filesystem;