Keep correct instance selection after reload from disk
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parent
fe07bde385
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4f1747d5f6
1 changed files with 8 additions and 1 deletions
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@ -3083,6 +3083,7 @@ void Plater::priv::reload_from_disk()
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auto& selection = get_selection();
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const auto obj_orig_idx = selection.get_object_idx();
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if (selection.is_wipe_tower() || obj_orig_idx == -1) { return; }
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int instance_idx = selection.get_instance_idx();
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auto *object_orig = model.objects[obj_orig_idx];
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std::vector<fs::path> input_paths(1, object_orig->input_file);
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@ -3091,6 +3092,12 @@ void Plater::priv::reload_from_disk()
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view3D->get_canvas3d()->enable_render(false);
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const auto new_idxs = load_files(input_paths, true, false);
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if (new_idxs.empty())
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{
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// error while loading
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view3D->get_canvas3d()->enable_render(true);
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return;
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}
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for (const auto idx : new_idxs) {
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ModelObject *object = model.objects[idx];
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@ -3119,7 +3126,7 @@ void Plater::priv::reload_from_disk()
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selection.clear();
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for (const auto idx : new_idxs)
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{
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selection.add_object((unsigned int)idx - 1, false);
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selection.add_instance((unsigned int)idx - 1, instance_idx, false);
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}
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}
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