MMU segmentation refactoring: Most of the MMU segmentation code
was extracted to its own file.
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5 changed files with 1520 additions and 1490 deletions
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@ -128,6 +128,8 @@ add_library(libslic3r STATIC
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Model.hpp
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ModelArrange.hpp
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ModelArrange.cpp
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MultiMaterialSegmentation.cpp
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MultiMaterialSegmentation.hpp
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CustomGCode.cpp
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CustomGCode.hpp
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Arrange.hpp
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1498
src/libslic3r/MultiMaterialSegmentation.cpp
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1498
src/libslic3r/MultiMaterialSegmentation.cpp
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18
src/libslic3r/MultiMaterialSegmentation.hpp
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18
src/libslic3r/MultiMaterialSegmentation.hpp
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@ -0,0 +1,18 @@
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#ifndef slic3r_MultiMaterialSegmentation_hpp_
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#define slic3r_MultiMaterialSegmentation_hpp_
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#include <utility>
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#include <vector>
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namespace Slic3r {
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class PrintObject;
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class ExPolygon;
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// Returns MMU segmentation based on painting in MMU segmentation gizmo
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std::vector<std::vector<std::pair<ExPolygon, size_t>>> multi_material_segmentation_by_painting(const PrintObject &print_object);
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} // namespace Slic3r
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#endif // slic3r_MultiMaterialSegmentation_hpp_
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@ -240,11 +240,6 @@ public:
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// Helpers to project custom facets on slices
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void project_and_append_custom_facets(bool seam, EnforcerBlockerType type, std::vector<ExPolygons>& expolys) const;
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// Returns MMU segmentation based on painting in MMU segmentation gizmo
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std::vector<std::vector<std::pair<ExPolygon, size_t>>> mmu_segmentation_by_painting();
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// Returns MMU segmentation of top and bottom layers based on painting in MMU segmentation gizmo
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std::vector<std::vector<ExPolygons>> mmu_segmentation_top_and_bottom_layers();
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private:
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// to be called from Print only.
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friend class Print;
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