Merge branch 'master' of https://github.com/prusa3d/Slic3r
This commit is contained in:
commit
4fa2b9e601
1
resources/icons/bed/mk2.svg
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1
resources/icons/bed/mk2.svg
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File diff suppressed because one or more lines are too long
After Width: | Height: | Size: 61 KiB |
1
resources/icons/bed/mk3.svg
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1
resources/icons/bed/mk3.svg
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File diff suppressed because one or more lines are too long
After Width: | Height: | Size: 61 KiB |
1
resources/icons/bed/sl1.svg
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1
resources/icons/bed/sl1.svg
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File diff suppressed because one or more lines are too long
After Width: | Height: | Size: 9.2 KiB |
20
resources/shaders/printbed.fs
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20
resources/shaders/printbed.fs
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@ -0,0 +1,20 @@
|
||||
#version 110
|
||||
|
||||
const vec3 back_color_dark = vec3(0.235, 0.235, 0.235);
|
||||
const vec3 back_color_light = vec3(0.365, 0.365, 0.365);
|
||||
|
||||
uniform sampler2D texture;
|
||||
uniform bool transparent_background;
|
||||
|
||||
varying vec2 tex_coords;
|
||||
|
||||
void main()
|
||||
{
|
||||
// calculates radial gradient
|
||||
vec3 back_color = vec3(mix(back_color_light, back_color_dark, smoothstep(0.0, 0.5, length(abs(tex_coords.xy) - vec2(0.5)))));
|
||||
|
||||
vec4 fore_color = texture2D(texture, tex_coords);
|
||||
|
||||
// blends foreground with background
|
||||
gl_FragColor = vec4(mix(back_color, fore_color.rgb, fore_color.a), transparent_background ? fore_color.a : 1.0);
|
||||
}
|
11
resources/shaders/printbed.vs
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11
resources/shaders/printbed.vs
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@ -0,0 +1,11 @@
|
||||
#version 110
|
||||
|
||||
attribute vec2 v_tex_coords;
|
||||
|
||||
varying vec2 tex_coords;
|
||||
|
||||
void main()
|
||||
{
|
||||
gl_Position = ftransform();
|
||||
tex_coords = v_tex_coords;
|
||||
}
|
@ -27,15 +27,6 @@
|
||||
#define ENABLE_NONCUSTOM_DATA_VIEW_RENDERING (0 && ENABLE_1_42_0_ALPHA1)
|
||||
|
||||
|
||||
//====================
|
||||
// 1.42.0.alpha2 techs
|
||||
//====================
|
||||
#define ENABLE_1_42_0_ALPHA2 1
|
||||
|
||||
// Adds print bed models to 3D scene
|
||||
#define ENABLE_PRINT_BED_MODELS (1 && ENABLE_1_42_0_ALPHA2)
|
||||
|
||||
|
||||
//====================
|
||||
// 1.42.0.alpha4 techs
|
||||
//====================
|
||||
@ -47,10 +38,6 @@
|
||||
#define ENABLE_MOVE_MIN_THRESHOLD (1 && ENABLE_1_42_0_ALPHA4)
|
||||
// Modified initial default placement of generic subparts
|
||||
#define ENABLE_GENERIC_SUBPARTS_PLACEMENT (1 && ENABLE_1_42_0_ALPHA4)
|
||||
// Reworked management of bed shape changes
|
||||
#define ENABLE_REWORKED_BED_SHAPE_CHANGE (1 && ENABLE_1_42_0_ALPHA4)
|
||||
// Use anisotropic filtering on bed plate texture
|
||||
#define ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES (1 && ENABLE_1_42_0_ALPHA4)
|
||||
// Bunch of fixes related to volumes centering
|
||||
#define ENABLE_VOLUMES_CENTERING_FIXES (1 && ENABLE_1_42_0_ALPHA4)
|
||||
|
||||
@ -63,4 +50,13 @@
|
||||
// Toolbar items hidden/shown in dependence of the user mode
|
||||
#define ENABLE_MODE_AWARE_TOOLBAR_ITEMS (1 && ENABLE_1_42_0_ALPHA5)
|
||||
|
||||
|
||||
//====================
|
||||
// 1.42.0.alpha7 techs
|
||||
//====================
|
||||
#define ENABLE_1_42_0_ALPHA7 1
|
||||
|
||||
// Printbed textures generated from svg files
|
||||
#define ENABLE_TEXTURES_FROM_SVG (1 && ENABLE_1_42_0_ALPHA7)
|
||||
|
||||
#endif // _technologies_h_
|
||||
|
2975
src/nanosvg/nanosvg.h
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2975
src/nanosvg/nanosvg.h
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File diff suppressed because it is too large
Load Diff
1452
src/nanosvg/nanosvgrast.h
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1452
src/nanosvg/nanosvgrast.h
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File diff suppressed because it is too large
Load Diff
@ -74,6 +74,8 @@ set(SLIC3R_GUI_SOURCES
|
||||
GUI/BedShapeDialog.hpp
|
||||
GUI/2DBed.cpp
|
||||
GUI/2DBed.hpp
|
||||
GUI/3DBed.cpp
|
||||
GUI/3DBed.hpp
|
||||
GUI/wxExtensions.cpp
|
||||
GUI/wxExtensions.hpp
|
||||
GUI/WipeTowerDialog.cpp
|
||||
|
796
src/slic3r/GUI/3DBed.cpp
Normal file
796
src/slic3r/GUI/3DBed.cpp
Normal file
@ -0,0 +1,796 @@
|
||||
#include "libslic3r/libslic3r.h"
|
||||
|
||||
#include "3DBed.hpp"
|
||||
|
||||
#include "libslic3r/Polygon.hpp"
|
||||
#include "libslic3r/ClipperUtils.hpp"
|
||||
#include "libslic3r/BoundingBox.hpp"
|
||||
|
||||
#include "GUI_App.hpp"
|
||||
#include "PresetBundle.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include <boost/algorithm/string/predicate.hpp>
|
||||
|
||||
static const float GROUND_Z = -0.02f;
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords)
|
||||
{
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
m_vertices.clear();
|
||||
unsigned int v_size = 3 * (unsigned int)triangles.size();
|
||||
|
||||
if (v_size == 0)
|
||||
return false;
|
||||
|
||||
m_vertices = std::vector<Vertex>(v_size, Vertex());
|
||||
|
||||
float min_x = unscale<float>(triangles[0].points[0](0));
|
||||
float min_y = unscale<float>(triangles[0].points[0](1));
|
||||
float max_x = min_x;
|
||||
float max_y = min_y;
|
||||
|
||||
unsigned int v_count = 0;
|
||||
for (const Polygon& t : triangles)
|
||||
{
|
||||
for (unsigned int i = 0; i < 3; ++i)
|
||||
{
|
||||
Vertex& v = m_vertices[v_count];
|
||||
|
||||
const Point& p = t.points[i];
|
||||
float x = unscale<float>(p(0));
|
||||
float y = unscale<float>(p(1));
|
||||
|
||||
v.position[0] = x;
|
||||
v.position[1] = y;
|
||||
v.position[2] = z;
|
||||
|
||||
if (generate_tex_coords)
|
||||
{
|
||||
v.tex_coords[0] = x;
|
||||
v.tex_coords[1] = y;
|
||||
|
||||
min_x = std::min(min_x, x);
|
||||
max_x = std::max(max_x, x);
|
||||
min_y = std::min(min_y, y);
|
||||
max_y = std::max(max_y, y);
|
||||
}
|
||||
|
||||
++v_count;
|
||||
}
|
||||
}
|
||||
|
||||
if (generate_tex_coords)
|
||||
{
|
||||
float size_x = max_x - min_x;
|
||||
float size_y = max_y - min_y;
|
||||
|
||||
if ((size_x != 0.0f) && (size_y != 0.0f))
|
||||
{
|
||||
float inv_size_x = 1.0f / size_x;
|
||||
float inv_size_y = -1.0f / size_y;
|
||||
for (Vertex& v : m_vertices)
|
||||
{
|
||||
v.tex_coords[0] = (v.tex_coords[0] - min_x) * inv_size_x;
|
||||
v.tex_coords[1] = (v.tex_coords[1] - min_y) * inv_size_y;
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
m_vertices.clear();
|
||||
m_tex_coords.clear();
|
||||
|
||||
unsigned int v_size = 9 * (unsigned int)triangles.size();
|
||||
unsigned int t_size = 6 * (unsigned int)triangles.size();
|
||||
if (v_size == 0)
|
||||
return false;
|
||||
|
||||
m_vertices = std::vector<float>(v_size, 0.0f);
|
||||
if (generate_tex_coords)
|
||||
m_tex_coords = std::vector<float>(t_size, 0.0f);
|
||||
|
||||
float min_x = unscale<float>(triangles[0].points[0](0));
|
||||
float min_y = unscale<float>(triangles[0].points[0](1));
|
||||
float max_x = min_x;
|
||||
float max_y = min_y;
|
||||
|
||||
unsigned int v_coord = 0;
|
||||
unsigned int t_coord = 0;
|
||||
for (const Polygon& t : triangles)
|
||||
{
|
||||
for (unsigned int v = 0; v < 3; ++v)
|
||||
{
|
||||
const Point& p = t.points[v];
|
||||
float x = unscale<float>(p(0));
|
||||
float y = unscale<float>(p(1));
|
||||
|
||||
m_vertices[v_coord++] = x;
|
||||
m_vertices[v_coord++] = y;
|
||||
m_vertices[v_coord++] = z;
|
||||
|
||||
if (generate_tex_coords)
|
||||
{
|
||||
m_tex_coords[t_coord++] = x;
|
||||
m_tex_coords[t_coord++] = y;
|
||||
|
||||
min_x = std::min(min_x, x);
|
||||
max_x = std::max(max_x, x);
|
||||
min_y = std::min(min_y, y);
|
||||
max_y = std::max(max_y, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (generate_tex_coords)
|
||||
{
|
||||
float size_x = max_x - min_x;
|
||||
float size_y = max_y - min_y;
|
||||
|
||||
if ((size_x != 0.0f) && (size_y != 0.0f))
|
||||
{
|
||||
float inv_size_x = 1.0f / size_x;
|
||||
float inv_size_y = -1.0f / size_y;
|
||||
for (unsigned int i = 0; i < m_tex_coords.size(); i += 2)
|
||||
{
|
||||
m_tex_coords[i] = (m_tex_coords[i] - min_x) * inv_size_x;
|
||||
m_tex_coords[i + 1] = (m_tex_coords[i + 1] - min_y) * inv_size_y;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
|
||||
{
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
m_vertices.clear();
|
||||
|
||||
unsigned int v_size = 2 * (unsigned int)lines.size();
|
||||
if (v_size == 0)
|
||||
return false;
|
||||
|
||||
m_vertices = std::vector<Vertex>(v_size, Vertex());
|
||||
|
||||
unsigned int v_count = 0;
|
||||
for (const Line& l : lines)
|
||||
{
|
||||
Vertex& v1 = m_vertices[v_count];
|
||||
v1.position[0] = unscale<float>(l.a(0));
|
||||
v1.position[1] = unscale<float>(l.a(1));
|
||||
v1.position[2] = z;
|
||||
++v_count;
|
||||
|
||||
Vertex& v2 = m_vertices[v_count];
|
||||
v2.position[0] = unscale<float>(l.b(0));
|
||||
v2.position[1] = unscale<float>(l.b(1));
|
||||
v2.position[2] = z;
|
||||
++v_count;
|
||||
}
|
||||
#else
|
||||
m_vertices.clear();
|
||||
m_tex_coords.clear();
|
||||
|
||||
unsigned int size = 6 * (unsigned int)lines.size();
|
||||
if (size == 0)
|
||||
return false;
|
||||
|
||||
m_vertices = std::vector<float>(size, 0.0f);
|
||||
|
||||
unsigned int coord = 0;
|
||||
for (const Line& l : lines)
|
||||
{
|
||||
m_vertices[coord++] = unscale<float>(l.a(0));
|
||||
m_vertices[coord++] = unscale<float>(l.a(1));
|
||||
m_vertices[coord++] = z;
|
||||
m_vertices[coord++] = unscale<float>(l.b(0));
|
||||
m_vertices[coord++] = unscale<float>(l.b(1));
|
||||
m_vertices[coord++] = z;
|
||||
}
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
const float* GeometryBuffer::get_vertices_data() const
|
||||
{
|
||||
return (m_vertices.size() > 0) ? (const float*)m_vertices.data() : nullptr;
|
||||
}
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
const double Bed3D::Axes::Radius = 0.5;
|
||||
const double Bed3D::Axes::ArrowBaseRadius = 2.5 * Bed3D::Axes::Radius;
|
||||
const double Bed3D::Axes::ArrowLength = 5.0;
|
||||
|
||||
Bed3D::Axes::Axes()
|
||||
: origin(Vec3d::Zero())
|
||||
, length(Vec3d::Zero())
|
||||
{
|
||||
m_quadric = ::gluNewQuadric();
|
||||
if (m_quadric != nullptr)
|
||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
||||
}
|
||||
|
||||
Bed3D::Axes::~Axes()
|
||||
{
|
||||
if (m_quadric != nullptr)
|
||||
::gluDeleteQuadric(m_quadric);
|
||||
}
|
||||
|
||||
void Bed3D::Axes::render() const
|
||||
{
|
||||
if (m_quadric == nullptr)
|
||||
return;
|
||||
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
glsafe(::glEnable(GL_LIGHTING));
|
||||
|
||||
// x axis
|
||||
glsafe(::glColor3f(1.0f, 0.0f, 0.0f));
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslated(origin(0), origin(1), origin(2)));
|
||||
glsafe(::glRotated(90.0, 0.0, 1.0, 0.0));
|
||||
render_axis(length(0));
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
// y axis
|
||||
glsafe(::glColor3f(0.0f, 1.0f, 0.0f));
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslated(origin(0), origin(1), origin(2)));
|
||||
glsafe(::glRotated(-90.0, 1.0, 0.0, 0.0));
|
||||
render_axis(length(1));
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
// z axis
|
||||
glsafe(::glColor3f(0.0f, 0.0f, 1.0f));
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslated(origin(0), origin(1), origin(2)));
|
||||
render_axis(length(2));
|
||||
glsafe(::glPopMatrix());
|
||||
|
||||
glsafe(::glDisable(GL_LIGHTING));
|
||||
}
|
||||
|
||||
void Bed3D::Axes::render_axis(double length) const
|
||||
{
|
||||
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
|
||||
::gluCylinder(m_quadric, Radius, Radius, length, 32, 1);
|
||||
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
|
||||
::gluDisk(m_quadric, 0.0, Radius, 32, 1);
|
||||
glsafe(::glTranslated(0.0, 0.0, length));
|
||||
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
|
||||
::gluCylinder(m_quadric, ArrowBaseRadius, 0.0, ArrowLength, 32, 1);
|
||||
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
|
||||
::gluDisk(m_quadric, 0.0, ArrowBaseRadius, 32, 1);
|
||||
}
|
||||
|
||||
Bed3D::Bed3D()
|
||||
: m_type(Custom)
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
, m_vbo_id(0)
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
, m_scale_factor(1.0f)
|
||||
{
|
||||
}
|
||||
|
||||
bool Bed3D::set_shape(const Pointfs& shape)
|
||||
{
|
||||
EType new_type = detect_type(shape);
|
||||
if (m_shape == shape && m_type == new_type)
|
||||
// No change, no need to update the UI.
|
||||
return false;
|
||||
|
||||
m_shape = shape;
|
||||
m_type = new_type;
|
||||
|
||||
calc_bounding_box();
|
||||
|
||||
ExPolygon poly;
|
||||
for (const Vec2d& p : m_shape)
|
||||
{
|
||||
poly.contour.append(Point(scale_(p(0)), scale_(p(1))));
|
||||
}
|
||||
|
||||
calc_triangles(poly);
|
||||
|
||||
const BoundingBox& bed_bbox = poly.contour.bounding_box();
|
||||
calc_gridlines(poly, bed_bbox);
|
||||
|
||||
m_polygon = offset_ex(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0].contour;
|
||||
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
reset();
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
// Set the origin and size for painting of the coordinate system axes.
|
||||
m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
|
||||
m_axes.length = 0.1 * get_bounding_box().max_size() * Vec3d::Ones();
|
||||
|
||||
// Let the calee to update the UI.
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Bed3D::contains(const Point& point) const
|
||||
{
|
||||
return m_polygon.contains(point);
|
||||
}
|
||||
|
||||
Point Bed3D::point_projection(const Point& point) const
|
||||
{
|
||||
return m_polygon.point_projection(point);
|
||||
}
|
||||
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
void Bed3D::render(float theta, bool useVBOs, float scale_factor) const
|
||||
{
|
||||
m_scale_factor = scale_factor;
|
||||
|
||||
EType type = useVBOs ? m_type : Custom;
|
||||
switch (type)
|
||||
|
||||
{
|
||||
case MK2:
|
||||
{
|
||||
render_prusa("mk2", theta > 90.0f);
|
||||
break;
|
||||
}
|
||||
case MK3:
|
||||
{
|
||||
render_prusa("mk3", theta > 90.0f);
|
||||
break;
|
||||
}
|
||||
case SL1:
|
||||
{
|
||||
render_prusa("sl1", theta > 90.0f);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
case Custom:
|
||||
{
|
||||
render_custom();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
void Bed3D::render(float theta, bool useVBOs, float scale_factor) const
|
||||
{
|
||||
m_scale_factor = scale_factor;
|
||||
|
||||
if (m_shape.empty())
|
||||
return;
|
||||
|
||||
switch (m_type)
|
||||
{
|
||||
case MK2:
|
||||
{
|
||||
render_prusa("mk2", theta, useVBOs);
|
||||
break;
|
||||
}
|
||||
case MK3:
|
||||
{
|
||||
render_prusa("mk3", theta, useVBOs);
|
||||
break;
|
||||
}
|
||||
case SL1:
|
||||
{
|
||||
render_prusa("sl1", theta, useVBOs);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
case Custom:
|
||||
{
|
||||
render_custom();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
void Bed3D::render_axes() const
|
||||
{
|
||||
if (!m_shape.empty())
|
||||
m_axes.render();
|
||||
}
|
||||
|
||||
void Bed3D::calc_bounding_box()
|
||||
{
|
||||
m_bounding_box = BoundingBoxf3();
|
||||
for (const Vec2d& p : m_shape)
|
||||
{
|
||||
m_bounding_box.merge(Vec3d(p(0), p(1), 0.0));
|
||||
}
|
||||
}
|
||||
|
||||
void Bed3D::calc_triangles(const ExPolygon& poly)
|
||||
{
|
||||
Polygons triangles;
|
||||
poly.triangulate(&triangles);
|
||||
|
||||
if (!m_triangles.set_from_triangles(triangles, GROUND_Z, m_type != Custom))
|
||||
printf("Unable to create bed triangles\n");
|
||||
}
|
||||
|
||||
void Bed3D::calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
|
||||
{
|
||||
Polylines axes_lines;
|
||||
for (coord_t x = bed_bbox.min(0); x <= bed_bbox.max(0); x += scale_(10.0))
|
||||
{
|
||||
Polyline line;
|
||||
line.append(Point(x, bed_bbox.min(1)));
|
||||
line.append(Point(x, bed_bbox.max(1)));
|
||||
axes_lines.push_back(line);
|
||||
}
|
||||
for (coord_t y = bed_bbox.min(1); y <= bed_bbox.max(1); y += scale_(10.0))
|
||||
{
|
||||
Polyline line;
|
||||
line.append(Point(bed_bbox.min(0), y));
|
||||
line.append(Point(bed_bbox.max(0), y));
|
||||
axes_lines.push_back(line);
|
||||
}
|
||||
|
||||
// clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
|
||||
Lines gridlines = to_lines(intersection_pl(axes_lines, offset(poly, (float)SCALED_EPSILON)));
|
||||
|
||||
// append bed contours
|
||||
Lines contour_lines = to_lines(poly);
|
||||
std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
|
||||
|
||||
if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
|
||||
printf("Unable to create bed grid lines\n");
|
||||
}
|
||||
|
||||
Bed3D::EType Bed3D::detect_type(const Pointfs& shape) const
|
||||
{
|
||||
EType type = Custom;
|
||||
|
||||
auto bundle = wxGetApp().preset_bundle;
|
||||
if (bundle != nullptr)
|
||||
{
|
||||
const Preset* curr = &bundle->printers.get_selected_preset();
|
||||
while (curr != nullptr)
|
||||
{
|
||||
if (curr->config.has("bed_shape"))
|
||||
{
|
||||
if ((curr->vendor != nullptr) && (curr->vendor->name == "Prusa Research") && (shape == dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values))
|
||||
{
|
||||
if (boost::contains(curr->name, "SL1"))
|
||||
{
|
||||
type = SL1;
|
||||
break;
|
||||
}
|
||||
else if (boost::contains(curr->name, "MK3") || boost::contains(curr->name, "MK2.5"))
|
||||
{
|
||||
type = MK3;
|
||||
break;
|
||||
}
|
||||
else if (boost::contains(curr->name, "MK2"))
|
||||
{
|
||||
type = MK2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
curr = bundle->printers.get_preset_parent(*curr);
|
||||
}
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
void Bed3D::render_prusa(const std::string &key, bool bottom) const
|
||||
{
|
||||
std::string tex_path = resources_dir() + "/icons/bed/" + key;
|
||||
|
||||
std::string model_path = resources_dir() + "/models/" + key;
|
||||
|
||||
// use anisotropic filter if graphic card allows
|
||||
GLfloat max_anisotropy = 0.0f;
|
||||
if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
|
||||
::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
|
||||
|
||||
// use higher resolution images if graphic card allows
|
||||
GLint max_tex_size;
|
||||
::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
|
||||
|
||||
// clamp or the texture generation becomes too slow
|
||||
max_tex_size = std::min(max_tex_size, 8192);
|
||||
|
||||
std::string filename = tex_path + ".svg";
|
||||
|
||||
if ((m_texture.get_id() == 0) || (m_texture.get_source() != filename))
|
||||
{
|
||||
if (!m_texture.load_from_svg_file(filename, true, max_tex_size))
|
||||
{
|
||||
render_custom();
|
||||
return;
|
||||
}
|
||||
|
||||
if (max_anisotropy > 0.0f)
|
||||
{
|
||||
::glBindTexture(GL_TEXTURE_2D, m_texture.get_id());
|
||||
::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
|
||||
::glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
}
|
||||
|
||||
if (!bottom)
|
||||
{
|
||||
filename = model_path + "_bed.stl";
|
||||
if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, true)) {
|
||||
Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2));
|
||||
if (key == "mk2")
|
||||
// hardcoded value to match the stl model
|
||||
offset += Vec3d(0.0, 7.5, -0.03);
|
||||
else if (key == "mk3")
|
||||
// hardcoded value to match the stl model
|
||||
offset += Vec3d(0.0, 5.5, 2.43);
|
||||
else if (key == "sl1")
|
||||
// hardcoded value to match the stl model
|
||||
offset += Vec3d(0.0, 0.0, -0.03);
|
||||
|
||||
m_model.center_around(offset);
|
||||
}
|
||||
|
||||
if (!m_model.get_filename().empty())
|
||||
{
|
||||
::glEnable(GL_LIGHTING);
|
||||
m_model.render();
|
||||
::glDisable(GL_LIGHTING);
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int triangles_vcount = m_triangles.get_vertices_count();
|
||||
if (triangles_vcount > 0)
|
||||
{
|
||||
if (m_vbo_id == 0)
|
||||
{
|
||||
::glGenBuffers(1, &m_vbo_id);
|
||||
::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
|
||||
::glBufferData(GL_ARRAY_BUFFER, (GLsizeiptr)m_triangles.get_vertices_data_size(), (const GLvoid*)m_triangles.get_vertices_data(), GL_STATIC_DRAW);
|
||||
::glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_position_offset());
|
||||
::glVertexAttribPointer(1, 2, GL_FLOAT, GL_FALSE, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_tex_coords_offset());
|
||||
::glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
}
|
||||
|
||||
::glEnable(GL_DEPTH_TEST);
|
||||
::glDepthMask(GL_FALSE);
|
||||
|
||||
::glEnable(GL_BLEND);
|
||||
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
::glEnable(GL_TEXTURE_2D);
|
||||
::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
if (bottom)
|
||||
::glFrontFace(GL_CW);
|
||||
|
||||
render_prusa_shader(triangles_vcount, bottom);
|
||||
|
||||
if (bottom)
|
||||
::glFrontFace(GL_CCW);
|
||||
|
||||
::glDisable(GL_TEXTURE_2D);
|
||||
|
||||
::glDisable(GL_BLEND);
|
||||
::glDepthMask(GL_TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
void Bed3D::render_prusa_shader(unsigned int vertices_count, bool transparent) const
|
||||
{
|
||||
if (m_shader.get_shader_program_id() == 0)
|
||||
m_shader.init("printbed.vs", "printbed.fs");
|
||||
|
||||
if (m_shader.is_initialized())
|
||||
{
|
||||
m_shader.start_using();
|
||||
m_shader.set_uniform("transparent_background", transparent);
|
||||
|
||||
::glBindTexture(GL_TEXTURE_2D, (GLuint)m_texture.get_id());
|
||||
::glBindBuffer(GL_ARRAY_BUFFER, m_vbo_id);
|
||||
::glEnableVertexAttribArray(0);
|
||||
::glEnableVertexAttribArray(1);
|
||||
::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)vertices_count);
|
||||
::glDisableVertexAttribArray(1);
|
||||
::glDisableVertexAttribArray(0);
|
||||
::glBindBuffer(GL_ARRAY_BUFFER, 0);
|
||||
::glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
m_shader.stop_using();
|
||||
}
|
||||
}
|
||||
|
||||
#else
|
||||
void Bed3D::render_prusa(const std::string &key, float theta, bool useVBOs) const
|
||||
{
|
||||
std::string tex_path = resources_dir() + "/icons/bed/" + key;
|
||||
|
||||
// use higher resolution images if graphic card allows
|
||||
GLint max_tex_size;
|
||||
::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
|
||||
|
||||
// temporary set to lowest resolution
|
||||
max_tex_size = 2048;
|
||||
|
||||
if (max_tex_size >= 8192)
|
||||
tex_path += "_8192";
|
||||
else if (max_tex_size >= 4096)
|
||||
tex_path += "_4096";
|
||||
|
||||
std::string model_path = resources_dir() + "/models/" + key;
|
||||
|
||||
// use anisotropic filter if graphic card allows
|
||||
GLfloat max_anisotropy = 0.0f;
|
||||
if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
|
||||
::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
|
||||
|
||||
std::string filename = tex_path + "_top.png";
|
||||
if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
|
||||
{
|
||||
if (!m_top_texture.load_from_file(filename, true))
|
||||
{
|
||||
render_custom();
|
||||
return;
|
||||
}
|
||||
|
||||
if (max_anisotropy > 0.0f)
|
||||
{
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, m_top_texture.get_id()));
|
||||
glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
||||
}
|
||||
}
|
||||
|
||||
filename = tex_path + "_bottom.png";
|
||||
if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename))
|
||||
{
|
||||
if (!m_bottom_texture.load_from_file(filename, true))
|
||||
{
|
||||
render_custom();
|
||||
return;
|
||||
}
|
||||
|
||||
if (max_anisotropy > 0.0f)
|
||||
{
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, m_bottom_texture.get_id()));
|
||||
glsafe(::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy));
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
||||
}
|
||||
}
|
||||
|
||||
if (theta <= 90.0f)
|
||||
{
|
||||
filename = model_path + "_bed.stl";
|
||||
if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, useVBOs)) {
|
||||
Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2));
|
||||
if (key == "mk2")
|
||||
// hardcoded value to match the stl model
|
||||
offset += Vec3d(0.0, 7.5, -0.03);
|
||||
else if (key == "mk3")
|
||||
// hardcoded value to match the stl model
|
||||
offset += Vec3d(0.0, 5.5, 2.43);
|
||||
else if (key == "sl1")
|
||||
// hardcoded value to match the stl model
|
||||
offset += Vec3d(0.0, 0.0, -0.03);
|
||||
|
||||
m_model.center_around(offset);
|
||||
}
|
||||
|
||||
if (!m_model.get_filename().empty())
|
||||
{
|
||||
glsafe(::glEnable(GL_LIGHTING));
|
||||
m_model.render();
|
||||
glsafe(::glDisable(GL_LIGHTING));
|
||||
}
|
||||
}
|
||||
|
||||
unsigned int triangles_vcount = m_triangles.get_vertices_count();
|
||||
if (triangles_vcount > 0)
|
||||
{
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
glsafe(::glDepthMask(GL_FALSE));
|
||||
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||
|
||||
glsafe(::glEnable(GL_TEXTURE_2D));
|
||||
glsafe(::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE));
|
||||
|
||||
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
||||
glsafe(::glEnableClientState(GL_TEXTURE_COORD_ARRAY));
|
||||
|
||||
if (theta > 90.0f)
|
||||
glsafe(::glFrontFace(GL_CW));
|
||||
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id()));
|
||||
glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices()));
|
||||
glsafe(::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords()));
|
||||
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
|
||||
|
||||
if (theta > 90.0f)
|
||||
glsafe(::glFrontFace(GL_CCW));
|
||||
|
||||
glsafe(::glBindTexture(GL_TEXTURE_2D, 0));
|
||||
glsafe(::glDisableClientState(GL_TEXTURE_COORD_ARRAY));
|
||||
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
||||
|
||||
glsafe(::glDisable(GL_TEXTURE_2D));
|
||||
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
glsafe(::glDepthMask(GL_TRUE));
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
void Bed3D::render_custom() const
|
||||
{
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
m_texture.reset();
|
||||
#else
|
||||
m_top_texture.reset();
|
||||
m_bottom_texture.reset();
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
unsigned int triangles_vcount = m_triangles.get_vertices_count();
|
||||
if (triangles_vcount > 0)
|
||||
{
|
||||
glsafe(::glEnable(GL_LIGHTING));
|
||||
glsafe(::glDisable(GL_DEPTH_TEST));
|
||||
|
||||
glsafe(::glEnable(GL_BLEND));
|
||||
glsafe(::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA));
|
||||
|
||||
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
||||
|
||||
glsafe(::glColor4f(0.35f, 0.35f, 0.35f, 0.4f));
|
||||
glsafe(::glNormal3d(0.0f, 0.0f, 1.0f));
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_triangles.get_vertices_data());
|
||||
#else
|
||||
glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices()));
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
glsafe(::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount));
|
||||
|
||||
// draw grid
|
||||
unsigned int gridlines_vcount = m_gridlines.get_vertices_count();
|
||||
|
||||
// we need depth test for grid, otherwise it would disappear when looking the object from below
|
||||
glsafe(::glEnable(GL_DEPTH_TEST));
|
||||
glsafe(::glLineWidth(3.0f * m_scale_factor));
|
||||
glsafe(::glColor4f(0.2f, 0.2f, 0.2f, 0.4f));
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
::glVertexPointer(3, GL_FLOAT, m_triangles.get_vertex_data_size(), (GLvoid*)m_gridlines.get_vertices_data());
|
||||
#else
|
||||
glsafe(::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_vertices()));
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
glsafe(::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount));
|
||||
|
||||
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
||||
|
||||
glsafe(::glDisable(GL_BLEND));
|
||||
glsafe(::glDisable(GL_LIGHTING));
|
||||
}
|
||||
}
|
||||
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
void Bed3D::reset()
|
||||
{
|
||||
if (m_vbo_id > 0)
|
||||
{
|
||||
::glDeleteBuffers(1, &m_vbo_id);
|
||||
m_vbo_id = 0;
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
} // GUI
|
||||
} // Slic3r
|
147
src/slic3r/GUI/3DBed.hpp
Normal file
147
src/slic3r/GUI/3DBed.hpp
Normal file
@ -0,0 +1,147 @@
|
||||
#ifndef slic3r_3DBed_hpp_
|
||||
#define slic3r_3DBed_hpp_
|
||||
|
||||
#include "GLTexture.hpp"
|
||||
#include "3DScene.hpp"
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
#include "GLShader.hpp"
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
class GLUquadric;
|
||||
typedef class GLUquadric GLUquadricObj;
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
class GeometryBuffer
|
||||
{
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
struct Vertex
|
||||
{
|
||||
float position[3];
|
||||
float tex_coords[2];
|
||||
|
||||
Vertex()
|
||||
{
|
||||
position[0] = 0.0f; position[1] = 0.0f; position[2] = 0.0f;
|
||||
tex_coords[0] = 0.0f; tex_coords[1] = 0.0f;
|
||||
}
|
||||
};
|
||||
|
||||
std::vector<Vertex> m_vertices;
|
||||
#else
|
||||
std::vector<float> m_vertices;
|
||||
std::vector<float> m_tex_coords;
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
public:
|
||||
bool set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords);
|
||||
bool set_from_lines(const Lines& lines, float z);
|
||||
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
const float* get_vertices_data() const;
|
||||
unsigned int get_vertices_data_size() const { return (unsigned int)m_vertices.size() * get_vertex_data_size(); }
|
||||
unsigned int get_vertex_data_size() const { return (unsigned int)(5 * sizeof(float)); }
|
||||
unsigned int get_position_offset() const { return 0; }
|
||||
unsigned int get_tex_coords_offset() const { return (unsigned int)(3 * sizeof(float)); }
|
||||
unsigned int get_vertices_count() const { return (unsigned int)m_vertices.size(); }
|
||||
#else
|
||||
const float* get_vertices() const { return m_vertices.data(); }
|
||||
const float* get_tex_coords() const { return m_tex_coords.data(); }
|
||||
unsigned int get_vertices_count() const { return (unsigned int)m_vertices.size() / 3; }
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
};
|
||||
|
||||
class Bed3D
|
||||
{
|
||||
struct Axes
|
||||
{
|
||||
static const double Radius;
|
||||
static const double ArrowBaseRadius;
|
||||
static const double ArrowLength;
|
||||
Vec3d origin;
|
||||
Vec3d length;
|
||||
GLUquadricObj* m_quadric;
|
||||
|
||||
Axes();
|
||||
~Axes();
|
||||
|
||||
void render() const;
|
||||
|
||||
private:
|
||||
void render_axis(double length) const;
|
||||
};
|
||||
|
||||
public:
|
||||
enum EType : unsigned char
|
||||
{
|
||||
MK2,
|
||||
MK3,
|
||||
SL1,
|
||||
Custom,
|
||||
Num_Types
|
||||
};
|
||||
|
||||
private:
|
||||
EType m_type;
|
||||
Pointfs m_shape;
|
||||
BoundingBoxf3 m_bounding_box;
|
||||
Polygon m_polygon;
|
||||
GeometryBuffer m_triangles;
|
||||
GeometryBuffer m_gridlines;
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
mutable GLTexture m_texture;
|
||||
mutable Shader m_shader;
|
||||
mutable unsigned int m_vbo_id;
|
||||
#else
|
||||
mutable GLTexture m_top_texture;
|
||||
mutable GLTexture m_bottom_texture;
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
mutable GLBed m_model;
|
||||
Axes m_axes;
|
||||
|
||||
mutable float m_scale_factor;
|
||||
|
||||
public:
|
||||
Bed3D();
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
~Bed3D() { reset(); }
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
EType get_type() const { return m_type; }
|
||||
|
||||
bool is_prusa() const { return (m_type == MK2) || (m_type == MK3) || (m_type == SL1); }
|
||||
bool is_custom() const { return m_type == Custom; }
|
||||
|
||||
const Pointfs& get_shape() const { return m_shape; }
|
||||
// Return true if the bed shape changed, so the calee will update the UI.
|
||||
bool set_shape(const Pointfs& shape);
|
||||
|
||||
const BoundingBoxf3& get_bounding_box() const { return m_bounding_box; }
|
||||
bool contains(const Point& point) const;
|
||||
Point point_projection(const Point& point) const;
|
||||
|
||||
void render(float theta, bool useVBOs, float scale_factor) const;
|
||||
void render_axes() const;
|
||||
|
||||
private:
|
||||
void calc_bounding_box();
|
||||
void calc_triangles(const ExPolygon& poly);
|
||||
void calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
|
||||
EType detect_type(const Pointfs& shape) const;
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
void render_prusa(const std::string& key, bool bottom) const;
|
||||
void render_prusa_shader(unsigned int vertices_count, bool transparent) const;
|
||||
#else
|
||||
void render_prusa(const std::string &key, float theta, bool useVBOs) const;
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
void render_custom() const;
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
void reset();
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
};
|
||||
|
||||
} // GUI
|
||||
} // Slic3r
|
||||
|
||||
#endif // slic3r_3DBed_hpp_
|
@ -11,9 +11,7 @@
|
||||
#include "libslic3r/Slicing.hpp"
|
||||
#include "libslic3r/GCode/Analyzer.hpp"
|
||||
#include "slic3r/GUI/PresetBundle.hpp"
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
#include "libslic3r/Format/STL.hpp"
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
@ -23,10 +21,8 @@
|
||||
|
||||
#include <boost/log/trivial.hpp>
|
||||
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
#include <boost/filesystem/operations.hpp>
|
||||
#include <boost/algorithm/string.hpp>
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
|
||||
#include <tbb/parallel_for.h>
|
||||
#include <tbb/spin_mutex.h>
|
||||
@ -1671,27 +1667,19 @@ GUI::GLCanvas3DManager _3DScene::s_canvas_mgr;
|
||||
|
||||
GLModel::GLModel()
|
||||
: m_useVBOs(false)
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
, m_filename("")
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
{
|
||||
m_volume.shader_outside_printer_detection_enabled = false;
|
||||
}
|
||||
|
||||
GLModel::~GLModel()
|
||||
{
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
reset();
|
||||
#else
|
||||
m_volume.release_geometry();
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
}
|
||||
|
||||
void GLModel::set_color(const float* color, unsigned int size)
|
||||
{
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
::memcpy((void*)m_volume.color, (const void*)color, (size_t)(std::min((unsigned int)4, size) * sizeof(float)));
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
m_volume.set_render_color(color, size);
|
||||
}
|
||||
|
||||
@ -1725,13 +1713,11 @@ void GLModel::set_scale(const Vec3d& scale)
|
||||
m_volume.set_volume_scaling_factor(scale);
|
||||
}
|
||||
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
void GLModel::reset()
|
||||
{
|
||||
m_volume.release_geometry();
|
||||
m_filename = "";
|
||||
}
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
|
||||
void GLModel::render() const
|
||||
{
|
||||
@ -1968,7 +1954,6 @@ bool GLCurvedArrow::on_init(bool useVBOs)
|
||||
return true;
|
||||
}
|
||||
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
bool GLBed::on_init_from_file(const std::string& filename, bool useVBOs)
|
||||
{
|
||||
reset();
|
||||
@ -2011,7 +1996,6 @@ bool GLBed::on_init_from_file(const std::string& filename, bool useVBOs)
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
|
||||
std::string _3DScene::get_gl_info(bool format_as_html, bool extensions)
|
||||
{
|
||||
|
@ -498,20 +498,16 @@ class GLModel
|
||||
protected:
|
||||
GLVolume m_volume;
|
||||
bool m_useVBOs;
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
std::string m_filename;
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
|
||||
public:
|
||||
GLModel();
|
||||
virtual ~GLModel();
|
||||
|
||||
bool init(bool useVBOs) { return on_init(useVBOs); }
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
bool init_from_file(const std::string& filename, bool useVBOs) { return on_init_from_file(filename, useVBOs); }
|
||||
|
||||
void center_around(const Vec3d& center) { m_volume.set_volume_offset(center - m_volume.bounding_box.center()); }
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
void set_color(const float* color, unsigned int size);
|
||||
|
||||
const Vec3d& get_offset() const;
|
||||
@ -521,22 +517,16 @@ public:
|
||||
const Vec3d& get_scale() const;
|
||||
void set_scale(const Vec3d& scale);
|
||||
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
const std::string& get_filename() const { return m_filename; }
|
||||
const BoundingBoxf3& get_bounding_box() const { return m_volume.bounding_box; }
|
||||
|
||||
void reset();
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
|
||||
void render() const;
|
||||
|
||||
protected:
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
virtual bool on_init(bool useVBOs) { return false; }
|
||||
virtual bool on_init_from_file(const std::string& filename, bool useVBOs) { return false; }
|
||||
#else
|
||||
virtual bool on_init(bool useVBOs) = 0;
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
|
||||
private:
|
||||
void render_VBOs() const;
|
||||
@ -560,13 +550,11 @@ protected:
|
||||
virtual bool on_init(bool useVBOs);
|
||||
};
|
||||
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
class GLBed : public GLModel
|
||||
{
|
||||
protected:
|
||||
virtual bool on_init_from_file(const std::string& filename, bool useVBOs);
|
||||
};
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
|
||||
class _3DScene
|
||||
{
|
||||
|
@ -84,112 +84,6 @@ static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
bool GeometryBuffer::set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords)
|
||||
{
|
||||
m_vertices.clear();
|
||||
m_tex_coords.clear();
|
||||
|
||||
unsigned int v_size = 9 * (unsigned int)triangles.size();
|
||||
unsigned int t_size = 6 * (unsigned int)triangles.size();
|
||||
if (v_size == 0)
|
||||
return false;
|
||||
|
||||
m_vertices = std::vector<float>(v_size, 0.0f);
|
||||
if (generate_tex_coords)
|
||||
m_tex_coords = std::vector<float>(t_size, 0.0f);
|
||||
|
||||
float min_x = unscale<float>(triangles[0].points[0](0));
|
||||
float min_y = unscale<float>(triangles[0].points[0](1));
|
||||
float max_x = min_x;
|
||||
float max_y = min_y;
|
||||
|
||||
unsigned int v_coord = 0;
|
||||
unsigned int t_coord = 0;
|
||||
for (const Polygon& t : triangles)
|
||||
{
|
||||
for (unsigned int v = 0; v < 3; ++v)
|
||||
{
|
||||
const Point& p = t.points[v];
|
||||
float x = unscale<float>(p(0));
|
||||
float y = unscale<float>(p(1));
|
||||
|
||||
m_vertices[v_coord++] = x;
|
||||
m_vertices[v_coord++] = y;
|
||||
m_vertices[v_coord++] = z;
|
||||
|
||||
if (generate_tex_coords)
|
||||
{
|
||||
m_tex_coords[t_coord++] = x;
|
||||
m_tex_coords[t_coord++] = y;
|
||||
|
||||
min_x = std::min(min_x, x);
|
||||
max_x = std::max(max_x, x);
|
||||
min_y = std::min(min_y, y);
|
||||
max_y = std::max(max_y, y);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
if (generate_tex_coords)
|
||||
{
|
||||
float size_x = max_x - min_x;
|
||||
float size_y = max_y - min_y;
|
||||
|
||||
if ((size_x != 0.0f) && (size_y != 0.0f))
|
||||
{
|
||||
float inv_size_x = 1.0f / size_x;
|
||||
float inv_size_y = -1.0f / size_y;
|
||||
for (unsigned int i = 0; i < m_tex_coords.size(); i += 2)
|
||||
{
|
||||
m_tex_coords[i] = (m_tex_coords[i] - min_x) * inv_size_x;
|
||||
m_tex_coords[i + 1] = (m_tex_coords[i + 1] - min_y) * inv_size_y;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GeometryBuffer::set_from_lines(const Lines& lines, float z)
|
||||
{
|
||||
m_vertices.clear();
|
||||
m_tex_coords.clear();
|
||||
|
||||
unsigned int size = 6 * (unsigned int)lines.size();
|
||||
if (size == 0)
|
||||
return false;
|
||||
|
||||
m_vertices = std::vector<float>(size, 0.0f);
|
||||
|
||||
unsigned int coord = 0;
|
||||
for (const Line& l : lines)
|
||||
{
|
||||
m_vertices[coord++] = unscale<float>(l.a(0));
|
||||
m_vertices[coord++] = unscale<float>(l.a(1));
|
||||
m_vertices[coord++] = z;
|
||||
m_vertices[coord++] = unscale<float>(l.b(0));
|
||||
m_vertices[coord++] = unscale<float>(l.b(1));
|
||||
m_vertices[coord++] = z;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
const float* GeometryBuffer::get_vertices() const
|
||||
{
|
||||
return m_vertices.data();
|
||||
}
|
||||
|
||||
const float* GeometryBuffer::get_tex_coords() const
|
||||
{
|
||||
return m_tex_coords.data();
|
||||
}
|
||||
|
||||
unsigned int GeometryBuffer::get_vertices_count() const
|
||||
{
|
||||
return (unsigned int)m_vertices.size() / 3;
|
||||
}
|
||||
|
||||
Size::Size()
|
||||
: m_width(0)
|
||||
, m_height(0)
|
||||
@ -344,502 +238,7 @@ void GLCanvas3D::Camera::set_scene_box(const BoundingBoxf3& box, GLCanvas3D& can
|
||||
}
|
||||
}
|
||||
|
||||
GLCanvas3D::Bed::Bed()
|
||||
: m_type(Custom)
|
||||
, m_scale_factor(1.0f)
|
||||
{
|
||||
}
|
||||
|
||||
bool GLCanvas3D::Bed::is_prusa() const
|
||||
{
|
||||
return (m_type == MK2) || (m_type == MK3) || (m_type == SL1);
|
||||
}
|
||||
|
||||
bool GLCanvas3D::Bed::is_custom() const
|
||||
{
|
||||
return m_type == Custom;
|
||||
}
|
||||
|
||||
const Pointfs& GLCanvas3D::Bed::get_shape() const
|
||||
{
|
||||
return m_shape;
|
||||
}
|
||||
|
||||
bool GLCanvas3D::Bed::set_shape(const Pointfs& shape)
|
||||
{
|
||||
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
EType new_type = _detect_type(shape);
|
||||
#else
|
||||
EType new_type = _detect_type();
|
||||
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
if (m_shape == shape && m_type == new_type)
|
||||
// No change, no need to update the UI.
|
||||
return false;
|
||||
|
||||
m_shape = shape;
|
||||
m_type = new_type;
|
||||
|
||||
_calc_bounding_box();
|
||||
|
||||
ExPolygon poly;
|
||||
for (const Vec2d& p : m_shape)
|
||||
{
|
||||
poly.contour.append(Point(scale_(p(0)), scale_(p(1))));
|
||||
}
|
||||
|
||||
_calc_triangles(poly);
|
||||
|
||||
const BoundingBox& bed_bbox = poly.contour.bounding_box();
|
||||
_calc_gridlines(poly, bed_bbox);
|
||||
|
||||
m_polygon = offset_ex(poly.contour, (float)bed_bbox.radius() * 1.7f, jtRound, scale_(0.5))[0].contour;
|
||||
// Let the calee to update the UI.
|
||||
return true;
|
||||
}
|
||||
|
||||
const BoundingBoxf3& GLCanvas3D::Bed::get_bounding_box() const
|
||||
{
|
||||
return m_bounding_box;
|
||||
}
|
||||
|
||||
bool GLCanvas3D::Bed::contains(const Point& point) const
|
||||
{
|
||||
return m_polygon.contains(point);
|
||||
}
|
||||
|
||||
Point GLCanvas3D::Bed::point_projection(const Point& point) const
|
||||
{
|
||||
return m_polygon.point_projection(point);
|
||||
}
|
||||
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
void GLCanvas3D::Bed::render(float theta, bool useVBOs, float scale_factor) const
|
||||
{
|
||||
m_scale_factor = scale_factor;
|
||||
|
||||
switch (m_type)
|
||||
{
|
||||
case MK2:
|
||||
{
|
||||
_render_prusa("mk2", theta, useVBOs);
|
||||
break;
|
||||
}
|
||||
case MK3:
|
||||
{
|
||||
_render_prusa("mk3", theta, useVBOs);
|
||||
break;
|
||||
}
|
||||
case SL1:
|
||||
{
|
||||
_render_prusa("sl1", theta, useVBOs);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
case Custom:
|
||||
{
|
||||
_render_custom();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#else
|
||||
void GLCanvas3D::Bed::render(float theta, float scale_factor) const
|
||||
{
|
||||
m_scale_factor = scale_factor;
|
||||
|
||||
switch (m_type)
|
||||
{
|
||||
case MK2:
|
||||
{
|
||||
_render_prusa("mk2", theta);
|
||||
break;
|
||||
}
|
||||
case MK3:
|
||||
{
|
||||
_render_prusa("mk3", theta);
|
||||
break;
|
||||
}
|
||||
case SL1:
|
||||
{
|
||||
_render_prusa("sl1", theta);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
case Custom:
|
||||
{
|
||||
_render_custom();
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
|
||||
void GLCanvas3D::Bed::_calc_bounding_box()
|
||||
{
|
||||
m_bounding_box = BoundingBoxf3();
|
||||
for (const Vec2d& p : m_shape)
|
||||
{
|
||||
m_bounding_box.merge(Vec3d(p(0), p(1), 0.0));
|
||||
}
|
||||
}
|
||||
|
||||
void GLCanvas3D::Bed::_calc_triangles(const ExPolygon& poly)
|
||||
{
|
||||
Polygons triangles;
|
||||
poly.triangulate(&triangles);
|
||||
|
||||
if (!m_triangles.set_from_triangles(triangles, GROUND_Z, m_type != Custom))
|
||||
printf("Unable to create bed triangles\n");
|
||||
}
|
||||
|
||||
void GLCanvas3D::Bed::_calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox)
|
||||
{
|
||||
Polylines axes_lines;
|
||||
for (coord_t x = bed_bbox.min(0); x <= bed_bbox.max(0); x += scale_(10.0))
|
||||
{
|
||||
Polyline line;
|
||||
line.append(Point(x, bed_bbox.min(1)));
|
||||
line.append(Point(x, bed_bbox.max(1)));
|
||||
axes_lines.push_back(line);
|
||||
}
|
||||
for (coord_t y = bed_bbox.min(1); y <= bed_bbox.max(1); y += scale_(10.0))
|
||||
{
|
||||
Polyline line;
|
||||
line.append(Point(bed_bbox.min(0), y));
|
||||
line.append(Point(bed_bbox.max(0), y));
|
||||
axes_lines.push_back(line);
|
||||
}
|
||||
|
||||
// clip with a slightly grown expolygon because our lines lay on the contours and may get erroneously clipped
|
||||
Lines gridlines = to_lines(intersection_pl(axes_lines, offset(poly, (float)SCALED_EPSILON)));
|
||||
|
||||
// append bed contours
|
||||
Lines contour_lines = to_lines(poly);
|
||||
std::copy(contour_lines.begin(), contour_lines.end(), std::back_inserter(gridlines));
|
||||
|
||||
if (!m_gridlines.set_from_lines(gridlines, GROUND_Z))
|
||||
printf("Unable to create bed grid lines\n");
|
||||
}
|
||||
|
||||
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
GLCanvas3D::Bed::EType GLCanvas3D::Bed::_detect_type(const Pointfs& shape) const
|
||||
#else
|
||||
GLCanvas3D::Bed::EType GLCanvas3D::Bed::_detect_type() const
|
||||
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
{
|
||||
EType type = Custom;
|
||||
|
||||
auto bundle = wxGetApp().preset_bundle;
|
||||
if (bundle != nullptr)
|
||||
{
|
||||
const Preset* curr = &bundle->printers.get_selected_preset();
|
||||
while (curr != nullptr)
|
||||
{
|
||||
if (curr->config.has("bed_shape"))
|
||||
{
|
||||
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
if ((curr->vendor != nullptr) && (curr->vendor->name == "Prusa Research") && (shape == dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values))
|
||||
{
|
||||
if (boost::contains(curr->name, "SL1"))
|
||||
{
|
||||
type = SL1;
|
||||
break;
|
||||
}
|
||||
else if (boost::contains(curr->name, "MK3") || boost::contains(curr->name, "MK2.5"))
|
||||
{
|
||||
type = MK3;
|
||||
break;
|
||||
}
|
||||
else if (boost::contains(curr->name, "MK2"))
|
||||
{
|
||||
type = MK2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
#else
|
||||
if (boost::contains(curr->name, "SL1"))
|
||||
{
|
||||
//FIXME add a condition on the size of the print bed?
|
||||
type = SL1;
|
||||
break;
|
||||
}
|
||||
else if (_are_equal(m_shape, dynamic_cast<const ConfigOptionPoints*>(curr->config.option("bed_shape"))->values))
|
||||
{
|
||||
if ((curr->vendor != nullptr) && (curr->vendor->name == "Prusa Research"))
|
||||
{
|
||||
if (boost::contains(curr->name, "MK3") || boost::contains(curr->name, "MK2.5"))
|
||||
{
|
||||
type = MK3;
|
||||
break;
|
||||
} else if (boost::contains(curr->name, "MK2"))
|
||||
{
|
||||
type = MK2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
}
|
||||
|
||||
curr = bundle->printers.get_preset_parent(*curr);
|
||||
}
|
||||
}
|
||||
|
||||
return type;
|
||||
}
|
||||
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta, bool useVBOs) const
|
||||
#else
|
||||
void GLCanvas3D::Bed::_render_prusa(const std::string &key, float theta) const
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
{
|
||||
std::string tex_path = resources_dir() + "/icons/bed/" + key;
|
||||
|
||||
// use higher resolution images if graphic card allows
|
||||
GLint max_tex_size;
|
||||
::glGetIntegerv(GL_MAX_TEXTURE_SIZE, &max_tex_size);
|
||||
|
||||
// temporary set to lowest resolution
|
||||
max_tex_size = 2048;
|
||||
|
||||
if (max_tex_size >= 8192)
|
||||
tex_path += "_8192";
|
||||
else if (max_tex_size >= 4096)
|
||||
tex_path += "_4096";
|
||||
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
std::string model_path = resources_dir() + "/models/" + key;
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
|
||||
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
|
||||
// use anisotropic filter if graphic card allows
|
||||
GLfloat max_anisotropy = 0.0f;
|
||||
if (glewIsSupported("GL_EXT_texture_filter_anisotropic"))
|
||||
::glGetFloatv(GL_MAX_TEXTURE_MAX_ANISOTROPY_EXT, &max_anisotropy);
|
||||
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
|
||||
|
||||
std::string filename = tex_path + "_top.png";
|
||||
if ((m_top_texture.get_id() == 0) || (m_top_texture.get_source() != filename))
|
||||
{
|
||||
if (!m_top_texture.load_from_file(filename, true))
|
||||
{
|
||||
_render_custom();
|
||||
return;
|
||||
}
|
||||
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
|
||||
if (max_anisotropy > 0.0f)
|
||||
{
|
||||
::glBindTexture(GL_TEXTURE_2D, m_top_texture.get_id());
|
||||
::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
|
||||
::glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
|
||||
}
|
||||
|
||||
filename = tex_path + "_bottom.png";
|
||||
if ((m_bottom_texture.get_id() == 0) || (m_bottom_texture.get_source() != filename))
|
||||
{
|
||||
if (!m_bottom_texture.load_from_file(filename, true))
|
||||
{
|
||||
_render_custom();
|
||||
return;
|
||||
}
|
||||
#if ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
|
||||
if (max_anisotropy > 0.0f)
|
||||
{
|
||||
::glBindTexture(GL_TEXTURE_2D, m_bottom_texture.get_id());
|
||||
::glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, max_anisotropy);
|
||||
::glBindTexture(GL_TEXTURE_2D, 0);
|
||||
}
|
||||
#endif // ENABLE_ANISOTROPIC_FILTER_ON_BED_TEXTURES
|
||||
}
|
||||
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
if (theta <= 90.0f)
|
||||
{
|
||||
filename = model_path + "_bed.stl";
|
||||
if ((m_model.get_filename() != filename) && m_model.init_from_file(filename, useVBOs)) {
|
||||
Vec3d offset = m_bounding_box.center() - Vec3d(0.0, 0.0, 0.5 * m_model.get_bounding_box().size()(2));
|
||||
if (key == "mk2")
|
||||
// hardcoded value to match the stl model
|
||||
offset += Vec3d(0.0, 7.5, -0.03);
|
||||
else if (key == "mk3")
|
||||
// hardcoded value to match the stl model
|
||||
offset += Vec3d(0.0, 5.5, 2.43);
|
||||
else if (key == "sl1")
|
||||
// hardcoded value to match the stl model
|
||||
offset += Vec3d(0.0, 0.0, -0.03);
|
||||
|
||||
m_model.center_around(offset);
|
||||
}
|
||||
|
||||
if (!m_model.get_filename().empty())
|
||||
{
|
||||
::glEnable(GL_LIGHTING);
|
||||
m_model.render();
|
||||
::glDisable(GL_LIGHTING);
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
|
||||
unsigned int triangles_vcount = m_triangles.get_vertices_count();
|
||||
if (triangles_vcount > 0)
|
||||
{
|
||||
::glEnable(GL_DEPTH_TEST);
|
||||
::glDepthMask(GL_FALSE);
|
||||
|
||||
::glEnable(GL_BLEND);
|
||||
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
::glEnable(GL_TEXTURE_2D);
|
||||
::glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
||||
|
||||
::glEnableClientState(GL_VERTEX_ARRAY);
|
||||
::glEnableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
|
||||
if (theta > 90.0f)
|
||||
::glFrontFace(GL_CW);
|
||||
|
||||
::glBindTexture(GL_TEXTURE_2D, (theta <= 90.0f) ? (GLuint)m_top_texture.get_id() : (GLuint)m_bottom_texture.get_id());
|
||||
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
|
||||
::glTexCoordPointer(2, GL_FLOAT, 0, (GLvoid*)m_triangles.get_tex_coords());
|
||||
::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
|
||||
|
||||
if (theta > 90.0f)
|
||||
::glFrontFace(GL_CCW);
|
||||
|
||||
::glBindTexture(GL_TEXTURE_2D, 0);
|
||||
::glDisableClientState(GL_TEXTURE_COORD_ARRAY);
|
||||
::glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
::glDisable(GL_TEXTURE_2D);
|
||||
|
||||
::glDisable(GL_BLEND);
|
||||
::glDepthMask(GL_TRUE);
|
||||
}
|
||||
}
|
||||
|
||||
void GLCanvas3D::Bed::_render_custom() const
|
||||
{
|
||||
m_top_texture.reset();
|
||||
m_bottom_texture.reset();
|
||||
|
||||
unsigned int triangles_vcount = m_triangles.get_vertices_count();
|
||||
if (triangles_vcount > 0)
|
||||
{
|
||||
::glEnable(GL_LIGHTING);
|
||||
::glDisable(GL_DEPTH_TEST);
|
||||
|
||||
::glEnable(GL_BLEND);
|
||||
::glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
||||
|
||||
::glEnableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
::glColor4f(0.35f, 0.35f, 0.35f, 0.4f);
|
||||
::glNormal3d(0.0f, 0.0f, 1.0f);
|
||||
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_triangles.get_vertices());
|
||||
::glDrawArrays(GL_TRIANGLES, 0, (GLsizei)triangles_vcount);
|
||||
|
||||
// draw grid
|
||||
unsigned int gridlines_vcount = m_gridlines.get_vertices_count();
|
||||
|
||||
// we need depth test for grid, otherwise it would disappear when looking the object from below
|
||||
::glEnable(GL_DEPTH_TEST);
|
||||
::glLineWidth(3.0f * m_scale_factor);
|
||||
::glColor4f(0.2f, 0.2f, 0.2f, 0.4f);
|
||||
::glVertexPointer(3, GL_FLOAT, 0, (GLvoid*)m_gridlines.get_vertices());
|
||||
::glDrawArrays(GL_LINES, 0, (GLsizei)gridlines_vcount);
|
||||
|
||||
::glDisableClientState(GL_VERTEX_ARRAY);
|
||||
|
||||
::glDisable(GL_BLEND);
|
||||
::glDisable(GL_LIGHTING);
|
||||
}
|
||||
}
|
||||
|
||||
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
bool GLCanvas3D::Bed::_are_equal(const Pointfs& bed_1, const Pointfs& bed_2)
|
||||
{
|
||||
if (bed_1.size() != bed_2.size())
|
||||
return false;
|
||||
|
||||
for (unsigned int i = 0; i < (unsigned int)bed_1.size(); ++i)
|
||||
{
|
||||
if (bed_1[i] != bed_2[i])
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
|
||||
const double GLCanvas3D::Axes::Radius = 0.5;
|
||||
const double GLCanvas3D::Axes::ArrowBaseRadius = 2.5 * GLCanvas3D::Axes::Radius;
|
||||
const double GLCanvas3D::Axes::ArrowLength = 5.0;
|
||||
|
||||
GLCanvas3D::Axes::Axes()
|
||||
: origin(Vec3d::Zero())
|
||||
, length(Vec3d::Zero())
|
||||
{
|
||||
m_quadric = ::gluNewQuadric();
|
||||
if (m_quadric != nullptr)
|
||||
::gluQuadricDrawStyle(m_quadric, GLU_FILL);
|
||||
}
|
||||
|
||||
GLCanvas3D::Axes::~Axes()
|
||||
{
|
||||
if (m_quadric != nullptr)
|
||||
::gluDeleteQuadric(m_quadric);
|
||||
}
|
||||
|
||||
void GLCanvas3D::Axes::render() const
|
||||
{
|
||||
if (m_quadric == nullptr)
|
||||
return;
|
||||
|
||||
::glEnable(GL_DEPTH_TEST);
|
||||
::glEnable(GL_LIGHTING);
|
||||
|
||||
// x axis
|
||||
::glColor3f(1.0f, 0.0f, 0.0f);
|
||||
::glPushMatrix();
|
||||
::glTranslated(origin(0), origin(1), origin(2));
|
||||
::glRotated(90.0, 0.0, 1.0, 0.0);
|
||||
render_axis(length(0));
|
||||
::glPopMatrix();
|
||||
|
||||
// y axis
|
||||
::glColor3f(0.0f, 1.0f, 0.0f);
|
||||
::glPushMatrix();
|
||||
::glTranslated(origin(0), origin(1), origin(2));
|
||||
::glRotated(-90.0, 1.0, 0.0, 0.0);
|
||||
render_axis(length(1));
|
||||
::glPopMatrix();
|
||||
|
||||
// z axis
|
||||
::glColor3f(0.0f, 0.0f, 1.0f);
|
||||
::glPushMatrix();
|
||||
::glTranslated(origin(0), origin(1), origin(2));
|
||||
render_axis(length(2));
|
||||
::glPopMatrix();
|
||||
|
||||
::glDisable(GL_LIGHTING);
|
||||
}
|
||||
|
||||
void GLCanvas3D::Axes::render_axis(double length) const
|
||||
{
|
||||
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
|
||||
::gluCylinder(m_quadric, Radius, Radius, length, 32, 1);
|
||||
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
|
||||
::gluDisk(m_quadric, 0.0, Radius, 32, 1);
|
||||
::glTranslated(0.0, 0.0, length);
|
||||
::gluQuadricOrientation(m_quadric, GLU_OUTSIDE);
|
||||
::gluCylinder(m_quadric, ArrowBaseRadius, 0.0, ArrowLength, 32, 1);
|
||||
::gluQuadricOrientation(m_quadric, GLU_INSIDE);
|
||||
::gluDisk(m_quadric, 0.0, ArrowBaseRadius, 32, 1);
|
||||
}
|
||||
|
||||
#if !ENABLE_TEXTURES_FROM_SVG
|
||||
GLCanvas3D::Shader::Shader()
|
||||
: m_shader(nullptr)
|
||||
{
|
||||
@ -918,6 +317,7 @@ void GLCanvas3D::Shader::_reset()
|
||||
m_shader = nullptr;
|
||||
}
|
||||
}
|
||||
#endif // !ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
GLCanvas3D::LayersEditing::LayersEditing()
|
||||
: m_use_legacy_opengl(false)
|
||||
@ -4085,6 +3485,7 @@ wxDEFINE_EVENT(EVT_GLCANVAS_WIPETOWER_MOVED, Vec3dEvent);
|
||||
wxDEFINE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
|
||||
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
|
||||
wxDEFINE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
|
||||
wxDEFINE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
|
||||
wxDEFINE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
|
||||
|
||||
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
|
||||
@ -4094,6 +3495,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
|
||||
, m_retina_helper(nullptr)
|
||||
#endif
|
||||
, m_in_render(false)
|
||||
, m_bed(nullptr)
|
||||
, m_toolbar(GLToolbar::Normal)
|
||||
, m_view_toolbar(nullptr)
|
||||
, m_use_clipping_planes(false)
|
||||
@ -4104,11 +3506,7 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas)
|
||||
, m_dirty(true)
|
||||
, m_initialized(false)
|
||||
, m_use_VBOs(false)
|
||||
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
, m_requires_zoom_to_bed(false)
|
||||
#else
|
||||
, m_force_zoom_to_bed_enabled(false)
|
||||
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
, m_apply_zoom_to_volumes_filter(false)
|
||||
, m_hover_volume_id(-1)
|
||||
, m_toolbar_action_running(false)
|
||||
@ -4325,36 +3723,12 @@ void GLCanvas3D::set_model(Model* model)
|
||||
m_selection.set_model(m_model);
|
||||
}
|
||||
|
||||
void GLCanvas3D::set_bed_shape(const Pointfs& shape)
|
||||
void GLCanvas3D::bed_shape_changed()
|
||||
{
|
||||
bool new_shape = m_bed.set_shape(shape);
|
||||
|
||||
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
if (new_shape)
|
||||
{
|
||||
// Set the origin and size for painting of the coordinate system axes.
|
||||
m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
|
||||
set_bed_axes_length(0.1 * m_bed.get_bounding_box().max_size());
|
||||
m_camera.set_scene_box(scene_bounding_box(), *this);
|
||||
m_requires_zoom_to_bed = true;
|
||||
|
||||
m_dirty = true;
|
||||
}
|
||||
#else
|
||||
// Set the origin and size for painting of the coordinate system axes.
|
||||
m_axes.origin = Vec3d(0.0, 0.0, (double)GROUND_Z);
|
||||
set_bed_axes_length(0.1 * m_bed.get_bounding_box().max_size());
|
||||
|
||||
if (new_shape)
|
||||
zoom_to_bed();
|
||||
m_camera.set_scene_box(scene_bounding_box(), *this);
|
||||
m_requires_zoom_to_bed = true;
|
||||
|
||||
m_dirty = true;
|
||||
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
}
|
||||
|
||||
void GLCanvas3D::set_bed_axes_length(double length)
|
||||
{
|
||||
m_axes.length = length * Vec3d::Ones();
|
||||
}
|
||||
|
||||
void GLCanvas3D::set_color_by(const std::string& value)
|
||||
@ -4381,7 +3755,9 @@ BoundingBoxf3 GLCanvas3D::volumes_bounding_box() const
|
||||
BoundingBoxf3 GLCanvas3D::scene_bounding_box() const
|
||||
{
|
||||
BoundingBoxf3 bb = volumes_bounding_box();
|
||||
bb.merge(m_bed.get_bounding_box());
|
||||
if (m_bed != nullptr)
|
||||
bb.merge(m_bed->get_bounding_box());
|
||||
|
||||
if (m_config != nullptr)
|
||||
{
|
||||
double h = m_config->opt_float("max_print_height");
|
||||
@ -4444,13 +3820,6 @@ void GLCanvas3D::enable_toolbar(bool enable)
|
||||
m_toolbar.set_enabled(enable);
|
||||
}
|
||||
|
||||
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
void GLCanvas3D::enable_force_zoom_to_bed(bool enable)
|
||||
{
|
||||
m_force_zoom_to_bed_enabled = enable;
|
||||
}
|
||||
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
|
||||
void GLCanvas3D::enable_dynamic_background(bool enable)
|
||||
{
|
||||
m_dynamic_background_enabled = enable;
|
||||
@ -4476,7 +3845,8 @@ bool GLCanvas3D::is_toolbar_item_pressed(const std::string& name) const
|
||||
|
||||
void GLCanvas3D::zoom_to_bed()
|
||||
{
|
||||
_zoom_to_bounding_box(m_bed.get_bounding_box());
|
||||
if (m_bed != nullptr)
|
||||
_zoom_to_bounding_box(m_bed->get_bounding_box());
|
||||
}
|
||||
|
||||
void GLCanvas3D::zoom_to_volumes()
|
||||
@ -4589,12 +3959,10 @@ void GLCanvas3D::render()
|
||||
if (!_set_current() || !_3DScene::init(m_canvas))
|
||||
return;
|
||||
|
||||
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
if (m_bed.get_shape().empty())
|
||||
if ((m_bed != nullptr) && m_bed->get_shape().empty())
|
||||
{
|
||||
// this happens at startup when no data is still saved under <>\AppData\Roaming\Slic3rPE
|
||||
if (m_config != nullptr)
|
||||
set_bed_shape(m_config->opt<ConfigOptionPoints>("bed_shape")->values);
|
||||
post_event(SimpleEvent(EVT_GLCANVAS_UPDATE_BED_SHAPE));
|
||||
}
|
||||
|
||||
if (m_requires_zoom_to_bed)
|
||||
@ -4604,10 +3972,6 @@ void GLCanvas3D::render()
|
||||
_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
|
||||
m_requires_zoom_to_bed = false;
|
||||
}
|
||||
#else
|
||||
if (m_force_zoom_to_bed_enabled)
|
||||
_force_zoom_to_bed();
|
||||
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
|
||||
_camera_tranform();
|
||||
|
||||
@ -4621,7 +3985,7 @@ void GLCanvas3D::render()
|
||||
// absolute value of the rotation
|
||||
theta = 360.f - theta;
|
||||
|
||||
bool is_custom_bed = m_bed.is_custom();
|
||||
bool is_custom_bed = (m_bed == nullptr) || m_bed->is_custom();
|
||||
|
||||
#if ENABLE_IMGUI
|
||||
wxGetApp().imgui()->new_frame();
|
||||
@ -4903,10 +4267,6 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
|
||||
if (m_reload_delayed)
|
||||
return;
|
||||
|
||||
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
set_bed_shape(dynamic_cast<const ConfigOptionPoints*>(m_config->option("bed_shape"))->values);
|
||||
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
|
||||
if (m_regenerate_volumes)
|
||||
{
|
||||
m_volumes.volumes = std::move(glvolumes_new);
|
||||
@ -6194,14 +5554,6 @@ bool GLCanvas3D::_is_shown_on_screen() const
|
||||
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
|
||||
}
|
||||
|
||||
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
void GLCanvas3D::_force_zoom_to_bed()
|
||||
{
|
||||
zoom_to_bed();
|
||||
m_force_zoom_to_bed_enabled = false;
|
||||
}
|
||||
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
|
||||
bool GLCanvas3D::_init_toolbar()
|
||||
{
|
||||
if (!m_toolbar.is_enabled())
|
||||
@ -6410,8 +5762,9 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
|
||||
|
||||
BoundingBoxf3 GLCanvas3D::_max_bounding_box() const
|
||||
{
|
||||
BoundingBoxf3 bb = m_bed.get_bounding_box();
|
||||
bb.merge(volumes_bounding_box());
|
||||
BoundingBoxf3 bb = volumes_bounding_box();
|
||||
if (m_bed != nullptr)
|
||||
bb.merge(m_bed->get_bounding_box());
|
||||
return bb;
|
||||
}
|
||||
|
||||
@ -6427,11 +5780,7 @@ void GLCanvas3D::_zoom_to_bounding_box(const BoundingBoxf3& bbox)
|
||||
|
||||
viewport_changed();
|
||||
|
||||
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
m_dirty = true;
|
||||
#else
|
||||
_refresh_if_shown_on_screen();
|
||||
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
}
|
||||
}
|
||||
|
||||
@ -6511,15 +5860,7 @@ void GLCanvas3D::_refresh_if_shown_on_screen()
|
||||
|
||||
// Because of performance problems on macOS, where PaintEvents are not delivered
|
||||
// frequently enough, we call render() here directly when we can.
|
||||
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
render();
|
||||
#else
|
||||
// We can't do that when m_force_zoom_to_bed_enabled == true, because then render()
|
||||
// ends up calling back here via _force_zoom_to_bed(), causing a stack overflow.
|
||||
if (m_canvas != nullptr) {
|
||||
m_force_zoom_to_bed_enabled ? m_canvas->Refresh() : render();
|
||||
}
|
||||
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
}
|
||||
}
|
||||
|
||||
@ -6628,16 +5969,14 @@ void GLCanvas3D::_render_bed(float theta) const
|
||||
scale_factor = m_retina_helper->get_scale_factor();
|
||||
#endif
|
||||
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
m_bed.render(theta, m_use_VBOs, scale_factor);
|
||||
#else
|
||||
m_bed.render(theta, scale_factor);
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
if (m_bed != nullptr)
|
||||
m_bed->render(theta, m_use_VBOs, scale_factor);
|
||||
}
|
||||
|
||||
void GLCanvas3D::_render_axes() const
|
||||
{
|
||||
m_axes.render();
|
||||
if (m_bed != nullptr)
|
||||
m_bed->render_axes();
|
||||
}
|
||||
|
||||
void GLCanvas3D::_render_objects() const
|
||||
@ -6655,9 +5994,9 @@ void GLCanvas3D::_render_objects() const
|
||||
// Update the layer editing selection to the first object selected, update the current object maximum Z.
|
||||
const_cast<LayersEditing&>(m_layers_editing).select_object(*m_model, this->is_layers_editing_enabled() ? m_selection.get_object_idx() : -1);
|
||||
|
||||
if (m_config != nullptr)
|
||||
if ((m_config != nullptr) && (m_bed != nullptr))
|
||||
{
|
||||
const BoundingBoxf3& bed_bb = m_bed.get_bounding_box();
|
||||
const BoundingBoxf3& bed_bb = m_bed->get_bounding_box();
|
||||
m_volumes.set_print_box((float)bed_bb.min(0), (float)bed_bb.min(1), 0.0f, (float)bed_bb.max(0), (float)bed_bb.max(1), (float)m_config->opt_float("max_print_height"));
|
||||
m_volumes.check_outside_state(m_config, nullptr);
|
||||
}
|
||||
|
@ -8,6 +8,7 @@
|
||||
#include "3DScene.hpp"
|
||||
#include "GLToolbar.hpp"
|
||||
#include "Event.hpp"
|
||||
#include "3DBed.hpp"
|
||||
|
||||
#include <float.h>
|
||||
|
||||
@ -25,9 +26,6 @@ class wxGLCanvas;
|
||||
// Support for Retina OpenGL on Mac OS
|
||||
#define ENABLE_RETINA_GL __APPLE__
|
||||
|
||||
class GLUquadric;
|
||||
typedef class GLUquadric GLUquadricObj;
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
class GLShader;
|
||||
@ -45,21 +43,6 @@ class GLGizmoBase;
|
||||
class RetinaHelper;
|
||||
#endif
|
||||
|
||||
class GeometryBuffer
|
||||
{
|
||||
std::vector<float> m_vertices;
|
||||
std::vector<float> m_tex_coords;
|
||||
|
||||
public:
|
||||
bool set_from_triangles(const Polygons& triangles, float z, bool generate_tex_coords);
|
||||
bool set_from_lines(const Lines& lines, float z);
|
||||
|
||||
const float* get_vertices() const;
|
||||
const float* get_tex_coords() const;
|
||||
|
||||
unsigned int get_vertices_count() const;
|
||||
};
|
||||
|
||||
class Size
|
||||
{
|
||||
int m_width;
|
||||
@ -131,6 +114,7 @@ wxDECLARE_EVENT(EVT_GLCANVAS_INSTANCE_SCALED, SimpleEvent);
|
||||
wxDECLARE_EVENT(EVT_GLCANVAS_ENABLE_ACTION_BUTTONS, Event<bool>);
|
||||
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_GEOMETRY, Vec3dsEvent<2>);
|
||||
wxDECLARE_EVENT(EVT_GLCANVAS_MOUSE_DRAGGING_FINISHED, SimpleEvent);
|
||||
wxDECLARE_EVENT(EVT_GLCANVAS_UPDATE_BED_SHAPE, SimpleEvent);
|
||||
wxDECLARE_EVENT(EVT_GLCANVAS_TAB, SimpleEvent);
|
||||
|
||||
// this describes events being passed from GLCanvas3D to SlaSupport gizmo
|
||||
@ -209,95 +193,7 @@ class GLCanvas3D
|
||||
void set_scene_box(const BoundingBoxf3& box, GLCanvas3D& canvas);
|
||||
};
|
||||
|
||||
class Bed
|
||||
{
|
||||
public:
|
||||
enum EType : unsigned char
|
||||
{
|
||||
MK2,
|
||||
MK3,
|
||||
SL1,
|
||||
Custom,
|
||||
Num_Types
|
||||
};
|
||||
|
||||
private:
|
||||
EType m_type;
|
||||
Pointfs m_shape;
|
||||
BoundingBoxf3 m_bounding_box;
|
||||
Polygon m_polygon;
|
||||
GeometryBuffer m_triangles;
|
||||
GeometryBuffer m_gridlines;
|
||||
mutable GLTexture m_top_texture;
|
||||
mutable GLTexture m_bottom_texture;
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
mutable GLBed m_model;
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
|
||||
mutable float m_scale_factor;
|
||||
|
||||
public:
|
||||
Bed();
|
||||
|
||||
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
EType get_type() const { return m_type; }
|
||||
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
|
||||
bool is_prusa() const;
|
||||
bool is_custom() const;
|
||||
|
||||
const Pointfs& get_shape() const;
|
||||
// Return true if the bed shape changed, so the calee will update the UI.
|
||||
bool set_shape(const Pointfs& shape);
|
||||
|
||||
const BoundingBoxf3& get_bounding_box() const;
|
||||
bool contains(const Point& point) const;
|
||||
Point point_projection(const Point& point) const;
|
||||
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
void render(float theta, bool useVBOs, float scale_factor) const;
|
||||
#else
|
||||
void render(float theta, float scale_factor) const;
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
|
||||
private:
|
||||
void _calc_bounding_box();
|
||||
void _calc_triangles(const ExPolygon& poly);
|
||||
void _calc_gridlines(const ExPolygon& poly, const BoundingBox& bed_bbox);
|
||||
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
EType _detect_type(const Pointfs& shape) const;
|
||||
#else
|
||||
EType _detect_type() const;
|
||||
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
#if ENABLE_PRINT_BED_MODELS
|
||||
void _render_prusa(const std::string &key, float theta, bool useVBOs) const;
|
||||
#else
|
||||
void _render_prusa(const std::string &key, float theta) const;
|
||||
#endif // ENABLE_PRINT_BED_MODELS
|
||||
void _render_custom() const;
|
||||
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
static bool _are_equal(const Pointfs& bed_1, const Pointfs& bed_2);
|
||||
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
};
|
||||
|
||||
struct Axes
|
||||
{
|
||||
static const double Radius;
|
||||
static const double ArrowBaseRadius;
|
||||
static const double ArrowLength;
|
||||
Vec3d origin;
|
||||
Vec3d length;
|
||||
GLUquadricObj* m_quadric;
|
||||
|
||||
Axes();
|
||||
~Axes();
|
||||
|
||||
void render() const;
|
||||
|
||||
private:
|
||||
void render_axis(double length) const;
|
||||
};
|
||||
|
||||
#if !ENABLE_TEXTURES_FROM_SVG
|
||||
class Shader
|
||||
{
|
||||
GLShader* m_shader;
|
||||
@ -321,6 +217,7 @@ class GLCanvas3D
|
||||
private:
|
||||
void _reset();
|
||||
};
|
||||
#endif // !ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
class LayersEditing
|
||||
{
|
||||
@ -907,8 +804,7 @@ private:
|
||||
WarningTexture m_warning_texture;
|
||||
wxTimer m_timer;
|
||||
Camera m_camera;
|
||||
Bed m_bed;
|
||||
Axes m_axes;
|
||||
Bed3D* m_bed;
|
||||
LayersEditing m_layers_editing;
|
||||
Shader m_shader;
|
||||
Mouse m_mouse;
|
||||
@ -930,11 +826,7 @@ private:
|
||||
bool m_dirty;
|
||||
bool m_initialized;
|
||||
bool m_use_VBOs;
|
||||
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
bool m_requires_zoom_to_bed;
|
||||
#else
|
||||
bool m_force_zoom_to_bed_enabled;
|
||||
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
bool m_apply_zoom_to_volumes_filter;
|
||||
mutable int m_hover_volume_id;
|
||||
bool m_toolbar_action_running;
|
||||
@ -968,6 +860,8 @@ public:
|
||||
wxGLCanvas* get_wxglcanvas() { return m_canvas; }
|
||||
const wxGLCanvas* get_wxglcanvas() const { return m_canvas; }
|
||||
|
||||
void set_bed(Bed3D* bed) { m_bed = bed; }
|
||||
|
||||
void set_view_toolbar(GLToolbar* toolbar) { m_view_toolbar = toolbar; }
|
||||
|
||||
bool init(bool useVBOs, bool use_legacy_opengl);
|
||||
@ -989,12 +883,7 @@ public:
|
||||
const Selection& get_selection() const { return m_selection; }
|
||||
Selection& get_selection() { return m_selection; }
|
||||
|
||||
// Set the bed shape to a single closed 2D polygon(array of two element arrays),
|
||||
// triangulate the bed and store the triangles into m_bed.m_triangles,
|
||||
// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
|
||||
// Sets m_bed.m_polygon to limit the object placement.
|
||||
void set_bed_shape(const Pointfs& shape);
|
||||
void set_bed_axes_length(double length);
|
||||
void bed_shape_changed();
|
||||
|
||||
void set_clipping_plane(unsigned int id, const ClippingPlane& plane)
|
||||
{
|
||||
@ -1024,9 +913,6 @@ public:
|
||||
void enable_moving(bool enable);
|
||||
void enable_gizmos(bool enable);
|
||||
void enable_toolbar(bool enable);
|
||||
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
void enable_force_zoom_to_bed(bool enable);
|
||||
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
void enable_dynamic_background(bool enable);
|
||||
void allow_multisample(bool allow);
|
||||
|
||||
@ -1112,9 +998,6 @@ public:
|
||||
|
||||
private:
|
||||
bool _is_shown_on_screen() const;
|
||||
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
void _force_zoom_to_bed();
|
||||
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
|
||||
bool _init_toolbar();
|
||||
|
||||
|
@ -253,4 +253,91 @@ sub SetMatrix
|
||||
}
|
||||
*/
|
||||
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
Shader::Shader()
|
||||
: m_shader(nullptr)
|
||||
{
|
||||
}
|
||||
|
||||
Shader::~Shader()
|
||||
{
|
||||
reset();
|
||||
}
|
||||
|
||||
bool Shader::init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename)
|
||||
{
|
||||
if (is_initialized())
|
||||
return true;
|
||||
|
||||
m_shader = new GLShader();
|
||||
if (m_shader != nullptr)
|
||||
{
|
||||
if (!m_shader->load_from_file(fragment_shader_filename.c_str(), vertex_shader_filename.c_str()))
|
||||
{
|
||||
std::cout << "Compilaton of shader failed:" << std::endl;
|
||||
std::cout << m_shader->last_error << std::endl;
|
||||
reset();
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Shader::is_initialized() const
|
||||
{
|
||||
return (m_shader != nullptr);
|
||||
}
|
||||
|
||||
bool Shader::start_using() const
|
||||
{
|
||||
if (is_initialized())
|
||||
{
|
||||
m_shader->enable();
|
||||
return true;
|
||||
}
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
void Shader::stop_using() const
|
||||
{
|
||||
if (m_shader != nullptr)
|
||||
m_shader->disable();
|
||||
}
|
||||
|
||||
void Shader::set_uniform(const std::string& name, float value) const
|
||||
{
|
||||
if (m_shader != nullptr)
|
||||
m_shader->set_uniform(name.c_str(), value);
|
||||
}
|
||||
|
||||
void Shader::set_uniform(const std::string& name, const float* matrix) const
|
||||
{
|
||||
if (m_shader != nullptr)
|
||||
m_shader->set_uniform(name.c_str(), matrix);
|
||||
}
|
||||
|
||||
void Shader::set_uniform(const std::string& name, bool value) const
|
||||
{
|
||||
if (m_shader != nullptr)
|
||||
m_shader->set_uniform(name.c_str(), value);
|
||||
}
|
||||
|
||||
unsigned int Shader::get_shader_program_id() const
|
||||
{
|
||||
return (m_shader != nullptr) ? m_shader->shader_program_id : 0;
|
||||
}
|
||||
|
||||
void Shader::reset()
|
||||
{
|
||||
if (m_shader != nullptr)
|
||||
{
|
||||
m_shader->release();
|
||||
delete m_shader;
|
||||
m_shader = nullptr;
|
||||
}
|
||||
}
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
} // namespace Slic3r
|
||||
|
@ -36,6 +36,34 @@ public:
|
||||
std::string last_error;
|
||||
};
|
||||
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
class Shader
|
||||
{
|
||||
GLShader* m_shader;
|
||||
|
||||
public:
|
||||
Shader();
|
||||
~Shader();
|
||||
|
||||
bool init(const std::string& vertex_shader_filename, const std::string& fragment_shader_filename);
|
||||
|
||||
bool is_initialized() const;
|
||||
|
||||
bool start_using() const;
|
||||
void stop_using() const;
|
||||
|
||||
void set_uniform(const std::string& name, float value) const;
|
||||
void set_uniform(const std::string& name, const float* matrix) const;
|
||||
void set_uniform(const std::string& name, bool value) const;
|
||||
|
||||
const GLShader* get_shader() const { return m_shader; }
|
||||
unsigned int get_shader_program_id() const;
|
||||
|
||||
private:
|
||||
void reset();
|
||||
};
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
}
|
||||
|
||||
#endif /* slic3r_GLShader_hpp_ */
|
||||
|
@ -1,3 +1,4 @@
|
||||
#include "libslic3r/libslic3r.h"
|
||||
#include "GLTexture.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
@ -5,10 +6,20 @@
|
||||
#include <wx/image.h>
|
||||
|
||||
#include <boost/filesystem.hpp>
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
#include <boost/algorithm/string/predicate.hpp>
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
#include <vector>
|
||||
#include <algorithm>
|
||||
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
#define NANOSVG_IMPLEMENTATION
|
||||
#include "nanosvg/nanosvg.h"
|
||||
#define NANOSVGRAST_IMPLEMENTATION
|
||||
#include "nanosvg/nanosvgrast.h"
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
@ -27,7 +38,34 @@ GLTexture::~GLTexture()
|
||||
reset();
|
||||
}
|
||||
|
||||
bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmaps)
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
bool GLTexture::load_from_file(const std::string& filename, bool use_mipmaps)
|
||||
{
|
||||
reset();
|
||||
|
||||
if (!boost::filesystem::exists(filename))
|
||||
return false;
|
||||
|
||||
if (boost::algorithm::iends_with(filename, ".png"))
|
||||
return load_from_png(filename, use_mipmaps);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
|
||||
bool GLTexture::load_from_svg_file(const std::string& filename, bool use_mipmaps, unsigned int max_size_px)
|
||||
{
|
||||
reset();
|
||||
|
||||
if (!boost::filesystem::exists(filename))
|
||||
return false;
|
||||
|
||||
if (boost::algorithm::iends_with(filename, ".svg"))
|
||||
return load_from_svg(filename, use_mipmaps, max_size_px);
|
||||
else
|
||||
return false;
|
||||
}
|
||||
#else
|
||||
bool GLTexture::load_from_file(const std::string& filename, bool use_mipmaps)
|
||||
{
|
||||
reset();
|
||||
|
||||
@ -78,10 +116,10 @@ bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmap
|
||||
::glGenTextures(1, &m_id);
|
||||
::glBindTexture(GL_TEXTURE_2D, m_id);
|
||||
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
|
||||
if (generate_mipmaps)
|
||||
if (use_mipmaps)
|
||||
{
|
||||
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
|
||||
unsigned int levels_count = _generate_mipmaps(image);
|
||||
unsigned int levels_count = generate_mipmaps(image);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1 + levels_count);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
}
|
||||
@ -97,6 +135,7 @@ bool GLTexture::load_from_file(const std::string& filename, bool generate_mipmap
|
||||
m_source = filename;
|
||||
return true;
|
||||
}
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
void GLTexture::reset()
|
||||
{
|
||||
@ -109,26 +148,6 @@ void GLTexture::reset()
|
||||
m_source = "";
|
||||
}
|
||||
|
||||
unsigned int GLTexture::get_id() const
|
||||
{
|
||||
return m_id;
|
||||
}
|
||||
|
||||
int GLTexture::get_width() const
|
||||
{
|
||||
return m_width;
|
||||
}
|
||||
|
||||
int GLTexture::get_height() const
|
||||
{
|
||||
return m_height;
|
||||
}
|
||||
|
||||
const std::string& GLTexture::get_source() const
|
||||
{
|
||||
return m_source;
|
||||
}
|
||||
|
||||
void GLTexture::render_texture(unsigned int tex_id, float left, float right, float bottom, float top)
|
||||
{
|
||||
render_sub_texture(tex_id, left, right, bottom, top, FullTextureUVs);
|
||||
@ -157,7 +176,7 @@ void GLTexture::render_sub_texture(unsigned int tex_id, float left, float right,
|
||||
::glDisable(GL_BLEND);
|
||||
}
|
||||
|
||||
unsigned int GLTexture::_generate_mipmaps(wxImage& image)
|
||||
unsigned int GLTexture::generate_mipmaps(wxImage& image)
|
||||
{
|
||||
int w = image.GetWidth();
|
||||
int h = image.GetHeight();
|
||||
@ -195,5 +214,152 @@ unsigned int GLTexture::_generate_mipmaps(wxImage& image)
|
||||
return (unsigned int)level;
|
||||
}
|
||||
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
bool GLTexture::load_from_png(const std::string& filename, bool use_mipmaps)
|
||||
{
|
||||
// Load a PNG with an alpha channel.
|
||||
wxImage image;
|
||||
if (!image.LoadFile(wxString::FromUTF8(filename.c_str()), wxBITMAP_TYPE_PNG))
|
||||
{
|
||||
reset();
|
||||
return false;
|
||||
}
|
||||
|
||||
m_width = image.GetWidth();
|
||||
m_height = image.GetHeight();
|
||||
int n_pixels = m_width * m_height;
|
||||
|
||||
if (n_pixels <= 0)
|
||||
{
|
||||
reset();
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get RGB & alpha raw data from wxImage, pack them into an array.
|
||||
unsigned char* img_rgb = image.GetData();
|
||||
if (img_rgb == nullptr)
|
||||
{
|
||||
reset();
|
||||
return false;
|
||||
}
|
||||
|
||||
unsigned char* img_alpha = image.GetAlpha();
|
||||
|
||||
std::vector<unsigned char> data(n_pixels * 4, 0);
|
||||
for (int i = 0; i < n_pixels; ++i)
|
||||
{
|
||||
int data_id = i * 4;
|
||||
int img_id = i * 3;
|
||||
data[data_id + 0] = img_rgb[img_id + 0];
|
||||
data[data_id + 1] = img_rgb[img_id + 1];
|
||||
data[data_id + 2] = img_rgb[img_id + 2];
|
||||
data[data_id + 3] = (img_alpha != nullptr) ? img_alpha[i] : 255;
|
||||
}
|
||||
|
||||
// sends data to gpu
|
||||
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
::glGenTextures(1, &m_id);
|
||||
::glBindTexture(GL_TEXTURE_2D, m_id);
|
||||
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
|
||||
if (use_mipmaps)
|
||||
{
|
||||
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
|
||||
unsigned int levels_count = generate_mipmaps(image);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1 + levels_count);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
}
|
||||
else
|
||||
{
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
|
||||
}
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
::glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
m_source = filename;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLTexture::load_from_svg(const std::string& filename, bool use_mipmaps, unsigned int max_size_px)
|
||||
{
|
||||
NSVGimage* image = nsvgParseFromFile(filename.c_str(), "px", 96.0f);
|
||||
if (image == nullptr)
|
||||
{
|
||||
// printf("Could not open SVG image.\n");
|
||||
reset();
|
||||
return false;
|
||||
}
|
||||
|
||||
float scale = (float)max_size_px / std::max(image->width, image->height);
|
||||
|
||||
m_width = (int)(scale * image->width);
|
||||
m_height = (int)(scale * image->height);
|
||||
int n_pixels = m_width * m_height;
|
||||
|
||||
if (n_pixels <= 0)
|
||||
{
|
||||
reset();
|
||||
return false;
|
||||
}
|
||||
|
||||
NSVGrasterizer* rast = nsvgCreateRasterizer();
|
||||
if (rast == nullptr)
|
||||
{
|
||||
// printf("Could not init rasterizer.\n");
|
||||
nsvgDelete(image);
|
||||
reset();
|
||||
return false;
|
||||
}
|
||||
|
||||
// creates the temporary buffer only once, with max size, and reuse it for all the levels, if generating mipmaps
|
||||
std::vector<unsigned char> data(n_pixels * 4, 0);
|
||||
nsvgRasterize(rast, image, 0, 0, scale, data.data(), m_width, m_height, m_width * 4);
|
||||
|
||||
// sends data to gpu
|
||||
::glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
|
||||
::glGenTextures(1, &m_id);
|
||||
::glBindTexture(GL_TEXTURE_2D, m_id);
|
||||
::glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)m_width, (GLsizei)m_height, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
|
||||
if (use_mipmaps)
|
||||
{
|
||||
// we manually generate mipmaps because glGenerateMipmap() function is not reliable on all graphics cards
|
||||
int lod_w = m_width;
|
||||
int lod_h = m_height;
|
||||
GLint level = 0;
|
||||
while ((lod_w > 1) || (lod_h > 1))
|
||||
{
|
||||
++level;
|
||||
|
||||
lod_w = std::max(lod_w / 2, 1);
|
||||
lod_h = std::max(lod_h / 2, 1);
|
||||
scale /= 2.0f;
|
||||
|
||||
nsvgRasterize(rast, image, 0, 0, scale, data.data(), lod_w, lod_h, lod_w * 4);
|
||||
::glTexImage2D(GL_TEXTURE_2D, level, GL_RGBA, (GLsizei)lod_w, (GLsizei)lod_h, 0, GL_RGBA, GL_UNSIGNED_BYTE, (const void*)data.data());
|
||||
}
|
||||
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1 + level);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
|
||||
}
|
||||
else
|
||||
{
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LEVEL, 1);
|
||||
}
|
||||
::glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
||||
|
||||
::glBindTexture(GL_TEXTURE_2D, 0);
|
||||
|
||||
m_source = filename;
|
||||
|
||||
nsvgDeleteRasterizer(rast);
|
||||
nsvgDelete(image);
|
||||
|
||||
return true;
|
||||
}
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
@ -37,20 +37,28 @@ namespace GUI {
|
||||
GLTexture();
|
||||
virtual ~GLTexture();
|
||||
|
||||
bool load_from_file(const std::string& filename, bool generate_mipmaps);
|
||||
bool load_from_file(const std::string& filename, bool use_mipmaps);
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
bool load_from_svg_file(const std::string& filename, bool use_mipmaps, unsigned int max_size_px);
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
void reset();
|
||||
|
||||
unsigned int get_id() const;
|
||||
int get_width() const;
|
||||
int get_height() const;
|
||||
unsigned int get_id() const { return m_id; }
|
||||
int get_width() const { return m_width; }
|
||||
int get_height() const { return m_height; }
|
||||
|
||||
const std::string& get_source() const;
|
||||
const std::string& get_source() const { return m_source; }
|
||||
|
||||
static void render_texture(unsigned int tex_id, float left, float right, float bottom, float top);
|
||||
static void render_sub_texture(unsigned int tex_id, float left, float right, float bottom, float top, const Quad_UVs& uvs);
|
||||
|
||||
protected:
|
||||
unsigned int _generate_mipmaps(wxImage& image);
|
||||
unsigned int generate_mipmaps(wxImage& image);
|
||||
#if ENABLE_TEXTURES_FROM_SVG
|
||||
private:
|
||||
bool load_from_png(const std::string& filename, bool use_mipmaps);
|
||||
bool load_from_svg(const std::string& filename, bool use_mipmaps, unsigned int max_size_px);
|
||||
#endif // ENABLE_TEXTURES_FROM_SVG
|
||||
};
|
||||
|
||||
} // namespace GUI
|
||||
|
@ -69,9 +69,6 @@ bool View3D::init(wxWindow* parent, Model* model, DynamicPrintConfig* config, Ba
|
||||
m_canvas->set_config(config);
|
||||
m_canvas->enable_gizmos(true);
|
||||
m_canvas->enable_toolbar(true);
|
||||
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
m_canvas->enable_force_zoom_to_bed(true);
|
||||
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
|
||||
#if !ENABLE_IMGUI
|
||||
m_gizmo_widget = new wxPanel(this, wxID_ANY, wxDefaultPosition, wxDefaultSize);
|
||||
@ -92,6 +89,12 @@ bool View3D::init(wxWindow* parent, Model* model, DynamicPrintConfig* config, Ba
|
||||
return true;
|
||||
}
|
||||
|
||||
void View3D::set_bed(Bed3D* bed)
|
||||
{
|
||||
if (m_canvas != nullptr)
|
||||
m_canvas->set_bed(bed);
|
||||
}
|
||||
|
||||
void View3D::set_view_toolbar(GLToolbar* toolbar)
|
||||
{
|
||||
if (m_canvas != nullptr)
|
||||
@ -104,15 +107,10 @@ void View3D::set_as_dirty()
|
||||
m_canvas->set_as_dirty();
|
||||
}
|
||||
|
||||
void View3D::set_bed_shape(const Pointfs& shape)
|
||||
void View3D::bed_shape_changed()
|
||||
{
|
||||
if (m_canvas != nullptr)
|
||||
{
|
||||
m_canvas->set_bed_shape(shape);
|
||||
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
m_canvas->zoom_to_bed();
|
||||
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
}
|
||||
m_canvas->bed_shape_changed();
|
||||
}
|
||||
|
||||
void View3D::select_view(const std::string& direction)
|
||||
@ -345,6 +343,12 @@ Preview::~Preview()
|
||||
}
|
||||
}
|
||||
|
||||
void Preview::set_bed(Bed3D* bed)
|
||||
{
|
||||
if (m_canvas != nullptr)
|
||||
m_canvas->set_bed(bed);
|
||||
}
|
||||
|
||||
void Preview::set_view_toolbar(GLToolbar* toolbar)
|
||||
{
|
||||
if (m_canvas != nullptr)
|
||||
@ -376,9 +380,10 @@ void Preview::set_enabled(bool enabled)
|
||||
m_enabled = enabled;
|
||||
}
|
||||
|
||||
void Preview::set_bed_shape(const Pointfs& shape)
|
||||
void Preview::bed_shape_changed()
|
||||
{
|
||||
m_canvas->set_bed_shape(shape);
|
||||
if (m_canvas != nullptr)
|
||||
m_canvas->bed_shape_changed();
|
||||
}
|
||||
|
||||
void Preview::select_view(const std::string& direction)
|
||||
|
@ -27,6 +27,7 @@ namespace GUI {
|
||||
|
||||
class GLCanvas3D;
|
||||
class GLToolbar;
|
||||
class Bed3D;
|
||||
|
||||
class View3D : public wxPanel
|
||||
{
|
||||
@ -48,10 +49,11 @@ public:
|
||||
wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
|
||||
GLCanvas3D* get_canvas3d() { return m_canvas; }
|
||||
|
||||
void set_bed(Bed3D* bed);
|
||||
void set_view_toolbar(GLToolbar* toolbar);
|
||||
|
||||
void set_as_dirty();
|
||||
void set_bed_shape(const Pointfs& shape);
|
||||
void bed_shape_changed();
|
||||
|
||||
void select_view(const std::string& direction);
|
||||
void select_all();
|
||||
@ -114,12 +116,13 @@ public:
|
||||
wxGLCanvas* get_wxglcanvas() { return m_canvas_widget; }
|
||||
GLCanvas3D* get_canvas3d() { return m_canvas; }
|
||||
|
||||
void set_bed(Bed3D* bed);
|
||||
void set_view_toolbar(GLToolbar* toolbar);
|
||||
|
||||
void set_number_extruders(unsigned int number_extruders);
|
||||
void set_canvas_as_dirty();
|
||||
void set_enabled(bool enabled);
|
||||
void set_bed_shape(const Pointfs& shape);
|
||||
void bed_shape_changed();
|
||||
void select_view(const std::string& direction);
|
||||
void set_viewport_from_scene(GLCanvas3D* canvas);
|
||||
void set_viewport_into_scene(GLCanvas3D* canvas);
|
||||
|
@ -49,6 +49,7 @@
|
||||
#include "GLCanvas3D.hpp"
|
||||
#include "GLToolbar.hpp"
|
||||
#include "GUI_Preview.hpp"
|
||||
#include "3DBed.hpp"
|
||||
#include "Tab.hpp"
|
||||
#include "PresetBundle.hpp"
|
||||
#include "BackgroundSlicingProcess.hpp"
|
||||
@ -1016,6 +1017,7 @@ struct Plater::priv
|
||||
wxPanel* current_panel;
|
||||
std::vector<wxPanel*> panels;
|
||||
Sidebar *sidebar;
|
||||
Bed3D bed;
|
||||
View3D* view3D;
|
||||
GLToolbar view_toolbar;
|
||||
Preview *preview;
|
||||
@ -1120,6 +1122,12 @@ struct Plater::priv
|
||||
|
||||
void update_object_menu();
|
||||
|
||||
// Set the bed shape to a single closed 2D polygon(array of two element arrays),
|
||||
// triangulate the bed and store the triangles into m_bed.m_triangles,
|
||||
// fills the m_bed.m_grid_lines and sets m_bed.m_origin.
|
||||
// Sets m_bed.m_polygon to limit the object placement.
|
||||
void set_bed_shape(const Pointfs& shape);
|
||||
|
||||
private:
|
||||
bool init_object_menu();
|
||||
bool init_common_menu(wxMenu* menu, const bool is_part = false);
|
||||
@ -1192,18 +1200,15 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
|
||||
view3D = new View3D(q, &model, config, &background_process);
|
||||
preview = new Preview(q, config, &background_process, &gcode_preview_data, [this](){ schedule_background_process(); });
|
||||
|
||||
view3D->set_bed(&bed);
|
||||
preview->set_bed(&bed);
|
||||
|
||||
panels.push_back(view3D);
|
||||
panels.push_back(preview);
|
||||
|
||||
this->background_process_timer.SetOwner(this->q, 0);
|
||||
this->q->Bind(wxEVT_TIMER, [this](wxTimerEvent &evt) { this->update_restart_background_process(false, false); });
|
||||
|
||||
#if !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
auto *bed_shape = config->opt<ConfigOptionPoints>("bed_shape");
|
||||
view3D->set_bed_shape(bed_shape->values);
|
||||
preview->set_bed_shape(bed_shape->values);
|
||||
#endif // !ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
|
||||
update();
|
||||
|
||||
auto *hsizer = new wxBoxSizer(wxHORIZONTAL);
|
||||
@ -1255,10 +1260,12 @@ Plater::priv::priv(Plater *q, MainFrame *main_frame)
|
||||
view3D_canvas->Bind(EVT_GLTOOLBAR_SPLIT_VOLUMES, &priv::on_action_split_volumes, this);
|
||||
view3D_canvas->Bind(EVT_GLTOOLBAR_LAYERSEDITING, &priv::on_action_layersediting, this);
|
||||
view3D_canvas->Bind(EVT_GLCANVAS_INIT, [this](SimpleEvent&) { init_view_toolbar(); });
|
||||
view3D_canvas->Bind(EVT_GLCANVAS_UPDATE_BED_SHAPE, [this](SimpleEvent&) { set_bed_shape(config->option<ConfigOptionPoints>("bed_shape")->values); });
|
||||
|
||||
// Preview events:
|
||||
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_VIEWPORT_CHANGED, &priv::on_viewport_changed, this);
|
||||
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_QUESTION_MARK, [this](SimpleEvent&) { wxGetApp().keyboard_shortcuts(); });
|
||||
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_UPDATE_BED_SHAPE, [this](SimpleEvent&) { set_bed_shape(config->option<ConfigOptionPoints>("bed_shape")->values); });
|
||||
preview->get_wxglcanvas()->Bind(EVT_GLCANVAS_TAB, [this](SimpleEvent&) { select_next_view_3D(); });
|
||||
|
||||
view3D_canvas->Bind(EVT_GLCANVAS_INIT, [this](SimpleEvent&) { init_view_toolbar(); });
|
||||
@ -2718,6 +2725,16 @@ bool Plater::priv::can_mirror() const
|
||||
return get_selection().is_from_single_instance();
|
||||
}
|
||||
|
||||
void Plater::priv::set_bed_shape(const Pointfs& shape)
|
||||
{
|
||||
bool new_shape = bed.set_shape(shape);
|
||||
if (new_shape)
|
||||
{
|
||||
if (view3D) view3D->bed_shape_changed();
|
||||
if (preview) preview->bed_shape_changed();
|
||||
}
|
||||
}
|
||||
|
||||
void Plater::priv::update_object_menu()
|
||||
{
|
||||
sidebar->obj_list()->append_menu_items_add_volume(&object_menu);
|
||||
@ -3139,20 +3156,13 @@ void Plater::on_extruders_change(int num_extruders)
|
||||
void Plater::on_config_change(const DynamicPrintConfig &config)
|
||||
{
|
||||
bool update_scheduled = false;
|
||||
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
bool bed_shape_changed = false;
|
||||
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
for (auto opt_key : p->config->diff(config)) {
|
||||
p->config->set_key_value(opt_key, config.option(opt_key)->clone());
|
||||
if (opt_key == "printer_technology")
|
||||
this->set_printer_technology(config.opt_enum<PrinterTechnology>(opt_key));
|
||||
else if (opt_key == "bed_shape") {
|
||||
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
bed_shape_changed = true;
|
||||
#else
|
||||
if (p->view3D) p->view3D->set_bed_shape(p->config->option<ConfigOptionPoints>(opt_key)->values);
|
||||
if (p->preview) p->preview->set_bed_shape(p->config->option<ConfigOptionPoints>(opt_key)->values);
|
||||
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
update_scheduled = true;
|
||||
}
|
||||
else if (boost::starts_with(opt_key, "wipe_tower") ||
|
||||
@ -3178,12 +3188,7 @@ void Plater::on_config_change(const DynamicPrintConfig &config)
|
||||
}
|
||||
else if (opt_key == "printer_model") {
|
||||
// update to force bed selection(for texturing)
|
||||
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
bed_shape_changed = true;
|
||||
#else
|
||||
if (p->view3D) p->view3D->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
|
||||
if (p->preview) p->preview->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
|
||||
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
update_scheduled = true;
|
||||
}
|
||||
else if (opt_key == "host_type" && this->p->printer_technology == ptSLA) {
|
||||
@ -3196,13 +3201,8 @@ void Plater::on_config_change(const DynamicPrintConfig &config)
|
||||
p->sidebar->show_send(prin_host_opt != nullptr && !prin_host_opt->value.empty());
|
||||
}
|
||||
|
||||
#if ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
if (bed_shape_changed)
|
||||
{
|
||||
if (p->view3D) p->view3D->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
|
||||
if (p->preview) p->preview->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
|
||||
}
|
||||
#endif // ENABLE_REWORKED_BED_SHAPE_CHANGE
|
||||
p->set_bed_shape(p->config->option<ConfigOptionPoints>("bed_shape")->values);
|
||||
|
||||
if (update_scheduled)
|
||||
update();
|
||||
|
@ -10,6 +10,9 @@
|
||||
|
||||
#include "Preset.hpp"
|
||||
|
||||
#include "3DScene.hpp"
|
||||
#include "GLTexture.hpp"
|
||||
|
||||
class wxButton;
|
||||
class wxBoxSizer;
|
||||
class wxGLCanvas;
|
||||
|
Loading…
Reference in New Issue
Block a user