OpenGL to c++ 1st installment - WIP
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@ -16,7 +16,10 @@ use strict;
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use warnings;
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use Wx qw(wxTheApp :timer :bitmap :icon :dialog);
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use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS EVT_CHAR EVT_TIMER);
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#==============================================================================================================================
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use Wx::Event qw(EVT_PAINT EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS EVT_CHAR EVT_TIMER);
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#use Wx::Event qw(EVT_PAINT EVT_SIZE EVT_ERASE_BACKGROUND EVT_IDLE EVT_MOUSEWHEEL EVT_MOUSE_EVENTS EVT_CHAR EVT_TIMER);
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#==============================================================================================================================
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# must load OpenGL *before* Wx::GLCanvas
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use OpenGL qw(:glconstants :glfunctions :glufunctions :gluconstants);
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use base qw(Wx::GLCanvas Class::Accessor);
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@ -30,7 +33,8 @@ use Slic3r::Geometry qw(PI);
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# _dirty: boolean flag indicating, that the screen has to be redrawn on EVT_IDLE.
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# volumes: reference to vector of Slic3r::GUI::3DScene::Volume.
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# _camera_type: 'perspective' or 'ortho'
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__PACKAGE__->mk_accessors( qw(_quat _dirty init
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#==============================================================================================================================
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__PACKAGE__->mk_accessors( qw(_quat init
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enable_picking
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enable_moving
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use_plain_shader
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@ -73,6 +77,50 @@ __PACKAGE__->mk_accessors( qw(_quat _dirty init
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_mouse_dragging
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) );
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#__PACKAGE__->mk_accessors( qw(_quat _dirty init
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# enable_picking
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# enable_moving
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# use_plain_shader
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# on_viewport_changed
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# on_hover
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# on_select
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# on_double_click
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# on_right_click
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# on_move
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# on_model_update
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# volumes
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# _sphi _stheta
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# cutting_plane_z
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# cut_lines_vertices
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# bed_shape
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# bed_triangles
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# bed_grid_lines
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# bed_polygon
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# background
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# origin
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# _mouse_pos
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# _hover_volume_idx
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#
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# _drag_volume_idx
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# _drag_start_pos
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# _drag_volume_center_offset
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# _drag_start_xy
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# _dragged
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#
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# _layer_height_edited
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#
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# _camera_type
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# _camera_target
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# _camera_distance
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# _zoom
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#
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# _legend_enabled
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# _warning_enabled
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# _apply_zoom_to_volumes_filter
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# _mouse_dragging
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#
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# ) );
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#==============================================================================================================================
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use constant TRACKBALLSIZE => 0.8;
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use constant TURNTABLE_MODE => 1;
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@ -130,12 +178,21 @@ sub new {
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# we request a depth buffer explicitely because it looks like it's not created by
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# default on Linux, causing transparency issues
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my $self = $class->SUPER::new($parent, -1, Wx::wxDefaultPosition, Wx::wxDefaultSize, 0, "", $attrib);
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if (Wx::wxVERSION >= 3.000003) {
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# Wx 3.0.3 contains an ugly hack to support some advanced OpenGL attributes through the attribute list.
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# The attribute list is transferred between the wxGLCanvas and wxGLContext constructors using a single static array s_wglContextAttribs.
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# Immediatelly force creation of the OpenGL context to consume the static variable s_wglContextAttribs.
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$self->GetContext();
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}
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#==============================================================================================================================
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# if (Wx::wxVERSION >= 3.000003) {
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# # Wx 3.0.3 contains an ugly hack to support some advanced OpenGL attributes through the attribute list.
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# # The attribute list is transferred between the wxGLCanvas and wxGLContext constructors using a single static array s_wglContextAttribs.
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# # Immediatelly force creation of the OpenGL context to consume the static variable s_wglContextAttribs.
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# $self->GetContext();
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# }
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#==============================================================================================================================
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::add_canvas($self, $self->GetContext);
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# my $context = $self->GetContext;
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# $self->SetCurrent($context);
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# Slic3r::GUI::_3DScene::add_canvas($self, $context);
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#==============================================================================================================================
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$self->{can_multisample} = $can_multisample;
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$self->background(1);
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@ -171,10 +228,16 @@ sub new {
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my $dc = Wx::PaintDC->new($self);
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$self->Render($dc);
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});
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EVT_SIZE($self, sub { $self->_dirty(1) });
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#=======================================================================================================================
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# EVT_SIZE($self, sub { $self->_dirty(1) });
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#=======================================================================================================================
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EVT_IDLE($self, sub {
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return unless $self->_dirty;
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return if !$self->IsShownOnScreen;
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#==============================================================================================================================
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return unless Slic3r::GUI::_3DScene::is_dirty($self);
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return unless Slic3r::GUI::_3DScene::is_shown_on_screen($self);
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# return unless $self->_dirty;
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# return if !$self->IsShownOnScreen;
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#==============================================================================================================================
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$self->Resize( $self->GetSizeWH );
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$self->Refresh;
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});
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@ -237,6 +300,9 @@ sub Destroy {
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my ($self) = @_;
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$self->{layer_height_edit_timer}->Stop;
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$self->DestroyGL;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::remove_canvas($self);
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#==============================================================================================================================
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return $self->SUPER::Destroy;
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}
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@ -621,7 +687,10 @@ sub mouse_wheel_event {
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# ) if 0;
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$self->on_viewport_changed->() if $self->on_viewport_changed;
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$self->Resize($self->GetSizeWH) if $self->IsShownOnScreen;
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#==============================================================================================================================
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$self->Resize($self->GetSizeWH) if Slic3r::GUI::_3DScene::is_shown_on_screen($self);
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# $self->Resize($self->GetSizeWH) if $self->IsShownOnScreen;
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#==============================================================================================================================
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$self->Refresh;
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}
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@ -633,7 +702,10 @@ sub reset_objects {
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$self->volumes->release_geometry;
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}
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$self->volumes->erase;
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$self->_dirty(1);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_dirty($self, 1);
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# $self->_dirty(1);
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#==============================================================================================================================
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}
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# Setup camera to view all objects.
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@ -645,7 +717,10 @@ sub set_viewport_from_scene {
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$self->_camera_target($scene->_camera_target);
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$self->_zoom($scene->_zoom);
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$self->_quat($scene->_quat);
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$self->_dirty(1);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_dirty($self, 1);
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# $self->_dirty(1);
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#==============================================================================================================================
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}
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# Set the camera to a default orientation,
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@ -777,7 +852,10 @@ sub zoom_to_bounding_box {
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# center view around bounding box center
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$self->_camera_target($bb->center);
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$self->on_viewport_changed->() if $self->on_viewport_changed;
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$self->Resize($self->GetSizeWH) if $self->IsShownOnScreen;
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#==============================================================================================================================
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$self->Resize($self->GetSizeWH) if Slic3r::GUI::_3DScene::is_shown_on_screen($self);
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# $self->Resize($self->GetSizeWH) if $self->IsShownOnScreen;
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#==============================================================================================================================
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$self->Refresh;
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}
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}
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@ -1071,38 +1149,46 @@ sub SetCurrent {
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sub UseVBOs {
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my ($self) = @_;
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if (! defined ($self->{use_VBOs})) {
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my $use_legacy = wxTheApp->{app_config}->get('use_legacy_opengl');
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if ($use_legacy eq '1') {
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# Disable OpenGL 2.0 rendering.
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$self->{use_VBOs} = 0;
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# Don't enable the layer editing tool.
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$self->{layer_editing_enabled} = 0;
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# 2 means failed
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$self->{layer_editing_initialized} = 2;
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return 0;
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}
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# This is a special path for wxWidgets on GTK, where an OpenGL context is initialized
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# first when an OpenGL widget is shown for the first time. How ugly.
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return 0 if (! $self->init && $^O eq 'linux');
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# Don't use VBOs if anything fails.
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$self->{use_VBOs} = 0;
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if ($self->GetContext) {
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$self->SetCurrent($self->GetContext);
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Slic3r::GUI::_3DScene::_glew_init;
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my @gl_version = split(/\./, glGetString(GL_VERSION));
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$self->{use_VBOs} = int($gl_version[0]) >= 2;
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# print "UseVBOs $self OpenGL major: $gl_version[0], minor: $gl_version[1]. Use VBOs: ", $self->{use_VBOs}, "\n";
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}
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}
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return $self->{use_VBOs};
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#==============================================================================================================================
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return 0 if (! $self->init && $^O eq 'linux');
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return Slic3r::GUI::_3DScene::use_VBOs();
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# if (! defined ($self->{use_VBOs})) {
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# my $use_legacy = wxTheApp->{app_config}->get('use_legacy_opengl');
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# if ($use_legacy eq '1') {
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# # Disable OpenGL 2.0 rendering.
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# $self->{use_VBOs} = 0;
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# # Don't enable the layer editing tool.
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# $self->{layer_editing_enabled} = 0;
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# # 2 means failed
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# $self->{layer_editing_initialized} = 2;
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# return 0;
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# }
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# # This is a special path for wxWidgets on GTK, where an OpenGL context is initialized
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# # first when an OpenGL widget is shown for the first time. How ugly.
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# return 0 if (! $self->init && $^O eq 'linux');
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# # Don't use VBOs if anything fails.
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# $self->{use_VBOs} = 0;
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# if ($self->GetContext) {
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# $self->SetCurrent($self->GetContext);
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# Slic3r::GUI::_3DScene::_glew_init;
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# my @gl_version = split(/\./, glGetString(GL_VERSION));
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# $self->{use_VBOs} = int($gl_version[0]) >= 2;
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# # print "UseVBOs $self OpenGL major: $gl_version[0], minor: $gl_version[1]. Use VBOs: ", $self->{use_VBOs}, "\n";
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# }
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# }
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# return $self->{use_VBOs};
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#==============================================================================================================================
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}
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sub Resize {
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my ($self, $x, $y) = @_;
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return unless $self->GetContext;
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$self->_dirty(0);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::set_dirty($self, 0);
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# $self->_dirty(0);
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#==============================================================================================================================
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$self->SetCurrent($self->GetContext);
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glViewport(0, 0, $x, $y);
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@ -1148,6 +1234,10 @@ sub InitGL {
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return unless $self->GetContext;
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$self->init(1);
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::init_gl;
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#==============================================================================================================================
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# This is a special path for wxWidgets on GTK, where an OpenGL context is initialized
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# first when an OpenGL widget is shown for the first time. How ugly.
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# In that case the volumes are wainting to be moved to Vertex Buffer Objects
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@ -1236,7 +1326,10 @@ sub Render {
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my ($self, $dc) = @_;
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# prevent calling SetCurrent() when window is not shown yet
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return unless $self->IsShownOnScreen;
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#==============================================================================================================================
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return unless Slic3r::GUI::_3DScene::is_shown_on_screen($self);
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# return unless $self->IsShownOnScreen;
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#==============================================================================================================================
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return unless my $context = $self->GetContext;
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$self->SetCurrent($context);
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$self->InitGL;
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@ -30,7 +30,7 @@ sub new {
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my ($class, %params) = @_;
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my $self = $class->SUPER::new(undef, -1, $Slic3r::FORK_NAME . ' - ' . $Slic3r::VERSION, wxDefaultPosition, wxDefaultSize, wxDEFAULT_FRAME_STYLE);
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Slic3r::GUI::set_main_frame($self);
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Slic3r::GUI::set_main_frame($self);
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if ($^O eq 'MSWin32') {
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# Load the icon either from the exe, or from the ico file.
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my $iconfile = Slic3r::decode_path($FindBin::Bin) . '\slic3r.exe';
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@ -90,6 +90,9 @@ sub new {
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# Save the slic3r.ini. Usually the ini file is saved from "on idle" callback,
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# but in rare cases it may not have been called yet.
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wxTheApp->{app_config}->save;
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#==============================================================================================================================
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Slic3r::GUI::_3DScene::remove_all_canvases();
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#==============================================================================================================================
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# propagate event
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$event->Skip;
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});
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@ -144,6 +144,9 @@ sub new {
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# Note that the window was already closed, so a pending update will not be executed.
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$self->{already_closed} = 1;
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$self->EndModal(wxID_OK);
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#=============================================================================================================================
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$self->{canvas}->Destroy;
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#=============================================================================================================================
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$self->Destroy();
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});
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@ -151,6 +154,9 @@ sub new {
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# Note that the window was already closed, so a pending update will not be executed.
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$self->{already_closed} = 1;
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$self->EndModal(wxID_CANCEL);
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#=============================================================================================================================
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$self->{canvas}->Destroy;
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#=============================================================================================================================
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$self->Destroy();
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});
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@ -511,6 +511,13 @@ sub CanClose {
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return ! Slic3r::GUI::catch_error($self);
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}
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#=============================================================================================================================
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sub Destroy {
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my ($self) = @_;
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$self->{canvas}->Destroy if ($self->{canvas});
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}
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#=============================================================================================================================
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sub PartsChanged {
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my ($self) = @_;
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return $self->{parts_changed};
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@ -36,6 +36,9 @@ sub new {
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wxTheApp->save_window_pos($self, "object_settings");
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$self->EndModal(wxID_OK);
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#=============================================================================================================================
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$self->{parts}->Destroy;
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#=============================================================================================================================
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$self->Destroy;
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});
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@ -182,6 +182,12 @@ add_library(libslic3r_gui STATIC
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${LIBDIR}/slic3r/GUI/3DScene.hpp
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${LIBDIR}/slic3r/GUI/GLShader.cpp
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${LIBDIR}/slic3r/GUI/GLShader.hpp
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${LIBDIR}/slic3r/GUI/GLCanvas3D.hpp
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${LIBDIR}/slic3r/GUI/GLCanvas3D.cpp
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${LIBDIR}/slic3r/GUI/GLCanvas3DManager.hpp
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${LIBDIR}/slic3r/GUI/GLCanvas3DManager.cpp
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${LIBDIR}/slic3r/GUI/Preferences.cpp
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${LIBDIR}/slic3r/GUI/Preferences.hpp
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${LIBDIR}/slic3r/GUI/Preset.cpp
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@ -550,13 +556,13 @@ if (SLIC3R_PRUSACONTROL)
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set(wxWidgets_UseAlienWx 1)
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if (wxWidgets_UseAlienWx)
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set(AlienWx_DEBUG 1)
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find_package(AlienWx REQUIRED COMPONENTS base core adv html)
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find_package(AlienWx REQUIRED COMPONENTS base core adv html gl)
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include_directories(${AlienWx_INCLUDE_DIRS})
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#add_compile_options(${AlienWx_CXX_FLAGS})
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add_definitions(${AlienWx_DEFINITIONS})
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set(wxWidgets_LIBRARIES ${AlienWx_LIBRARIES})
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else ()
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find_package(wxWidgets REQUIRED COMPONENTS base core adv html)
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find_package(wxWidgets REQUIRED COMPONENTS base core adv html gl)
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include(${wxWidgets_USE_FILE})
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endif ()
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add_definitions(-DSLIC3R_GUI -DSLIC3R_PRUS)
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@ -12,6 +12,8 @@ our $VERSION = '0.01';
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BEGIN {
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if ($^O eq 'MSWin32') {
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eval "use Wx";
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eval "use Wx::GLCanvas";
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eval "use Wx::GLContext";
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eval "use Wx::Html";
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eval "use Wx::Print"; # because of some Wx bug, thread creation fails if we don't have this (looks like Wx::Printout is hard-coded in some thread cleanup code)
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}
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@ -1473,6 +1473,9 @@ static void point3_to_verts(const Point3& point, double width, double height, GL
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_3DScene::GCodePreviewVolumeIndex _3DScene::s_gcode_preview_volume_index;
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_3DScene::LegendTexture _3DScene::s_legend_texture;
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_3DScene::WarningTexture _3DScene::s_warning_texture;
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//##################################################################################################################
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GUI::GLCanvas3DManager _3DScene::s_canvas_mgr;
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//##################################################################################################################
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unsigned int _3DScene::TextureBase::finalize()
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{
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@ -1709,11 +1712,117 @@ bool _3DScene::LegendTexture::generate(const GCodePreviewData& preview_data, con
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return true;
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}
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void _3DScene::_glew_init()
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//##################################################################################################################
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void _3DScene::init_gl()
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{
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glewInit();
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s_canvas_mgr.init_gl();
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}
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bool _3DScene::use_VBOs()
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{
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return s_canvas_mgr.use_VBOs();
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}
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bool _3DScene::add_canvas(wxGLCanvas* canvas, wxGLContext* context)
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{
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std::cout << "_3DScene::add_canvas()" << std::endl;
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return s_canvas_mgr.add(canvas, context);
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}
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bool _3DScene::remove_canvas(wxGLCanvas* canvas)
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{
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std::cout << "_3DScene::remove_canvas()" << std::endl;
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return s_canvas_mgr.remove(canvas);
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}
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void _3DScene::remove_all_canvases()
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{
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std::cout << "_3DScene::remove_all_canvases()" << std::endl;
|
||||
std::cout << "# canvases not yet released: " << s_canvas_mgr.count() << std::endl;
|
||||
s_canvas_mgr.remove_all();
|
||||
}
|
||||
|
||||
bool _3DScene::is_dirty(wxGLCanvas* canvas)
|
||||
{
|
||||
return s_canvas_mgr.is_dirty(canvas);
|
||||
}
|
||||
|
||||
void _3DScene::set_dirty(wxGLCanvas* canvas, bool dirty)
|
||||
{
|
||||
s_canvas_mgr.set_dirty(canvas, dirty);
|
||||
}
|
||||
|
||||
bool _3DScene::is_shown_on_screen(wxGLCanvas* canvas)
|
||||
{
|
||||
return s_canvas_mgr.is_shown_on_screen(canvas);
|
||||
}
|
||||
|
||||
unsigned int _3DScene::get_camera_type(wxGLCanvas* canvas)
|
||||
{
|
||||
return s_canvas_mgr.get_camera_type(canvas);
|
||||
}
|
||||
|
||||
void _3DScene::set_camera_type(wxGLCanvas* canvas, unsigned int type)
|
||||
{
|
||||
s_canvas_mgr.set_camera_type(canvas, type);
|
||||
}
|
||||
|
||||
float _3DScene::get_camera_zoom(wxGLCanvas* canvas)
|
||||
{
|
||||
return s_canvas_mgr.get_camera_zoom(canvas);
|
||||
}
|
||||
|
||||
void _3DScene::set_camera_zoom(wxGLCanvas* canvas, float zoom)
|
||||
{
|
||||
s_canvas_mgr.set_camera_zoom(canvas, zoom);
|
||||
}
|
||||
|
||||
float _3DScene::get_camera_phi(wxGLCanvas* canvas)
|
||||
{
|
||||
return s_canvas_mgr.get_camera_phi(canvas);
|
||||
}
|
||||
|
||||
void _3DScene::set_camera_phi(wxGLCanvas* canvas, float phi)
|
||||
{
|
||||
s_canvas_mgr.set_camera_phi(canvas, phi);
|
||||
}
|
||||
|
||||
float _3DScene::get_camera_theta(wxGLCanvas* canvas)
|
||||
{
|
||||
return s_canvas_mgr.get_camera_theta(canvas);
|
||||
}
|
||||
|
||||
void _3DScene::set_camera_theta(wxGLCanvas* canvas, float theta)
|
||||
{
|
||||
s_canvas_mgr.set_camera_theta(canvas, theta);
|
||||
}
|
||||
|
||||
float _3DScene::get_camera_distance(wxGLCanvas* canvas)
|
||||
{
|
||||
return s_canvas_mgr.get_camera_distance(canvas);
|
||||
}
|
||||
|
||||
void _3DScene::set_camera_distance(wxGLCanvas* canvas, float distance)
|
||||
{
|
||||
s_canvas_mgr.set_camera_distance(canvas, distance);
|
||||
}
|
||||
|
||||
Pointf3 _3DScene::get_camera_target(wxGLCanvas* canvas)
|
||||
{
|
||||
return s_canvas_mgr.get_camera_target(canvas);
|
||||
}
|
||||
|
||||
void _3DScene::set_camera_target(wxGLCanvas* canvas, const Pointf3* target)
|
||||
{
|
||||
s_canvas_mgr.set_camera_target(canvas, target);
|
||||
}
|
||||
|
||||
//void _3DScene::_glew_init()
|
||||
//{
|
||||
// glewInit();
|
||||
//}
|
||||
//##################################################################################################################
|
||||
|
||||
static inline int hex_digit_to_int(const char c)
|
||||
{
|
||||
return
|
||||
|
@ -6,8 +6,14 @@
|
||||
#include "../../libslic3r/Line.hpp"
|
||||
#include "../../libslic3r/TriangleMesh.hpp"
|
||||
#include "../../libslic3r/Utils.hpp"
|
||||
//##################################################################################################################
|
||||
#include "../../slic3r/GUI/GLCanvas3DManager.hpp"
|
||||
//##################################################################################################################
|
||||
|
||||
class wxBitmap;
|
||||
//##################################################################################################################
|
||||
class wxWindow;
|
||||
//##################################################################################################################
|
||||
|
||||
namespace Slic3r {
|
||||
|
||||
@ -523,9 +529,44 @@ class _3DScene
|
||||
|
||||
static LegendTexture s_legend_texture;
|
||||
static WarningTexture s_warning_texture;
|
||||
//##################################################################################################################
|
||||
static GUI::GLCanvas3DManager s_canvas_mgr;
|
||||
//##################################################################################################################
|
||||
|
||||
public:
|
||||
static void _glew_init();
|
||||
//##################################################################################################################
|
||||
static void init_gl();
|
||||
static bool use_VBOs();
|
||||
|
||||
static bool add_canvas(wxGLCanvas* canvas, wxGLContext* context);
|
||||
static bool remove_canvas(wxGLCanvas* canvas);
|
||||
static void remove_all_canvases();
|
||||
|
||||
static bool is_dirty(wxGLCanvas* canvas);
|
||||
static void set_dirty(wxGLCanvas* canvas, bool dirty);
|
||||
|
||||
static bool is_shown_on_screen(wxGLCanvas* canvas);
|
||||
|
||||
static unsigned int get_camera_type(wxGLCanvas* canvas);
|
||||
static void set_camera_type(wxGLCanvas* canvas, unsigned int type);
|
||||
|
||||
static float get_camera_zoom(wxGLCanvas* canvas);
|
||||
static void set_camera_zoom(wxGLCanvas* canvas, float zoom);
|
||||
|
||||
static float get_camera_phi(wxGLCanvas* canvas);
|
||||
static void set_camera_phi(wxGLCanvas* canvas, float phi);
|
||||
|
||||
static float get_camera_theta(wxGLCanvas* canvas);
|
||||
static void set_camera_theta(wxGLCanvas* canvas, float theta);
|
||||
|
||||
static float get_camera_distance(wxGLCanvas* canvas);
|
||||
static void set_camera_distance(wxGLCanvas* canvas, float distance);
|
||||
|
||||
static Pointf3 get_camera_target(wxGLCanvas* canvas);
|
||||
static void set_camera_target(wxGLCanvas* canvas, const Pointf3* target);
|
||||
|
||||
// static void _glew_init();
|
||||
//##################################################################################################################
|
||||
|
||||
static void load_gcode_preview(const Print* print, const GCodePreviewData* preview_data, GLVolumeCollection* volumes, const std::vector<std::string>& str_tool_colors, bool use_VBOs);
|
||||
|
||||
|
117
xs/src/slic3r/GUI/GLCanvas3D.cpp
Normal file
117
xs/src/slic3r/GUI/GLCanvas3D.cpp
Normal file
@ -0,0 +1,117 @@
|
||||
#include "GLCanvas3D.hpp"
|
||||
|
||||
#include <wx/glcanvas.h>
|
||||
|
||||
#include <iostream>
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
GLCanvas3D::Camera::Camera()
|
||||
: type(CT_Ortho)
|
||||
, zoom(1.0f)
|
||||
, phi(45.0f)
|
||||
, theta(45.0f)
|
||||
, distance(0.0f)
|
||||
, target(0.0, 0.0, 0.0)
|
||||
|
||||
{
|
||||
}
|
||||
|
||||
GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context)
|
||||
: m_canvas(canvas)
|
||||
, m_context(context)
|
||||
, m_dirty(true)
|
||||
{
|
||||
}
|
||||
|
||||
void GLCanvas3D::set_current()
|
||||
{
|
||||
if ((m_canvas != nullptr) && (m_context != nullptr))
|
||||
m_canvas->SetCurrent(*m_context);
|
||||
}
|
||||
|
||||
bool GLCanvas3D::is_dirty() const
|
||||
{
|
||||
return m_dirty;
|
||||
}
|
||||
|
||||
void GLCanvas3D::set_dirty(bool dirty)
|
||||
{
|
||||
m_dirty = dirty;
|
||||
}
|
||||
|
||||
bool GLCanvas3D::is_shown_on_screen() const
|
||||
{
|
||||
return (m_canvas != nullptr) ? m_canvas->IsShownOnScreen() : false;
|
||||
}
|
||||
|
||||
GLCanvas3D::Camera::EType GLCanvas3D::get_camera_type() const
|
||||
{
|
||||
return m_camera.type;
|
||||
}
|
||||
|
||||
void GLCanvas3D::set_camera_type(GLCanvas3D::Camera::EType type)
|
||||
{
|
||||
m_camera.type = type;
|
||||
}
|
||||
|
||||
float GLCanvas3D::get_camera_zoom() const
|
||||
{
|
||||
return m_camera.zoom;
|
||||
}
|
||||
|
||||
void GLCanvas3D::set_camera_zoom(float zoom)
|
||||
{
|
||||
m_camera.zoom = zoom;
|
||||
}
|
||||
|
||||
float GLCanvas3D::get_camera_phi() const
|
||||
{
|
||||
return m_camera.phi;
|
||||
}
|
||||
|
||||
void GLCanvas3D::set_camera_phi(float phi)
|
||||
{
|
||||
m_camera.phi = phi;
|
||||
}
|
||||
|
||||
float GLCanvas3D::get_camera_theta() const
|
||||
{
|
||||
return m_camera.theta;
|
||||
}
|
||||
|
||||
void GLCanvas3D::set_camera_theta(float theta)
|
||||
{
|
||||
m_camera.theta = theta;
|
||||
}
|
||||
|
||||
float GLCanvas3D::get_camera_distance() const
|
||||
{
|
||||
return m_camera.distance;
|
||||
}
|
||||
|
||||
void GLCanvas3D::set_camera_distance(float distance)
|
||||
{
|
||||
m_camera.distance = distance;
|
||||
}
|
||||
|
||||
const Pointf3& GLCanvas3D::get_camera_target() const
|
||||
{
|
||||
return m_camera.target;
|
||||
}
|
||||
|
||||
void GLCanvas3D::set_camera_target(const Pointf3& target)
|
||||
{
|
||||
m_camera.target = target;
|
||||
}
|
||||
|
||||
void GLCanvas3D::on_size(wxSizeEvent& evt)
|
||||
{
|
||||
std::cout << "GLCanvas3D::on_size: " << (void*)this << std::endl;
|
||||
|
||||
set_dirty(true);
|
||||
}
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
77
xs/src/slic3r/GUI/GLCanvas3D.hpp
Normal file
77
xs/src/slic3r/GUI/GLCanvas3D.hpp
Normal file
@ -0,0 +1,77 @@
|
||||
#ifndef slic3r_GLCanvas3D_hpp_
|
||||
#define slic3r_GLCanvas3D_hpp_
|
||||
|
||||
#include "../../libslic3r/Point.hpp"
|
||||
|
||||
class wxGLCanvas;
|
||||
class wxGLContext;
|
||||
class wxSizeEvent;
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
class GLCanvas3D
|
||||
{
|
||||
public:
|
||||
struct Camera
|
||||
{
|
||||
enum EType : unsigned char
|
||||
{
|
||||
CT_Unknown,
|
||||
CT_Perspective,
|
||||
CT_Ortho,
|
||||
CT_Count
|
||||
};
|
||||
|
||||
EType type;
|
||||
float zoom;
|
||||
float phi;
|
||||
float theta;
|
||||
float distance;
|
||||
Pointf3 target;
|
||||
|
||||
Camera();
|
||||
};
|
||||
|
||||
private:
|
||||
wxGLCanvas* m_canvas;
|
||||
wxGLContext* m_context;
|
||||
Camera m_camera;
|
||||
|
||||
bool m_dirty;
|
||||
|
||||
public:
|
||||
GLCanvas3D(wxGLCanvas* canvas, wxGLContext* context);
|
||||
|
||||
void set_current();
|
||||
|
||||
bool is_dirty() const;
|
||||
void set_dirty(bool dirty);
|
||||
|
||||
bool is_shown_on_screen() const;
|
||||
|
||||
Camera::EType get_camera_type() const;
|
||||
void set_camera_type(Camera::EType type);
|
||||
|
||||
float get_camera_zoom() const;
|
||||
void set_camera_zoom(float zoom);
|
||||
|
||||
float get_camera_phi() const;
|
||||
void set_camera_phi(float phi);
|
||||
|
||||
float get_camera_theta() const;
|
||||
void set_camera_theta(float theta);
|
||||
|
||||
float get_camera_distance() const;
|
||||
void set_camera_distance(float distance);
|
||||
|
||||
const Pointf3& get_camera_target() const;
|
||||
void set_camera_target(const Pointf3& target);
|
||||
|
||||
void on_size(wxSizeEvent& evt);
|
||||
};
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // slic3r_GLCanvas3D_hpp_
|
263
xs/src/slic3r/GUI/GLCanvas3DManager.cpp
Normal file
263
xs/src/slic3r/GUI/GLCanvas3DManager.cpp
Normal file
@ -0,0 +1,263 @@
|
||||
#include "GLCanvas3DManager.hpp"
|
||||
#include "../../slic3r/GUI/GUI.hpp"
|
||||
#include "../../slic3r/GUI/AppConfig.hpp"
|
||||
|
||||
#include <GL/glew.h>
|
||||
|
||||
#include <boost/algorithm/string/split.hpp>
|
||||
#include <boost/algorithm/string/classification.hpp>
|
||||
|
||||
#include <wx/glcanvas.h>
|
||||
|
||||
#include <vector>
|
||||
#include <string>
|
||||
#include <iostream>
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
GLCanvas3DManager::GLVersion::GLVersion()
|
||||
: vn_major(0)
|
||||
, vn_minor(0)
|
||||
{
|
||||
}
|
||||
|
||||
bool GLCanvas3DManager::GLVersion::detect()
|
||||
{
|
||||
const char* gl_version = (const char*)::glGetString(GL_VERSION);
|
||||
if (gl_version == nullptr)
|
||||
return false;
|
||||
|
||||
std::vector<std::string> tokens;
|
||||
boost::split(tokens, gl_version, boost::is_any_of(" "), boost::token_compress_on);
|
||||
|
||||
if (tokens.empty())
|
||||
return false;
|
||||
|
||||
std::vector<std::string> numbers;
|
||||
boost::split(numbers, tokens[0], boost::is_any_of("."), boost::token_compress_on);
|
||||
|
||||
if (numbers.size() > 0)
|
||||
vn_major = ::atoi(numbers[0].c_str());
|
||||
|
||||
if (numbers.size() > 1)
|
||||
vn_minor = ::atoi(numbers[1].c_str());
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLCanvas3DManager::GLVersion::is_greater_or_equal_to(unsigned int major, unsigned int minor) const
|
||||
{
|
||||
if (vn_major < major)
|
||||
return false;
|
||||
else if (vn_major > major)
|
||||
return true;
|
||||
else
|
||||
return vn_minor >= minor;
|
||||
}
|
||||
|
||||
GLCanvas3DManager::LayerEditing::LayerEditing()
|
||||
: allowed(false)
|
||||
{
|
||||
}
|
||||
|
||||
GLCanvas3DManager::GLCanvas3DManager()
|
||||
: m_gl_initialized(false)
|
||||
, m_use_legacy_opengl(false)
|
||||
, m_use_VBOs(false)
|
||||
{
|
||||
}
|
||||
|
||||
bool GLCanvas3DManager::add(wxGLCanvas* canvas, wxGLContext* context)
|
||||
{
|
||||
if (_get_canvas(canvas) != m_canvases.end())
|
||||
return false;
|
||||
|
||||
GLCanvas3D* canvas3D = new GLCanvas3D(canvas, context);
|
||||
if (canvas3D == nullptr)
|
||||
return false;
|
||||
|
||||
canvas->Bind(wxEVT_SIZE, [canvas3D](wxSizeEvent& evt) { canvas3D->on_size(evt); });
|
||||
|
||||
m_canvases.insert(CanvasesMap::value_type(canvas, canvas3D));
|
||||
|
||||
std::cout << "canvas added: " << (void*)canvas << " (" << (void*)canvas3D << ")" << std::endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
bool GLCanvas3DManager::remove(wxGLCanvas* canvas)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it == m_canvases.end())
|
||||
return false;
|
||||
|
||||
delete it->second;
|
||||
m_canvases.erase(it);
|
||||
|
||||
std::cout << "canvas removed: " << (void*)canvas << std::endl;
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::remove_all()
|
||||
{
|
||||
for (CanvasesMap::value_type& item : m_canvases)
|
||||
{
|
||||
std::cout << "canvas removed: " << (void*)item.second << std::endl;
|
||||
delete item.second;
|
||||
}
|
||||
m_canvases.clear();
|
||||
}
|
||||
|
||||
unsigned int GLCanvas3DManager::count() const
|
||||
{
|
||||
return (unsigned int)m_canvases.size();
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::init_gl()
|
||||
{
|
||||
if (!m_gl_initialized)
|
||||
{
|
||||
std::cout << "GLCanvas3DManager::init_gl()" << std::endl;
|
||||
|
||||
glewInit();
|
||||
m_gl_version.detect();
|
||||
|
||||
const AppConfig* config = GUI::get_app_config();
|
||||
m_use_legacy_opengl = (config == nullptr) || (config->get("use_legacy_opengl") == "1");
|
||||
m_use_VBOs = !m_use_legacy_opengl && m_gl_version.is_greater_or_equal_to(2, 0);
|
||||
m_layer_editing.allowed = !m_use_legacy_opengl;
|
||||
m_gl_initialized = true;
|
||||
|
||||
std::cout << "DETECTED OPENGL: " << m_gl_version.vn_major << "." << m_gl_version.vn_minor << std::endl;
|
||||
std::cout << "USE VBOS = " << (m_use_VBOs ? "YES" : "NO") << std::endl;
|
||||
std::cout << "LAYER EDITING ALLOWED = " << (m_layer_editing.allowed ? "YES" : "NO") << std::endl;
|
||||
}
|
||||
}
|
||||
|
||||
bool GLCanvas3DManager::use_VBOs() const
|
||||
{
|
||||
return m_use_VBOs;
|
||||
}
|
||||
|
||||
bool GLCanvas3DManager::layer_editing_allowed() const
|
||||
{
|
||||
return m_layer_editing.allowed;
|
||||
}
|
||||
|
||||
bool GLCanvas3DManager::is_dirty(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
return (it != m_canvases.end()) ? it->second->is_dirty() : false;
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::set_dirty(wxGLCanvas* canvas, bool dirty)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->set_dirty(dirty);
|
||||
}
|
||||
|
||||
bool GLCanvas3DManager::is_shown_on_screen(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
return (it != m_canvases.end()) ? it->second->is_shown_on_screen() : false;
|
||||
}
|
||||
|
||||
unsigned int GLCanvas3DManager::get_camera_type(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
return (it != m_canvases.end()) ? (unsigned int)it->second->get_camera_type() : 0;
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::set_camera_type(wxGLCanvas* canvas, unsigned int type)
|
||||
{
|
||||
if ((type <= (unsigned int)GLCanvas3D::Camera::CT_Unknown) || ((unsigned int)GLCanvas3D::Camera::CT_Count <= type))
|
||||
return;
|
||||
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->set_camera_type((GLCanvas3D::Camera::EType)type);
|
||||
}
|
||||
|
||||
float GLCanvas3DManager::get_camera_zoom(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
return (it != m_canvases.end()) ? it->second->get_camera_zoom() : 1.0f;
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::set_camera_zoom(wxGLCanvas* canvas, float zoom)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->set_camera_zoom(zoom);
|
||||
}
|
||||
|
||||
float GLCanvas3DManager::get_camera_phi(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
return (it != m_canvases.end()) ? it->second->get_camera_phi() : 0.0f;
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::set_camera_phi(wxGLCanvas* canvas, float phi)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->set_camera_phi(phi);
|
||||
}
|
||||
|
||||
float GLCanvas3DManager::get_camera_theta(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
return (it != m_canvases.end()) ? it->second->get_camera_theta() : 0.0f;
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::set_camera_theta(wxGLCanvas* canvas, float theta)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->set_camera_theta(theta);
|
||||
}
|
||||
|
||||
float GLCanvas3DManager::get_camera_distance(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
return (it != m_canvases.end()) ? it->second->get_camera_distance() : 0.0f;
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::set_camera_distance(wxGLCanvas* canvas, float distance)
|
||||
{
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->set_camera_distance(distance);
|
||||
}
|
||||
|
||||
Pointf3 GLCanvas3DManager::get_camera_target(wxGLCanvas* canvas) const
|
||||
{
|
||||
CanvasesMap::const_iterator it = _get_canvas(canvas);
|
||||
return (it != m_canvases.end()) ? it->second->get_camera_target() : Pointf3(0.0, 0.0, 0.0);
|
||||
}
|
||||
|
||||
void GLCanvas3DManager::set_camera_target(wxGLCanvas* canvas, const Pointf3* target)
|
||||
{
|
||||
if (target == nullptr)
|
||||
return;
|
||||
|
||||
CanvasesMap::iterator it = _get_canvas(canvas);
|
||||
if (it != m_canvases.end())
|
||||
it->second->set_camera_target(*target);
|
||||
}
|
||||
|
||||
GLCanvas3DManager::CanvasesMap::iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas)
|
||||
{
|
||||
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
|
||||
}
|
||||
|
||||
GLCanvas3DManager::CanvasesMap::const_iterator GLCanvas3DManager::_get_canvas(wxGLCanvas* canvas) const
|
||||
{
|
||||
return (canvas == nullptr) ? m_canvases.end() : m_canvases.find(canvas);
|
||||
}
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
86
xs/src/slic3r/GUI/GLCanvas3DManager.hpp
Normal file
86
xs/src/slic3r/GUI/GLCanvas3DManager.hpp
Normal file
@ -0,0 +1,86 @@
|
||||
#ifndef slic3r_GLCanvas3DManager_hpp_
|
||||
#define slic3r_GLCanvas3DManager_hpp_
|
||||
|
||||
#include "GLCanvas3D.hpp"
|
||||
|
||||
#include <map>
|
||||
|
||||
namespace Slic3r {
|
||||
namespace GUI {
|
||||
|
||||
class GLCanvas3DManager
|
||||
{
|
||||
struct GLVersion
|
||||
{
|
||||
unsigned int vn_major;
|
||||
unsigned int vn_minor;
|
||||
|
||||
GLVersion();
|
||||
bool detect();
|
||||
|
||||
bool is_greater_or_equal_to(unsigned int major, unsigned int minor) const;
|
||||
};
|
||||
|
||||
struct LayerEditing
|
||||
{
|
||||
bool allowed;
|
||||
|
||||
LayerEditing();
|
||||
};
|
||||
|
||||
typedef std::map<wxGLCanvas*, GLCanvas3D*> CanvasesMap;
|
||||
|
||||
CanvasesMap m_canvases;
|
||||
GLVersion m_gl_version;
|
||||
LayerEditing m_layer_editing;
|
||||
bool m_gl_initialized;
|
||||
bool m_use_legacy_opengl;
|
||||
bool m_use_VBOs;
|
||||
|
||||
public:
|
||||
GLCanvas3DManager();
|
||||
|
||||
bool add(wxGLCanvas* canvas, wxGLContext* context);
|
||||
bool remove(wxGLCanvas* canvas);
|
||||
|
||||
void remove_all();
|
||||
|
||||
unsigned int count() const;
|
||||
|
||||
void init_gl();
|
||||
|
||||
bool use_VBOs() const;
|
||||
bool layer_editing_allowed() const;
|
||||
|
||||
bool is_dirty(wxGLCanvas* canvas) const;
|
||||
void set_dirty(wxGLCanvas* canvas, bool dirty);
|
||||
|
||||
bool is_shown_on_screen(wxGLCanvas* canvas) const;
|
||||
|
||||
unsigned int get_camera_type(wxGLCanvas* canvas) const;
|
||||
void set_camera_type(wxGLCanvas* canvas, unsigned int type);
|
||||
|
||||
float get_camera_zoom(wxGLCanvas* canvas) const;
|
||||
void set_camera_zoom(wxGLCanvas* canvas, float zoom);
|
||||
|
||||
float get_camera_phi(wxGLCanvas* canvas) const;
|
||||
void set_camera_phi(wxGLCanvas* canvas, float phi);
|
||||
|
||||
float get_camera_theta(wxGLCanvas* canvas) const;
|
||||
void set_camera_theta(wxGLCanvas* canvas, float theta);
|
||||
|
||||
float get_camera_distance(wxGLCanvas* canvas) const;
|
||||
void set_camera_distance(wxGLCanvas* canvas, float distance);
|
||||
|
||||
Pointf3 get_camera_target(wxGLCanvas* canvas) const;
|
||||
void set_camera_target(wxGLCanvas* canvas, const Pointf3* target);
|
||||
|
||||
private:
|
||||
CanvasesMap::iterator _get_canvas(wxGLCanvas* canvas);
|
||||
CanvasesMap::const_iterator _get_canvas(wxGLCanvas* canvas) const;
|
||||
};
|
||||
|
||||
} // namespace GUI
|
||||
} // namespace Slic3r
|
||||
|
||||
#endif // slic3r_GLCanvas3DManager_hpp_
|
@ -151,11 +151,157 @@ GLVolumeCollection::arrayref()
|
||||
%package{Slic3r::GUI::_3DScene};
|
||||
%{
|
||||
|
||||
void
|
||||
init_gl()
|
||||
CODE:
|
||||
_3DScene::init_gl();
|
||||
|
||||
bool
|
||||
use_VBOs()
|
||||
CODE:
|
||||
RETVAL = _3DScene::use_VBOs();
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
bool
|
||||
add_canvas(canvas, context)
|
||||
SV *canvas;
|
||||
SV *context;
|
||||
CODE:
|
||||
RETVAL = _3DScene::add_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), (wxGLContext*)wxPli_sv_2_object(aTHX_ context, "Wx::GLContext"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
bool
|
||||
remove_canvas(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::remove_canvas((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
_glew_init()
|
||||
remove_all_canvases()
|
||||
CODE:
|
||||
_3DScene::_glew_init();
|
||||
_3DScene::remove_all_canvases();
|
||||
|
||||
bool
|
||||
is_dirty(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::is_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
set_dirty(canvas, dirty)
|
||||
SV *canvas;
|
||||
bool dirty;
|
||||
CODE:
|
||||
_3DScene::set_dirty((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), dirty);
|
||||
|
||||
bool
|
||||
is_shown_on_screen(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::is_shown_on_screen((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
unsigned int
|
||||
get_camera_type(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_camera_type((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
set_camera_type(canvas, type)
|
||||
SV *canvas;
|
||||
unsigned int type;
|
||||
CODE:
|
||||
_3DScene::set_camera_type((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), type);
|
||||
|
||||
float
|
||||
get_camera_zoom(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_camera_zoom((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
set_camera_zoom(canvas, zoom)
|
||||
SV *canvas;
|
||||
float zoom;
|
||||
CODE:
|
||||
_3DScene::set_camera_zoom((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), zoom);
|
||||
|
||||
float
|
||||
get_camera_phi(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_camera_phi((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
set_camera_phi(canvas, phi)
|
||||
SV *canvas;
|
||||
float phi;
|
||||
CODE:
|
||||
_3DScene::set_camera_phi((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), phi);
|
||||
|
||||
float
|
||||
get_camera_theta(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_camera_theta((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
set_camera_theta(canvas, theta)
|
||||
SV *canvas;
|
||||
float theta;
|
||||
CODE:
|
||||
_3DScene::set_camera_theta((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), theta);
|
||||
|
||||
float
|
||||
get_camera_distance(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_camera_distance((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
set_camera_distance(canvas, distance)
|
||||
SV *canvas;
|
||||
float distance;
|
||||
CODE:
|
||||
_3DScene::set_camera_distance((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), distance);
|
||||
|
||||
Clone<Pointf3>
|
||||
get_camera_target(canvas)
|
||||
SV *canvas;
|
||||
CODE:
|
||||
RETVAL = _3DScene::get_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"));
|
||||
OUTPUT:
|
||||
RETVAL
|
||||
|
||||
void
|
||||
set_camera_target(canvas, target)
|
||||
SV *canvas;
|
||||
Pointf3 *target;
|
||||
CODE:
|
||||
_3DScene::set_camera_target((wxGLCanvas*)wxPli_sv_2_object(aTHX_ canvas, "Wx::GLCanvas"), target);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
unsigned int
|
||||
finalize_legend_texture()
|
||||
|
Loading…
Reference in New Issue
Block a user