Merge branch 'master' of https://github.com/prusa3d/PrusaSlicer into et_labels
This commit is contained in:
commit
504413cc91
@ -233,20 +233,30 @@ cmake_policy(SET CMP0011 NEW)
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find_package(CGAL REQUIRED)
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find_package(CGAL REQUIRED)
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cmake_policy(POP)
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cmake_policy(POP)
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set(_cgal_defines "")
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add_library(libslic3r_cgal STATIC MeshBoolean.cpp MeshBoolean.hpp)
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if (MSVC AND "${CMAKE_SIZEOF_VOID_P}" STREQUAL "4") # 32 bit MSVC workaround
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target_include_directories(libslic3r_cgal PRIVATE ${CMAKE_CURRENT_BINARY_DIR})
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set(_cgal_defines CGAL_DO_NOT_USE_MPZF)
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endif ()
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add_library(libslic3r_cgal OBJECT MeshBoolean.cpp MeshBoolean.hpp)
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# Reset compile options of libslic3r_cgal. Despite it being linked privately, CGAL options
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target_include_directories(libslic3r_cgal PRIVATE
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# (-frounding-math) still propagate to dependent libs which is not desired.
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${CMAKE_CURRENT_BINARY_DIR}
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get_target_property(_cgal_tgt CGAL::CGAL ALIASED_TARGET)
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$<TARGET_PROPERTY:libigl,INTERFACE_INCLUDE_DIRECTORIES>
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if (NOT TARGET ${_cgal_tgt})
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$<TARGET_PROPERTY:CGAL::CGAL,INTERFACE_INCLUDE_DIRECTORIES>)
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set (_cgal_tgt CGAL::CGAL)
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target_compile_definitions(libslic3r_cgal PRIVATE ${_cgal_defines}
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endif ()
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$<TARGET_PROPERTY:CGAL::CGAL,INTERFACE_COMPILE_DEFINITIONS>)
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get_target_property(_opts ${_cgal_tgt} INTERFACE_COMPILE_OPTIONS)
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target_compile_options(libslic3r_cgal PRIVATE
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if (_opts)
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$<TARGET_PROPERTY:CGAL::CGAL,INTERFACE_COMPILE_OPTIONS>)
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set(_opts_bad "${_opts}")
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set(_opts_good "${_opts}")
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list(FILTER _opts_bad INCLUDE REGEX frounding-math)
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list(FILTER _opts_good EXCLUDE REGEX frounding-math)
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set_target_properties(${_cgal_tgt} PROPERTIES INTERFACE_COMPILE_OPTIONS "${_opts_good}")
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target_compile_options(libslic3r_cgal PRIVATE "${_opts_bad}")
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endif()
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target_link_libraries(libslic3r_cgal PRIVATE ${_cgal_tgt} libigl)
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if (MSVC AND "${CMAKE_SIZEOF_VOID_P}" STREQUAL "4") # 32 bit MSVC workaround
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target_compile_definitions(libslic3r_cgal PRIVATE CGAL_DO_NOT_USE_MPZF)
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endif ()
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encoding_check(libslic3r)
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encoding_check(libslic3r)
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@ -268,7 +278,7 @@ target_link_libraries(libslic3r
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qhull
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qhull
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semver
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semver
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TBB::tbb
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TBB::tbb
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$<TARGET_PROPERTY:CGAL::CGAL,INTERFACE_LINK_LIBRARIES>
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libslic3r_cgal
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${CMAKE_DL_LIBS}
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${CMAKE_DL_LIBS}
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)
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)
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@ -287,5 +297,3 @@ endif()
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if (SLIC3R_PCH AND NOT SLIC3R_SYNTAXONLY)
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if (SLIC3R_PCH AND NOT SLIC3R_SYNTAXONLY)
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add_precompiled_header(libslic3r pchheader.hpp FORCEINCLUDE)
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add_precompiled_header(libslic3r pchheader.hpp FORCEINCLUDE)
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endif ()
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endif ()
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target_sources(libslic3r PRIVATE $<TARGET_OBJECTS:libslic3r_cgal>)
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@ -111,7 +111,7 @@ static TriangleMesh cgal_to_triangle_mesh(const _CGALMesh &cgalmesh)
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auto vtc = cgalmesh.vertices_around_face(cgalmesh.halfedge(face));
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auto vtc = cgalmesh.vertices_around_face(cgalmesh.halfedge(face));
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int i = 0;
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int i = 0;
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Vec3crd trface;
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Vec3crd trface;
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for (auto v : vtc) trface(i++) = int(v.idx());
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for (auto v : vtc) trface(i++) = static_cast<unsigned>(v);
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facets.emplace_back(trface);
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facets.emplace_back(trface);
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}
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}
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@ -49,12 +49,20 @@ static wxBitmap wxImage_to_wxBitmap_with_alpha(wxImage &&image, float scale = 1.
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#endif
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#endif
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}
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}
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wxBitmap* BitmapCache::insert(const std::string &bitmap_key, size_t width, size_t height)
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wxBitmap* BitmapCache::insert(const std::string &bitmap_key, size_t width, size_t height, float scale/* = 1.0f*/)
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{
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{
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wxBitmap *bitmap = nullptr;
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wxBitmap *bitmap = nullptr;
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auto it = m_map.find(bitmap_key);
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auto it = m_map.find(bitmap_key);
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if (it == m_map.end()) {
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if (it == m_map.end()) {
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bitmap = new wxBitmap(width, height);
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bitmap = new wxBitmap(width, height);
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#ifdef __APPLE__
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// Contrary to intuition, the `scale` argument isn't "please scale this to such and such"
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// but rather "the wxImage is sized for backing scale such and such".
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// So, We need to let the Mac OS wxBitmap implementation
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// know that the image may already be scaled appropriately for Retina,
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// and thereby that it's not supposed to upscale it.
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bitmap->CreateScaled(width, height, -1, scale);
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#endif
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m_map[bitmap_key] = bitmap;
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m_map[bitmap_key] = bitmap;
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} else {
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} else {
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bitmap = it->second;
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bitmap = it->second;
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@ -95,7 +103,7 @@ wxBitmap* BitmapCache::insert(const std::string &bitmap_key, const wxBitmap &bmp
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return this->insert(bitmap_key, bmps, bmps + 3);
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return this->insert(bitmap_key, bmps, bmps + 3);
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}
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}
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wxBitmap* BitmapCache::insert(const std::string &bitmap_key, const wxBitmap *begin, const wxBitmap *end)
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wxBitmap* BitmapCache::insert(const std::string &bitmap_key, const wxBitmap *begin, const wxBitmap *end, float scale/* = 1.0f*/)
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{
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{
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size_t width = 0;
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size_t width = 0;
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size_t height = 0;
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size_t height = 0;
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@ -158,7 +166,13 @@ wxBitmap* BitmapCache::insert(const std::string &bitmap_key, const wxBitmap *beg
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#else
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#else
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wxBitmap *bitmap = this->insert(bitmap_key, width, height);
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#ifdef __APPLE__
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// Note, for this moment width and height are scaled, so divide them by scale to avoid one more multiplication inside CreateScaled()
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width *= 1.0 / scale;
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height *= 1.0 / scale;
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#endif
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wxBitmap *bitmap = this->insert(bitmap_key, width, height, scale);
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wxMemoryDC memDC;
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wxMemoryDC memDC;
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memDC.SelectObject(*bitmap);
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memDC.SelectObject(*bitmap);
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memDC.SetBackground(*wxTRANSPARENT_BRUSH);
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memDC.SetBackground(*wxTRANSPARENT_BRUSH);
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@ -167,7 +181,8 @@ wxBitmap* BitmapCache::insert(const std::string &bitmap_key, const wxBitmap *beg
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for (const wxBitmap *bmp = begin; bmp != end; ++ bmp) {
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for (const wxBitmap *bmp = begin; bmp != end; ++ bmp) {
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if (bmp->GetWidth() > 0)
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if (bmp->GetWidth() > 0)
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memDC.DrawBitmap(*bmp, x, 0, true);
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memDC.DrawBitmap(*bmp, x, 0, true);
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x += bmp->GetWidth();
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// we should "move" with step equal to non-scaled width
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x += bmp->GetWidth()/scale;
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}
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}
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memDC.SelectObject(wxNullBitmap);
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memDC.SelectObject(wxNullBitmap);
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return bitmap;
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return bitmap;
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@ -23,12 +23,12 @@ public:
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wxBitmap* find(const std::string &name) { auto it = m_map.find(name); return (it == m_map.end()) ? nullptr : it->second; }
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wxBitmap* find(const std::string &name) { auto it = m_map.find(name); return (it == m_map.end()) ? nullptr : it->second; }
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const wxBitmap* find(const std::string &name) const { return const_cast<BitmapCache*>(this)->find(name); }
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const wxBitmap* find(const std::string &name) const { return const_cast<BitmapCache*>(this)->find(name); }
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wxBitmap* insert(const std::string &name, size_t width, size_t height);
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wxBitmap* insert(const std::string &name, size_t width, size_t height, float scale = 1.0f);
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wxBitmap* insert(const std::string &name, const wxBitmap &bmp);
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wxBitmap* insert(const std::string &name, const wxBitmap &bmp);
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wxBitmap* insert(const std::string &name, const wxBitmap &bmp, const wxBitmap &bmp2);
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wxBitmap* insert(const std::string &name, const wxBitmap &bmp, const wxBitmap &bmp2);
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wxBitmap* insert(const std::string &name, const wxBitmap &bmp, const wxBitmap &bmp2, const wxBitmap &bmp3);
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wxBitmap* insert(const std::string &name, const wxBitmap &bmp, const wxBitmap &bmp2, const wxBitmap &bmp3);
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wxBitmap* insert(const std::string &name, const std::vector<wxBitmap> &bmps) { return this->insert(name, &bmps.front(), &bmps.front() + bmps.size()); }
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wxBitmap* insert(const std::string &name, const std::vector<wxBitmap> &bmps, float scale = 1.0f) { return this->insert(name, &bmps.front(), &bmps.front() + bmps.size(), scale); }
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wxBitmap* insert(const std::string &name, const wxBitmap *begin, const wxBitmap *end);
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wxBitmap* insert(const std::string &name, const wxBitmap *begin, const wxBitmap *end, float scale = 1.0f);
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wxBitmap* insert_raw_rgba(const std::string &bitmap_key, unsigned width, unsigned height, const unsigned char *raw_data, float scale = 1.0f, const bool grayscale = false);
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wxBitmap* insert_raw_rgba(const std::string &bitmap_key, unsigned width, unsigned height, const unsigned char *raw_data, float scale = 1.0f, const bool grayscale = false);
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// Load png from resources/icons. bitmap_key is given without the .png suffix. Bitmap will be rescaled to provided height/width if nonzero.
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// Load png from resources/icons. bitmap_key is given without the .png suffix. Bitmap will be rescaled to provided height/width if nonzero.
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@ -240,17 +240,27 @@ void Camera::apply_view_matrix() const
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void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double far_z) const
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void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double far_z) const
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{
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{
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#if !ENABLE_6DOF_CAMERA
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set_distance(DefaultDistance);
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set_distance(DefaultDistance);
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#endif // !ENABLE_6DOF_CAMERA
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double w = 0.0;
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double w = 0.0;
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double h = 0.0;
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double h = 0.0;
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#if ENABLE_6DOF_CAMERA
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double old_distance = m_distance;
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m_frustrum_zs = calc_tight_frustrum_zs_around(box);
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if (m_distance != old_distance)
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// the camera has been moved re-apply view matrix
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apply_view_matrix();
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#else
|
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while (true)
|
while (true)
|
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{
|
{
|
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m_frustrum_zs = calc_tight_frustrum_zs_around(box);
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m_frustrum_zs = calc_tight_frustrum_zs_around(box);
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#endif // !ENABLE_6DOF_CAMERA
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|
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if (near_z > 0.0)
|
if (near_z > 0.0)
|
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m_frustrum_zs.first = std::min(m_frustrum_zs.first, near_z);
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m_frustrum_zs.first = std::max(std::min(m_frustrum_zs.first, near_z), FrustrumMinNearZ);
|
||||||
|
|
||||||
if (far_z > 0.0)
|
if (far_z > 0.0)
|
||||||
m_frustrum_zs.second = std::max(m_frustrum_zs.second, far_z);
|
m_frustrum_zs.second = std::max(m_frustrum_zs.second, far_z);
|
||||||
@ -281,6 +291,7 @@ void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double fa
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if !ENABLE_6DOF_CAMERA
|
||||||
if (m_type == Perspective)
|
if (m_type == Perspective)
|
||||||
{
|
{
|
||||||
double fov_deg = Geometry::rad2deg(2.0 * std::atan(h / m_frustrum_zs.first));
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double fov_deg = Geometry::rad2deg(2.0 * std::atan(h / m_frustrum_zs.first));
|
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@ -300,6 +311,7 @@ void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double fa
|
|||||||
else
|
else
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
|
#endif // !ENABLE_6DOF_CAMERA
|
||||||
|
|
||||||
glsafe(::glMatrixMode(GL_PROJECTION));
|
glsafe(::glMatrixMode(GL_PROJECTION));
|
||||||
glsafe(::glLoadIdentity());
|
glsafe(::glLoadIdentity());
|
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@ -324,14 +336,22 @@ void Camera::apply_projection(const BoundingBoxf3& box, double near_z, double fa
|
|||||||
}
|
}
|
||||||
|
|
||||||
#if ENABLE_THUMBNAIL_GENERATOR
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
void Camera::zoom_to_box(const BoundingBoxf3& box, double margin_factor)
|
||||||
|
#else
|
||||||
void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor)
|
void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor)
|
||||||
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
#else
|
#else
|
||||||
void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h)
|
void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h)
|
||||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
{
|
{
|
||||||
// Calculate the zoom factor needed to adjust the view around the given box.
|
// Calculate the zoom factor needed to adjust the view around the given box.
|
||||||
#if ENABLE_THUMBNAIL_GENERATOR
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
double zoom = calc_zoom_to_bounding_box_factor(box, margin_factor);
|
||||||
|
#else
|
||||||
double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h, margin_factor);
|
double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h, margin_factor);
|
||||||
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
#else
|
#else
|
||||||
double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h);
|
double zoom = calc_zoom_to_bounding_box_factor(box, canvas_w, canvas_h);
|
||||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
@ -348,10 +368,18 @@ void Camera::zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h)
|
|||||||
}
|
}
|
||||||
|
|
||||||
#if ENABLE_THUMBNAIL_GENERATOR
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
void Camera::zoom_to_volumes(const GLVolumePtrs& volumes, double margin_factor)
|
||||||
|
#else
|
||||||
void Camera::zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, double margin_factor)
|
void Camera::zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, double margin_factor)
|
||||||
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
{
|
{
|
||||||
Vec3d center;
|
Vec3d center;
|
||||||
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
double zoom = calc_zoom_to_volumes_factor(volumes, center, margin_factor);
|
||||||
|
#else
|
||||||
double zoom = calc_zoom_to_volumes_factor(volumes, canvas_w, canvas_h, center, margin_factor);
|
double zoom = calc_zoom_to_volumes_factor(volumes, canvas_w, canvas_h, center, margin_factor);
|
||||||
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
if (zoom > 0.0)
|
if (zoom > 0.0)
|
||||||
{
|
{
|
||||||
m_zoom = zoom;
|
m_zoom = zoom;
|
||||||
@ -389,6 +417,7 @@ void Camera::debug_render() const
|
|||||||
float deltaZ = farZ - nearZ;
|
float deltaZ = farZ - nearZ;
|
||||||
float zoom = (float)m_zoom;
|
float zoom = (float)m_zoom;
|
||||||
float fov = (float)get_fov();
|
float fov = (float)get_fov();
|
||||||
|
std::array<int, 4>viewport = get_viewport();
|
||||||
float gui_scale = (float)get_gui_scale();
|
float gui_scale = (float)get_gui_scale();
|
||||||
|
|
||||||
ImGui::InputText("Type", type.data(), type.length(), ImGuiInputTextFlags_ReadOnly);
|
ImGui::InputText("Type", type.data(), type.length(), ImGuiInputTextFlags_ReadOnly);
|
||||||
@ -408,6 +437,8 @@ void Camera::debug_render() const
|
|||||||
ImGui::InputFloat("Zoom", &zoom, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly);
|
ImGui::InputFloat("Zoom", &zoom, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly);
|
||||||
ImGui::InputFloat("Fov", &fov, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly);
|
ImGui::InputFloat("Fov", &fov, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly);
|
||||||
ImGui::Separator();
|
ImGui::Separator();
|
||||||
|
ImGui::InputInt4("Viewport", viewport.data(), ImGuiInputTextFlags_ReadOnly);
|
||||||
|
ImGui::Separator();
|
||||||
ImGui::InputFloat("GUI scale", &gui_scale, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly);
|
ImGui::InputFloat("GUI scale", &gui_scale, 0.0f, 0.0f, "%.6f", ImGuiInputTextFlags_ReadOnly);
|
||||||
imgui.end();
|
imgui.end();
|
||||||
}
|
}
|
||||||
@ -427,10 +458,31 @@ void Camera::translate_world(const Vec3d& displacement)
|
|||||||
|
|
||||||
void Camera::rotate_on_sphere(double delta_azimut_rad, double delta_zenit_rad)
|
void Camera::rotate_on_sphere(double delta_azimut_rad, double delta_zenit_rad)
|
||||||
{
|
{
|
||||||
|
// FIXME -> The following is a HACK !!!
|
||||||
|
// When the value of the zenit rotation is large enough, the following call to rotate() shows
|
||||||
|
// numerical instability introducing some scaling into m_view_matrix (verified by checking
|
||||||
|
// that the camera space unit vectors are no more unit).
|
||||||
|
// See also https://dev.prusa3d.com/browse/SPE-1082
|
||||||
|
// We split the zenit rotation into a set of smaller rotations which are then applied.
|
||||||
|
static const double MAX_ALLOWED = Geometry::deg2rad(0.1);
|
||||||
|
unsigned int zenit_steps_count = 1 + (unsigned int)(std::abs(delta_zenit_rad) / MAX_ALLOWED);
|
||||||
|
double zenit_step = delta_zenit_rad / (double)zenit_steps_count;
|
||||||
|
|
||||||
Vec3d target = m_target;
|
Vec3d target = m_target;
|
||||||
translate_world(-target);
|
translate_world(-target);
|
||||||
m_view_matrix.rotate(Eigen::AngleAxisd(delta_zenit_rad, get_dir_right()));
|
|
||||||
|
if (zenit_step != 0.0)
|
||||||
|
{
|
||||||
|
Vec3d right = get_dir_right();
|
||||||
|
for (unsigned int i = 0; i < zenit_steps_count; ++i)
|
||||||
|
{
|
||||||
|
m_view_matrix.rotate(Eigen::AngleAxisd(zenit_step, right));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
if (delta_azimut_rad != 0.0)
|
||||||
m_view_matrix.rotate(Eigen::AngleAxisd(delta_azimut_rad, Vec3d::UnitZ()));
|
m_view_matrix.rotate(Eigen::AngleAxisd(delta_azimut_rad, Vec3d::UnitZ()));
|
||||||
|
|
||||||
translate_world(target);
|
translate_world(target);
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -453,7 +505,11 @@ void Camera::rotate_local_around_pivot(const Vec3d& rotation_rad, const Vec3d& p
|
|||||||
|
|
||||||
double Camera::min_zoom() const
|
double Camera::min_zoom() const
|
||||||
{
|
{
|
||||||
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
return 0.7 * calc_zoom_to_bounding_box_factor(m_scene_box);
|
||||||
|
#else
|
||||||
return 0.7 * calc_zoom_to_bounding_box_factor(m_scene_box, (int)m_viewport[2], (int)m_viewport[3]);
|
return 0.7 * calc_zoom_to_bounding_box_factor(m_scene_box, (int)m_viewport[2], (int)m_viewport[3]);
|
||||||
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
}
|
}
|
||||||
#endif // ENABLE_6DOF_CAMERA
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
|
|
||||||
@ -462,8 +518,10 @@ std::pair<double, double> Camera::calc_tight_frustrum_zs_around(const BoundingBo
|
|||||||
std::pair<double, double> ret;
|
std::pair<double, double> ret;
|
||||||
auto& [near_z, far_z] = ret;
|
auto& [near_z, far_z] = ret;
|
||||||
|
|
||||||
|
#if !ENABLE_6DOF_CAMERA
|
||||||
while (true)
|
while (true)
|
||||||
{
|
{
|
||||||
|
#endif // !ENABLE_6DOF_CAMERA
|
||||||
// box in eye space
|
// box in eye space
|
||||||
BoundingBoxf3 eye_box = box.transformed(m_view_matrix);
|
BoundingBoxf3 eye_box = box.transformed(m_view_matrix);
|
||||||
near_z = -eye_box.max(2);
|
near_z = -eye_box.max(2);
|
||||||
@ -482,18 +540,39 @@ std::pair<double, double> Camera::calc_tight_frustrum_zs_around(const BoundingBo
|
|||||||
far_z = mid_z + half_size;
|
far_z = mid_z + half_size;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
if (near_z < FrustrumMinNearZ)
|
||||||
|
{
|
||||||
|
float delta = FrustrumMinNearZ - near_z;
|
||||||
|
set_distance(m_distance + delta);
|
||||||
|
near_z += delta;
|
||||||
|
far_z += delta;
|
||||||
|
}
|
||||||
|
else if ((near_z > 2.0 * FrustrumMinNearZ) && (m_distance > DefaultDistance))
|
||||||
|
{
|
||||||
|
float delta = m_distance - DefaultDistance;
|
||||||
|
set_distance(DefaultDistance);
|
||||||
|
near_z -= delta;
|
||||||
|
far_z -= delta;
|
||||||
|
}
|
||||||
|
#else
|
||||||
if (near_z >= FrustrumMinNearZ)
|
if (near_z >= FrustrumMinNearZ)
|
||||||
break;
|
break;
|
||||||
|
|
||||||
// ensure min Near Z
|
// ensure min near z
|
||||||
set_distance(m_distance + FrustrumMinNearZ - near_z);
|
set_distance(m_distance + FrustrumMinNearZ - near_z);
|
||||||
}
|
}
|
||||||
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
|
|
||||||
return ret;
|
return ret;
|
||||||
}
|
}
|
||||||
|
|
||||||
#if ENABLE_THUMBNAIL_GENERATOR
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, double margin_factor) const
|
||||||
|
#else
|
||||||
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor) const
|
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor) const
|
||||||
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
#else
|
#else
|
||||||
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const
|
double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const
|
||||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
@ -505,8 +584,10 @@ double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int ca
|
|||||||
// project the box vertices on a plane perpendicular to the camera forward axis
|
// project the box vertices on a plane perpendicular to the camera forward axis
|
||||||
// then calculates the vertices coordinate on this plane along the camera xy axes
|
// then calculates the vertices coordinate on this plane along the camera xy axes
|
||||||
|
|
||||||
|
#if !ENABLE_6DOF_CAMERA
|
||||||
// ensure that the view matrix is updated
|
// ensure that the view matrix is updated
|
||||||
apply_view_matrix();
|
apply_view_matrix();
|
||||||
|
#endif // !ENABLE_6DOF_CAMERA
|
||||||
|
|
||||||
Vec3d right = get_dir_right();
|
Vec3d right = get_dir_right();
|
||||||
Vec3d up = get_dir_up();
|
Vec3d up = get_dir_up();
|
||||||
@ -563,11 +644,19 @@ double Camera::calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int ca
|
|||||||
dx *= margin_factor;
|
dx *= margin_factor;
|
||||||
dy *= margin_factor;
|
dy *= margin_factor;
|
||||||
|
|
||||||
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
return std::min((double)m_viewport[2] / dx, (double)m_viewport[3] / dy);
|
||||||
|
#else
|
||||||
return std::min((double)canvas_w / dx, (double)canvas_h / dy);
|
return std::min((double)canvas_w / dx, (double)canvas_h / dy);
|
||||||
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
}
|
}
|
||||||
|
|
||||||
#if ENABLE_THUMBNAIL_GENERATOR
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, Vec3d& center, double margin_factor) const
|
||||||
|
#else
|
||||||
double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, Vec3d& center, double margin_factor) const
|
double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, Vec3d& center, double margin_factor) const
|
||||||
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
{
|
{
|
||||||
if (volumes.empty())
|
if (volumes.empty())
|
||||||
return -1.0;
|
return -1.0;
|
||||||
@ -575,8 +664,10 @@ double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canv
|
|||||||
// project the volumes vertices on a plane perpendicular to the camera forward axis
|
// project the volumes vertices on a plane perpendicular to the camera forward axis
|
||||||
// then calculates the vertices coordinate on this plane along the camera xy axes
|
// then calculates the vertices coordinate on this plane along the camera xy axes
|
||||||
|
|
||||||
|
#if !ENABLE_6DOF_CAMERA
|
||||||
// ensure that the view matrix is updated
|
// ensure that the view matrix is updated
|
||||||
apply_view_matrix();
|
apply_view_matrix();
|
||||||
|
#endif // !ENABLE_6DOF_CAMERA
|
||||||
|
|
||||||
Vec3d right = get_dir_right();
|
Vec3d right = get_dir_right();
|
||||||
Vec3d up = get_dir_up();
|
Vec3d up = get_dir_up();
|
||||||
@ -628,14 +719,26 @@ double Camera::calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canv
|
|||||||
if ((dx <= 0.0) || (dy <= 0.0))
|
if ((dx <= 0.0) || (dy <= 0.0))
|
||||||
return -1.0f;
|
return -1.0f;
|
||||||
|
|
||||||
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
return std::min((double)m_viewport[2] / dx, (double)m_viewport[3] / dy);
|
||||||
|
#else
|
||||||
return std::min((double)canvas_w / dx, (double)canvas_h / dy);
|
return std::min((double)canvas_w / dx, (double)canvas_h / dy);
|
||||||
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
}
|
}
|
||||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
|
||||||
void Camera::set_distance(double distance) const
|
void Camera::set_distance(double distance) const
|
||||||
{
|
{
|
||||||
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
if (m_distance != distance)
|
||||||
|
{
|
||||||
|
m_view_matrix.translate((distance - m_distance) * get_dir_forward());
|
||||||
|
m_distance = distance;
|
||||||
|
}
|
||||||
|
#else
|
||||||
m_distance = distance;
|
m_distance = distance;
|
||||||
apply_view_matrix();
|
apply_view_matrix();
|
||||||
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
}
|
}
|
||||||
|
|
||||||
#if ENABLE_6DOF_CAMERA
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
@ -48,11 +48,7 @@ private:
|
|||||||
mutable double m_gui_scale;
|
mutable double m_gui_scale;
|
||||||
|
|
||||||
mutable std::array<int, 4> m_viewport;
|
mutable std::array<int, 4> m_viewport;
|
||||||
#if ENABLE_6DOF_CAMERA
|
|
||||||
Transform3d m_view_matrix;
|
|
||||||
#else
|
|
||||||
mutable Transform3d m_view_matrix;
|
mutable Transform3d m_view_matrix;
|
||||||
#endif // ENABLE_6DOF_CAMERA
|
|
||||||
mutable Transform3d m_projection_matrix;
|
mutable Transform3d m_projection_matrix;
|
||||||
mutable std::pair<double, double> m_frustrum_zs;
|
mutable std::pair<double, double> m_frustrum_zs;
|
||||||
|
|
||||||
@ -71,7 +67,11 @@ public:
|
|||||||
const Vec3d& get_target() const { return m_target; }
|
const Vec3d& get_target() const { return m_target; }
|
||||||
void set_target(const Vec3d& target);
|
void set_target(const Vec3d& target);
|
||||||
|
|
||||||
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
double get_distance() const { return (get_position() - m_target).norm(); }
|
||||||
|
#else
|
||||||
double get_distance() const { return m_distance; }
|
double get_distance() const { return m_distance; }
|
||||||
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
double get_gui_scale() const { return m_gui_scale; }
|
double get_gui_scale() const { return m_gui_scale; }
|
||||||
|
|
||||||
#if !ENABLE_6DOF_CAMERA
|
#if !ENABLE_6DOF_CAMERA
|
||||||
@ -115,8 +115,13 @@ public:
|
|||||||
void apply_projection(const BoundingBoxf3& box, double near_z = -1.0, double far_z = -1.0) const;
|
void apply_projection(const BoundingBoxf3& box, double near_z = -1.0, double far_z = -1.0) const;
|
||||||
|
|
||||||
#if ENABLE_THUMBNAIL_GENERATOR
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
void zoom_to_box(const BoundingBoxf3& box, double margin_factor = DefaultZoomToBoxMarginFactor);
|
||||||
|
void zoom_to_volumes(const GLVolumePtrs& volumes, double margin_factor = DefaultZoomToVolumesMarginFactor);
|
||||||
|
#else
|
||||||
void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToBoxMarginFactor);
|
void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToBoxMarginFactor);
|
||||||
void zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToVolumesMarginFactor);
|
void zoom_to_volumes(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToVolumesMarginFactor);
|
||||||
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
#else
|
#else
|
||||||
void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h);
|
void zoom_to_box(const BoundingBoxf3& box, int canvas_w, int canvas_h);
|
||||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
@ -151,8 +156,13 @@ private:
|
|||||||
// the camera MUST be outside of the bounding box in eye coordinate of the given box
|
// the camera MUST be outside of the bounding box in eye coordinate of the given box
|
||||||
std::pair<double, double> calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const;
|
std::pair<double, double> calc_tight_frustrum_zs_around(const BoundingBoxf3& box) const;
|
||||||
#if ENABLE_THUMBNAIL_GENERATOR
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, double margin_factor = DefaultZoomToBoxMarginFactor) const;
|
||||||
|
double calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, Vec3d& center, double margin_factor = DefaultZoomToVolumesMarginFactor) const;
|
||||||
|
#else
|
||||||
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToBoxMarginFactor) const;
|
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h, double margin_factor = DefaultZoomToBoxMarginFactor) const;
|
||||||
double calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, Vec3d& center, double margin_factor = DefaultZoomToVolumesMarginFactor) const;
|
double calc_zoom_to_volumes_factor(const GLVolumePtrs& volumes, int canvas_w, int canvas_h, Vec3d& center, double margin_factor = DefaultZoomToVolumesMarginFactor) const;
|
||||||
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
#else
|
#else
|
||||||
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const;
|
double calc_zoom_to_bounding_box_factor(const BoundingBoxf3& box, int canvas_w, int canvas_h) const;
|
||||||
#endif // ENABLE_THUMBNAIL_GENERATOR
|
#endif // ENABLE_THUMBNAIL_GENERATOR
|
||||||
|
@ -1854,11 +1854,16 @@ void GLCanvas3D::render()
|
|||||||
}
|
}
|
||||||
|
|
||||||
const Size& cnv_size = get_canvas_size();
|
const Size& cnv_size = get_canvas_size();
|
||||||
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
m_camera.apply_viewport(0, 0, (unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
|
||||||
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
|
|
||||||
if (m_camera.requires_zoom_to_bed)
|
if (m_camera.requires_zoom_to_bed)
|
||||||
{
|
{
|
||||||
zoom_to_bed();
|
zoom_to_bed();
|
||||||
|
#if !ENABLE_6DOF_CAMERA
|
||||||
_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
|
_resize((unsigned int)cnv_size.get_width(), (unsigned int)cnv_size.get_height());
|
||||||
|
#endif // !ENABLE_6DOF_CAMERA
|
||||||
m_camera.requires_zoom_to_bed = false;
|
m_camera.requires_zoom_to_bed = false;
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -3962,8 +3967,13 @@ void GLCanvas3D::_render_thumbnail_internal(ThumbnailData& thumbnail_data, bool
|
|||||||
#if ENABLE_6DOF_CAMERA
|
#if ENABLE_6DOF_CAMERA
|
||||||
camera.set_scene_box(scene_bounding_box());
|
camera.set_scene_box(scene_bounding_box());
|
||||||
#endif // ENABLE_6DOF_CAMERA
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
|
||||||
|
camera.zoom_to_volumes(visible_volumes);
|
||||||
|
#else
|
||||||
camera.zoom_to_volumes(visible_volumes, thumbnail_data.width, thumbnail_data.height);
|
camera.zoom_to_volumes(visible_volumes, thumbnail_data.width, thumbnail_data.height);
|
||||||
camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
|
camera.apply_viewport(0, 0, thumbnail_data.width, thumbnail_data.height);
|
||||||
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
camera.apply_view_matrix();
|
camera.apply_view_matrix();
|
||||||
|
|
||||||
double near_z = -1.0;
|
double near_z = -1.0;
|
||||||
@ -4554,8 +4564,10 @@ void GLCanvas3D::_resize(unsigned int w, unsigned int h)
|
|||||||
// ensures that this canvas is current
|
// ensures that this canvas is current
|
||||||
_set_current();
|
_set_current();
|
||||||
|
|
||||||
|
#if !ENABLE_6DOF_CAMERA
|
||||||
// updates camera
|
// updates camera
|
||||||
m_camera.apply_viewport(0, 0, w, h);
|
m_camera.apply_viewport(0, 0, w, h);
|
||||||
|
#endif // !ENABLE_6DOF_CAMERA
|
||||||
}
|
}
|
||||||
|
|
||||||
BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_bed_model) const
|
BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_bed_model) const
|
||||||
@ -4579,8 +4591,12 @@ BoundingBoxf3 GLCanvas3D::_max_bounding_box(bool include_gizmos, bool include_be
|
|||||||
#if ENABLE_THUMBNAIL_GENERATOR
|
#if ENABLE_THUMBNAIL_GENERATOR
|
||||||
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box, double margin_factor)
|
void GLCanvas3D::_zoom_to_box(const BoundingBoxf3& box, double margin_factor)
|
||||||
{
|
{
|
||||||
|
#if ENABLE_6DOF_CAMERA
|
||||||
|
m_camera.zoom_to_box(box, margin_factor);
|
||||||
|
#else
|
||||||
const Size& cnv_size = get_canvas_size();
|
const Size& cnv_size = get_canvas_size();
|
||||||
m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height(), margin_factor);
|
m_camera.zoom_to_box(box, cnv_size.get_width(), cnv_size.get_height(), margin_factor);
|
||||||
|
#endif // ENABLE_6DOF_CAMERA
|
||||||
m_dirty = true;
|
m_dirty = true;
|
||||||
}
|
}
|
||||||
#else
|
#else
|
||||||
|
@ -66,7 +66,7 @@ void enable_menu_item(wxUpdateUIEvent& evt, std::function<bool()> const cb_condi
|
|||||||
const auto it = msw_menuitem_bitmaps.find(item->GetId());
|
const auto it = msw_menuitem_bitmaps.find(item->GetId());
|
||||||
if (it != msw_menuitem_bitmaps.end())
|
if (it != msw_menuitem_bitmaps.end())
|
||||||
{
|
{
|
||||||
const wxBitmap& item_icon = create_scaled_bitmap(win, it->second, 16, false, !enable);
|
const wxBitmap& item_icon = create_scaled_bitmap(win, it->second, 16, !enable);
|
||||||
if (item_icon.IsOk())
|
if (item_icon.IsOk())
|
||||||
item->SetBitmap(item_icon);
|
item->SetBitmap(item_icon);
|
||||||
}
|
}
|
||||||
@ -420,41 +420,25 @@ float get_svg_scale_factor(wxWindow *win)
|
|||||||
}
|
}
|
||||||
return win != nullptr ? max_scaling_factor : 1.0f;
|
return win != nullptr ? max_scaling_factor : 1.0f;
|
||||||
#else
|
#else
|
||||||
|
(void)(win);
|
||||||
return 1.0f;
|
return 1.0f;
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
// If an icon has horizontal orientation (width > height) call this function with is_horizontal = true
|
// If an icon has horizontal orientation (width > height) call this function with is_horizontal = true
|
||||||
wxBitmap create_scaled_bitmap(wxWindow *win, const std::string& bmp_name_in,
|
wxBitmap create_scaled_bitmap(wxWindow *win, const std::string& bmp_name_in,
|
||||||
const int px_cnt/* = 16*/, const bool is_horizontal /* = false*/, const bool grayscale/* = false*/)
|
const int px_cnt/* = 16*/, const bool grayscale/* = false*/)
|
||||||
{
|
{
|
||||||
static Slic3r::GUI::BitmapCache cache;
|
static Slic3r::GUI::BitmapCache cache;
|
||||||
|
|
||||||
#ifdef __APPLE__
|
const float scale_factor = get_svg_scale_factor(win);
|
||||||
// Note: win->GetContentScaleFactor() is not used anymore here because it tends to
|
|
||||||
// return bogus results quite often (such as 1.0 on Retina or even 0.0).
|
|
||||||
// We're using the max scaling factor across all screens because it's very likely to be good enough.
|
|
||||||
|
|
||||||
static float max_scaling_factor = NAN;
|
unsigned int width = 0;
|
||||||
if (std::isnan(max_scaling_factor)) {
|
unsigned int height = (unsigned int)(em_unit(win) * px_cnt * 0.1f + 0.5f);
|
||||||
max_scaling_factor = Slic3r::GUI::mac_max_scaling_factor();
|
|
||||||
}
|
|
||||||
const float scale_factor = win != nullptr ? max_scaling_factor : 1.0f;
|
|
||||||
#else
|
|
||||||
(void)(win);
|
|
||||||
const float scale_factor = 1.0f;
|
|
||||||
#endif
|
|
||||||
|
|
||||||
unsigned int height, width = height = 0;
|
|
||||||
unsigned int& scale_base = is_horizontal ? width : height;
|
|
||||||
|
|
||||||
scale_base = (unsigned int)(em_unit(win) * px_cnt * 0.1f + 0.5f);
|
|
||||||
|
|
||||||
std::string bmp_name = bmp_name_in;
|
std::string bmp_name = bmp_name_in;
|
||||||
boost::replace_last(bmp_name, ".png", "");
|
boost::replace_last(bmp_name, ".png", "");
|
||||||
|
|
||||||
// std::string bmp_name = icon_name_respected_to_mode(bmp_name_in);
|
|
||||||
|
|
||||||
// Try loading an SVG first, then PNG if SVG is not found:
|
// Try loading an SVG first, then PNG if SVG is not found:
|
||||||
wxBitmap *bmp = cache.load_svg(bmp_name, width, height, scale_factor, grayscale, Slic3r::GUI::wxGetApp().dark_mode());
|
wxBitmap *bmp = cache.load_svg(bmp_name, width, height, scale_factor, grayscale, Slic3r::GUI::wxGetApp().dark_mode());
|
||||||
if (bmp == nullptr) {
|
if (bmp == nullptr) {
|
||||||
@ -682,7 +666,7 @@ void ObjectDataViewModelNode::update_settings_digest_bitmaps()
|
|||||||
for (auto& cat : m_opt_categories)
|
for (auto& cat : m_opt_categories)
|
||||||
bmps.emplace_back( categories_icon.find(cat) == categories_icon.end() ?
|
bmps.emplace_back( categories_icon.find(cat) == categories_icon.end() ?
|
||||||
wxNullBitmap : categories_icon.at(cat));
|
wxNullBitmap : categories_icon.at(cat));
|
||||||
bmp = m_bitmap_cache->insert(scaled_bitmap_name, bmps);
|
bmp = m_bitmap_cache->insert(scaled_bitmap_name, bmps, get_svg_scale_factor(m_ctrl));
|
||||||
}
|
}
|
||||||
|
|
||||||
m_bmp = *bmp;
|
m_bmp = *bmp;
|
||||||
@ -2470,18 +2454,17 @@ void MenuWithSeparators::SetSecondSeparator()
|
|||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
ScalableBitmap::ScalableBitmap( wxWindow *parent,
|
ScalableBitmap::ScalableBitmap( wxWindow *parent,
|
||||||
const std::string& icon_name/* = ""*/,
|
const std::string& icon_name/* = ""*/,
|
||||||
const int px_cnt/* = 16*/,
|
const int px_cnt/* = 16*/):
|
||||||
const bool is_horizontal/* = false*/):
|
|
||||||
m_parent(parent), m_icon_name(icon_name),
|
m_parent(parent), m_icon_name(icon_name),
|
||||||
m_px_cnt(px_cnt), m_is_horizontal(is_horizontal)
|
m_px_cnt(px_cnt)
|
||||||
{
|
{
|
||||||
m_bmp = create_scaled_bitmap(parent, icon_name, px_cnt, is_horizontal);
|
m_bmp = create_scaled_bitmap(parent, icon_name, px_cnt);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
void ScalableBitmap::msw_rescale()
|
void ScalableBitmap::msw_rescale()
|
||||||
{
|
{
|
||||||
m_bmp = create_scaled_bitmap(m_parent, m_icon_name, m_px_cnt, m_is_horizontal);
|
m_bmp = create_scaled_bitmap(m_parent, m_icon_name, m_px_cnt);
|
||||||
}
|
}
|
||||||
|
|
||||||
// ----------------------------------------------------------------------------
|
// ----------------------------------------------------------------------------
|
||||||
@ -2522,8 +2505,7 @@ ScalableButton::ScalableButton( wxWindow * parent,
|
|||||||
long style /*= wxBU_EXACTFIT | wxNO_BORDER*/) :
|
long style /*= wxBU_EXACTFIT | wxNO_BORDER*/) :
|
||||||
m_parent(parent),
|
m_parent(parent),
|
||||||
m_current_icon_name(bitmap.name()),
|
m_current_icon_name(bitmap.name()),
|
||||||
m_px_cnt(bitmap.px_cnt()),
|
m_px_cnt(bitmap.px_cnt())
|
||||||
m_is_horizontal(bitmap.is_horizontal())
|
|
||||||
{
|
{
|
||||||
Create(parent, id, label, wxDefaultPosition, wxDefaultSize, style);
|
Create(parent, id, label, wxDefaultPosition, wxDefaultSize, style);
|
||||||
#ifdef __WXMSW__
|
#ifdef __WXMSW__
|
||||||
@ -2554,9 +2536,9 @@ int ScalableButton::GetBitmapHeight()
|
|||||||
|
|
||||||
void ScalableButton::msw_rescale()
|
void ScalableButton::msw_rescale()
|
||||||
{
|
{
|
||||||
SetBitmap(create_scaled_bitmap(m_parent, m_current_icon_name, m_px_cnt, m_is_horizontal));
|
SetBitmap(create_scaled_bitmap(m_parent, m_current_icon_name, m_px_cnt));
|
||||||
if (!m_disabled_icon_name.empty())
|
if (!m_disabled_icon_name.empty())
|
||||||
SetBitmapDisabled(create_scaled_bitmap(m_parent, m_disabled_icon_name, m_px_cnt, m_is_horizontal));
|
SetBitmapDisabled(create_scaled_bitmap(m_parent, m_disabled_icon_name, m_px_cnt));
|
||||||
|
|
||||||
if (m_width > 0 || m_height>0)
|
if (m_width > 0 || m_height>0)
|
||||||
{
|
{
|
||||||
|
@ -56,7 +56,7 @@ int em_unit(wxWindow* win);
|
|||||||
float get_svg_scale_factor(wxWindow* win);
|
float get_svg_scale_factor(wxWindow* win);
|
||||||
|
|
||||||
wxBitmap create_scaled_bitmap(wxWindow *win, const std::string& bmp_name,
|
wxBitmap create_scaled_bitmap(wxWindow *win, const std::string& bmp_name,
|
||||||
const int px_cnt = 16, const bool is_horizontal = false, const bool grayscale = false);
|
const int px_cnt = 16, const bool grayscale = false);
|
||||||
|
|
||||||
std::vector<wxBitmap*> get_extruder_color_icons(bool thin_icon = false);
|
std::vector<wxBitmap*> get_extruder_color_icons(bool thin_icon = false);
|
||||||
void apply_extruder_selector(wxBitmapComboBox** ctrl,
|
void apply_extruder_selector(wxBitmapComboBox** ctrl,
|
||||||
@ -729,8 +729,7 @@ public:
|
|||||||
ScalableBitmap() {};
|
ScalableBitmap() {};
|
||||||
ScalableBitmap( wxWindow *parent,
|
ScalableBitmap( wxWindow *parent,
|
||||||
const std::string& icon_name = "",
|
const std::string& icon_name = "",
|
||||||
const int px_cnt = 16,
|
const int px_cnt = 16);
|
||||||
const bool is_horizontal = false);
|
|
||||||
|
|
||||||
~ScalableBitmap() {}
|
~ScalableBitmap() {}
|
||||||
|
|
||||||
@ -741,14 +740,12 @@ public:
|
|||||||
const std::string& name() const{ return m_icon_name; }
|
const std::string& name() const{ return m_icon_name; }
|
||||||
|
|
||||||
int px_cnt()const {return m_px_cnt;}
|
int px_cnt()const {return m_px_cnt;}
|
||||||
bool is_horizontal()const {return m_is_horizontal;}
|
|
||||||
|
|
||||||
private:
|
private:
|
||||||
wxWindow* m_parent{ nullptr };
|
wxWindow* m_parent{ nullptr };
|
||||||
wxBitmap m_bmp = wxBitmap();
|
wxBitmap m_bmp = wxBitmap();
|
||||||
std::string m_icon_name = "";
|
std::string m_icon_name = "";
|
||||||
int m_px_cnt {16};
|
int m_px_cnt {16};
|
||||||
bool m_is_horizontal {false};
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
@ -832,7 +829,6 @@ private:
|
|||||||
|
|
||||||
// bitmap dimensions
|
// bitmap dimensions
|
||||||
int m_px_cnt{ 16 };
|
int m_px_cnt{ 16 };
|
||||||
bool m_is_horizontal{ false };
|
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user