Fixed a bug, where std::string and wxString were mixed up.
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parent
ebb7981d16
commit
5084d544a2
2 changed files with 11 additions and 8 deletions
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@ -301,8 +301,8 @@ void ObjectManipulation::update_if_dirty()
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if (!m_dirty)
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return;
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auto update_label = [](std::string &label_cache, const std::string &new_label, wxStaticText *widget) {
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std::string new_label_localized = _(new_label) + ":";
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auto update_label = [](wxString &label_cache, const std::string &new_label, wxStaticText *widget) {
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wxString new_label_localized = _(new_label) + ":";
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if (label_cache != new_label_localized) {
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label_cache = new_label_localized;
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widget->SetLabel(new_label_localized);
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@ -420,6 +420,8 @@ void ObjectManipulation::change_rotation_value(int axis, double value)
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transformation_type.set_local();
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}
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//FIXME if anisotropic scaling is required, and is_single_full_instance && m_world_coordinates, apply 90 degrees rotation of the rotation vector.
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selection.start_dragging();
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selection.rotate(
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(M_PI / 180.0) * (transformation_type.absolute() ? rotation : rotation - m_cache.rotation),
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@ -490,6 +492,7 @@ void ObjectManipulation::do_scale(const Vec3d &scale) const
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TransformationType transformation_type(TransformationType::World_Relative_Joint);
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if (selection.is_single_full_instance() && ! m_world_coordinates)
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transformation_type.set_local();
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//FIXME if anisotropic scaling is required, and is_single_full_instance && m_world_coordinates, apply 90 degrees rotation of the scaling vector.
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selection.start_dragging();
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selection.scale(scaling_factor * 0.01, transformation_type);
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wxGetApp().plater()->canvas3D()->do_scale();
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@ -28,9 +28,9 @@ class ObjectManipulation : public OG_Settings
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Vec3d size;
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Vec3d size_rounded;
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std::string move_label_string;
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std::string rotate_label_string;
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std::string scale_label_string;
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wxString move_label_string;
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wxString rotate_label_string;
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wxString scale_label_string;
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struct Instance
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{
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@ -55,9 +55,9 @@ class ObjectManipulation : public OG_Settings
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rotation = rotation_rounded = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
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scale = scale_rounded = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
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size = size_rounded = Vec3d(DBL_MAX, DBL_MAX, DBL_MAX);
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move_label_string = "";
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rotate_label_string = "";
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scale_label_string = "";
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move_label_string = wxString();
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rotate_label_string = wxString();
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scale_label_string = wxString();
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instance.reset();
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}
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bool is_valid() const { return position != Vec3d(DBL_MAX, DBL_MAX, DBL_MAX); }
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