Grabbers of different length in rotate 3D gizmo to avoid overlap at 90 degrees
This commit is contained in:
parent
03390c594f
commit
5089c4e2e0
@ -494,7 +494,7 @@ void GLGizmoRotate::render_angle() const
|
|||||||
|
|
||||||
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
|
void GLGizmoRotate::render_grabber(const BoundingBoxf3& box) const
|
||||||
{
|
{
|
||||||
double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset);
|
double grabber_radius = (double)m_radius * (1.0 + (double)GrabberOffset) + 2.0 * (double)m_axis * box.max_size() * (double)Grabber::SizeFactor;
|
||||||
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
|
m_grabbers[0].center = Vec3d(::cos(m_angle) * grabber_radius, ::sin(m_angle) * grabber_radius, 0.0);
|
||||||
m_grabbers[0].angles(2) = m_angle;
|
m_grabbers[0].angles(2) = m_angle;
|
||||||
|
|
||||||
|
Loading…
Reference in New Issue
Block a user