Removed obsolete member variable GLCanvas3D::m_color_by
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@ -684,13 +684,12 @@ std::vector<int> GLVolumeCollection::load_object(
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const ModelObject *model_object,
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int obj_idx,
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const std::vector<int> &instance_idxs,
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const std::string &color_by,
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bool opengl_initialized)
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{
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std::vector<int> volumes_idx;
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for (int volume_idx = 0; volume_idx < int(model_object->volumes.size()); ++volume_idx)
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for (int instance_idx : instance_idxs)
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volumes_idx.emplace_back(this->GLVolumeCollection::load_object_volume(model_object, obj_idx, volume_idx, instance_idx, color_by, opengl_initialized));
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volumes_idx.emplace_back(this->GLVolumeCollection::load_object_volume(model_object, obj_idx, volume_idx, instance_idx, opengl_initialized));
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return volumes_idx;
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}
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@ -699,16 +698,13 @@ int GLVolumeCollection::load_object_volume(
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int obj_idx,
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int volume_idx,
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int instance_idx,
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const std::string &color_by,
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bool opengl_initialized)
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{
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const ModelVolume *model_volume = model_object->volumes[volume_idx];
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const int extruder_id = model_volume->extruder_id();
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const ModelInstance *instance = model_object->instances[instance_idx];
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const TriangleMesh &mesh = model_volume->mesh();
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ColorRGBA color = GLVolume::MODEL_COLOR[((color_by == "volume") ? volume_idx : obj_idx) % 4];
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color.a(model_volume->is_model_part() ? 1.0f : 0.5f);
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this->volumes.emplace_back(new GLVolume(color));
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this->volumes.emplace_back(new GLVolume());
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GLVolume& v = *this->volumes.back();
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v.set_color(color_from_model_volume(*model_volume));
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#if ENABLE_SMOOTH_NORMALS
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@ -593,7 +593,6 @@ public:
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const ModelObject *model_object,
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int obj_idx,
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const std::vector<int> &instance_idxs,
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const std::string &color_by,
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bool opengl_initialized);
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int load_object_volume(
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@ -601,7 +600,6 @@ public:
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int obj_idx,
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int volume_idx,
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int instance_idx,
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const std::string &color_by,
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bool opengl_initialized);
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// Load SLA auxiliary GLVolumes (for support trees or pad).
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@ -2306,7 +2306,7 @@ void GCodeViewer::load_shells(const Print& print, bool initialized)
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}
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size_t current_volumes_count = m_shells.volumes.volumes.size();
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m_shells.volumes.load_object(model_obj, object_id, instance_ids, "object", initialized);
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m_shells.volumes.load_object(model_obj, object_id, instance_ids, initialized);
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// adjust shells' z if raft is present
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const SlicingParameters& slicing_parameters = obj->slicing_parameters();
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@ -1106,7 +1106,6 @@ GLCanvas3D::GLCanvas3D(wxGLCanvas* canvas, Bed3D &bed)
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, m_moving(false)
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, m_tab_down(false)
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, m_cursor_type(Standard)
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, m_color_by("volume")
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, m_reload_delayed(false)
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#if ENABLE_RENDER_PICKING_PASS
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, m_show_picking_texture(false)
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@ -1358,11 +1357,6 @@ void GLCanvas3D::bed_shape_changed()
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m_dirty = true;
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}
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void GLCanvas3D::set_color_by(const std::string& value)
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{
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m_color_by = value;
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}
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void GLCanvas3D::refresh_camera_scene_box()
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{
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wxGetApp().plater()->get_camera().set_scene_box(scene_bounding_box());
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@ -1807,7 +1801,7 @@ std::vector<int> GLCanvas3D::load_object(const ModelObject& model_object, int ob
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instance_idxs.emplace_back(i);
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}
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}
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return m_volumes.load_object(&model_object, obj_idx, instance_idxs, m_color_by, m_initialized);
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return m_volumes.load_object(&model_object, obj_idx, instance_idxs, m_initialized);
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}
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std::vector<int> GLCanvas3D::load_object(const Model& model, int obj_idx)
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@ -2032,7 +2026,7 @@ void GLCanvas3D::reload_scene(bool refresh_immediately, bool force_full_scene_re
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// Note the index of the loaded volume, so that we can reload the main model GLVolume with the hollowed mesh
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// later in this function.
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it->volume_idx = m_volumes.volumes.size();
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m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx, m_color_by, m_initialized);
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m_volumes.load_object_volume(&model_object, obj_idx, volume_idx, instance_idx, m_initialized);
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m_volumes.volumes.back()->geometry_id = key.geometry_id;
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update_object_list = true;
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} else {
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@ -522,8 +522,6 @@ private:
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// I just don't want to do it now before a release (Lukas Matena 24.3.2019)
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bool m_render_sla_auxiliaries;
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std::string m_color_by;
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bool m_reload_delayed;
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#if ENABLE_RENDER_PICKING_PASS
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@ -692,8 +690,6 @@ public:
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bool get_use_clipping_planes() const { return m_use_clipping_planes; }
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const std::array<ClippingPlane, 2> &get_clipping_planes() const { return m_clipping_planes; };
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void set_color_by(const std::string& value);
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void refresh_camera_scene_box();
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BoundingBoxf3 volumes_bounding_box() const;
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