Fixed conflicts after merge with master
This commit is contained in:
commit
520261925f
260 changed files with 69374 additions and 49837 deletions
|
@ -265,7 +265,7 @@ bool MeshRaycaster::unproject_on_mesh(const Vec2d& mouse_pos, const Transform3d&
|
|||
Vec3d direction;
|
||||
line_from_mouse_pos(mouse_pos, trafo, camera, point, direction);
|
||||
|
||||
std::vector<sla::IndexedMesh::hit_result> hits = m_emesh.query_ray_hits(point, direction);
|
||||
std::vector<AABBMesh::hit_result> hits = m_emesh.query_ray_hits(point, direction);
|
||||
|
||||
if (hits.empty())
|
||||
return false; // no intersection found
|
||||
|
@ -320,7 +320,7 @@ std::vector<unsigned> MeshRaycaster::get_unobscured_idxs(const Geometry::Transfo
|
|||
|
||||
bool is_obscured = false;
|
||||
// Cast a ray in the direction of the camera and look for intersection with the mesh:
|
||||
std::vector<sla::IndexedMesh::hit_result> hits;
|
||||
std::vector<AABBMesh::hit_result> hits;
|
||||
// Offset the start of the ray by EPSILON to account for numerical inaccuracies.
|
||||
hits = m_emesh.query_ray_hits((inverse_trafo * pt.cast<double>() + direction_to_camera_mesh * EPSILON),
|
||||
direction_to_camera_mesh);
|
||||
|
@ -355,8 +355,10 @@ Vec3f MeshRaycaster::get_closest_point(const Vec3f& point, Vec3f* normal) const
|
|||
{
|
||||
int idx = 0;
|
||||
Vec3d closest_point;
|
||||
m_emesh.squared_distance(point.cast<double>(), idx, closest_point);
|
||||
Vec3d pointd = point.cast<double>();
|
||||
m_emesh.squared_distance(pointd, idx, closest_point);
|
||||
if (normal)
|
||||
// TODO: consider: get_normal(m_emesh, pointd).cast<float>();
|
||||
*normal = m_normals[idx];
|
||||
|
||||
return closest_point.cast<float>();
|
||||
|
|
Loading…
Add table
Add a link
Reference in a new issue