Fixed conflicts after merge with master

This commit is contained in:
enricoturri1966 2022-07-21 08:14:44 +02:00
commit 520261925f
260 changed files with 69374 additions and 49837 deletions

View file

@ -265,7 +265,7 @@ bool MeshRaycaster::unproject_on_mesh(const Vec2d& mouse_pos, const Transform3d&
Vec3d direction;
line_from_mouse_pos(mouse_pos, trafo, camera, point, direction);
std::vector<sla::IndexedMesh::hit_result> hits = m_emesh.query_ray_hits(point, direction);
std::vector<AABBMesh::hit_result> hits = m_emesh.query_ray_hits(point, direction);
if (hits.empty())
return false; // no intersection found
@ -320,7 +320,7 @@ std::vector<unsigned> MeshRaycaster::get_unobscured_idxs(const Geometry::Transfo
bool is_obscured = false;
// Cast a ray in the direction of the camera and look for intersection with the mesh:
std::vector<sla::IndexedMesh::hit_result> hits;
std::vector<AABBMesh::hit_result> hits;
// Offset the start of the ray by EPSILON to account for numerical inaccuracies.
hits = m_emesh.query_ray_hits((inverse_trafo * pt.cast<double>() + direction_to_camera_mesh * EPSILON),
direction_to_camera_mesh);
@ -355,8 +355,10 @@ Vec3f MeshRaycaster::get_closest_point(const Vec3f& point, Vec3f* normal) const
{
int idx = 0;
Vec3d closest_point;
m_emesh.squared_distance(point.cast<double>(), idx, closest_point);
Vec3d pointd = point.cast<double>();
m_emesh.squared_distance(pointd, idx, closest_point);
if (normal)
// TODO: consider: get_normal(m_emesh, pointd).cast<float>();
*normal = m_normals[idx];
return closest_point.cast<float>();