Merge branch 'master' of https://github.com/prusa3d/Slic3r into scene_manipulators
This commit is contained in:
commit
5224acad59
@ -458,6 +458,19 @@ offset2_ex(const Polygons &polygons, const float delta1, const float delta2,
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return ClipperPaths_to_Slic3rExPolygons(output);
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}
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//FIXME Vojtech: This functon may likely be optimized to avoid some of the Slic3r to Clipper
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// conversions and unnecessary Clipper calls.
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ExPolygons offset2_ex(const ExPolygons &expolygons, const float delta1,
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const float delta2, ClipperLib::JoinType joinType, double miterLimit)
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{
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Polygons polys;
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for (const ExPolygon &expoly : expolygons)
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append(polys,
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offset(offset_ex(expoly, delta1, joinType, miterLimit),
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delta2, joinType, miterLimit));
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return union_ex(polys);
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}
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template <class T>
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T
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_clipper_do(const ClipperLib::ClipType clipType, const Polygons &subject,
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@ -650,8 +663,7 @@ union_pt_chained(const Polygons &subject, bool safety_offset_)
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return retval;
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}
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void
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traverse_pt(ClipperLib::PolyNodes &nodes, Polygons* retval)
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void traverse_pt(ClipperLib::PolyNodes &nodes, Polygons* retval)
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{
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/* use a nearest neighbor search to order these children
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TODO: supply start_near to chained_path() too? */
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@ -677,8 +689,7 @@ traverse_pt(ClipperLib::PolyNodes &nodes, Polygons* retval)
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}
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}
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Polygons
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simplify_polygons(const Polygons &subject, bool preserve_collinear)
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Polygons simplify_polygons(const Polygons &subject, bool preserve_collinear)
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{
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// convert into Clipper polygons
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ClipperLib::Paths input_subject = Slic3rMultiPoints_to_ClipperPaths(subject);
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@ -698,13 +709,11 @@ simplify_polygons(const Polygons &subject, bool preserve_collinear)
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return ClipperPaths_to_Slic3rPolygons(output);
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}
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ExPolygons
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simplify_polygons_ex(const Polygons &subject, bool preserve_collinear)
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ExPolygons simplify_polygons_ex(const Polygons &subject, bool preserve_collinear)
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{
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if (!preserve_collinear) {
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return union_ex(simplify_polygons(subject, preserve_collinear));
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}
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if (! preserve_collinear)
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return union_ex(simplify_polygons(subject, false));
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// convert into Clipper polygons
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ClipperLib::Paths input_subject = Slic3rMultiPoints_to_ClipperPaths(subject);
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@ -80,6 +80,9 @@ Slic3r::Polygons offset2(const Slic3r::Polygons &polygons, const float delta1,
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Slic3r::ExPolygons offset2_ex(const Slic3r::Polygons &polygons, const float delta1,
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const float delta2, ClipperLib::JoinType joinType = ClipperLib::jtMiter,
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double miterLimit = 3);
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Slic3r::ExPolygons offset2_ex(const Slic3r::ExPolygons &expolygons, const float delta1,
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const float delta2, ClipperLib::JoinType joinType = ClipperLib::jtMiter,
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double miterLimit = 3);
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Slic3r::Polygons _clipper(ClipperLib::ClipType clipType,
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const Slic3r::Polygons &subject, const Slic3r::Polygons &clip, bool safety_offset_ = false);
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@ -168,52 +168,42 @@ ExPolygon::overlaps(const ExPolygon &other) const
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return ! other.contour.points.empty() && this->contains_b(other.contour.points.front());
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}
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void
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ExPolygon::simplify_p(double tolerance, Polygons* polygons) const
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void ExPolygon::simplify_p(double tolerance, Polygons* polygons) const
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{
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Polygons pp = this->simplify_p(tolerance);
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polygons->insert(polygons->end(), pp.begin(), pp.end());
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}
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Polygons
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ExPolygon::simplify_p(double tolerance) const
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Polygons ExPolygon::simplify_p(double tolerance) const
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{
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Polygons pp;
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pp.reserve(this->holes.size() + 1);
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// contour
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{
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Polygon p = this->contour;
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p.points.push_back(p.points.front());
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p.points = MultiPoint::_douglas_peucker(p.points, tolerance);
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p.points.pop_back();
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pp.push_back(p);
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pp.emplace_back(std::move(p));
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}
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// holes
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for (Polygons::const_iterator it = this->holes.begin(); it != this->holes.end(); ++it) {
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Polygon p = *it;
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for (Polygon p : this->holes) {
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p.points.push_back(p.points.front());
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p.points = MultiPoint::_douglas_peucker(p.points, tolerance);
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p.points.pop_back();
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pp.push_back(p);
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pp.emplace_back(std::move(p));
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}
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pp = simplify_polygons(pp);
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return pp;
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return simplify_polygons(pp);
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}
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ExPolygons
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ExPolygon::simplify(double tolerance) const
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ExPolygons ExPolygon::simplify(double tolerance) const
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{
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Polygons pp = this->simplify_p(tolerance);
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return union_ex(pp);
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return union_ex(this->simplify_p(tolerance));
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}
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void
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ExPolygon::simplify(double tolerance, ExPolygons* expolygons) const
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void ExPolygon::simplify(double tolerance, ExPolygons* expolygons) const
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{
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ExPolygons ep = this->simplify(tolerance);
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expolygons->insert(expolygons->end(), ep.begin(), ep.end());
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append(*expolygons, this->simplify(tolerance));
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}
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void
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@ -6,8 +6,7 @@
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namespace Slic3r {
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void
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PerimeterGenerator::process()
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void PerimeterGenerator::process()
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{
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// other perimeters
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this->_mm3_per_mm = this->perimeter_flow.mm3_per_mm();
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@ -45,7 +44,6 @@ PerimeterGenerator::process()
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// lower layer, so we take lower slices and offset them by half the nozzle diameter used
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// in the current layer
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double nozzle_diameter = this->print_config->nozzle_diameter.get_at(this->config->perimeter_extruder-1);
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this->_lower_slices_p = offset(*this->lower_slices, float(scale_(+nozzle_diameter/2)));
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}
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@ -53,149 +51,115 @@ PerimeterGenerator::process()
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// extra perimeters for each one
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for (const Surface &surface : this->slices->surfaces) {
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// detect how many perimeters must be generated for this island
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const int loop_number = this->config->perimeters + surface.extra_perimeters -1; // 0-indexed loops
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Polygons gaps;
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Polygons last = surface.expolygon.simplify_p(SCALED_RESOLUTION);
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if (loop_number >= 0) { // no loops = -1
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int loop_number = this->config->perimeters + surface.extra_perimeters - 1; // 0-indexed loops
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ExPolygons last = union_ex(surface.expolygon.simplify_p(SCALED_RESOLUTION));
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ExPolygons gaps;
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if (loop_number >= 0) {
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// In case no perimeters are to be generated, loop_number will equal to -1.
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std::vector<PerimeterGeneratorLoops> contours(loop_number+1); // depth => loops
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std::vector<PerimeterGeneratorLoops> holes(loop_number+1); // depth => loops
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ThickPolylines thin_walls;
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// we loop one time more than needed in order to find gaps after the last perimeter was applied
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for (int i = 0; i <= loop_number+1; ++i) { // outer loop is 0
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Polygons offsets;
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for (int i = 0;; ++ i) { // outer loop is 0
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// Calculate next onion shell of perimeters.
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ExPolygons offsets;
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if (i == 0) {
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// the minimum thickness of a single loop is:
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// ext_width/2 + ext_spacing/2 + spacing/2 + width/2
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if (this->config->thin_walls) {
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offsets = offset2(
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offsets = this->config->thin_walls ?
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offset2_ex(
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last,
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-(ext_perimeter_width / 2 + ext_min_spacing / 2 - 1),
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+(ext_min_spacing/2 - 1)
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);
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} else {
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offsets = offset(last, - ext_perimeter_width / 2);
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}
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+(ext_min_spacing / 2 - 1)) :
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offset_ex(last, - ext_perimeter_width / 2);
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// look for thin walls
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if (this->config->thin_walls) {
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Polygons diffpp = diff(
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last,
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offset(offsets, ext_perimeter_width / 2),
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true // medial axis requires non-overlapping geometry
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);
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// the following offset2 ensures almost nothing in @thin_walls is narrower than $min_width
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// (actually, something larger than that still may exist due to mitering or other causes)
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coord_t min_width = scale_(this->ext_perimeter_flow.nozzle_diameter / 3);
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ExPolygons expp = offset2_ex(diffpp, -min_width/2, +min_width/2);
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ExPolygons expp = offset2_ex(
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// medial axis requires non-overlapping geometry
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diff_ex(to_polygons(last),
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offset(offsets, ext_perimeter_width / 2),
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true),
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- min_width / 2, min_width / 2);
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// the maximum thickness of our thin wall area is equal to the minimum thickness of a single loop
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for (ExPolygons::const_iterator ex = expp.begin(); ex != expp.end(); ++ex)
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ex->medial_axis(ext_perimeter_width + ext_perimeter_spacing2, min_width, &thin_walls);
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#ifdef DEBUG
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printf(" " PRINTF_ZU " thin walls detected\n", thin_walls.size());
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#endif
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/*
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if (false) {
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require "Slic3r/SVG.pm";
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Slic3r::SVG::output(
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"medial_axis.svg",
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no_arrows => 1,
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#expolygons => \@expp,
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polylines => \@thin_walls,
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);
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}
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*/
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for (ExPolygon &ex : expp)
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ex.medial_axis(ext_perimeter_width + ext_perimeter_spacing2, min_width, &thin_walls);
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}
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} else {
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//FIXME Is this offset correct if the line width of the inner perimeters differs
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// from the line width of the infill?
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coord_t distance = (i == 1) ? ext_perimeter_spacing2 : perimeter_spacing;
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if (this->config->thin_walls) {
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offsets = this->config->thin_walls ?
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// This path will ensure, that the perimeters do not overfill, as in
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// prusa3d/Slic3r GH #32, but with the cost of rounding the perimeters
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// excessively, creating gaps, which then need to be filled in by the not very
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// reliable gap fill algorithm.
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// Also the offset2(perimeter, -x, x) may sometimes lead to a perimeter, which is larger than
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// the original.
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offsets = offset2(
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last,
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-(distance + min_spacing/2 - 1),
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+(min_spacing/2 - 1)
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);
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} else {
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offset2_ex(last,
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- (distance + min_spacing / 2 - 1),
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min_spacing / 2 - 1) :
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// If "detect thin walls" is not enabled, this paths will be entered, which
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// leads to overflows, as in prusa3d/Slic3r GH #32
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offsets = offset(
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last,
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-distance
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);
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}
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offset_ex(last, - distance);
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// look for gaps
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if (this->config->gap_fill_speed.value > 0 && this->config->fill_density.value > 0) {
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if (this->config->gap_fill_speed.value > 0 && this->config->fill_density.value > 0)
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// not using safety offset here would "detect" very narrow gaps
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// (but still long enough to escape the area threshold) that gap fill
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// won't be able to fill but we'd still remove from infill area
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Polygons diff_pp = diff(
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offset(last, -0.5*distance),
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offset(offsets, +0.5*distance + 10) // safety offset
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);
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gaps.insert(gaps.end(), diff_pp.begin(), diff_pp.end());
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}
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}
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if (offsets.empty()) break;
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if (i > loop_number) break; // we were only looking for gaps this time
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last = offsets;
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for (Polygons::const_iterator polygon = offsets.begin(); polygon != offsets.end(); ++polygon) {
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PerimeterGeneratorLoop loop(*polygon, i);
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loop.is_contour = polygon->is_counter_clockwise();
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if (loop.is_contour) {
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contours[i].push_back(loop);
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} else {
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holes[i].push_back(loop);
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append(gaps, diff_ex(
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offset(last, -0.5 * distance),
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offset(offsets, 0.5 * distance + 10))); // safety offset
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}
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if (offsets.empty()) {
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// Store the number of loops actually generated.
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loop_number = i - 1;
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// No region left to be filled in.
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last.clear();
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break;
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} else if (i > loop_number) {
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// If i > loop_number, we were looking just for gaps.
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break;
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}
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for (const ExPolygon &expolygon : offsets) {
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contours[i].emplace_back(PerimeterGeneratorLoop(expolygon.contour, i, true));
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if (! expolygon.holes.empty()) {
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holes[i].reserve(holes[i].size() + expolygon.holes.size());
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for (const Polygon &hole : expolygon.holes)
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holes[i].emplace_back(PerimeterGeneratorLoop(hole, i, false));
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}
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}
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last = std::move(offsets);
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}
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|
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|
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// nest loops: holes first
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for (int d = 0; d <= loop_number; ++d) {
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for (int d = 0; d <= loop_number; ++ d) {
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PerimeterGeneratorLoops &holes_d = holes[d];
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// loop through all holes having depth == d
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for (int i = 0; i < (int)holes_d.size(); ++i) {
|
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for (int i = 0; i < (int)holes_d.size(); ++ i) {
|
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const PerimeterGeneratorLoop &loop = holes_d[i];
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|
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// find the hole loop that contains this one, if any
|
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for (int t = d+1; t <= loop_number; ++t) {
|
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for (int j = 0; j < (int)holes[t].size(); ++j) {
|
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for (int t = d + 1; t <= loop_number; ++ t) {
|
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for (int j = 0; j < (int)holes[t].size(); ++ j) {
|
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PerimeterGeneratorLoop &candidate_parent = holes[t][j];
|
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if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
|
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candidate_parent.children.push_back(loop);
|
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holes_d.erase(holes_d.begin() + i);
|
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--i;
|
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-- i;
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goto NEXT_LOOP;
|
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}
|
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}
|
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}
|
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|
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// if no hole contains this hole, find the contour loop that contains it
|
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for (int t = loop_number; t >= 0; --t) {
|
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for (int j = 0; j < (int)contours[t].size(); ++j) {
|
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for (int t = loop_number; t >= 0; -- t) {
|
||||
for (int j = 0; j < (int)contours[t].size(); ++ j) {
|
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PerimeterGeneratorLoop &candidate_parent = contours[t][j];
|
||||
if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
|
||||
candidate_parent.children.push_back(loop);
|
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holes_d.erase(holes_d.begin() + i);
|
||||
--i;
|
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-- i;
|
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goto NEXT_LOOP;
|
||||
}
|
||||
}
|
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@ -203,75 +167,57 @@ PerimeterGenerator::process()
|
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NEXT_LOOP: ;
|
||||
}
|
||||
}
|
||||
|
||||
// nest contour loops
|
||||
for (int d = loop_number; d >= 1; --d) {
|
||||
for (int d = loop_number; d >= 1; -- d) {
|
||||
PerimeterGeneratorLoops &contours_d = contours[d];
|
||||
|
||||
// loop through all contours having depth == d
|
||||
for (int i = 0; i < (int)contours_d.size(); ++i) {
|
||||
for (int i = 0; i < (int)contours_d.size(); ++ i) {
|
||||
const PerimeterGeneratorLoop &loop = contours_d[i];
|
||||
|
||||
// find the contour loop that contains it
|
||||
for (int t = d-1; t >= 0; --t) {
|
||||
for (int j = 0; j < contours[t].size(); ++j) {
|
||||
for (int t = d - 1; t >= 0; -- t) {
|
||||
for (int j = 0; j < contours[t].size(); ++ j) {
|
||||
PerimeterGeneratorLoop &candidate_parent = contours[t][j];
|
||||
if (candidate_parent.polygon.contains(loop.polygon.first_point())) {
|
||||
candidate_parent.children.push_back(loop);
|
||||
contours_d.erase(contours_d.begin() + i);
|
||||
--i;
|
||||
-- i;
|
||||
goto NEXT_CONTOUR;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
NEXT_CONTOUR: ;
|
||||
}
|
||||
}
|
||||
|
||||
// at this point, all loops should be in contours[0]
|
||||
|
||||
ExtrusionEntityCollection entities = this->_traverse_loops(contours.front(), thin_walls);
|
||||
|
||||
// if brim will be printed, reverse the order of perimeters so that
|
||||
// we continue inwards after having finished the brim
|
||||
// TODO: add test for perimeter order
|
||||
if (this->config->external_perimeters_first
|
||||
|| (this->layer_id == 0 && this->print_config->brim_width.value > 0))
|
||||
entities.reverse();
|
||||
|
||||
if (this->config->external_perimeters_first ||
|
||||
(this->layer_id == 0 && this->print_config->brim_width.value > 0))
|
||||
entities.reverse();
|
||||
// append perimeters for this slice as a collection
|
||||
if (!entities.empty())
|
||||
if (! entities.empty())
|
||||
this->loops->append(entities);
|
||||
} // for each loop of an island
|
||||
|
||||
// fill gaps
|
||||
if (!gaps.empty()) {
|
||||
/*
|
||||
SVG svg("gaps.svg");
|
||||
svg.draw(union_ex(gaps));
|
||||
svg.Close();
|
||||
*/
|
||||
|
||||
if (! gaps.empty()) {
|
||||
// collapse
|
||||
double min = 0.2 * perimeter_width * (1 - INSET_OVERLAP_TOLERANCE);
|
||||
double max = 2. * perimeter_spacing;
|
||||
ExPolygons gaps_ex = diff_ex(
|
||||
offset2(gaps, -min/2, +min/2),
|
||||
offset2(gaps, -max/2, +max/2),
|
||||
true
|
||||
);
|
||||
|
||||
//FIXME offset2 would be enough and cheaper.
|
||||
offset2_ex(gaps, -min/2, +min/2),
|
||||
offset2_ex(gaps, -max/2, +max/2),
|
||||
true);
|
||||
ThickPolylines polylines;
|
||||
for (ExPolygons::const_iterator ex = gaps_ex.begin(); ex != gaps_ex.end(); ++ex)
|
||||
ex->medial_axis(max, min, &polylines);
|
||||
|
||||
if (!polylines.empty()) {
|
||||
for (const ExPolygon &ex : gaps_ex)
|
||||
ex.medial_axis(max, min, &polylines);
|
||||
if (! polylines.empty()) {
|
||||
ExtrusionEntityCollection gap_fill = this->_variable_width(polylines,
|
||||
erGapFill, this->solid_infill_flow);
|
||||
|
||||
this->gap_fill->append(gap_fill.entities);
|
||||
|
||||
/* Make sure we don't infill narrow parts that are already gap-filled
|
||||
(we only consider this surface's gaps to reduce the diff() complexity).
|
||||
Growing actual extrusions ensures that gaps not filled by medial axis
|
||||
@ -280,7 +226,7 @@ PerimeterGenerator::process()
|
||||
and use zigzag). */
|
||||
//FIXME Vojtech: This grows by a rounded extrusion width, not by line spacing,
|
||||
// therefore it may cover the area, but no the volume.
|
||||
last = diff(last, gap_fill.polygons_covered_by_width(10.f));
|
||||
last = diff_ex(to_polygons(last), gap_fill.polygons_covered_by_width(10.f));
|
||||
}
|
||||
}
|
||||
|
||||
@ -288,36 +234,34 @@ PerimeterGenerator::process()
|
||||
// we offset by half the perimeter spacing (to get to the actual infill boundary)
|
||||
// and then we offset back and forth by half the infill spacing to only consider the
|
||||
// non-collapsing regions
|
||||
coord_t inset = 0;
|
||||
if (loop_number == 0) {
|
||||
// one loop
|
||||
inset += ext_perimeter_spacing / 2;
|
||||
} else if (loop_number > 0) {
|
||||
// two or more loops
|
||||
inset += perimeter_spacing / 2;
|
||||
}
|
||||
coord_t inset =
|
||||
(loop_number < 0) ? 0 :
|
||||
(loop_number == 0) ?
|
||||
// one loop
|
||||
ext_perimeter_spacing / 2 :
|
||||
// two or more loops?
|
||||
perimeter_spacing / 2;
|
||||
// only apply infill overlap if we actually have one perimeter
|
||||
if (inset > 0)
|
||||
inset -= this->config->get_abs_value("infill_overlap", inset + solid_infill_spacing / 2);
|
||||
// simplify infill contours according to resolution
|
||||
Polygons pp;
|
||||
for (ExPolygon &ex : union_ex(last))
|
||||
for (ExPolygon &ex : last)
|
||||
ex.simplify_p(SCALED_RESOLUTION, &pp);
|
||||
// collapse too narrow infill areas
|
||||
coord_t min_perimeter_infill_spacing = solid_infill_spacing * (1 - INSET_OVERLAP_TOLERANCE);
|
||||
coord_t min_perimeter_infill_spacing = solid_infill_spacing * (1. - INSET_OVERLAP_TOLERANCE);
|
||||
// append infill areas to fill_surfaces
|
||||
this->fill_surfaces->append(
|
||||
offset2_ex(
|
||||
pp,
|
||||
-inset -min_perimeter_infill_spacing/2,
|
||||
+min_perimeter_infill_spacing/2),
|
||||
union_ex(pp),
|
||||
- inset - min_perimeter_infill_spacing / 2,
|
||||
min_perimeter_infill_spacing / 2),
|
||||
stInternal);
|
||||
} // for each island
|
||||
}
|
||||
|
||||
ExtrusionEntityCollection
|
||||
PerimeterGenerator::_traverse_loops(const PerimeterGeneratorLoops &loops,
|
||||
ThickPolylines &thin_walls) const
|
||||
ExtrusionEntityCollection PerimeterGenerator::_traverse_loops(
|
||||
const PerimeterGeneratorLoops &loops, ThickPolylines &thin_walls) const
|
||||
{
|
||||
// loops is an arrayref of ::Loop objects
|
||||
// turn each one into an ExtrusionLoop object
|
||||
@ -422,8 +366,7 @@ PerimeterGenerator::_traverse_loops(const PerimeterGeneratorLoops &loops,
|
||||
return entities;
|
||||
}
|
||||
|
||||
ExtrusionEntityCollection
|
||||
PerimeterGenerator::_variable_width(const ThickPolylines &polylines, ExtrusionRole role, Flow flow) const
|
||||
ExtrusionEntityCollection PerimeterGenerator::_variable_width(const ThickPolylines &polylines, ExtrusionRole role, Flow flow) const
|
||||
{
|
||||
// this value determines granularity of adaptive width, as G-code does not allow
|
||||
// variable extrusion within a single move; this value shall only affect the amount
|
||||
@ -431,10 +374,10 @@ PerimeterGenerator::_variable_width(const ThickPolylines &polylines, ExtrusionRo
|
||||
const double tolerance = scale_(0.05);
|
||||
|
||||
ExtrusionEntityCollection coll;
|
||||
for (ThickPolylines::const_iterator p = polylines.begin(); p != polylines.end(); ++p) {
|
||||
for (const ThickPolyline &p : polylines) {
|
||||
ExtrusionPaths paths;
|
||||
ExtrusionPath path(role);
|
||||
ThickLines lines = p->thicklines();
|
||||
ThickLines lines = p.thicklines();
|
||||
|
||||
for (int i = 0; i < (int)lines.size(); ++i) {
|
||||
const ThickLine& line = lines[i];
|
||||
@ -474,12 +417,11 @@ PerimeterGenerator::_variable_width(const ThickPolylines &polylines, ExtrusionRo
|
||||
lines.insert(lines.begin() + i + j, new_line);
|
||||
}
|
||||
|
||||
--i;
|
||||
-- i;
|
||||
continue;
|
||||
}
|
||||
|
||||
const double w = fmax(line.a_width, line.b_width);
|
||||
|
||||
if (path.polyline.points.empty()) {
|
||||
path.polyline.append(line.a);
|
||||
path.polyline.append(line.b);
|
||||
@ -497,21 +439,19 @@ PerimeterGenerator::_variable_width(const ThickPolylines &polylines, ExtrusionRo
|
||||
if (thickness_delta <= tolerance) {
|
||||
// the width difference between this line and the current flow width is
|
||||
// within the accepted tolerance
|
||||
|
||||
path.polyline.append(line.b);
|
||||
} else {
|
||||
// we need to initialize a new line
|
||||
paths.push_back(path);
|
||||
paths.emplace_back(std::move(path));
|
||||
path = ExtrusionPath(role);
|
||||
--i;
|
||||
-- i;
|
||||
}
|
||||
}
|
||||
}
|
||||
if (path.polyline.is_valid())
|
||||
paths.push_back(path);
|
||||
|
||||
// append paths to collection
|
||||
if (!paths.empty()) {
|
||||
paths.emplace_back(std::move(path));
|
||||
// Append paths to collection.
|
||||
if (! paths.empty()) {
|
||||
if (paths.front().first_point().coincides_with(paths.back().last_point()))
|
||||
coll.append(ExtrusionLoop(paths));
|
||||
else
|
||||
@ -522,20 +462,15 @@ PerimeterGenerator::_variable_width(const ThickPolylines &polylines, ExtrusionRo
|
||||
return coll;
|
||||
}
|
||||
|
||||
bool
|
||||
PerimeterGeneratorLoop::is_internal_contour() const
|
||||
bool PerimeterGeneratorLoop::is_internal_contour() const
|
||||
{
|
||||
if (this->is_contour) {
|
||||
// an internal contour is a contour containing no other contours
|
||||
for (std::vector<PerimeterGeneratorLoop>::const_iterator loop = this->children.begin();
|
||||
loop != this->children.end(); ++loop) {
|
||||
if (loop->is_contour) {
|
||||
return false;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
// An internal contour is a contour containing no other contours
|
||||
if (! this->is_contour)
|
||||
return false;
|
||||
for (const PerimeterGeneratorLoop &loop : this->children)
|
||||
if (loop.is_contour)
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user