Fixed Polygon::centroid()
Ported Polygon unit tests from Perl to C++.
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@ -155,17 +155,19 @@ void Polygon::triangulate_convex(Polygons* polygons) const
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// center of mass
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Point Polygon::centroid() const
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{
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double area_temp = this->area();
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double x_temp = 0;
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double y_temp = 0;
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Polyline polyline = this->split_at_first_point();
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for (Points::const_iterator point = polyline.points.begin(); point != polyline.points.end() - 1; ++point) {
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x_temp += (double)( point->x() + (point+1)->x() ) * ( (double)point->x()*(point+1)->y() - (double)(point+1)->x()*point->y() );
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y_temp += (double)( point->y() + (point+1)->y() ) * ( (double)point->x()*(point+1)->y() - (double)(point+1)->x()*point->y() );
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double area_sum = 0.;
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Vec2d c(0., 0.);
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if (points.size() >= 3) {
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Vec2d p1 = points.back().cast<double>();
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for (const Point &p : points) {
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Vec2d p2 = p.cast<double>();
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double a = cross2(p1, p2);
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area_sum += a;
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c += (p1 + p2) * a;
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p1 = p2;
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}
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}
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return Point(x_temp/(6*area_temp), y_temp/(6*area_temp));
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return Point(Vec2d(c / (3. * area_sum)));
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}
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// find all concave vertices (i.e. having an internal angle greater than the supplied angle)
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@ -78,6 +78,9 @@ public:
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bool is_closed() const { return this->points.front() == this->points.back(); }
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};
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inline bool operator==(const Polyline &lhs, const Polyline &rhs) { return lhs.points == rhs.points; }
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inline bool operator!=(const Polyline &lhs, const Polyline &rhs) { return lhs.points != rhs.points; }
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// Don't use this class in production code, it is used exclusively by the Perl binding for unit tests!
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#ifdef PERL_UCHAR_MIN
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class PolylineCollection
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@ -5,6 +5,112 @@
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using namespace Slic3r;
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SCENARIO("Converted Perl tests", "[Polygon]") {
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GIVEN("ccw_square") {
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Polygon ccw_square{ { 100, 100 }, { 200, 100 }, { 200, 200 }, { 100, 200 } };
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Polygon cw_square(ccw_square);
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cw_square.reverse();
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THEN("ccw_square is valid") {
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REQUIRE(ccw_square.is_valid());
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}
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THEN("cw_square is valid") {
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REQUIRE(cw_square.is_valid());
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}
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THEN("ccw_square.area") {
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REQUIRE(ccw_square.area() == 100 * 100);
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}
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THEN("cw_square.area") {
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REQUIRE(cw_square.area() == - 100 * 100);
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}
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THEN("ccw_square.centroid") {
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REQUIRE(ccw_square.centroid() == Point { 150, 150 });
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}
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THEN("cw_square.centroid") {
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REQUIRE(cw_square.centroid() == Point { 150, 150 });
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}
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THEN("ccw_square.contains_point(150, 150)") {
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REQUIRE(ccw_square.contains({ 150, 150 }));
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}
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THEN("cw_square.contains_point(150, 150)") {
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REQUIRE(cw_square.contains({ 150, 150 }));
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}
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THEN("conversion to lines") {
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REQUIRE(ccw_square.lines() == Lines{
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{ { 100, 100 }, { 200, 100 } },
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{ { 200, 100 }, { 200, 200 } },
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{ { 200, 200 }, { 100, 200 } },
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{ { 100, 200 }, { 100, 100 } } });
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}
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THEN("split_at_first_point") {
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REQUIRE(ccw_square.split_at_first_point() == Polyline { ccw_square[0], ccw_square[1], ccw_square[2], ccw_square[3], ccw_square[0] });
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}
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THEN("split_at_index(2)") {
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REQUIRE(ccw_square.split_at_index(2) == Polyline { ccw_square[2], ccw_square[3], ccw_square[0], ccw_square[1], ccw_square[2] });
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}
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THEN("split_at_vertex(ccw_square[2])") {
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REQUIRE(ccw_square.split_at_vertex(ccw_square[2]) == Polyline { ccw_square[2], ccw_square[3], ccw_square[0], ccw_square[1], ccw_square[2] });
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}
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THEN("is_counter_clockwise") {
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REQUIRE(ccw_square.is_counter_clockwise());
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}
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THEN("! is_counter_clockwise") {
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REQUIRE(! cw_square.is_counter_clockwise());
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}
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THEN("make_counter_clockwise") {
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cw_square.make_counter_clockwise();
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REQUIRE(cw_square.is_counter_clockwise());
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}
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THEN("make_counter_clockwise^2") {
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cw_square.make_counter_clockwise();
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cw_square.make_counter_clockwise();
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REQUIRE(cw_square.is_counter_clockwise());
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}
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THEN("first_point") {
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REQUIRE(&ccw_square.first_point() == &ccw_square.points.front());
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}
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}
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GIVEN("Triangulating hexagon") {
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Polygon hexagon{ { 100, 0 } };
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for (size_t i = 1; i < 6; ++ i) {
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Point p = hexagon.points.front();
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p.rotate(PI / 3 * i);
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hexagon.points.emplace_back(p);
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}
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Polygons triangles;
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hexagon.triangulate_convex(&triangles);
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THEN("right number of triangles") {
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REQUIRE(triangles.size() == 4);
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}
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THEN("all triangles are ccw") {
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auto it = std::find_if(triangles.begin(), triangles.end(), [](const Polygon &tri) { return tri.is_clockwise(); });
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REQUIRE(it == triangles.end());
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}
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}
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GIVEN("General triangle") {
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Polygon polygon { { 50000000, 100000000 }, { 300000000, 102000000 }, { 50000000, 104000000 } };
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Line line { { 175992032, 102000000 }, { 47983964, 102000000 } };
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Point intersection;
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bool has_intersection = polygon.intersection(line, &intersection);
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THEN("Intersection with line") {
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REQUIRE(has_intersection);
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REQUIRE(intersection == Point { 50000000, 102000000 });
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}
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}
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}
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TEST_CASE("Centroid of Trapezoid must be inside", "[Polygon][Utils]")
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{
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Slic3r::Polygon trapezoid {
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{ 4702134, 1124765853 },
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{ -4702134, 1124765853 },
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{ -9404268, 1049531706 },
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{ 9404268, 1049531706 },
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};
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Point centroid = trapezoid.centroid();
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CHECK(trapezoid.contains(centroid));
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}
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// This test currently only covers remove_collinear_points.
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// All remaining tests are to be ported from xs/t/06_polygon.t
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@ -3,11 +3,8 @@
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use strict;
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use warnings;
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use List::Util qw(first);
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use Slic3r::XS;
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use Test::More tests => 21;
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use constant PI => 4 * atan2(1, 1);
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use Test::More tests => 3;
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my $square = [ # ccw
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[100, 100],
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@ -17,81 +14,8 @@ my $square = [ # ccw
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];
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my $polygon = Slic3r::Polygon->new(@$square);
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my $cw_polygon = $polygon->clone;
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$cw_polygon->reverse;
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ok $polygon->is_valid, 'is_valid';
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is_deeply $polygon->pp, $square, 'polygon roundtrip';
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is ref($polygon->arrayref), 'ARRAY', 'polygon arrayref is unblessed';
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isa_ok $polygon->[0], 'Slic3r::Point::Ref', 'polygon point is blessed';
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my $lines = $polygon->lines;
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is_deeply [ map $_->pp, @$lines ], [
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[ [100, 100], [200, 100] ],
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[ [200, 100], [200, 200] ],
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[ [200, 200], [100, 200] ],
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[ [100, 200], [100, 100] ],
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], 'polygon lines';
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is_deeply $polygon->split_at_first_point->pp, [ @$square[0,1,2,3,0] ], 'split_at_first_point';
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is_deeply $polygon->split_at_index(2)->pp, [ @$square[2,3,0,1,2] ], 'split_at_index';
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is_deeply $polygon->split_at_vertex(Slic3r::Point->new(@{$square->[2]}))->pp, [ @$square[2,3,0,1,2] ], 'split_at';
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is $polygon->area, 100*100, 'area';
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ok $polygon->is_counter_clockwise, 'is_counter_clockwise';
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ok !$cw_polygon->is_counter_clockwise, 'is_counter_clockwise';
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{
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my $clone = $polygon->clone;
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$clone->reverse;
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ok !$clone->is_counter_clockwise, 'is_counter_clockwise';
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$clone->make_counter_clockwise;
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ok $clone->is_counter_clockwise, 'make_counter_clockwise';
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$clone->make_counter_clockwise;
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ok $clone->is_counter_clockwise, 'make_counter_clockwise';
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}
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ok ref($polygon->first_point) eq 'Slic3r::Point', 'first_point';
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ok $polygon->contains_point(Slic3r::Point->new(150,150)), 'ccw contains_point';
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ok $cw_polygon->contains_point(Slic3r::Point->new(150,150)), 'cw contains_point';
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{
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my @points = (Slic3r::Point->new(100,0));
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foreach my $i (1..5) {
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my $point = $points[0]->clone;
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$point->rotate(PI/3*$i, [0,0]);
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push @points, $point;
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}
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my $hexagon = Slic3r::Polygon->new(@points);
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my $triangles = $hexagon->triangulate_convex;
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is scalar(@$triangles), 4, 'right number of triangles';
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ok !(defined first { $_->is_clockwise } @$triangles), 'all triangles are ccw';
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}
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{
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is_deeply $polygon->centroid->pp, [150,150], 'centroid';
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}
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{
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my $polygon = Slic3r::Polygon->new(
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[50000000, 100000000],
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[300000000, 102000000],
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[50000000, 104000000],
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);
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my $line = Slic3r::Line->new([175992032,102000000], [47983964,102000000]);
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my $intersection = $polygon->intersection($line);
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is_deeply $intersection->pp, [50000000, 102000000], 'polygon-line intersection';
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}
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# this is not a test: this just demonstrates bad usage, where $polygon->clone gets
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# DESTROY'ed before the derived object ($point), causing bad memory access
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if (0) {
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my $point;
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{
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$point = $polygon->clone->[0];
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}
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$point->scale(2);
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}
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__END__
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