Fixed Polygon::centroid()
Ported Polygon unit tests from Perl to C++.
This commit is contained in:
parent
48cc1e6e34
commit
52b3c655ff
@ -155,17 +155,19 @@ void Polygon::triangulate_convex(Polygons* polygons) const
|
||||
// center of mass
|
||||
Point Polygon::centroid() const
|
||||
{
|
||||
double area_temp = this->area();
|
||||
double x_temp = 0;
|
||||
double y_temp = 0;
|
||||
|
||||
Polyline polyline = this->split_at_first_point();
|
||||
for (Points::const_iterator point = polyline.points.begin(); point != polyline.points.end() - 1; ++point) {
|
||||
x_temp += (double)( point->x() + (point+1)->x() ) * ( (double)point->x()*(point+1)->y() - (double)(point+1)->x()*point->y() );
|
||||
y_temp += (double)( point->y() + (point+1)->y() ) * ( (double)point->x()*(point+1)->y() - (double)(point+1)->x()*point->y() );
|
||||
double area_sum = 0.;
|
||||
Vec2d c(0., 0.);
|
||||
if (points.size() >= 3) {
|
||||
Vec2d p1 = points.back().cast<double>();
|
||||
for (const Point &p : points) {
|
||||
Vec2d p2 = p.cast<double>();
|
||||
double a = cross2(p1, p2);
|
||||
area_sum += a;
|
||||
c += (p1 + p2) * a;
|
||||
p1 = p2;
|
||||
}
|
||||
|
||||
return Point(x_temp/(6*area_temp), y_temp/(6*area_temp));
|
||||
}
|
||||
return Point(Vec2d(c / (3. * area_sum)));
|
||||
}
|
||||
|
||||
// find all concave vertices (i.e. having an internal angle greater than the supplied angle)
|
||||
|
@ -78,6 +78,9 @@ public:
|
||||
bool is_closed() const { return this->points.front() == this->points.back(); }
|
||||
};
|
||||
|
||||
inline bool operator==(const Polyline &lhs, const Polyline &rhs) { return lhs.points == rhs.points; }
|
||||
inline bool operator!=(const Polyline &lhs, const Polyline &rhs) { return lhs.points != rhs.points; }
|
||||
|
||||
// Don't use this class in production code, it is used exclusively by the Perl binding for unit tests!
|
||||
#ifdef PERL_UCHAR_MIN
|
||||
class PolylineCollection
|
||||
|
@ -5,6 +5,112 @@
|
||||
|
||||
using namespace Slic3r;
|
||||
|
||||
SCENARIO("Converted Perl tests", "[Polygon]") {
|
||||
GIVEN("ccw_square") {
|
||||
Polygon ccw_square{ { 100, 100 }, { 200, 100 }, { 200, 200 }, { 100, 200 } };
|
||||
Polygon cw_square(ccw_square);
|
||||
cw_square.reverse();
|
||||
|
||||
THEN("ccw_square is valid") {
|
||||
REQUIRE(ccw_square.is_valid());
|
||||
}
|
||||
THEN("cw_square is valid") {
|
||||
REQUIRE(cw_square.is_valid());
|
||||
}
|
||||
THEN("ccw_square.area") {
|
||||
REQUIRE(ccw_square.area() == 100 * 100);
|
||||
}
|
||||
THEN("cw_square.area") {
|
||||
REQUIRE(cw_square.area() == - 100 * 100);
|
||||
}
|
||||
THEN("ccw_square.centroid") {
|
||||
REQUIRE(ccw_square.centroid() == Point { 150, 150 });
|
||||
}
|
||||
THEN("cw_square.centroid") {
|
||||
REQUIRE(cw_square.centroid() == Point { 150, 150 });
|
||||
}
|
||||
THEN("ccw_square.contains_point(150, 150)") {
|
||||
REQUIRE(ccw_square.contains({ 150, 150 }));
|
||||
}
|
||||
THEN("cw_square.contains_point(150, 150)") {
|
||||
REQUIRE(cw_square.contains({ 150, 150 }));
|
||||
}
|
||||
THEN("conversion to lines") {
|
||||
REQUIRE(ccw_square.lines() == Lines{
|
||||
{ { 100, 100 }, { 200, 100 } },
|
||||
{ { 200, 100 }, { 200, 200 } },
|
||||
{ { 200, 200 }, { 100, 200 } },
|
||||
{ { 100, 200 }, { 100, 100 } } });
|
||||
}
|
||||
THEN("split_at_first_point") {
|
||||
REQUIRE(ccw_square.split_at_first_point() == Polyline { ccw_square[0], ccw_square[1], ccw_square[2], ccw_square[3], ccw_square[0] });
|
||||
}
|
||||
THEN("split_at_index(2)") {
|
||||
REQUIRE(ccw_square.split_at_index(2) == Polyline { ccw_square[2], ccw_square[3], ccw_square[0], ccw_square[1], ccw_square[2] });
|
||||
}
|
||||
THEN("split_at_vertex(ccw_square[2])") {
|
||||
REQUIRE(ccw_square.split_at_vertex(ccw_square[2]) == Polyline { ccw_square[2], ccw_square[3], ccw_square[0], ccw_square[1], ccw_square[2] });
|
||||
}
|
||||
THEN("is_counter_clockwise") {
|
||||
REQUIRE(ccw_square.is_counter_clockwise());
|
||||
}
|
||||
THEN("! is_counter_clockwise") {
|
||||
REQUIRE(! cw_square.is_counter_clockwise());
|
||||
}
|
||||
THEN("make_counter_clockwise") {
|
||||
cw_square.make_counter_clockwise();
|
||||
REQUIRE(cw_square.is_counter_clockwise());
|
||||
}
|
||||
THEN("make_counter_clockwise^2") {
|
||||
cw_square.make_counter_clockwise();
|
||||
cw_square.make_counter_clockwise();
|
||||
REQUIRE(cw_square.is_counter_clockwise());
|
||||
}
|
||||
THEN("first_point") {
|
||||
REQUIRE(&ccw_square.first_point() == &ccw_square.points.front());
|
||||
}
|
||||
}
|
||||
GIVEN("Triangulating hexagon") {
|
||||
Polygon hexagon{ { 100, 0 } };
|
||||
for (size_t i = 1; i < 6; ++ i) {
|
||||
Point p = hexagon.points.front();
|
||||
p.rotate(PI / 3 * i);
|
||||
hexagon.points.emplace_back(p);
|
||||
}
|
||||
Polygons triangles;
|
||||
hexagon.triangulate_convex(&triangles);
|
||||
THEN("right number of triangles") {
|
||||
REQUIRE(triangles.size() == 4);
|
||||
}
|
||||
THEN("all triangles are ccw") {
|
||||
auto it = std::find_if(triangles.begin(), triangles.end(), [](const Polygon &tri) { return tri.is_clockwise(); });
|
||||
REQUIRE(it == triangles.end());
|
||||
}
|
||||
}
|
||||
GIVEN("General triangle") {
|
||||
Polygon polygon { { 50000000, 100000000 }, { 300000000, 102000000 }, { 50000000, 104000000 } };
|
||||
Line line { { 175992032, 102000000 }, { 47983964, 102000000 } };
|
||||
Point intersection;
|
||||
bool has_intersection = polygon.intersection(line, &intersection);
|
||||
THEN("Intersection with line") {
|
||||
REQUIRE(has_intersection);
|
||||
REQUIRE(intersection == Point { 50000000, 102000000 });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
TEST_CASE("Centroid of Trapezoid must be inside", "[Polygon][Utils]")
|
||||
{
|
||||
Slic3r::Polygon trapezoid {
|
||||
{ 4702134, 1124765853 },
|
||||
{ -4702134, 1124765853 },
|
||||
{ -9404268, 1049531706 },
|
||||
{ 9404268, 1049531706 },
|
||||
};
|
||||
Point centroid = trapezoid.centroid();
|
||||
CHECK(trapezoid.contains(centroid));
|
||||
}
|
||||
|
||||
// This test currently only covers remove_collinear_points.
|
||||
// All remaining tests are to be ported from xs/t/06_polygon.t
|
||||
|
||||
|
@ -3,11 +3,8 @@
|
||||
use strict;
|
||||
use warnings;
|
||||
|
||||
use List::Util qw(first);
|
||||
use Slic3r::XS;
|
||||
use Test::More tests => 21;
|
||||
|
||||
use constant PI => 4 * atan2(1, 1);
|
||||
use Test::More tests => 3;
|
||||
|
||||
my $square = [ # ccw
|
||||
[100, 100],
|
||||
@ -17,81 +14,8 @@ my $square = [ # ccw
|
||||
];
|
||||
|
||||
my $polygon = Slic3r::Polygon->new(@$square);
|
||||
my $cw_polygon = $polygon->clone;
|
||||
$cw_polygon->reverse;
|
||||
|
||||
ok $polygon->is_valid, 'is_valid';
|
||||
is_deeply $polygon->pp, $square, 'polygon roundtrip';
|
||||
|
||||
is ref($polygon->arrayref), 'ARRAY', 'polygon arrayref is unblessed';
|
||||
isa_ok $polygon->[0], 'Slic3r::Point::Ref', 'polygon point is blessed';
|
||||
|
||||
my $lines = $polygon->lines;
|
||||
is_deeply [ map $_->pp, @$lines ], [
|
||||
[ [100, 100], [200, 100] ],
|
||||
[ [200, 100], [200, 200] ],
|
||||
[ [200, 200], [100, 200] ],
|
||||
[ [100, 200], [100, 100] ],
|
||||
], 'polygon lines';
|
||||
|
||||
is_deeply $polygon->split_at_first_point->pp, [ @$square[0,1,2,3,0] ], 'split_at_first_point';
|
||||
is_deeply $polygon->split_at_index(2)->pp, [ @$square[2,3,0,1,2] ], 'split_at_index';
|
||||
is_deeply $polygon->split_at_vertex(Slic3r::Point->new(@{$square->[2]}))->pp, [ @$square[2,3,0,1,2] ], 'split_at';
|
||||
is $polygon->area, 100*100, 'area';
|
||||
|
||||
ok $polygon->is_counter_clockwise, 'is_counter_clockwise';
|
||||
ok !$cw_polygon->is_counter_clockwise, 'is_counter_clockwise';
|
||||
{
|
||||
my $clone = $polygon->clone;
|
||||
$clone->reverse;
|
||||
ok !$clone->is_counter_clockwise, 'is_counter_clockwise';
|
||||
$clone->make_counter_clockwise;
|
||||
ok $clone->is_counter_clockwise, 'make_counter_clockwise';
|
||||
$clone->make_counter_clockwise;
|
||||
ok $clone->is_counter_clockwise, 'make_counter_clockwise';
|
||||
}
|
||||
|
||||
ok ref($polygon->first_point) eq 'Slic3r::Point', 'first_point';
|
||||
|
||||
ok $polygon->contains_point(Slic3r::Point->new(150,150)), 'ccw contains_point';
|
||||
ok $cw_polygon->contains_point(Slic3r::Point->new(150,150)), 'cw contains_point';
|
||||
|
||||
{
|
||||
my @points = (Slic3r::Point->new(100,0));
|
||||
foreach my $i (1..5) {
|
||||
my $point = $points[0]->clone;
|
||||
$point->rotate(PI/3*$i, [0,0]);
|
||||
push @points, $point;
|
||||
}
|
||||
my $hexagon = Slic3r::Polygon->new(@points);
|
||||
my $triangles = $hexagon->triangulate_convex;
|
||||
is scalar(@$triangles), 4, 'right number of triangles';
|
||||
ok !(defined first { $_->is_clockwise } @$triangles), 'all triangles are ccw';
|
||||
}
|
||||
|
||||
{
|
||||
is_deeply $polygon->centroid->pp, [150,150], 'centroid';
|
||||
}
|
||||
|
||||
{
|
||||
my $polygon = Slic3r::Polygon->new(
|
||||
[50000000, 100000000],
|
||||
[300000000, 102000000],
|
||||
[50000000, 104000000],
|
||||
);
|
||||
my $line = Slic3r::Line->new([175992032,102000000], [47983964,102000000]);
|
||||
my $intersection = $polygon->intersection($line);
|
||||
is_deeply $intersection->pp, [50000000, 102000000], 'polygon-line intersection';
|
||||
}
|
||||
|
||||
# this is not a test: this just demonstrates bad usage, where $polygon->clone gets
|
||||
# DESTROY'ed before the derived object ($point), causing bad memory access
|
||||
if (0) {
|
||||
my $point;
|
||||
{
|
||||
$point = $polygon->clone->[0];
|
||||
}
|
||||
$point->scale(2);
|
||||
}
|
||||
|
||||
__END__
|
||||
|
Loading…
Reference in New Issue
Block a user