ENABLE_SLOPE_RENDERING - Fixed fragment shader when the thresholds are identical
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2 changed files with 7 additions and 6 deletions
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@ -29,7 +29,7 @@ struct PrintBoxDetection
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struct SlopeDetection
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{
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bool active;
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// x = yellow z, y = red z
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// x = yellow, y = red
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vec2 z_range;
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mat3 volume_world_normal_matrix;
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};
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