1st installment of gizmo rotate 3D

This commit is contained in:
Enrico Turri 2018-08-20 10:23:17 +02:00
parent fc0651702d
commit 53914e05c6
4 changed files with 569 additions and 179 deletions

View File

@ -1139,7 +1139,11 @@ bool GLCanvas3D::Gizmos::init()
m_gizmos.insert(GizmosMap::value_type(Scale, gizmo));
gizmo = new GLGizmoRotate;
#if ENABLE_GIZMOS_3D
gizmo = new GLGizmoRotate3D;
#else
gizmo = new GLGizmoRotate(GLGizmoRotate::Z);
#endif // ENABLE_GIZMOS_3D
if (gizmo == nullptr)
{
_reset();
@ -1294,14 +1298,14 @@ bool GLCanvas3D::Gizmos::grabber_contains_mouse() const
return (curr != nullptr) ? (curr->get_hover_id() != -1) : false;
}
void GLCanvas3D::Gizmos::update(const Pointf& mouse_pos)
void GLCanvas3D::Gizmos::update(const Linef3& mouse_ray)
{
if (!m_enabled)
return;
GLGizmoBase* curr = _get_current();
if (curr != nullptr)
curr->update(mouse_pos);
curr->update(mouse_ray);
}
void GLCanvas3D::Gizmos::refresh()
@ -1374,7 +1378,11 @@ float GLCanvas3D::Gizmos::get_angle_z() const
return 0.0f;
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate*>(it->second)->get_angle_z() : 0.0f;
#if ENABLE_GIZMOS_3D
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate3D*>(it->second)->get_angle_z() : 0.0f;
#else
return (it != m_gizmos.end()) ? reinterpret_cast<GLGizmoRotate*>(it->second)->get_angle() : 0.0f;
#endif // ENABLE_GIZMOS_3D
}
void GLCanvas3D::Gizmos::set_angle_z(float angle_z)
@ -1384,7 +1392,11 @@ void GLCanvas3D::Gizmos::set_angle_z(float angle_z)
GizmosMap::const_iterator it = m_gizmos.find(Rotate);
if (it != m_gizmos.end())
reinterpret_cast<GLGizmoRotate*>(it->second)->set_angle_z(angle_z);
#if ENABLE_GIZMOS_3D
reinterpret_cast<GLGizmoRotate3D*>(it->second)->set_angle_z(angle_z);
#else
reinterpret_cast<GLGizmoRotate*>(it->second)->set_angle(angle_z);
#endif // ENABLE_GIZMOS_3D
}
void GLCanvas3D::Gizmos::render(const GLCanvas3D& canvas, const BoundingBoxf3& box) const
@ -3096,9 +3108,7 @@ void GLCanvas3D::on_mouse(wxMouseEvent& evt)
else if (evt.Dragging() && m_gizmos.is_dragging())
{
m_mouse.dragging = true;
const Pointf3& cur_pos = _mouse_to_bed_3d(pos);
m_gizmos.update(Pointf(cur_pos.x, cur_pos.y));
m_gizmos.update(mouse_ray(pos));
std::vector<GLVolume*> volumes;
if (m_mouse.drag.gizmo_volume_idx != -1)
@ -4128,10 +4138,15 @@ Pointf3 GLCanvas3D::_mouse_to_3d(const Point& mouse_pos, float* z)
}
Pointf3 GLCanvas3D::_mouse_to_bed_3d(const Point& mouse_pos)
{
return mouse_ray(mouse_pos).intersect_plane(0.0);
}
Linef3 GLCanvas3D::mouse_ray(const Point& mouse_pos)
{
float z0 = 0.0f;
float z1 = 1.0f;
return Linef3(_mouse_to_3d(mouse_pos, &z0), _mouse_to_3d(mouse_pos, &z1)).intersect_plane(0.0);
return Linef3(_mouse_to_3d(mouse_pos, &z0), _mouse_to_3d(mouse_pos, &z1));
}
void GLCanvas3D::_start_timer()

View File

@ -365,7 +365,7 @@ public:
bool overlay_contains_mouse(const GLCanvas3D& canvas, const Pointf& mouse_pos) const;
bool grabber_contains_mouse() const;
void update(const Pointf& mouse_pos);
void update(const Linef3& mouse_ray);
void refresh();
EType get_current_type() const;
@ -694,6 +694,9 @@ private:
// Convert the screen space coordinate to world coordinate on the bed.
Pointf3 _mouse_to_bed_3d(const Point& mouse_pos);
// Returns the view ray line, in world coordinate, at the given mouse position.
Linef3 mouse_ray(const Point& mouse_pos);
void _start_timer();
void _stop_timer();

View File

@ -3,21 +3,28 @@
#include "../../libslic3r/Utils.hpp"
#include "../../libslic3r/BoundingBox.hpp"
#include <Eigen/Dense>
#include <GL/glew.h>
#include <iostream>
static const float DEFAULT_BASE_COLOR[3] = { 0.625f, 0.625f, 0.625f };
static const float DEFAULT_DRAG_COLOR[3] = { 1.0f, 1.0f, 1.0f };
static const float DEFAULT_HIGHLIGHT_COLOR[3] = { 1.0f, 0.38f, 0.0f };
namespace Slic3r {
namespace GUI {
const float GLGizmoBase::Grabber::HalfSize = 2.0f;
const float GLGizmoBase::Grabber::HoverOffset = 0.5f;
const float GLGizmoBase::BaseColor[3] = { 1.0f, 1.0f, 1.0f };
const float GLGizmoBase::HighlightColor[3] = { 1.0f, 0.38f, 0.0f };
const float GLGizmoBase::Grabber::DraggingScaleFactor = 1.25f;
GLGizmoBase::Grabber::Grabber()
: center(Pointf(0.0, 0.0))
: center(Pointf3(0.0, 0.0, 0.0))
, angle_x(0.0f)
, angle_y(0.0f)
, angle_z(0.0f)
, dragging(false)
{
color[0] = 1.0f;
color[1] = 1.0f;
@ -26,17 +33,41 @@ GLGizmoBase::Grabber::Grabber()
void GLGizmoBase::Grabber::render(bool hover) const
{
float min_x = -HalfSize;
float max_x = +HalfSize;
float min_y = -HalfSize;
float max_y = +HalfSize;
float render_color[3];
if (hover)
{
render_color[0] = 1.0f - color[0];
render_color[1] = 1.0f - color[1];
render_color[2] = 1.0f - color[2];
}
else
::memcpy((void*)render_color, (const void*)color, 3 * sizeof(float));
::glColor3f((GLfloat)color[0], (GLfloat)color[1], (GLfloat)color[2]);
render(render_color);
}
void GLGizmoBase::Grabber::render_for_picking() const
{
render(color);
}
void GLGizmoBase::Grabber::render(const float* render_color) const
{
float half_size = dragging ? HalfSize * DraggingScaleFactor : HalfSize;
float min_x = -half_size;
float max_x = +half_size;
float min_y = -half_size;
float max_y = +half_size;
::glColor3f((GLfloat)render_color[0], (GLfloat)render_color[1], (GLfloat)render_color[2]);
float angle_z_in_deg = angle_z * 180.0f / (float)PI;
::glPushMatrix();
::glTranslatef((GLfloat)center.x, (GLfloat)center.y, 0.0f);
::glRotatef((GLfloat)angle_z_in_deg, 0.0f, 0.0f, 1.0f);
::glTranslatef((GLfloat)center.x, (GLfloat)center.y, (GLfloat)center.z);
float rad_to_deg = 180.0f / (GLfloat)PI;
::glRotatef((GLfloat)angle_x * rad_to_deg, 1.0f, 0.0f, 0.0f);
::glRotatef((GLfloat)angle_y * rad_to_deg, 0.0f, 1.0f, 0.0f);
::glRotatef((GLfloat)angle_z * rad_to_deg, 0.0f, 0.0f, 1.0f);
::glDisable(GL_CULL_FACE);
::glBegin(GL_TRIANGLES);
@ -49,48 +80,18 @@ void GLGizmoBase::Grabber::render(bool hover) const
::glEnd();
::glEnable(GL_CULL_FACE);
if (hover)
{
min_x -= HoverOffset;
max_x += HoverOffset;
min_y -= HoverOffset;
max_y += HoverOffset;
::glBegin(GL_LINE_LOOP);
::glVertex3f((GLfloat)min_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)min_y, 0.0f);
::glVertex3f((GLfloat)max_x, (GLfloat)max_y, 0.0f);
::glVertex3f((GLfloat)min_x, (GLfloat)max_y, 0.0f);
::glEnd();
}
::glPopMatrix();
}
GLGizmoBase::GLGizmoBase()
: m_state(Off)
: m_group_id(-1)
, m_state(Off)
, m_hover_id(-1)
, m_is_container(false)
{
}
GLGizmoBase::~GLGizmoBase()
{
}
bool GLGizmoBase::init()
{
return on_init();
}
GLGizmoBase::EState GLGizmoBase::get_state() const
{
return m_state;
}
void GLGizmoBase::set_state(GLGizmoBase::EState state)
{
m_state = state;
on_set_state();
::memcpy((void*)m_base_color, (const void*)DEFAULT_BASE_COLOR, 3 * sizeof(float));
::memcpy((void*)m_drag_color, (const void*)DEFAULT_DRAG_COLOR, 3 * sizeof(float));
::memcpy((void*)m_highlight_color, (const void*)DEFAULT_HIGHLIGHT_COLOR, 3 * sizeof(float));
}
unsigned int GLGizmoBase::get_texture_id() const
@ -103,31 +104,45 @@ int GLGizmoBase::get_textures_size() const
return m_textures[Off].get_width();
}
int GLGizmoBase::get_hover_id() const
{
return m_hover_id;
}
void GLGizmoBase::set_hover_id(int id)
{
if (id < (int)m_grabbers.size())
if (m_is_container || (id < (int)m_grabbers.size()))
{
m_hover_id = id;
on_set_hover_id();
}
}
void GLGizmoBase::set_highlight_color(const float* color)
{
if (color != nullptr)
::memcpy((void*)m_highlight_color, (const void*)color, 3 * sizeof(float));
}
void GLGizmoBase::start_dragging()
{
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
m_grabbers[i].dragging = (m_hover_id == i);
}
on_start_dragging();
}
void GLGizmoBase::stop_dragging()
{
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
m_grabbers[i].dragging = false;
}
on_stop_dragging();
}
void GLGizmoBase::update(const Pointf& mouse_pos)
void GLGizmoBase::update(const Linef3& mouse_ray)
{
if (m_hover_id != -1)
on_update(mouse_pos);
on_update(mouse_ray);
}
void GLGizmoBase::refresh()
@ -145,24 +160,13 @@ void GLGizmoBase::render_for_picking(const BoundingBoxf3& box) const
on_render_for_picking(box);
}
void GLGizmoBase::on_set_state()
float GLGizmoBase::picking_color_component(unsigned int id) const
{
// do nothing
}
int color = 254 - (int)id;
if (m_group_id > -1)
color -= m_group_id;
void GLGizmoBase::on_start_dragging()
{
// do nothing
}
void GLGizmoBase::on_stop_dragging()
{
// do nothing
}
void GLGizmoBase::on_refresh()
{
// do nothing
return (float)color / 255.0f;
}
void GLGizmoBase::render_grabbers() const
@ -173,41 +177,51 @@ void GLGizmoBase::render_grabbers() const
}
}
void GLGizmoBase::render_grabbers_for_picking() const
{
for (int i = 0; i < (int)m_grabbers.size(); ++i)
{
m_grabbers[i].render_for_picking();
}
}
const float GLGizmoRotate::Offset = 5.0f;
const unsigned int GLGizmoRotate::CircleResolution = 64;
const unsigned int GLGizmoRotate::AngleResolution = 64;
const unsigned int GLGizmoRotate::ScaleStepsCount = 60;
const unsigned int GLGizmoRotate::ScaleStepsCount = 72;
const float GLGizmoRotate::ScaleStepRad = 2.0f * (float)PI / GLGizmoRotate::ScaleStepsCount;
const unsigned int GLGizmoRotate::ScaleLongEvery = 5;
const unsigned int GLGizmoRotate::ScaleLongEvery = 2;
const float GLGizmoRotate::ScaleLongTooth = 2.0f;
const float GLGizmoRotate::ScaleShortTooth = 1.0f;
const unsigned int GLGizmoRotate::SnapRegionsCount = 8;
const float GLGizmoRotate::GrabberOffset = 5.0f;
GLGizmoRotate::GLGizmoRotate()
GLGizmoRotate::GLGizmoRotate(GLGizmoRotate::Axis axis)
: GLGizmoBase()
, m_angle_z(0.0f)
, m_center(Pointf(0.0, 0.0))
, m_axis(axis)
, m_angle(0.0f)
, m_center(Pointf3(0.0, 0.0, 0.0))
, m_radius(0.0f)
, m_keep_initial_values(false)
{
}
float GLGizmoRotate::get_angle_z() const
float GLGizmoRotate::get_angle() const
{
return m_angle_z;
return m_angle;
}
void GLGizmoRotate::set_angle_z(float angle_z)
void GLGizmoRotate::set_angle(float angle)
{
if (std::abs(angle_z - 2.0f * PI) < EPSILON)
angle_z = 0.0f;
if (std::abs(angle - 2.0f * PI) < EPSILON)
angle = 0.0f;
m_angle_z = angle_z;
m_angle = angle;
}
bool GLGizmoRotate::on_init()
{
#if !ENABLE_GIZMOS_3D
std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "rotate_off.png";
@ -221,6 +235,7 @@ bool GLGizmoRotate::on_init()
filename = path + "rotate_on.png";
if (!m_textures[On].load_from_file(filename, false))
return false;
#endif // !ENABLE_GIZMOS_3D
m_grabbers.push_back(Grabber());
@ -232,16 +247,22 @@ void GLGizmoRotate::on_set_state()
m_keep_initial_values = (m_state == On) ? false : true;
}
void GLGizmoRotate::on_update(const Pointf& mouse_pos)
void GLGizmoRotate::on_update(const Linef3& mouse_ray)
{
Pointf mouse_pos = mouse_position_in_local_plane(mouse_ray);
Vectorf orig_dir(1.0, 0.0);
Vectorf new_dir = normalize(mouse_pos - m_center);
Vectorf new_dir = normalize(mouse_pos);
coordf_t theta = ::acos(clamp(-1.0, 1.0, dot(new_dir, orig_dir)));
if (cross(orig_dir, new_dir) < 0.0)
theta = 2.0 * (coordf_t)PI - theta;
// snap
if (length(m_center.vector_to(mouse_pos)) < 2.0 * (double)m_radius / 3.0)
double len = length(mouse_pos);
double in_radius = (double)m_radius / 3.0;
double out_radius = 2.0 * (double)in_radius;
if ((in_radius <= len) && (len <= out_radius))
{
coordf_t step = 2.0 * (coordf_t)PI / (coordf_t)SnapRegionsCount;
theta = step * (coordf_t)std::round(theta / step);
@ -250,7 +271,7 @@ void GLGizmoRotate::on_update(const Pointf& mouse_pos)
if (theta == 2.0 * (coordf_t)PI)
theta = 0.0;
m_angle_z = (float)theta;
m_angle = (float)theta;
}
void GLGizmoRotate::on_refresh()
@ -266,47 +287,83 @@ void GLGizmoRotate::on_render(const BoundingBoxf3& box) const
{
const Pointf3& size = box.size();
m_center = box.center();
#if !ENABLE_GIZMOS_3D
m_center.z = 0.0;
#endif // !ENABLE_GIZMOS_3D
#if ENABLE_GIZMOS_3D
m_radius = Offset + box.radius();
#else
m_radius = Offset + ::sqrt(sqr(0.5f * size.x) + sqr(0.5f * size.y));
#endif // ENABLE_GIZMOS_3D
m_keep_initial_values = true;
}
::glPushMatrix();
transform_to_local();
::glLineWidth(2.0f);
::glColor3fv(BaseColor);
_render_circle();
_render_scale();
_render_snap_radii();
_render_reference_radius();
#if ENABLE_GIZMOS_3D
::glColor3fv((m_hover_id != -1) ? m_drag_color : m_base_color);
#else
::glColor3fv(m_drag_color);
#endif // ENABLE_GIZMOS_3D
::glColor3fv(HighlightColor);
_render_angle_z();
_render_grabber();
render_circle();
#if ENABLE_GIZMOS_3D
if (m_hover_id != -1)
{
#endif // ENABLE_GIZMOS_3D
render_scale();
render_snap_radii();
render_reference_radius();
#if ENABLE_GIZMOS_3D
}
#endif // ENABLE_GIZMOS_3D
::glColor3fv(m_highlight_color);
#if ENABLE_GIZMOS_3D
if (m_hover_id != -1)
#endif // ENABLE_GIZMOS_3D
render_angle();
render_grabber();
::glPopMatrix();
}
void GLGizmoRotate::on_render_for_picking(const BoundingBoxf3& box) const
{
::glDisable(GL_DEPTH_TEST);
::glPushMatrix();
transform_to_local();
m_grabbers[0].color[0] = 1.0f;
m_grabbers[0].color[1] = 1.0f;
m_grabbers[0].color[2] = 254.0f / 255.0f;
render_grabbers();
m_grabbers[0].color[2] = picking_color_component(0);
render_grabbers_for_picking();
::glPopMatrix();
}
void GLGizmoRotate::_render_circle() const
void GLGizmoRotate::render_circle() const
{
::glBegin(GL_LINE_LOOP);
for (unsigned int i = 0; i < ScaleStepsCount; ++i)
{
float angle = (float)i * ScaleStepRad;
float x = m_center.x + ::cos(angle) * m_radius;
float y = m_center.y + ::sin(angle) * m_radius;
::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
float x = ::cos(angle) * m_radius;
float y = ::sin(angle) * m_radius;
float z = 0.0f;
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
::glEnd();
}
void GLGizmoRotate::_render_scale() const
void GLGizmoRotate::render_scale() const
{
float out_radius_long = m_radius + ScaleLongTooth;
float out_radius_short = m_radius + ScaleShortTooth;
@ -317,17 +374,19 @@ void GLGizmoRotate::_render_scale() const
float angle = (float)i * ScaleStepRad;
float cosa = ::cos(angle);
float sina = ::sin(angle);
float in_x = m_center.x + cosa * m_radius;
float in_y = m_center.y + sina * m_radius;
float out_x = (i % ScaleLongEvery == 0) ? m_center.x + cosa * out_radius_long : m_center.x + cosa * out_radius_short;
float out_y = (i % ScaleLongEvery == 0) ? m_center.y + sina * out_radius_long : m_center.y + sina * out_radius_short;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
float in_x = cosa * m_radius;
float in_y = sina * m_radius;
float in_z = 0.0f;
float out_x = (i % ScaleLongEvery == 0) ? cosa * out_radius_long : cosa * out_radius_short;
float out_y = (i % ScaleLongEvery == 0) ? sina * out_radius_long : sina * out_radius_short;
float out_z = 0.0f;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
::glEnd();
}
void GLGizmoRotate::_render_snap_radii() const
void GLGizmoRotate::render_snap_radii() const
{
float step = 2.0f * (float)PI / (float)SnapRegionsCount;
@ -340,57 +399,306 @@ void GLGizmoRotate::_render_snap_radii() const
float angle = (float)i * step;
float cosa = ::cos(angle);
float sina = ::sin(angle);
float in_x = m_center.x + cosa * in_radius;
float in_y = m_center.y + sina * in_radius;
float out_x = m_center.x + cosa * out_radius;
float out_y = m_center.y + sina * out_radius;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, 0.0f);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, 0.0f);
float in_x = cosa * in_radius;
float in_y = sina * in_radius;
float in_z = 0.0f;
float out_x = cosa * out_radius;
float out_y = sina * out_radius;
float out_z = 0.0f;
::glVertex3f((GLfloat)in_x, (GLfloat)in_y, (GLfloat)in_z);
::glVertex3f((GLfloat)out_x, (GLfloat)out_y, (GLfloat)out_z);
}
::glEnd();
}
void GLGizmoRotate::_render_reference_radius() const
void GLGizmoRotate::render_reference_radius() const
{
::glBegin(GL_LINES);
::glVertex3f((GLfloat)m_center.x, (GLfloat)m_center.y, 0.0f);
::glVertex3f((GLfloat)m_center.x + m_radius + GrabberOffset, (GLfloat)m_center.y, 0.0f);
::glVertex3f(0.0f, 0.0f, 0.0f);
::glVertex3f((GLfloat)(m_radius + GrabberOffset), 0.0f, 0.0f);
::glEnd();
}
void GLGizmoRotate::_render_angle_z() const
void GLGizmoRotate::render_angle() const
{
float step_angle = m_angle_z / AngleResolution;
float step_angle = m_angle / AngleResolution;
float ex_radius = m_radius + GrabberOffset;
::glBegin(GL_LINE_STRIP);
for (unsigned int i = 0; i <= AngleResolution; ++i)
{
float angle = (float)i * step_angle;
float x = m_center.x + ::cos(angle) * ex_radius;
float y = m_center.y + ::sin(angle) * ex_radius;
::glVertex3f((GLfloat)x, (GLfloat)y, 0.0f);
float x = ::cos(angle) * ex_radius;
float y = ::sin(angle) * ex_radius;
float z = 0.0f;
::glVertex3f((GLfloat)x, (GLfloat)y, (GLfloat)z);
}
::glEnd();
}
void GLGizmoRotate::_render_grabber() const
void GLGizmoRotate::render_grabber() const
{
float grabber_radius = m_radius + GrabberOffset;
m_grabbers[0].center.x = m_center.x + ::cos(m_angle_z) * grabber_radius;
m_grabbers[0].center.y = m_center.y + ::sin(m_angle_z) * grabber_radius;
m_grabbers[0].angle_z = m_angle_z;
m_grabbers[0].center.x = ::cos(m_angle) * grabber_radius;
m_grabbers[0].center.y = ::sin(m_angle) * grabber_radius;
m_grabbers[0].center.z = 0.0f;
m_grabbers[0].angle_z = m_angle;
#if ENABLE_GIZMOS_3D
::glColor3fv((m_hover_id != -1) ? m_drag_color : m_base_color);
#else
::glColor3fv(m_drag_color);
#endif // ENABLE_GIZMOS_3D
::glColor3fv(BaseColor);
::glBegin(GL_LINES);
::glVertex3f((GLfloat)m_center.x, (GLfloat)m_center.y, 0.0f);
::glVertex3f((GLfloat)m_grabbers[0].center.x, (GLfloat)m_grabbers[0].center.y, 0.0f);
::glVertex3f(0.0f, 0.0f, 0.0f);
::glVertex3f((GLfloat)m_grabbers[0].center.x, (GLfloat)m_grabbers[0].center.y, (GLfloat)m_grabbers[0].center.z);
::glEnd();
::memcpy((void*)m_grabbers[0].color, (const void*)HighlightColor, 3 * sizeof(float));
::memcpy((void*)m_grabbers[0].color, (const void*)m_highlight_color, 3 * sizeof(float));
render_grabbers();
}
void GLGizmoRotate::transform_to_local() const
{
::glTranslatef((GLfloat)m_center.x, (GLfloat)m_center.y, (GLfloat)m_center.z);
switch (m_axis)
{
case X:
{
::glRotatef(90.0f, 0.0f, 1.0f, 0.0f);
::glRotatef(90.0f, 0.0f, 0.0f, 1.0f);
break;
}
case Y:
{
::glRotatef(90.0f, 1.0f, 0.0f, 0.0f);
::glRotatef(180.0f, 0.0f, 0.0f, 1.0f);
break;
}
default:
case Z:
{
// no rotation
break;
}
}
}
Pointf GLGizmoRotate::mouse_position_in_local_plane(const Linef3& mouse_ray) const
{
Eigen::Transform<float, 3, Eigen::Affine> m = Eigen::Transform<float, 3, Eigen::Affine>::Identity();
switch (m_axis)
{
case X:
{
m.rotate(Eigen::AngleAxisf(-0.5f * (float)PI, Eigen::Vector3f::UnitZ()));
m.rotate(Eigen::AngleAxisf(-0.5f * (float)PI, Eigen::Vector3f::UnitY()));
break;
}
case Y:
{
m.rotate(Eigen::AngleAxisf(-(float)PI, Eigen::Vector3f::UnitZ()));
m.rotate(Eigen::AngleAxisf(-0.5f * (float)PI, Eigen::Vector3f::UnitX()));
break;
}
default:
case Z:
{
// no rotation applied
break;
}
}
m.translate(Eigen::Vector3f((float)-m_center.x, (float)-m_center.y, (float)-m_center.z));
Eigen::Matrix<float, 3, 2> world_ray;
Eigen::Matrix<float, 3, 2> local_ray;
world_ray(0, 0) = (float)mouse_ray.a.x;
world_ray(1, 0) = (float)mouse_ray.a.y;
world_ray(2, 0) = (float)mouse_ray.a.z;
world_ray(0, 1) = (float)mouse_ray.b.x;
world_ray(1, 1) = (float)mouse_ray.b.y;
world_ray(2, 1) = (float)mouse_ray.b.z;
local_ray = m * world_ray.colwise().homogeneous();
return Linef3(Pointf3(local_ray(0, 0), local_ray(1, 0), local_ray(2, 0)), Pointf3(local_ray(0, 1), local_ray(1, 1), local_ray(2, 1))).intersect_plane(0.0);
}
GLGizmoRotate3D::GLGizmoRotate3D()
: GLGizmoBase()
, m_x(GLGizmoRotate::X)
, m_y(GLGizmoRotate::Y)
, m_z(GLGizmoRotate::Z)
{
m_is_container = true;
m_x.set_group_id(0);
m_y.set_group_id(1);
m_z.set_group_id(2);
}
float GLGizmoRotate3D::get_angle_x() const
{
return m_x.get_angle();
}
void GLGizmoRotate3D::set_angle_x(float angle)
{
m_x.set_angle(angle);
}
float GLGizmoRotate3D::get_angle_y() const
{
return m_y.get_angle();
}
void GLGizmoRotate3D::set_angle_y(float angle)
{
m_y.set_angle(angle);
}
float GLGizmoRotate3D::get_angle_z() const
{
return m_z.get_angle();
}
void GLGizmoRotate3D::set_angle_z(float angle)
{
m_z.set_angle(angle);
}
bool GLGizmoRotate3D::on_init()
{
if (!m_x.init() || !m_y.init() || !m_z.init())
return false;
float red[3] = { 1.0f, 0.0f, 0.0f };
float green[3] = { 0.0f, 1.0f, 0.0f };
float blue[3] = { 0.0f, 0.0f, 1.0f };
m_x.set_highlight_color(red);
m_y.set_highlight_color(green);
m_z.set_highlight_color(blue);
std::string path = resources_dir() + "/icons/overlay/";
std::string filename = path + "rotate_off.png";
if (!m_textures[Off].load_from_file(filename, false))
return false;
filename = path + "rotate_hover.png";
if (!m_textures[Hover].load_from_file(filename, false))
return false;
filename = path + "rotate_on.png";
if (!m_textures[On].load_from_file(filename, false))
return false;
return true;
}
void GLGizmoRotate3D::on_set_state()
{
m_x.set_state(m_state);
m_y.set_state(m_state);
m_z.set_state(m_state);
}
void GLGizmoRotate3D::on_set_hover_id()
{
m_x.set_hover_id(m_hover_id == 0 ? 0 : -1);
m_y.set_hover_id(m_hover_id == 1 ? 0 : -1);
m_z.set_hover_id(m_hover_id == 2 ? 0 : -1);
}
void GLGizmoRotate3D::on_start_dragging()
{
switch (m_hover_id)
{
case 0:
{
m_x.start_dragging();
break;
}
case 1:
{
m_y.start_dragging();
break;
}
case 2:
{
m_z.start_dragging();
break;
}
default:
{
break;
}
}
}
void GLGizmoRotate3D::on_stop_dragging()
{
switch (m_hover_id)
{
case 0:
{
m_x.stop_dragging();
break;
}
case 1:
{
m_y.stop_dragging();
break;
}
case 2:
{
m_z.stop_dragging();
break;
}
default:
{
break;
}
}
}
void GLGizmoRotate3D::on_update(const Linef3& mouse_ray)
{
m_x.update(mouse_ray);
m_y.update(mouse_ray);
m_z.update(mouse_ray);
}
void GLGizmoRotate3D::on_refresh()
{
m_x.refresh();
m_y.refresh();
m_z.refresh();
}
void GLGizmoRotate3D::on_render(const BoundingBoxf3& box) const
{
if ((m_hover_id == -1) || (m_hover_id == 0))
m_x.render(box);
if ((m_hover_id == -1) || (m_hover_id == 1))
m_y.render(box);
if ((m_hover_id == -1) || (m_hover_id == 2))
m_z.render(box);
}
void GLGizmoRotate3D::on_render_for_picking(const BoundingBoxf3& box) const
{
m_x.render_for_picking(box);
m_y.render_for_picking(box);
m_z.render_for_picking(box);
}
const float GLGizmoScale::Offset = 5.0f;
GLGizmoScale::GLGizmoScale()
@ -440,8 +748,9 @@ void GLGizmoScale::on_start_dragging()
m_starting_drag_position = m_grabbers[m_hover_id].center;
}
void GLGizmoScale::on_update(const Pointf& mouse_pos)
void GLGizmoScale::on_update(const Linef3& mouse_ray)
{
Pointf mouse_pos = mouse_ray.intersect_plane(0.0);
Pointf center(0.5 * (m_grabbers[1].center.x + m_grabbers[0].center.x), 0.5 * (m_grabbers[3].center.y + m_grabbers[0].center.y));
coordf_t orig_len = length(m_starting_drag_position - center);
@ -470,7 +779,8 @@ void GLGizmoScale::on_render(const BoundingBoxf3& box) const
m_grabbers[3].center.y = max_y;
::glLineWidth(2.0f);
::glColor3fv(BaseColor);
::glColor3fv(m_drag_color);
// draw outline
::glBegin(GL_LINE_LOOP);
for (unsigned int i = 0; i < 4; ++i)
@ -482,24 +792,22 @@ void GLGizmoScale::on_render(const BoundingBoxf3& box) const
// draw grabbers
for (unsigned int i = 0; i < 4; ++i)
{
::memcpy((void*)m_grabbers[i].color, (const void*)HighlightColor, 3 * sizeof(float));
::memcpy((void*)m_grabbers[i].color, (const void*)m_highlight_color, 3 * sizeof(float));
}
render_grabbers();
}
void GLGizmoScale::on_render_for_picking(const BoundingBoxf3& box) const
{
static const GLfloat INV_255 = 1.0f / 255.0f;
::glDisable(GL_DEPTH_TEST);
for (unsigned int i = 0; i < 4; ++i)
{
m_grabbers[i].color[0] = 1.0f;
m_grabbers[i].color[1] = 1.0f;
m_grabbers[i].color[2] = (254.0f - (float)i) * INV_255;
m_grabbers[i].color[2] = picking_color_component(i);
}
render_grabbers();
render_grabbers_for_picking();
}
} // namespace GUI

View File

@ -6,30 +6,38 @@
#include <vector>
#define ENABLE_GIZMOS_3D 1
namespace Slic3r {
class BoundingBoxf3;
class Pointf3;
class Linef3;
namespace GUI {
class GLGizmoBase
{
protected:
static const float BaseColor[3];
static const float HighlightColor[3];
struct Grabber
{
static const float HalfSize;
static const float HoverOffset;
static const float DraggingScaleFactor;
Pointf center;
Pointf3 center;
float angle_x;
float angle_y;
float angle_z;
float color[3];
bool dragging;
Grabber();
void render(bool hover) const;
void render_for_picking() const;
private:
void render(const float* render_color) const;
};
public:
@ -42,30 +50,40 @@ public:
};
protected:
int m_group_id;
EState m_state;
// textures are assumed to be square and all with the same size in pixels, no internal check is done
GLTexture m_textures[Num_States];
int m_hover_id;
float m_base_color[3];
float m_drag_color[3];
float m_highlight_color[3];
mutable std::vector<Grabber> m_grabbers;
bool m_is_container;
public:
GLGizmoBase();
virtual ~GLGizmoBase();
virtual ~GLGizmoBase() {}
bool init();
bool init() { return on_init(); }
EState get_state() const;
void set_state(EState state);
int get_group_id() const { return m_group_id; }
void set_group_id(int id) { m_group_id = id; }
EState get_state() const { return m_state; }
void set_state(EState state) { m_state = state; on_set_state(); }
unsigned int get_texture_id() const;
int get_textures_size() const;
int get_hover_id() const;
int get_hover_id() const { return m_hover_id; }
void set_hover_id(int id);
void set_highlight_color(const float* color);
void start_dragging();
void stop_dragging();
void update(const Pointf& mouse_pos);
void update(const Linef3& mouse_ray);
void refresh();
void render(const BoundingBoxf3& box) const;
@ -73,15 +91,18 @@ public:
protected:
virtual bool on_init() = 0;
virtual void on_set_state();
virtual void on_start_dragging();
virtual void on_stop_dragging();
virtual void on_update(const Pointf& mouse_pos) = 0;
virtual void on_refresh();
virtual void on_set_state() {}
virtual void on_set_hover_id() {}
virtual void on_start_dragging() {}
virtual void on_stop_dragging() {}
virtual void on_update(const Linef3& mouse_ray) = 0;
virtual void on_refresh() {}
virtual void on_render(const BoundingBoxf3& box) const = 0;
virtual void on_render_for_picking(const BoundingBoxf3& box) const = 0;
float picking_color_component(unsigned int id) const;
void render_grabbers() const;
void render_grabbers_for_picking() const;
};
class GLGizmoRotate : public GLGizmoBase
@ -97,33 +118,76 @@ class GLGizmoRotate : public GLGizmoBase
static const unsigned int SnapRegionsCount;
static const float GrabberOffset;
float m_angle_z;
public:
enum Axis : unsigned char
{
X,
Y,
Z
};
mutable Pointf m_center;
private:
Axis m_axis;
float m_angle;
mutable Pointf3 m_center;
mutable float m_radius;
mutable bool m_keep_initial_values;
public:
GLGizmoRotate();
explicit GLGizmoRotate(Axis axis);
float get_angle_z() const;
void set_angle_z(float angle_z);
float get_angle() const;
void set_angle(float angle);
protected:
virtual bool on_init();
virtual void on_set_state();
virtual void on_update(const Pointf& mouse_pos);
virtual void on_update(const Linef3& mouse_ray);
virtual void on_refresh();
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
private:
void _render_circle() const;
void _render_scale() const;
void _render_snap_radii() const;
void _render_reference_radius() const;
void _render_angle_z() const;
void _render_grabber() const;
void render_circle() const;
void render_scale() const;
void render_snap_radii() const;
void render_reference_radius() const;
void render_angle() const;
void render_grabber() const;
void transform_to_local() const;
Pointf mouse_position_in_local_plane(const Linef3& mouse_ray) const;
};
class GLGizmoRotate3D : public GLGizmoBase
{
GLGizmoRotate m_x;
GLGizmoRotate m_y;
GLGizmoRotate m_z;
public:
GLGizmoRotate3D();
float get_angle_x() const;
void set_angle_x(float angle);
float get_angle_y() const;
void set_angle_y(float angle);
float get_angle_z() const;
void set_angle_z(float angle);
protected:
virtual bool on_init();
virtual void on_set_state();
virtual void on_set_hover_id();
virtual void on_start_dragging();
virtual void on_stop_dragging();
virtual void on_update(const Linef3& mouse_ray);
virtual void on_refresh();
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
};
class GLGizmoScale : public GLGizmoBase
@ -144,7 +208,7 @@ public:
protected:
virtual bool on_init();
virtual void on_start_dragging();
virtual void on_update(const Pointf& mouse_pos);
virtual void on_update(const Linef3& mouse_ray);
virtual void on_render(const BoundingBoxf3& box) const;
virtual void on_render_for_picking(const BoundingBoxf3& box) const;
};