implemented debug files export

This commit is contained in:
PavelMikus 2022-02-22 13:53:24 +01:00
parent 3029053d43
commit 53ff4a69e0
5 changed files with 297 additions and 1 deletions

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@ -120,6 +120,8 @@ set(SLIC3R_SOURCES
GCode/SpiralVase.hpp
GCode/SeamPlacerNG.cpp
GCode/SeamPlacerNG.hpp
GCode/Subdivide.hpp
GCode/Subdivide.cpp
GCode/ToolOrdering.cpp
GCode/ToolOrdering.hpp
GCode/WipeTower.cpp

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@ -15,6 +15,13 @@
#include "libslic3r/SVG.hpp"
#include "libslic3r/Layer.hpp"
#define DEBUG_FILES
#ifdef DEBUG_FILES
#include "Subdivide.hpp"
#include <boost/nowide/cstdio.hpp>
#endif
namespace Slic3r {
namespace SeamPlacerImpl {
@ -253,6 +260,58 @@ struct GlobalModelInfo {
return visibility;
}
#ifdef DEBUG_FILES
void debug_export(const indexed_triangle_set &obj_mesh, const char *file_name) const {
indexed_triangle_set divided_mesh = subdivide(obj_mesh, 3);
Slic3r::CNumericLocalesSetter locales_setter;
{
FILE *fp = boost::nowide::fopen(file_name, "w");
if (fp == nullptr) {
BOOST_LOG_TRIVIAL(error)
<< "stl_write_obj: Couldn't open " << file_name << " for writing";
return;
}
const auto vis_to_rgb = [](float normalized_visibility) {
float ratio = 2 * normalized_visibility;
float blue = std::max(0.0f, 1.0f - ratio);
float red = std::max(0.0f, ratio - 1.0f);
float green = std::max(0.0f, 1.0f - blue - red);
return Vec3f { red, blue, green };
};
for (size_t i = 0; i < divided_mesh.vertices.size(); ++i) {
float visibility = calculate_point_visibility(divided_mesh.vertices[i],
sqrt(hits_area_to_consider / float(PI)));
float normalized = visibility / SeamPlacer::expected_hits_per_area;
Vec3f color = vis_to_rgb(normalized);
fprintf(fp, "v %f %f %f %f %f %f\n",
divided_mesh.vertices[i](0), divided_mesh.vertices[i](1), divided_mesh.vertices[i](2),
color(0), color(1), color(2)
);
}
for (size_t i = 0; i < divided_mesh.indices.size(); ++i)
fprintf(fp, "f %d %d %d\n", divided_mesh.indices[i][0] + 1, divided_mesh.indices[i][1] + 1,
divided_mesh.indices[i][2] + 1);
fclose(fp);
}
{
auto fname = std::string("hits_").append(file_name);
FILE *fp = boost::nowide::fopen(fname.c_str(), "w");
if (fp == nullptr) {
BOOST_LOG_TRIVIAL(error)
<< "Couldn't open " << fname << " for writing";
}
for (size_t i = 0; i < geometry_raycast_hits.size(); ++i)
fprintf(fp, "v %f %f %f \n", geometry_raycast_hits[i].position[0], geometry_raycast_hits[i].position[1],
geometry_raycast_hits[i].position[2]);
fclose(fp);
}
}
#endif
}
;
@ -422,6 +481,11 @@ void gather_global_model_info(GlobalModelInfo &result, const PrintObject *po) {
BOOST_LOG_TRIVIAL(debug)
<< "SeamPlacer: build AABB trees for raycasting enforcers/blockers: end";
#ifdef DEBUG_FILES
auto filename = "visiblity_of_" + std::to_string(po->id().id) + ".obj";
result.debug_export(triangle_set, filename.c_str());
#endif
}
struct DefaultSeamComparator {

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@ -82,7 +82,7 @@ public:
using SeamCandidatesTree =
KDTreeIndirect<3, float, SeamPlacerImpl::SeamCandidateCoordinateFunctor>;
static constexpr float expected_hits_per_area = 100.0f;
static constexpr size_t ray_count = 150000; //NOTE: fixed count of rays is better:
static constexpr size_t ray_count = 1500000; //NOTE: fixed count of rays is better:
// on small models, the visibility has huge impact and precision is welcomed.
// on large models, it would be very expensive to get similar results, and the local effect is arguably less important.
static constexpr float cosine_hemisphere_sampling_power = 1.5f;

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@ -0,0 +1,218 @@
#include "Subdivide.hpp"
#include "Point.hpp"
namespace Slic3r{
indexed_triangle_set subdivide(
const indexed_triangle_set &its, float max_length)
{
// same order as key order in Edge Divides
struct VerticesSequence
{
size_t start_index;
bool positive_order;
VerticesSequence(size_t start_index, bool positive_order = true)
: start_index(start_index), positive_order(positive_order){}
};
// vertex index small, big vertex index from key.first to key.second
using EdgeDivides = std::map<std::pair<size_t, size_t>, VerticesSequence>;
struct Edges
{
Vec3f data[3];
Vec3f lengths;
Edges(const Vec3crd &indices, const std::vector<Vec3f> &vertices)
: lengths(-1.f,-1.f,-1.f)
{
const Vec3f &v0 = vertices[indices[0]];
const Vec3f &v1 = vertices[indices[1]];
const Vec3f &v2 = vertices[indices[2]];
data[0] = v0 - v1;
data[1] = v1 - v2;
data[2] = v2 - v0;
}
float abs_sum(const Vec3f &v)
{
return abs(v[0]) + abs(v[1]) + abs(v[2]);
}
bool is_dividable(const float& max_length) {
Vec3f sum(abs_sum(data[0]), abs_sum(data[1]), abs_sum(data[2]));
Vec3i biggest_index = (sum[0] > sum[1]) ?
((sum[0] > sum[2]) ?
((sum[2] > sum[1]) ?
Vec3i(0, 2, 1) :
Vec3i(0, 1, 2)) :
Vec3i(2, 0, 1)) :
((sum[1] > sum[2]) ?
((sum[2] > sum[0]) ?
Vec3i(1, 2, 0) :
Vec3i(1, 0, 2)) :
Vec3i(2, 1, 0));
for (int i = 0; i < 3; i++) {
int index = biggest_index[i];
if (sum[index] <= max_length) return false;
lengths[index] = data[index].norm();
if (lengths[index] <= max_length) continue;
// calculate rest of lengths
for (int j = i + 1; j < 3; j++) {
index = biggest_index[j];
lengths[index] = data[index].norm();
}
return true;
}
return false;
}
};
struct TriangleLengths
{
Vec3crd indices;
Vec3f l; // lengths
TriangleLengths(const Vec3crd &indices, const Vec3f &lengths)
: indices(indices), l(lengths)
{}
int get_divide_index(float max_length) {
if (l[0] > l[1] && l[0] > l[2]) {
if (l[0] > max_length) return 0;
} else if (l[1] > l[2]) {
if (l[1] > max_length) return 1;
} else {
if (l[2] > max_length) return 2;
}
return -1;
}
// divide triangle add new vertex to vertices
std::pair<TriangleLengths, TriangleLengths> divide(
int divide_index, float max_length,
std::vector<Vec3f> &vertices,
EdgeDivides &edge_divides)
{
// index to lengths and indices
size_t i0 = divide_index;
size_t i1 = (divide_index + 1) % 3;
size_t vi0 = indices[i0];
size_t vi1 = indices[i1];
std::pair<size_t, size_t> key(vi0, vi1);
bool key_swap = false;
if (key.first > key.second) {
std::swap(key.first, key.second);
key_swap = true;
}
float length = l[divide_index];
size_t count_edge_vertices = static_cast<size_t>(floor(length / max_length));
float count_edge_segments = static_cast<float>(count_edge_vertices + 1);
auto it = edge_divides.find(key);
if (it == edge_divides.end()) {
// Create new vertices
VerticesSequence new_vs(vertices.size());
Vec3f vf = vertices[key.first]; // copy
const Vec3f &vs = vertices[key.second];
Vec3f dir = vs - vf;
for (size_t i = 1; i <= count_edge_vertices; ++i) {
float ratio = i / count_edge_segments;
vertices.push_back(vf + dir * ratio);
}
bool success;
std::tie(it,success) = edge_divides.insert({key, new_vs});
assert(success);
}
const VerticesSequence &vs = it->second;
int index_offset = count_edge_vertices/2;
size_t i2 = (divide_index + 2) % 3;
if (count_edge_vertices % 2 == 0 && key_swap == l[i1] < l[i2]) {
--index_offset;
}
int sign = (vs.positive_order) ? 1 : -1;
size_t new_index = vs.start_index + sign*index_offset;
size_t vi2 = indices[i2];
const Vec3f &v2 = vertices[vi2];
Vec3f new_edge = v2 - vertices[new_index];
float new_len = new_edge.norm();
float ratio = (1 + index_offset) / count_edge_segments;
float len1 = l[i0] * ratio;
float len2 = l[i0] - len1;
if (key_swap) std::swap(len1, len2);
Vec3crd indices1(vi0, new_index, vi2);
Vec3f lengths1(len1, new_len, l[i2]);
Vec3crd indices2(new_index, vi1, vi2);
Vec3f lengths2(len2, l[i1], new_len);
// append key for divided edge when neccesary
if (index_offset > 0) {
std::pair<size_t, size_t> new_key(key.first, new_index);
bool new_key_swap = false;
if (new_key.first > new_key.second) {
std::swap(new_key.first, new_key.second);
new_key_swap = true;
}
if (edge_divides.find(new_key) == edge_divides.end()) {
// insert new
edge_divides.insert({new_key, (new_key_swap) ?
VerticesSequence(new_index - sign, !vs.positive_order)
: vs});
}
}
if (index_offset < count_edge_vertices-1) {
std::pair<size_t, size_t> new_key(new_index, key.second);
bool new_key_swap = false;
if (new_key.first > new_key.second) {
std::swap(new_key.first, new_key.second);
new_key_swap = true;
}
// bad order
if (edge_divides.find(new_key) == edge_divides.end()) {
edge_divides.insert({new_key, (new_key_swap) ?
VerticesSequence(vs.start_index + sign*(count_edge_vertices-1), !vs.positive_order)
: VerticesSequence(new_index + sign, vs.positive_order)});
}
}
return {TriangleLengths(indices1, lengths1),
TriangleLengths(indices2, lengths2)};
}
};
indexed_triangle_set result;
result.indices.reserve(its.indices.size());
const std::vector<Vec3f> &vertices = its.vertices;
result.vertices = vertices; // copy
std::queue<TriangleLengths> tls;
EdgeDivides edge_divides;
for (const Vec3crd &indices : its.indices) {
Edges edges(indices, vertices);
// speed up only sum not sqrt is apply
if (!edges.is_dividable(max_length)) {
// small triangle
result.indices.push_back(indices);
continue;
}
TriangleLengths tl(indices, edges.lengths);
do {
int divide_index = tl.get_divide_index(max_length);
if (divide_index < 0) {
// no dividing
result.indices.push_back(tl.indices);
if (tls.empty()) break;
tl = tls.front(); // copy
tls.pop();
} else {
auto [tl1, tl2] = tl.divide(divide_index, max_length,
result.vertices, edge_divides);
tl = tl1;
tls.push(tl2);
}
} while (true);
}
return result;
}
}

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@ -0,0 +1,12 @@
#ifndef libslic3r_Subdivide_hpp_
#define libslic3r_Subdivide_hpp_
#include "TriangleMesh.hpp"
namespace Slic3r {
indexed_triangle_set subdivide(const indexed_triangle_set &its, float max_length);
}
#endif //libslic3r_Subdivide_hpp_