Fix Mac build
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@ -2,8 +2,9 @@
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#include "libslic3r/MapUtils.hpp"
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#if defined(__APPLE__)
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#include <wx/uri.h>
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#include <CoreText/CTFont.h>
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#include <wx/uri.h>
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#include <wx/fontutil.h> // wxNativeFontInfo
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#include <wx/osx/core/cfdictionary.h>
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#elif defined(__linux__)
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#include "slic3r/Utils/FontConfigHelp.hpp"
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@ -246,7 +246,7 @@ TEST_CASE("Simplify frog_legs.obj to 5% by IGL/qslim", "[]")
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TriangleMesh mesh = load_model(obj_filename);
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REQUIRE_FALSE(mesh.empty());
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indexed_triangle_set &its = mesh.its;
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double original_volume = its_volume(its);
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//double original_volume = its_volume(its);
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uint32_t wanted_count = its.indices.size() * 0.05;
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Eigen::MatrixXd V(its.vertices.size(), 3);
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