Visual hints in the 3D scene when sidebar matrix fields have focus -> Completed VBOs case
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6282e904b9
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54fae97032
@ -43,7 +43,7 @@
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// Renders a small sphere in the center of the bounding box of the current selection when no gizmo is active
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#define ENABLE_RENDER_SELECTION_CENTER (0 && ENABLE_1_42_0)
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// Show visual hints in the 3D scene when sidebar matrix fields have focus
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#define ENABLE_SIDEBAR_VISUAL_HINTS (0 && ENABLE_1_42_0)
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#define ENABLE_SIDEBAR_VISUAL_HINTS (1 && ENABLE_1_42_0)
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#endif // _technologies_h_
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@ -1872,6 +1872,7 @@ GUI::GLCanvas3DManager _3DScene::s_canvas_mgr;
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GLModel::GLModel()
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: m_useVBOs(false)
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{
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m_volume.shader_outside_printer_detection_enabled = false;
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}
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GLModel::~GLModel()
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@ -1879,11 +1880,36 @@ GLModel::~GLModel()
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m_volume.release_geometry();
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}
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void GLModel::set_color(float* color, unsigned int size)
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void GLModel::set_color(const float* color, unsigned int size)
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{
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m_volume.set_render_color(color, size);
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}
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const Vec3d& GLModel::get_offset() const
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{
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return m_volume.get_volume_offset();
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}
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void GLModel::set_offset(const Vec3d& offset)
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{
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m_volume.set_volume_offset(offset);
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}
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const Vec3d& GLModel::get_rotation() const
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{
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return m_volume.get_volume_rotation();
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}
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void GLModel::set_rotation(const Vec3d& rotation)
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{
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m_volume.set_volume_rotation(rotation);
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}
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const Vec3d& GLModel::get_scale() const
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{
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return m_volume.get_volume_scaling_factor();
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}
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void GLModel::set_scale(const Vec3d& scale)
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{
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m_volume.set_volume_scaling_factor(scale);
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@ -1910,8 +1936,9 @@ void GLModel::render_VBOs() const
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GLint current_program_id;
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::glGetIntegerv(GL_CURRENT_PROGRAM, ¤t_program_id);
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GLint color_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "uniform_color") : -1;
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GLint print_box_detection_id = (current_program_id > 0) ? glGetUniformLocation(current_program_id, "print_box.volume_detection") : -1;
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m_volume.render_VBOs(color_id, -1, -1);
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m_volume.render_VBOs(color_id, print_box_detection_id, -1);
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::glBindBuffer(GL_ARRAY_BUFFER, 0);
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::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
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@ -1922,17 +1949,12 @@ void GLModel::render_VBOs() const
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::glDisable(GL_BLEND);
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}
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GLArrow::GLArrow()
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: GLModel()
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{
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}
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bool GLArrow::on_init(bool useVBOs)
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{
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Pointf3s vertices;
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std::vector<Vec3crd> triangles;
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// top face
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// bottom face
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vertices.emplace_back(0.5, 0.0, -0.1);
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vertices.emplace_back(0.5, 2.0, -0.1);
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vertices.emplace_back(1.0, 2.0, -0.1);
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@ -1941,7 +1963,7 @@ bool GLArrow::on_init(bool useVBOs)
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vertices.emplace_back(-0.5, 2.0, -0.1);
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vertices.emplace_back(-0.5, 0.0, -0.1);
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// bottom face
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// top face
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vertices.emplace_back(0.5, 0.0, 0.1);
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vertices.emplace_back(0.5, 2.0, 0.1);
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vertices.emplace_back(1.0, 2.0, 0.1);
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@ -1990,6 +2012,126 @@ bool GLArrow::on_init(bool useVBOs)
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m_volume.finalize_geometry(m_useVBOs);
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return true;
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}
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GLCurvedArrow::GLCurvedArrow(unsigned int resolution)
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: GLModel()
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, m_resolution(resolution)
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{
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if (m_resolution == 0)
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m_resolution = 1;
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}
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bool GLCurvedArrow::on_init(bool useVBOs)
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{
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Pointf3s vertices;
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std::vector<Vec3crd> triangles;
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double ext_radius = 2.5;
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double int_radius = 1.5;
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double step = 0.5 * (double)PI / (double)m_resolution;
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unsigned int vertices_per_level = 4 + 2 * m_resolution;
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// bottom face
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vertices.emplace_back(0.0, 1.5, -0.1);
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vertices.emplace_back(0.0, 1.0, -0.1);
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vertices.emplace_back(-1.0, 2.0, -0.1);
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vertices.emplace_back(0.0, 3.0, -0.1);
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vertices.emplace_back(0.0, 2.5, -0.1);
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for (unsigned int i = 1; i <= m_resolution; ++i)
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{
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double angle = (double)i * step;
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double x = ext_radius * ::sin(angle);
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double y = ext_radius * ::cos(angle);
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vertices.emplace_back(x, y, -0.1);
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}
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for (unsigned int i = 0; i < m_resolution; ++i)
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{
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double angle = (double)i * step;
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double x = int_radius * ::cos(angle);
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double y = int_radius * ::sin(angle);
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vertices.emplace_back(x, y, -0.1);
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}
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// top face
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vertices.emplace_back(0.0, 1.5, 0.1);
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vertices.emplace_back(0.0, 1.0, 0.1);
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vertices.emplace_back(-1.0, 2.0, 0.1);
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vertices.emplace_back(0.0, 3.0, 0.1);
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vertices.emplace_back(0.0, 2.5, 0.1);
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for (unsigned int i = 1; i <= m_resolution; ++i)
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{
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double angle = (double)i * step;
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double x = ext_radius * ::sin(angle);
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double y = ext_radius * ::cos(angle);
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vertices.emplace_back(x, y, 0.1);
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}
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for (unsigned int i = 0; i < m_resolution; ++i)
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{
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double angle = (double)i * step;
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double x = int_radius * ::cos(angle);
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double y = int_radius * ::sin(angle);
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vertices.emplace_back(x, y, 0.1);
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}
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// bottom face
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triangles.emplace_back(0, 1, 2);
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triangles.emplace_back(0, 2, 4);
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triangles.emplace_back(4, 2, 3);
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int first_id = 4;
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int last_id = (int)vertices_per_level;
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triangles.emplace_back(last_id, 0, first_id);
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triangles.emplace_back(last_id, first_id, first_id + 1);
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for (unsigned int i = 1; i < m_resolution; ++i)
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{
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triangles.emplace_back(last_id - i, last_id - i + 1, first_id + i);
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triangles.emplace_back(last_id - i, first_id + i, first_id + i + 1);
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}
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// top face
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last_id += 1;
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triangles.emplace_back(last_id + 0, last_id + 2, last_id + 1);
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triangles.emplace_back(last_id + 0, last_id + 4, last_id + 2);
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triangles.emplace_back(last_id + 4, last_id + 3, last_id + 2);
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first_id = last_id + 4;
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last_id = last_id + 4 + 2 * (int)m_resolution;
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triangles.emplace_back(last_id, first_id, (int)vertices_per_level + 1);
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triangles.emplace_back(last_id, first_id + 1, first_id);
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for (unsigned int i = 1; i < m_resolution; ++i)
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{
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triangles.emplace_back(last_id - i, first_id + i, last_id - i + 1);
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triangles.emplace_back(last_id - i, first_id + i + 1, first_id + i);
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}
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// side face
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for (unsigned int i = 0; i < 4 + 2 * (int)m_resolution; ++i)
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{
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triangles.emplace_back(i, vertices_per_level + 2 + i, i + 1);
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triangles.emplace_back(i, vertices_per_level + 1 + i, vertices_per_level + 2 + i);
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}
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triangles.emplace_back(vertices_per_level, vertices_per_level + 1, 0);
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triangles.emplace_back(vertices_per_level, 2 * vertices_per_level + 1, vertices_per_level + 1);
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m_useVBOs = useVBOs;
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if (m_useVBOs)
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m_volume.indexed_vertex_array.load_mesh_full_shading(TriangleMesh(vertices, triangles));
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else
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m_volume.indexed_vertex_array.load_mesh_flat_shading(TriangleMesh(vertices, triangles));
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m_volume.finalize_geometry(m_useVBOs);
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return true;
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}
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#endif // ENABLE_SIDEBAR_VISUAL_HINTS
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std::string _3DScene::get_gl_info(bool format_as_html, bool extensions)
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@ -595,7 +595,13 @@ public:
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bool init(bool useVBOs) { return on_init(useVBOs); }
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void set_color(float* color, unsigned int size);
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void set_color(const float* color, unsigned int size);
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const Vec3d& get_offset() const;
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void set_offset(const Vec3d& offset);
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const Vec3d& get_rotation() const;
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void set_rotation(const Vec3d& rotation);
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const Vec3d& get_scale() const;
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void set_scale(const Vec3d& scale);
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void render() const;
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@ -609,8 +615,16 @@ private:
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class GLArrow : public GLModel
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{
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protected:
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virtual bool on_init(bool useVBOs);
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};
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class GLCurvedArrow : public GLModel
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{
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unsigned int m_resolution;
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public:
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GLArrow();
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explicit GLCurvedArrow(unsigned int resolution);
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protected:
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virtual bool on_init(bool useVBOs);
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@ -73,6 +73,11 @@ static const float DEFAULT_BG_LIGHT_COLOR[3] = { 0.753f, 0.753f, 0.753f };
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static const float ERROR_BG_DARK_COLOR[3] = { 0.478f, 0.192f, 0.039f };
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static const float ERROR_BG_LIGHT_COLOR[3] = { 0.753f, 0.192f, 0.039f };
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#if ENABLE_SIDEBAR_VISUAL_HINTS
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static const float UNIFORM_SCALE_COLOR[3] = { 1.0f, 0.38f, 0.0f };
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static const float AXES_COLOR[3][3] = { { 1.0f, 0.0f, 0.0f }, { 0.0f, 1.0f, 0.0f }, { 0.0f, 0.0f, 1.0f } };
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#endif // ENABLE_SIDEBAR_VISUAL_HINTS
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namespace Slic3r {
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namespace GUI {
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@ -1154,12 +1159,6 @@ GLCanvas3D::Selection::VolumeCache::VolumeCache(const Vec3d& position, const Vec
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}
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#endif // ENABLE_MODELVOLUME_TRANSFORM
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#if ENABLE_SIDEBAR_VISUAL_HINTS
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const float GLCanvas3D::Selection::RED[3] = { 1.0f, 0.0f, 0.0f };
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const float GLCanvas3D::Selection::GREEN[3] = { 0.0f, 1.0f, 0.0f };
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const float GLCanvas3D::Selection::BLUE[3] = { 0.0f, 0.0f, 1.0f };
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#endif // ENABLE_SIDEBAR_VISUAL_HINTS
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GLCanvas3D::Selection::Selection()
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: m_volumes(nullptr)
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, m_model(nullptr)
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@ -1167,6 +1166,7 @@ GLCanvas3D::Selection::Selection()
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, m_type(Empty)
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, m_valid(false)
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, m_bounding_box_dirty(true)
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, m_curved_arrow(16)
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{
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#if ENABLE_RENDER_SELECTION_CENTER
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m_quadric = ::gluNewQuadric();
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@ -1192,13 +1192,16 @@ void GLCanvas3D::Selection::set_volumes(GLVolumePtrs* volumes)
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#if ENABLE_SIDEBAR_VISUAL_HINTS
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bool GLCanvas3D::Selection::init(bool useVBOs)
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{
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if (m_arrow.init(useVBOs))
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{
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m_arrow.set_scale(5.0 * Vec3d::Ones());
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return true;
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}
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if (!m_arrow.init(useVBOs))
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return false;
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return false;
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m_arrow.set_scale(5.0 * Vec3d::Ones());
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if (!m_curved_arrow.init(useVBOs))
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return false;
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m_curved_arrow.set_scale(5.0 * Vec3d::Ones());
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return true;
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}
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#endif // ENABLE_SIDEBAR_VISUAL_HINTS
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@ -2094,14 +2097,22 @@ void GLCanvas3D::Selection::render_sidebar_hints(const std::string& sidebar_fiel
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else if (is_single_volume() || is_single_modifier())
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{
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const GLVolume* volume = (*m_volumes)[*m_list.begin()];
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Transform3d orient_matrix = volume->get_instance_transformation().get_matrix(true, false, true, true) * volume->get_volume_transformation().get_matrix(true, false, true, true);
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Transform3d orient_matrix = volume->get_instance_transformation().get_matrix(true, false, true, true);
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const Vec3d& offset = get_bounding_box().center();
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::glTranslated(offset(0), offset(1), offset(2));
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::glMultMatrixd(orient_matrix.data());
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}
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else
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{
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::glTranslated(center(0), center(1), center(2));
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if (requires_local_axes())
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{
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const GLVolume* volume = (*m_volumes)[*m_list.begin()];
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Transform3d orient_matrix = volume->get_instance_transformation().get_matrix(true, false, true, true);
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::glMultMatrixd(orient_matrix.data());
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}
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}
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if (boost::starts_with(sidebar_field, "position"))
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_render_sidebar_position_hints(sidebar_field);
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@ -2544,6 +2555,18 @@ void GLCanvas3D::Selection::_render_sidebar_position_hints(const std::string& si
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void GLCanvas3D::Selection::_render_sidebar_rotation_hints(const std::string& sidebar_field) const
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{
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if (boost::ends_with(sidebar_field, "x"))
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{
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::glRotated(90.0, 0.0, 1.0, 0.0);
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_render_sidebar_rotation_hint(X);
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}
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else if (boost::ends_with(sidebar_field, "y"))
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{
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::glRotated(-90.0, 1.0, 0.0, 0.0);
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_render_sidebar_rotation_hint(Y);
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}
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else if (boost::ends_with(sidebar_field, "z"))
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_render_sidebar_rotation_hint(Z);
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}
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void GLCanvas3D::Selection::_render_sidebar_scale_hints(const std::string& sidebar_field) const
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@ -2579,33 +2602,22 @@ void GLCanvas3D::Selection::_render_sidebar_size_hints(const std::string& sideba
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void GLCanvas3D::Selection::_render_sidebar_position_hint(Axis axis) const
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{
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float color[3];
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switch (axis)
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{
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case X: { ::memcpy((void*)color, (const void*)RED, 3 * sizeof(float)); break; }
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case Y: { ::memcpy((void*)color, (const void*)GREEN, 3 * sizeof(float)); break; }
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case Z: { ::memcpy((void*)color, (const void*)BLUE, 3 * sizeof(float)); break; }
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}
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m_arrow.set_color(color, 3);
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m_arrow.set_color(AXES_COLOR[axis], 3);
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m_arrow.render();
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}
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void GLCanvas3D::Selection::_render_sidebar_rotation_hint(Axis axis, double length) const
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void GLCanvas3D::Selection::_render_sidebar_rotation_hint(Axis axis) const
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{
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m_curved_arrow.set_color(AXES_COLOR[axis], 3);
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m_curved_arrow.render();
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::glRotated(180.0, 0.0, 0.0, 1.0);
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m_curved_arrow.render();
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}
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void GLCanvas3D::Selection::_render_sidebar_scale_hint(Axis axis) const
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{
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float color[3];
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switch (axis)
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{
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case X: { ::memcpy((void*)color, (const void*)RED, 3 * sizeof(float)); break; }
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case Y: { ::memcpy((void*)color, (const void*)GREEN, 3 * sizeof(float)); break; }
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case Z: { ::memcpy((void*)color, (const void*)BLUE, 3 * sizeof(float)); break; }
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}
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m_arrow.set_color(color, 3);
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m_arrow.set_color((requires_uniform_scale() ? UNIFORM_SCALE_COLOR : AXES_COLOR[axis]), 3);
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::glTranslated(0.0, 5.0, 0.0);
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m_arrow.render();
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@ -369,12 +369,6 @@ class GLCanvas3D
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public:
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class Selection
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{
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#if ENABLE_SIDEBAR_VISUAL_HINTS
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static const float RED[3];
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static const float GREEN[3];
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static const float BLUE[3];
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#endif // ENABLE_SIDEBAR_VISUAL_HINTS
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public:
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typedef std::set<unsigned int> IndicesList;
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@ -504,6 +498,7 @@ public:
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#endif // ENABLE_RENDER_SELECTION_CENTER
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#if ENABLE_SIDEBAR_VISUAL_HINTS
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mutable GLArrow m_arrow;
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mutable GLCurvedArrow m_curved_arrow;
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#endif // ENABLE_SIDEBAR_VISUAL_HINTS
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public:
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@ -619,7 +614,7 @@ public:
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void _render_sidebar_scale_hints(const std::string& sidebar_field) const;
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void _render_sidebar_size_hints(const std::string& sidebar_field) const;
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void _render_sidebar_position_hint(Axis axis) const;
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void _render_sidebar_rotation_hint(Axis axis, double length) const;
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void _render_sidebar_rotation_hint(Axis axis) const;
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void _render_sidebar_scale_hint(Axis axis) const;
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void _render_sidebar_size_hint(Axis axis, double length) const;
|
||||
#endif // ENABLE_SIDEBAR_VISUAL_HINTS
|
||||
|
Loading…
Reference in New Issue
Block a user