Optimization of GCodeViewer vertex buffer generator:

Rounding by round_to_bin() is now 2x faster on MSVC.
This commit is contained in:
Vojtech Bubnik 2022-08-18 13:32:30 +02:00
parent c03085a1f6
commit 55835aa050
4 changed files with 62 additions and 2 deletions

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@ -345,6 +345,25 @@ constexpr T NaN = std::numeric_limits<T>::quiet_NaN();
constexpr float NaNf = NaN<float>; constexpr float NaNf = NaN<float>;
constexpr double NaNd = NaN<double>; constexpr double NaNd = NaN<double>;
// Rounding up.
// 1.5 is rounded to 2
// 1.49 is rounded to 1
// 0.5 is rounded to 1,
// 0.49 is rounded to 0
// -0.5 is rounded to 0,
// -0.51 is rounded to -1,
// -1.5 is rounded to -1.
// -1.51 is rounded to -2.
// If input is not a valid float (it is infinity NaN or if it does not fit)
// the float to int conversion produces a max int on Intel and +-max int on ARM.
template<typename I>
inline IntegerOnly<I, I> fast_round_up(double a)
{
// Why does Java Math.round(0.49999999999999994) return 1?
// https://stackoverflow.com/questions/9902968/why-does-math-round0-49999999999999994-return-1
return a == 0.49999999999999994 ? I(0) : I(floor(a + 0.5));
}
} // namespace Slic3r } // namespace Slic3r
#endif #endif

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@ -51,7 +51,7 @@ static EMoveType buffer_type(unsigned char id) {
// Equivalent to conversion to string with sprintf(buf, "%.2g", value) and conversion back to float, but faster. // Equivalent to conversion to string with sprintf(buf, "%.2g", value) and conversion back to float, but faster.
static float round_to_bin(const float value) static float round_to_bin(const float value)
{ {
// assert(value > 0); // assert(value >= 0);
constexpr float const scale [5] = { 100.f, 1000.f, 10000.f, 100000.f, 1000000.f }; constexpr float const scale [5] = { 100.f, 1000.f, 10000.f, 100000.f, 1000000.f };
constexpr float const invscale [5] = { 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f }; constexpr float const invscale [5] = { 0.01f, 0.001f, 0.0001f, 0.00001f, 0.000001f };
constexpr float const threshold[5] = { 0.095f, 0.0095f, 0.00095f, 0.000095f, 0.0000095f }; constexpr float const threshold[5] = { 0.095f, 0.0095f, 0.00095f, 0.000095f, 0.0000095f };
@ -59,7 +59,12 @@ static float round_to_bin(const float value)
int i = 0; int i = 0;
// While the scaling factor is not yet large enough to get two integer digits after scaling and rounding: // While the scaling factor is not yet large enough to get two integer digits after scaling and rounding:
for (; value < threshold[i] && i < 4; ++ i) ; for (; value < threshold[i] && i < 4; ++ i) ;
return std::round(value * scale[i]) * invscale[i]; // At least on MSVC std::round() calls a complex function, which is pretty expensive.
// our fast_round_up is much cheaper and it could be inlined.
// return std::round(value * scale[i]) * invscale[i];
double a = value * scale[i];
assert(std::abs(a) < double(std::numeric_limits<int64_t>::max()));
return fast_round_up<int64_t>(a) * invscale[i];
} }
void GCodeViewer::VBuffer::reset() void GCodeViewer::VBuffer::reset()

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@ -21,6 +21,7 @@ add_executable(${_TEST_NAME}_tests
test_meshboolean.cpp test_meshboolean.cpp
test_marchingsquares.cpp test_marchingsquares.cpp
test_timeutils.cpp test_timeutils.cpp
test_utils.cpp
test_voronoi.cpp test_voronoi.cpp
test_optimizers.cpp test_optimizers.cpp
test_png_io.cpp test_png_io.cpp

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@ -0,0 +1,35 @@
#include <catch2/catch.hpp>
#include "libslic3r/libslic3r.h"
SCENARIO("Test fast_round_up()") {
using namespace Slic3r;
THEN("fast_round_up<int>(1.5) is 2") {
REQUIRE(fast_round_up<int>(1.5) == 2);
}
THEN("fast_round_up<int>(1.499999999999999) is 1") {
REQUIRE(fast_round_up<int>(1.499999999999999) == 1);
}
THEN("fast_round_up<int>(0.5) is 1") {
REQUIRE(fast_round_up<int>(0.5) == 1);
}
THEN("fast_round_up<int>(0.49999999999999994) is 0") {
REQUIRE(fast_round_up<int>(0.49999999999999994) == 0);
}
THEN("fast_round_up<int>(-0.5) is 0") {
REQUIRE(fast_round_up<int>(-0.5) == 0);
}
THEN("fast_round_up<int>(-0.51) is -1") {
REQUIRE(fast_round_up<int>(-0.51) == -1);
}
THEN("fast_round_up<int>(-0.51) is -1") {
REQUIRE(fast_round_up<int>(-0.51) == -1);
}
THEN("fast_round_up<int>(-1.5) is -1") {
REQUIRE(fast_round_up<int>(-1.5) == -1);
}
THEN("fast_round_up<int>(-1.51) is -2") {
REQUIRE(fast_round_up<int>(-1.51) == -2);
}
}