Fix opencsg example on Win32
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17de6ff51a
commit
558529146c
4 changed files with 51 additions and 33 deletions
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@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
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project(OpenCSG-example)
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add_executable(opencsg_example main.cpp GLScene.hpp GLScene.cpp
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add_executable(opencsg_example WIN32 main.cpp GLScene.hpp GLScene.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/ProgressStatusBar.cpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/I18N.hpp
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${CMAKE_CURRENT_SOURCE_DIR}/../../src/slic3r/GUI/I18N.cpp)
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@ -11,11 +11,17 @@ find_package(wxWidgets 3.1 REQUIRED COMPONENTS core base gl html)
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find_package(OpenGL REQUIRED)
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find_package(GLEW REQUIRED)
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find_package(OpenCSG REQUIRED)
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find_package(GLUT REQUIRED)
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# find_package(GLUT REQUIRED)
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include(${wxWidgets_USE_FILE})
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target_link_libraries(opencsg_example libslic3r)
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target_include_directories(opencsg_example PRIVATE ${wxWidgets_INCLUDE_DIRS})
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target_compile_definitions(opencsg_example PRIVATE ${wxWidgets_DEFINITIONS})
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target_link_libraries(opencsg_example ${wxWidgets_LIBRARIES} GLEW::GLEW OpenCSG::opencsg GLUT::GLUT OpenGL::OpenGL -lXrandr -lXext -lX11)
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target_link_libraries(opencsg_example ${wxWidgets_LIBRARIES}
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OpenCSG::opencsg
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GLEW::GLEW
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OpenGL::GL
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#-lXrandr -lXext -lX11
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)
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@ -5,11 +5,11 @@
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#include <GL/glew.h>
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#ifdef __APPLE__
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#include <GLUT/glut.h>
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#else
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#include <GL/glut.h>
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#endif
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//#ifdef __APPLE__
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//#include <GLUT/glut.h>
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//#else
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//#include <GL/glut.h>
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//#endif
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#include <boost/log/trivial.hpp>
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@ -63,7 +63,7 @@ void renderfps () {
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static int msec = 0;
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last = msec;
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msec = glutGet(GLUT_ELAPSED_TIME);
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// msec = glutGet(GLUT_ELAPSED_TIME);
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if (last / 1000 != msec / 1000) {
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float correctedFps = fps * 1000.0f / float(msec - ancient);
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@ -82,9 +82,9 @@ void renderfps () {
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glRasterPos2f(-1.0f, -1.0f);
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glDisable(GL_LIGHTING);
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std::string s = fpsStream.str();
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for (unsigned int i=0; i<s.size(); ++i) {
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glutBitmapCharacter(GLUT_BITMAP_8_BY_13, s[i]);
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}
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// for (unsigned int i=0; i<s.size(); ++i) {
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// glutBitmapCharacter(GLUT_BITMAP_8_BY_13, s[i]);
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// }
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glEnable(GL_LIGHTING);
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glPopMatrix();
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glMatrixMode(GL_MODELVIEW);
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@ -347,21 +347,24 @@ void Display::clear_screen()
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT | GL_STENCIL_BUFFER_BIT);
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}
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Display::~Display()
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{
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OpenCSG::freeResources();
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}
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void Display::set_active(long width, long height)
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{
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static int argc = 0;
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if (!m_initialized) {
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glewInit();
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glutInit(&argc, nullptr);
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// glutInit(&argc, nullptr);
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m_initialized = true;
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}
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m_size = {width, height};
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// gray background
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glClearColor(0.9f, 0.9f, 0.9f, 1.0f);
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// Enable two OpenGL lights
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GLfloat light_diffuse[] = { 1.0f, 1.0f, 0.0f, 1.0f}; // White diffuse light
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GLfloat light_position0[] = {-1.0f, -1.0f, -1.0f, 0.0f}; // Infinite light location
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@ -380,7 +383,7 @@ void Display::set_active(long width, long height)
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glEnable(GL_DEPTH_TEST);
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glEnable(GL_STENCIL_TEST);
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m_camera->set_screen(width, height);
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set_screen_size(width, height);
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}
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void Display::set_screen_size(long width, long height)
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@ -389,8 +392,6 @@ void Display::set_screen_size(long width, long height)
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m_camera->set_screen(width, height);
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m_size = {width, height};
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repaint();
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}
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void Display::repaint()
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@ -303,6 +303,8 @@ public:
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: m_camera(camera ? camera : std::make_shared<PerspectiveCamera>())
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{}
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~Display() override;
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Camera * camera() { return m_camera.get(); }
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virtual void swap_buffers() = 0;
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@ -370,5 +372,6 @@ public:
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void move_clip_plane(double z) { call_cameras(&Camera::set_clip_z, z); }
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};
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}} // namespace Slic3r::GL
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#endif // GLSCENE_HPP
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@ -8,7 +8,7 @@
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// For compilers that support precompilation, includes "wx/wx.h".
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#include <wx/wxprec.h>
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#ifndef WX_PRECOMP
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#include <wx/wx.h>
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#include <wx/wx.h>
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#endif
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#include <wx/slider.h>
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@ -31,7 +31,7 @@ using namespace Slic3r::GL;
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class Canvas: public wxGLCanvas, public Slic3r::GL::Display
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{
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std::unique_ptr<wxGLContext> m_context;
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shptr<wxGLContext> m_context;
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public:
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void set_active(long w, long h) override
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@ -54,6 +54,12 @@ public:
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m_context.reset(ctx);
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}
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~Canvas() override
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{
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m_scene_cache.clear();
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m_context.reset();
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}
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};
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class MyFrame: public wxFrame
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@ -95,11 +101,11 @@ private:
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void bind_canvas_events_to_controller();
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void OnExit(wxCommandEvent& /*event*/)
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void OnClose(wxCloseEvent& /*event*/)
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{
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RemoveChild(m_canvas.get());
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m_canvas->Destroy();
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Close( true );
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m_canvas.reset();
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Destroy();
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}
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void OnOpen(wxCommandEvent &/*evt*/)
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@ -117,10 +123,7 @@ private:
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void OnShown(wxShowEvent&)
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{
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const wxSize ClientSize = GetClientSize();
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m_canvas->set_active(ClientSize.x, ClientSize.y);
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m_canvas->set_screen_size(ClientSize.x, ClientSize.y);
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m_canvas->repaint();
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m_canvas->set_active(ClientSize.x, ClientSize.y);
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// Do the repaint continuously
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Bind(wxEVT_IDLE, [this](wxIdleEvent &evt) {
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@ -179,8 +182,9 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
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wxDefaultPosition, wxDefaultSize,
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wxWANTS_CHARS | wxFULL_REPAINT_ON_RESIZE);
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m_ctl->add_display(m_canvas);
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wxPanel *control_panel = new wxPanel(this);
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auto controlsizer = new wxBoxSizer(wxHORIZONTAL);
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auto slider_sizer = new wxBoxSizer(wxVERTICAL);
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auto console_sizer = new wxBoxSizer(wxVERTICAL);
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@ -247,7 +251,9 @@ MyFrame::MyFrame(const wxString &title, const wxPoint &pos, const wxSize &size):
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SetSizer(sizer);
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Bind(wxEVT_MENU, &MyFrame::OnOpen, this, wxID_OPEN);
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Bind(wxEVT_MENU, &MyFrame::OnExit, this, wxID_EXIT);
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Bind(wxEVT_CLOSE_WINDOW, &MyFrame::OnClose, this);
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Bind(wxEVT_MENU, [this](wxCommandEvent &) { Close(true); }, wxID_EXIT);
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Bind(wxEVT_SHOW, &MyFrame::OnShown, this, GetId());
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Bind(wxEVT_SLIDER, [this, slider](wxCommandEvent &) {
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@ -334,7 +340,7 @@ void MyFrame::bind_canvas_events_to_controller()
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m_canvas->Bind(wxEVT_PAINT, [this](wxPaintEvent &) {
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// This is required even though dc is not used otherwise.
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wxPaintDC dc(this);
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wxPaintDC dc(m_canvas.get());
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// Set the OpenGL viewport according to the client size of this
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// canvas. This is done here rather than in a wxSizeEvent handler
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@ -347,7 +353,7 @@ void MyFrame::bind_canvas_events_to_controller()
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m_canvas->set_screen_size(ClientSize.x, ClientSize.y);
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m_canvas->repaint();
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});
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}, m_canvas->GetId());
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}
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void MyFrame::SLAJob::process()
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@ -370,3 +376,5 @@ void MyFrame::SLAJob::process()
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m_print->process();
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}
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//int main() {}
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