Tech ENABLE_WORLD_COORDINATE_SHOW_AXES - Show axes of the current reference system when sidebar hints are active for non-world reference systems

Fixed conflicts during rebase with master
This commit is contained in:
enricoturri1966 2022-02-16 12:36:41 +01:00
parent 912d781446
commit 558bccec48
8 changed files with 179 additions and 2 deletions

View file

@ -75,6 +75,8 @@
#define ENABLE_WORLD_COORDINATE_VOLUMES_LOCAL_OFFSET (1 && ENABLE_WORLD_COORDINATE)
// Enable rendering the selection bounding box in the current reference system
#define ENABLE_COORDINATE_DEPENDENT_SELECTION_BOX (1 && ENABLE_WORLD_COORDINATE)
// Enable showing the axes of the current reference system when sidebar hints are active
#define ENABLE_WORLD_COORDINATE_SHOW_AXES (1 && ENABLE_WORLD_COORDINATE)
// Enable modified camera control using mouse
#define ENABLE_NEW_CAMERA_MOVEMENTS (1 && ENABLE_2_5_0_ALPHA1)
// Enable modified rectangle selection

View file

@ -131,6 +131,8 @@ set(SLIC3R_GUI_SOURCES
GUI/2DBed.hpp
GUI/3DBed.cpp
GUI/3DBed.hpp
GUI/CoordAxes.cpp
GUI/CoordAxes.hpp
GUI/Camera.cpp
GUI/Camera.hpp
GUI/wxExtensions.cpp

View file

@ -102,6 +102,7 @@ const float* GeometryBuffer::get_vertices_data() const
}
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
const float Bed3D::Axes::DefaultStemRadius = 0.5f;
const float Bed3D::Axes::DefaultStemLength = 25.0f;
const float Bed3D::Axes::DefaultTipRadius = 2.5f * Bed3D::Axes::DefaultStemRadius;
@ -179,6 +180,7 @@ void Bed3D::Axes::render()
glsafe(::glDisable(GL_DEPTH_TEST));
}
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
bool Bed3D::set_shape(const Pointfs& bed_shape, const double max_print_height, const std::string& custom_texture, const std::string& custom_model, bool force_as_custom)
{
@ -341,7 +343,11 @@ BoundingBoxf3 Bed3D::calc_extended_bounding_box() const
out.max.z() = 0.0;
// extend to contain axes
out.merge(m_axes.get_origin() + m_axes.get_total_length() * Vec3d::Ones());
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
out.merge(out.min + Vec3d(-m_axes.get_tip_radius(), -m_axes.get_tip_radius(), out.max.z()));
#else
out.merge(out.min + Vec3d(-Axes::DefaultTipRadius, -Axes::DefaultTipRadius, out.max.z()));
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
// extend to contain model, if any
BoundingBoxf3 model_bb = m_model.get_bounding_box();
if (model_bb.defined) {
@ -539,7 +545,11 @@ std::tuple<Bed3D::Type, std::string, std::string> Bed3D::detect_type(const Point
void Bed3D::render_axes()
{
if (m_build_volume.valid())
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
m_axes.render(0.25f);
#else
m_axes.render();
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
}
#if ENABLE_GL_SHADERS_ATTRIBUTES

View file

@ -3,7 +3,11 @@
#include "GLTexture.hpp"
#include "3DScene.hpp"
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#include "CoordAxes.hpp"
#else
#include "GLModel.hpp"
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#include "libslic3r/BuildVolume.hpp"
#if ENABLE_LEGACY_OPENGL_REMOVAL
@ -44,6 +48,7 @@ public:
class Bed3D
{
#if !ENABLE_WORLD_COORDINATE_SHOW_AXES
class Axes
{
public:
@ -67,6 +72,7 @@ class Bed3D
float get_total_length() const { return m_stem_length + DefaultTipLength; }
void render();
};
#endif // !ENABLE_WORLD_COORDINATE_SHOW_AXES
public:
enum class Type : unsigned char
@ -107,7 +113,11 @@ private:
#if !ENABLE_LEGACY_OPENGL_REMOVAL
unsigned int m_vbo_id{ 0 };
#endif // !ENABLE_LEGACY_OPENGL_REMOVAL
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
CoordAxes m_axes;
#else
Axes m_axes;
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
float m_scale_factor{ 1.0f };

View file

@ -0,0 +1,79 @@
#include "libslic3r/libslic3r.h"
#include "CoordAxes.hpp"
#include "GUI_App.hpp"
#include "3DScene.hpp"
#include <GL/glew.h>
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
namespace Slic3r {
namespace GUI {
const float CoordAxes::DefaultStemRadius = 0.5f;
const float CoordAxes::DefaultStemLength = 25.0f;
const float CoordAxes::DefaultTipRadius = 2.5f * CoordAxes::DefaultStemRadius;
const float CoordAxes::DefaultTipLength = 5.0f;
void CoordAxes::render(float emission_factor)
{
auto render_axis = [this](const Transform3f& transform) {
glsafe(::glPushMatrix());
glsafe(::glMultMatrixf(transform.data()));
m_arrow.render();
glsafe(::glPopMatrix());
};
if (!m_arrow.is_initialized())
m_arrow.init_from(stilized_arrow(16, m_tip_radius, m_tip_length, m_stem_radius, m_stem_length));
GLShaderProgram* curr_shader = wxGetApp().get_current_shader();
bool shader_differs = (curr_shader == nullptr || curr_shader->get_name() != "gouraud_light");
GLShaderProgram* shader = wxGetApp().get_shader("gouraud_light");
if (shader == nullptr)
return;
if (shader_differs) {
if (curr_shader != nullptr)
curr_shader->stop_using();
shader->start_using();
}
shader->set_uniform("emission_factor", emission_factor);
// x axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::X());
#else
m_arrow.set_color(-1, ColorRGBA::X());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
render_axis(Geometry::assemble_transform(m_origin, { 0.0, 0.5 * M_PI, 0.0 }).cast<float>());
// y axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::Y());
#else
m_arrow.set_color(-1, ColorRGBA::Y());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
render_axis(Geometry::assemble_transform(m_origin, { -0.5 * M_PI, 0.0, 0.0 }).cast<float>());
// z axis
#if ENABLE_LEGACY_OPENGL_REMOVAL
m_arrow.set_color(ColorRGBA::Z());
#else
m_arrow.set_color(-1, ColorRGBA::Z());
#endif // ENABLE_LEGACY_OPENGL_REMOVAL
render_axis(Geometry::assemble_transform(m_origin).cast<float>());
if (shader_differs) {
shader->stop_using();
if (curr_shader != nullptr)
curr_shader->start_using();
}
}
} // GUI
} // Slic3r
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES

View file

@ -0,0 +1,59 @@
#ifndef slic3r_CoordAxes_hpp_
#define slic3r_CoordAxes_hpp_
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#include "GLModel.hpp"
namespace Slic3r {
namespace GUI {
class CoordAxes
{
public:
static const float DefaultStemRadius;
static const float DefaultStemLength;
static const float DefaultTipRadius;
static const float DefaultTipLength;
private:
Vec3d m_origin{ Vec3d::Zero() };
float m_stem_radius{ DefaultStemRadius };
float m_stem_length{ DefaultStemLength };
float m_tip_radius{ DefaultTipRadius };
float m_tip_length{ DefaultTipLength };
GLModel m_arrow;
public:
const Vec3d& get_origin() const { return m_origin; }
void set_origin(const Vec3d& origin) { m_origin = origin; }
void set_stem_radius(float radius) {
m_stem_radius = radius;
m_arrow.reset();
}
void set_stem_length(float length) {
m_stem_length = length;
m_arrow.reset();
}
void set_tip_radius(float radius) {
m_tip_radius = radius;
m_arrow.reset();
}
void set_tip_length(float length) {
m_tip_length = length;
m_arrow.reset();
}
float get_stem_radius() const { return m_stem_radius; }
float get_stem_length() const { return m_stem_length; }
float get_tip_radius() const { return m_tip_radius; }
float get_tip_length() const { return m_tip_length; }
float get_total_length() const { return m_stem_length + m_tip_length; }
void render(float emission_factor = 0.0f);
};
} // GUI
} // Slic3r
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#endif // slic3r_CoordAxes_hpp_

View file

@ -117,6 +117,12 @@ Selection::Selection()
, m_scale_factor(1.0f)
{
this->set_bounding_boxes_dirty();
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
m_axes.set_stem_radius(0.15f);
m_axes.set_stem_length(3.0f);
m_axes.set_tip_radius(0.45f);
m_axes.set_tip_length(1.5f);
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
}

View file

@ -3,9 +3,15 @@
#include "libslic3r/Geometry.hpp"
#if ENABLE_WORLD_COORDINATE
#include "slic3r/GUI/GUI_Geometry.hpp"
#endif // ENABLE_WORLD_COORDINATE
#include "GUI_Geometry.hpp"
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
#include "CoordAxes.hpp"
#else
#include "GLModel.hpp"
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
#else
#include "GLModel.hpp"
#endif // ENABLE_WORLD_COORDINATE
#include <set>
#include <optional>
@ -221,6 +227,9 @@ private:
GLModel m_vbo_sphere;
#endif // ENABLE_RENDER_SELECTION_CENTER
#if ENABLE_WORLD_COORDINATE_SHOW_AXES
CoordAxes m_axes;
#endif // ENABLE_WORLD_COORDINATE_SHOW_AXES
GLModel m_arrow;
GLModel m_curved_arrow;
#if ENABLE_LEGACY_OPENGL_REMOVAL