Tech ENABLE_SEAMS_USING_MODELS - 1st installment

This commit is contained in:
enricoturri1966 2021-08-04 15:13:43 +02:00
parent c4ec355f41
commit 55bac68603
3 changed files with 361 additions and 143 deletions

View File

@ -47,6 +47,8 @@
#define ENABLE_FIX_IMPORTING_COLOR_PRINT_VIEW_INTO_GCODEVIEWER (1 && ENABLE_2_4_0_ALPHA0)
// Enable drawing contours, at cut level, for sinking volumes
#define ENABLE_SINKING_CONTOURS (1 && ENABLE_2_4_0_ALPHA0)
// Enable rendering seams (and other options) in preview using models
#define ENABLE_SEAMS_USING_MODELS (1 && ENABLE_2_4_0_ALPHA0)
#endif // _prusaslicer_technologies_h_

View File

@ -136,18 +136,26 @@ bool GCodeViewer::Path::matches(const GCodeProcessor::MoveVertex& move) const
}
}
#if ENABLE_SEAMS_USING_MODELS
void GCodeViewer::TBuffer::Model::reset()
{
instances.clear();
}
#endif // ENABLE_SEAMS_USING_MODELS
void GCodeViewer::TBuffer::reset()
{
// release gpu memory
vertices.reset();
for (IBuffer& buffer : indices) {
buffer.reset();
}
// release cpu memory
indices.clear();
paths.clear();
render_paths.clear();
#if ENABLE_SEAMS_USING_MODELS
model.reset();
#endif // ENABLE_SEAMS_USING_MODELS
}
void GCodeViewer::TBuffer::add_path(const GCodeProcessor::MoveVertex& move, unsigned int b_id, size_t i_id, size_t s_id)
@ -544,6 +552,18 @@ GCodeViewer::GCodeViewer()
switch (buffer_type(i))
{
default: { break; }
#if ENABLE_SEAMS_USING_MODELS
case EMoveType::Tool_change:
case EMoveType::Color_change:
case EMoveType::Pause_Print:
case EMoveType::Custom_GCode:
case EMoveType::Retract:
case EMoveType::Unretract:
case EMoveType::Seam: {
buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Model;
break;
}
#else
case EMoveType::Tool_change:
case EMoveType::Color_change:
case EMoveType::Pause_Print:
@ -555,6 +575,7 @@ GCodeViewer::GCodeViewer()
buffer.vertices.format = VBuffer::EFormat::Position;
break;
}
#endif // ENABLE_SEAMS_USING_MODELS
case EMoveType::Wipe:
case EMoveType::Extrude: {
buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Triangle;
@ -611,7 +632,7 @@ void GCodeViewer::load(const GCodeProcessor::Result& gcode_result, const Print&
if (!gcode_result.bed_shape.empty()) {
// bed shape detected in the gcode
bed_shape = gcode_result.bed_shape;
auto bundle = wxGetApp().preset_bundle;
const auto bundle = wxGetApp().preset_bundle;
if (bundle != nullptr && !m_settings_ids.printer.empty()) {
const Preset* preset = bundle->printers.find_preset(m_settings_ids.printer);
if (preset != nullptr) {
@ -623,10 +644,10 @@ void GCodeViewer::load(const GCodeProcessor::Result& gcode_result, const Print&
else {
// adjust printbed size in dependence of toolpaths bbox
const double margin = 10.0;
Vec2d min(m_paths_bounding_box.min.x() - margin, m_paths_bounding_box.min.y() - margin);
Vec2d max(m_paths_bounding_box.max.x() + margin, m_paths_bounding_box.max.y() + margin);
const Vec2d min(m_paths_bounding_box.min.x() - margin, m_paths_bounding_box.min.y() - margin);
const Vec2d max(m_paths_bounding_box.max.x() + margin, m_paths_bounding_box.max.y() + margin);
Vec2d size = max - min;
const Vec2d size = max - min;
bed_shape = {
{ min.x(), min.y() },
{ max.x(), min.y() },
@ -648,7 +669,7 @@ void GCodeViewer::load(const GCodeProcessor::Result& gcode_result, const Print&
m_print_statistics = gcode_result.print_statistics;
if (m_time_estimate_mode != PrintEstimatedStatistics::ETimeMode::Normal) {
float time = m_print_statistics.modes[static_cast<size_t>(m_time_estimate_mode)].time;
const float time = m_print_statistics.modes[static_cast<size_t>(m_time_estimate_mode)].time;
if (time == 0.0f ||
short_time(get_time_dhms(time)) == short_time(get_time_dhms(m_print_statistics.modes[static_cast<size_t>(PrintEstimatedStatistics::ETimeMode::Normal)].time)))
m_time_estimate_mode = PrintEstimatedStatistics::ETimeMode::Normal;
@ -764,7 +785,8 @@ void GCodeViewer::render()
// initializes opengl data of TBuffers
for (size_t i = 0; i < m_buffers.size(); ++i) {
TBuffer& buffer = m_buffers[i];
switch (buffer_type(i))
EMoveType type = buffer_type(i);
switch (type)
{
default: { break; }
case EMoveType::Tool_change:
@ -774,8 +796,15 @@ void GCodeViewer::render()
case EMoveType::Retract:
case EMoveType::Unretract:
case EMoveType::Seam: {
#if ENABLE_SEAMS_USING_MODELS
buffer.shader = "gouraud_light";
buffer.model.model.init_from(diamond(16));
buffer.model.color = option_color(type);
break;
#else
buffer.shader = wxGetApp().is_glsl_version_greater_or_equal_to(1, 20) ? "options_120" : "options_110";
break;
#endif // ENABLE_SEAMS_USING_MODELS
}
case EMoveType::Wipe:
case EMoveType::Extrude: {
@ -844,8 +873,8 @@ void GCodeViewer::update_sequential_view_current(unsigned int first, unsigned in
return false;
};
int first_diff = static_cast<int>(first) - static_cast<int>(m_sequential_view.last_current.first);
int last_diff = static_cast<int>(last) - static_cast<int>(m_sequential_view.last_current.last);
const int first_diff = static_cast<int>(first) - static_cast<int>(m_sequential_view.last_current.first);
const int last_diff = static_cast<int>(last) - static_cast<int>(m_sequential_view.last_current.last);
unsigned int new_first = first;
unsigned int new_last = last;
@ -1371,6 +1400,18 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
sq_prev_length = sq_length;
};
#if ENABLE_SEAMS_USING_MODELS
// format data into the buffers to be rendered as model
auto add_model_instance = [](const GCodeProcessor::MoveVertex& curr, TBuffer::Model::Instances& instances, size_t move_id) {
TBuffer::Model::Instance instance;
instance.position = curr.position;
instance.width = 1.2f * curr.width;
instance.height = 1.2f * curr.height;
instance.s_id = move_id;
instances.emplace_back(instance);
};
#endif // ENABLE_SEAMS_USING_MODELS
#if ENABLE_GCODE_VIEWER_STATISTICS
auto start_time = std::chrono::high_resolution_clock::now();
m_statistics.results_size = SLIC3R_STDVEC_MEMSIZE(gcode_result.moves, GCodeProcessor::MoveVertex);
@ -1460,6 +1501,9 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
case TBuffer::ERenderPrimitiveType::Point: { add_vertices_as_point(curr, v_buffer); break; }
case TBuffer::ERenderPrimitiveType::Line: { add_vertices_as_line(prev, curr, v_buffer); break; }
case TBuffer::ERenderPrimitiveType::Triangle: { add_vertices_as_solid(prev, curr, t_buffer, static_cast<unsigned int>(v_multibuffer.size()) - 1, v_buffer, i); break; }
#if ENABLE_SEAMS_USING_MODELS
case TBuffer::ERenderPrimitiveType::Model: { add_model_instance(curr, t_buffer.model.instances, i); break; }
#endif // ENABLE_SEAMS_USING_MODELS
}
// collect options zs for later use
@ -1641,28 +1685,34 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
// send vertices data to gpu
for (size_t i = 0; i < m_buffers.size(); ++i) {
TBuffer& t_buffer = m_buffers[i];
const MultiVertexBuffer& v_multibuffer = vertices[i];
for (const VertexBuffer& v_buffer : v_multibuffer) {
const size_t size_elements = v_buffer.size();
const size_t size_bytes = size_elements * sizeof(float);
const size_t vertices_count = size_elements / t_buffer.vertices.vertex_size_floats();
t_buffer.vertices.count += vertices_count;
#if ENABLE_SEAMS_USING_MODELS
if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Model) {
#endif // ENABLE_SEAMS_USING_MODELS
const MultiVertexBuffer& v_multibuffer = vertices[i];
for (const VertexBuffer& v_buffer : v_multibuffer) {
const size_t size_elements = v_buffer.size();
const size_t size_bytes = size_elements * sizeof(float);
const size_t vertices_count = size_elements / t_buffer.vertices.vertex_size_floats();
t_buffer.vertices.count += vertices_count;
#if ENABLE_GCODE_VIEWER_STATISTICS
m_statistics.total_vertices_gpu_size += static_cast<int64_t>(size_bytes);
m_statistics.max_vbuffer_gpu_size = std::max(m_statistics.max_vbuffer_gpu_size, static_cast<int64_t>(size_bytes));
++m_statistics.vbuffers_count;
m_statistics.total_vertices_gpu_size += static_cast<int64_t>(size_bytes);
m_statistics.max_vbuffer_gpu_size = std::max(m_statistics.max_vbuffer_gpu_size, static_cast<int64_t>(size_bytes));
++m_statistics.vbuffers_count;
#endif // ENABLE_GCODE_VIEWER_STATISTICS
GLuint id = 0;
glsafe(::glGenBuffers(1, &id));
t_buffer.vertices.vbos.push_back(static_cast<unsigned int>(id));
t_buffer.vertices.sizes.push_back(size_bytes);
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, id));
glsafe(::glBufferData(GL_ARRAY_BUFFER, size_bytes, v_buffer.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
GLuint id = 0;
glsafe(::glGenBuffers(1, &id));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, id));
glsafe(::glBufferData(GL_ARRAY_BUFFER, size_bytes, v_buffer.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
t_buffer.vertices.vbos.push_back(static_cast<unsigned int>(id));
t_buffer.vertices.sizes.push_back(size_bytes);
}
#if ENABLE_SEAMS_USING_MODELS
}
#endif // ENABLE_SEAMS_USING_MODELS
}
#if ENABLE_GCODE_VIEWER_STATISTICS
@ -1718,7 +1768,10 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
// ensure there is at least one index buffer
if (i_multibuffer.empty()) {
i_multibuffer.push_back(IndexBuffer());
vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
#if ENABLE_SEAMS_USING_MODELS
if (!t_buffer.vertices.vbos.empty())
#endif // ENABLE_SEAMS_USING_MODELS
vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
}
// if adding the indices for the current segment exceeds the threshold size of the current index buffer
@ -1777,28 +1830,34 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
// toolpaths data -> send indices data to gpu
for (size_t i = 0; i < m_buffers.size(); ++i) {
TBuffer& t_buffer = m_buffers[i];
const MultiIndexBuffer& i_multibuffer = indices[i];
for (const IndexBuffer& i_buffer : i_multibuffer) {
const size_t size_elements = i_buffer.size();
const size_t size_bytes = size_elements * sizeof(IBufferType);
#if ENABLE_SEAMS_USING_MODELS
if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Model) {
#endif // ENABLE_SEAMS_USING_MODELS
const MultiIndexBuffer& i_multibuffer = indices[i];
for (const IndexBuffer& i_buffer : i_multibuffer) {
const size_t size_elements = i_buffer.size();
const size_t size_bytes = size_elements * sizeof(IBufferType);
// stores index buffer informations into TBuffer
t_buffer.indices.push_back(IBuffer());
IBuffer& ibuf = t_buffer.indices.back();
ibuf.count = size_elements;
ibuf.vbo = vbo_indices[i][t_buffer.indices.size() - 1];
// stores index buffer informations into TBuffer
t_buffer.indices.push_back(IBuffer());
IBuffer& ibuf = t_buffer.indices.back();
ibuf.count = size_elements;
ibuf.vbo = vbo_indices[i][t_buffer.indices.size() - 1];
#if ENABLE_GCODE_VIEWER_STATISTICS
m_statistics.total_indices_gpu_size += static_cast<int64_t>(size_bytes);
m_statistics.max_ibuffer_gpu_size = std::max(m_statistics.max_ibuffer_gpu_size, static_cast<int64_t>(size_bytes));
++m_statistics.ibuffers_count;
m_statistics.total_indices_gpu_size += static_cast<int64_t>(size_bytes);
m_statistics.max_ibuffer_gpu_size = std::max(m_statistics.max_ibuffer_gpu_size, static_cast<int64_t>(size_bytes));
++m_statistics.ibuffers_count;
#endif // ENABLE_GCODE_VIEWER_STATISTICS
glsafe(::glGenBuffers(1, &ibuf.ibo));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibuf.ibo));
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, size_bytes, i_buffer.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
glsafe(::glGenBuffers(1, &ibuf.ibo));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibuf.ibo));
glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, size_bytes, i_buffer.data(), GL_STATIC_DRAW));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
}
#if ENABLE_SEAMS_USING_MODELS
}
#endif // ENABLE_SEAMS_USING_MODELS
}
if (progress_dialog != nullptr) {
@ -1921,7 +1980,7 @@ void GCodeViewer::load_shells(const Print& print, bool initialized)
const double max_z = print.objects()[0]->model_object()->get_model()->bounding_box().max(2);
const PrintConfig& config = print.config();
const size_t extruders_count = config.nozzle_diameter.size();
if ((extruders_count > 1) && config.wipe_tower && !config.complete_objects) {
if (extruders_count > 1 && config.wipe_tower && !config.complete_objects) {
const float depth = print.wipe_tower_data(extruders_count).depth;
const float brim_width = print.wipe_tower_data(extruders_count).brim_width;
@ -2014,8 +2073,8 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
path.sub_paths.back().last = buffer.paths[last].sub_paths.back().last;
}
size_t min_s_id = m_layers.get_endpoints_at(min_id).first;
size_t max_s_id = m_layers.get_endpoints_at(max_id).last;
const size_t min_s_id = m_layers.get_endpoints_at(min_id).first;
const size_t max_s_id = m_layers.get_endpoints_at(max_id).last;
return (min_s_id <= path.sub_paths.front().first.s_id && path.sub_paths.front().first.s_id <= max_s_id) ||
(min_s_id <= path.sub_paths.back().last.s_id && path.sub_paths.back().last.s_id <= max_s_id);
@ -2026,7 +2085,7 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
statistics->render_paths_size = 0;
#endif // ENABLE_GCODE_VIEWER_STATISTICS
bool top_layer_only = get_app_config()->get("seq_top_layer_only") == "1";
const bool top_layer_only = get_app_config()->get("seq_top_layer_only") == "1";
SequentialView::Endpoints global_endpoints = { m_moves_count , 0 };
SequentialView::Endpoints top_layer_endpoints = global_endpoints;
@ -2044,39 +2103,62 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
if (!buffer.visible)
continue;
for (size_t i = 0; i < buffer.paths.size(); ++i) {
const Path& path = buffer.paths[i];
if (path.type == EMoveType::Travel) {
if (!is_travel_in_layers_range(i, m_layers_z_range[0], m_layers_z_range[1]))
#if ENABLE_SEAMS_USING_MODELS
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Model) {
for (const TBuffer::Model::Instance& inst : buffer.model.instances) {
if (inst.s_id < m_layers.get_endpoints_at(m_layers_z_range[0]).first || m_layers.get_endpoints_at(m_layers_z_range[1]).last < inst.s_id)
continue;
global_endpoints.first = std::min(global_endpoints.first, inst.s_id);
global_endpoints.last = std::max(global_endpoints.last, inst.s_id);
if (top_layer_only) {
if (inst.s_id < m_layers.get_endpoints_at(m_layers_z_range[1]).first || m_layers.get_endpoints_at(m_layers_z_range[1]).last < inst.s_id)
continue;
top_layer_endpoints.first = std::min(top_layer_endpoints.first, inst.s_id);
top_layer_endpoints.last = std::max(top_layer_endpoints.last, inst.s_id);
}
}
else if (!is_in_layers_range(path, m_layers_z_range[0], m_layers_z_range[1]))
continue;
if (path.type == EMoveType::Extrude && !is_visible(path))
continue;
// store valid path
for (size_t j = 0; j < path.sub_paths.size(); ++j) {
paths.push_back({ static_cast<unsigned char>(b), path.sub_paths[j].first.b_id, static_cast<unsigned int>(i), static_cast<unsigned int>(j) });
}
global_endpoints.first = std::min(global_endpoints.first, path.sub_paths.front().first.s_id);
global_endpoints.last = std::max(global_endpoints.last, path.sub_paths.back().last.s_id);
if (top_layer_only) {
}
else {
#endif // ENABLE_SEAMS_USING_MODELS
for (size_t i = 0; i < buffer.paths.size(); ++i) {
const Path& path = buffer.paths[i];
if (path.type == EMoveType::Travel) {
if (is_travel_in_layers_range(i, m_layers_z_range[1], m_layers_z_range[1])) {
if (!is_travel_in_layers_range(i, m_layers_z_range[0], m_layers_z_range[1]))
continue;
}
else if (!is_in_layers_range(path, m_layers_z_range[0], m_layers_z_range[1]))
continue;
if (path.type == EMoveType::Extrude && !is_visible(path))
continue;
// store valid path
for (size_t j = 0; j < path.sub_paths.size(); ++j) {
paths.push_back({ static_cast<unsigned char>(b), path.sub_paths[j].first.b_id, static_cast<unsigned int>(i), static_cast<unsigned int>(j) });
}
global_endpoints.first = std::min(global_endpoints.first, path.sub_paths.front().first.s_id);
global_endpoints.last = std::max(global_endpoints.last, path.sub_paths.back().last.s_id);
if (top_layer_only) {
if (path.type == EMoveType::Travel) {
if (is_travel_in_layers_range(i, m_layers_z_range[1], m_layers_z_range[1])) {
top_layer_endpoints.first = std::min(top_layer_endpoints.first, path.sub_paths.front().first.s_id);
top_layer_endpoints.last = std::max(top_layer_endpoints.last, path.sub_paths.back().last.s_id);
}
}
else if (is_in_layers_range(path, m_layers_z_range[1], m_layers_z_range[1])) {
top_layer_endpoints.first = std::min(top_layer_endpoints.first, path.sub_paths.front().first.s_id);
top_layer_endpoints.last = std::max(top_layer_endpoints.last, path.sub_paths.back().last.s_id);
}
}
else if (is_in_layers_range(path, m_layers_z_range[1], m_layers_z_range[1])) {
top_layer_endpoints.first = std::min(top_layer_endpoints.first, path.sub_paths.front().first.s_id);
top_layer_endpoints.last = std::max(top_layer_endpoints.last, path.sub_paths.back().last.s_id);
}
}
#if ENABLE_SEAMS_USING_MODELS
}
#endif // ENABLE_SEAMS_USING_MODELS
}
// update current sequential position
@ -2086,42 +2168,57 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
// get the world position from gpu
bool found = false;
for (const TBuffer& buffer : m_buffers) {
// searches the path containing the current position
for (const Path& path : buffer.paths) {
if (path.contains(m_sequential_view.current.last)) {
int sub_path_id = path.get_id_of_sub_path_containing(m_sequential_view.current.last);
if (sub_path_id != -1) {
const Path::Sub_Path& sub_path = path.sub_paths[sub_path_id];
unsigned int offset = static_cast<unsigned int>(m_sequential_view.current.last - sub_path.first.s_id);
if (offset > 0) {
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Line)
offset = 2 * offset - 1;
else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) {
unsigned int indices_count = buffer.indices_per_segment();
offset = indices_count * (offset - 1) + (indices_count - 2);
if (sub_path_id == 0)
offset += 6; // add 2 triangles for starting cap
}
}
offset += static_cast<unsigned int>(sub_path.first.i_id);
// gets the vertex index from the index buffer on gpu
const IBuffer& i_buffer = buffer.indices[sub_path.first.b_id];
unsigned int index = 0;
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo));
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>(offset * sizeof(IBufferType)), static_cast<GLsizeiptr>(sizeof(IBufferType)), static_cast<void*>(&index)));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
// gets the position from the vertices buffer on gpu
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo));
glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, static_cast<GLintptr>(index * buffer.vertices.vertex_size_bytes()), static_cast<GLsizeiptr>(3 * sizeof(float)), static_cast<void*>(sequential_view->current_position.data())));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
#if ENABLE_SEAMS_USING_MODELS
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Model) {
for (const TBuffer::Model::Instance& inst : buffer.model.instances) {
if (inst.s_id == m_sequential_view.current.last) {
sequential_view->current_position = inst.position;
found = true;
break;
}
}
}
else {
#endif // ENABLE_SEAMS_USING_MODELS
// searches the path containing the current position
for (const Path& path : buffer.paths) {
if (path.contains(m_sequential_view.current.last)) {
const int sub_path_id = path.get_id_of_sub_path_containing(m_sequential_view.current.last);
if (sub_path_id != -1) {
const Path::Sub_Path& sub_path = path.sub_paths[sub_path_id];
unsigned int offset = static_cast<unsigned int>(m_sequential_view.current.last - sub_path.first.s_id);
if (offset > 0) {
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Line)
offset = 2 * offset - 1;
else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) {
unsigned int indices_count = buffer.indices_per_segment();
offset = indices_count * (offset - 1) + (indices_count - 2);
if (sub_path_id == 0)
offset += 6; // add 2 triangles for starting cap
}
}
offset += static_cast<unsigned int>(sub_path.first.i_id);
// gets the vertex index from the index buffer on gpu
const IBuffer& i_buffer = buffer.indices[sub_path.first.b_id];
unsigned int index = 0;
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo));
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>(offset * sizeof(IBufferType)), static_cast<GLsizeiptr>(sizeof(IBufferType)), static_cast<void*>(&index)));
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
// gets the position from the vertices buffer on gpu
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo));
glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, static_cast<GLintptr>(index * buffer.vertices.vertex_size_bytes()), static_cast<GLsizeiptr>(3 * sizeof(float)), static_cast<void*>(sequential_view->current_position.data())));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
found = true;
break;
}
}
}
#if ENABLE_SEAMS_USING_MODELS
}
#endif // ENABLE_SEAMS_USING_MODELS
if (found)
break;
@ -2230,6 +2327,9 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
// set sequential data to their final value
sequential_view->endpoints = top_layer_only ? top_layer_endpoints : global_endpoints;
sequential_view->current.first = !top_layer_only && keep_sequential_current_first ? std::clamp(sequential_view->current.first, sequential_view->endpoints.first, sequential_view->endpoints.last) : sequential_view->endpoints.first;
#if ENABLE_SEAMS_USING_MODELS
sequential_view->global = global_endpoints;
#endif // ENABLE_SEAMS_USING_MODELS
// updates sequential range caps
std::array<SequentialRangeCap, 2>* sequential_range_caps = const_cast<std::array<SequentialRangeCap, 2>*>(&m_sequential_range_caps);
@ -2351,6 +2451,9 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
statistics->render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.sizes, unsigned int);
statistics->render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.offsets, size_t);
}
#if ENABLE_SEAMS_USING_MODELS
statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances, TBuffer::Model::Instance);
#endif // ENABLE_SEAMS_USING_MODELS
}
statistics->refresh_paths_time = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - start_time).count();
#endif // ENABLE_GCODE_VIEWER_STATISTICS
@ -2439,17 +2542,49 @@ void GCodeViewer::render_toolpaths()
}
};
#if ENABLE_SEAMS_USING_MODELS
#if ENABLE_GCODE_VIEWER_STATISTICS
auto render_as_instanced_model = [this]
#else
auto render_as_instanced_model = []
#endif // ENABLE_GCODE_VIEWER_STATISTICS
(TBuffer & buffer, GLShaderProgram & shader) {
for (const TBuffer::Model::Instance& inst : buffer.model.instances) {
bool top_layer_only = get_app_config()->get("seq_top_layer_only") == "1";
bool visible = top_layer_only ?
m_sequential_view.global.first <= inst.s_id && inst.s_id <= m_sequential_view.global.last :
m_sequential_view.current.first <= inst.s_id && inst.s_id <= m_sequential_view.current.last;
if (visible) {
glsafe(::glPushMatrix());
glsafe(::glTranslatef(inst.position.x(), inst.position.y(), inst.position.z() - 0.5f * inst.height));
glsafe(::glScalef(inst.width, inst.width, inst.height));
Color color = (top_layer_only && m_sequential_view.current.last != m_sequential_view.global.last && inst.s_id < m_sequential_view.endpoints.first) ?
Neutral_Color : buffer.model.color;
buffer.model.model.set_color(-1, color);
buffer.model.model.render();
glsafe(::glPopMatrix());
#if ENABLE_GCODE_VIEWER_STATISTICS
++m_statistics.gl_models_calls_count;
#endif // ENABLE_GCODE_VIEWER_STATISTICS
}
}
};
#endif // ENABLE_SEAMS_USING_MODELS
auto line_width = [](double zoom) {
return (zoom < 5.0) ? 1.0 : (1.0 + 5.0 * (zoom - 5.0) / (100.0 - 5.0));
};
glsafe(::glLineWidth(static_cast<GLfloat>(line_width(zoom))));
unsigned char begin_id = buffer_id(EMoveType::Retract);
unsigned char end_id = buffer_id(EMoveType::Count);
for (unsigned char i = begin_id; i < end_id; ++i) {
#if ENABLE_SEAMS_USING_MODELS
TBuffer& buffer = m_buffers[i];
#else
const TBuffer& buffer = m_buffers[i];
#endif // ENABLE_SEAMS_USING_MODELS
if (!buffer.visible || !buffer.has_data())
continue;
@ -2457,44 +2592,56 @@ void GCodeViewer::render_toolpaths()
if (shader != nullptr) {
shader->start_using();
for (size_t j = 0; j < buffer.indices.size(); ++j) {
const IBuffer& i_buffer = buffer.indices[j];
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo));
glsafe(::glVertexPointer(buffer.vertices.position_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes()));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
bool has_normals = buffer.vertices.normal_size_floats() > 0;
if (has_normals) {
glsafe(::glNormalPointer(GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes()));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
}
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo));
switch (buffer.render_primitive_type)
{
case TBuffer::ERenderPrimitiveType::Point: {
render_as_points(buffer, static_cast<unsigned int>(j), *shader);
break;
}
case TBuffer::ERenderPrimitiveType::Line: {
render_as_lines(buffer, static_cast<unsigned int>(j), *shader);
break;
}
case TBuffer::ERenderPrimitiveType::Triangle: {
render_as_triangles(buffer, static_cast<unsigned int>(j), *shader);
break;
}
}
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
if (has_normals)
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
#if ENABLE_SEAMS_USING_MODELS
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Model) {
shader->set_uniform("emission_factor", 0.25f);
render_as_instanced_model(buffer, *shader);
shader->set_uniform("emission_factor", 0.0f);
}
else {
#endif // ENABLE_SEAMS_USING_MODELS
for (size_t j = 0; j < buffer.indices.size(); ++j) {
const IBuffer& i_buffer = buffer.indices[j];
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo));
glsafe(::glVertexPointer(buffer.vertices.position_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes()));
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
bool has_normals = buffer.vertices.normal_size_floats() > 0;
if (has_normals) {
glsafe(::glNormalPointer(GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes()));
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
}
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo));
switch (buffer.render_primitive_type)
{
case TBuffer::ERenderPrimitiveType::Point: {
render_as_points(buffer, static_cast<unsigned int>(j), *shader);
break;
}
case TBuffer::ERenderPrimitiveType::Line: {
glsafe(::glLineWidth(static_cast<GLfloat>(line_width(zoom))));
render_as_lines(buffer, static_cast<unsigned int>(j), *shader);
break;
}
case TBuffer::ERenderPrimitiveType::Triangle: {
render_as_triangles(buffer, static_cast<unsigned int>(j), *shader);
break;
}
}
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
if (has_normals)
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
}
#if ENABLE_SEAMS_USING_MODELS
}
#endif // ENABLE_SEAMS_USING_MODELS
shader->stop_using();
}
@ -3488,6 +3635,9 @@ void GCodeViewer::render_statistics()
add_counter(std::string("Multi GL_LINES:"), m_statistics.gl_multi_lines_calls_count);
add_counter(std::string("Multi GL_TRIANGLES:"), m_statistics.gl_multi_triangles_calls_count);
add_counter(std::string("GL_TRIANGLES:"), m_statistics.gl_triangles_calls_count);
#if ENABLE_SEAMS_USING_MODELS
add_counter(std::string("Models:"), m_statistics.gl_models_calls_count);
#endif // ENABLE_SEAMS_USING_MODELS
}
if (ImGui::CollapsingHeader("CPU memory")) {
@ -3496,6 +3646,9 @@ void GCodeViewer::render_statistics()
ImGui::Separator();
add_memory(std::string("Paths:"), m_statistics.paths_size);
add_memory(std::string("Render paths:"), m_statistics.render_paths_size);
#if ENABLE_SEAMS_USING_MODELS
add_memory(std::string("Models instances:"), m_statistics.models_instances_size);
#endif // ENABLE_SEAMS_USING_MODELS
}
if (ImGui::CollapsingHeader("GPU memory")) {

View File

@ -81,7 +81,10 @@ class GCodeViewer
size_t position_size_floats() const { return 3; }
size_t position_size_bytes() const { return position_size_floats() * sizeof(float); }
size_t normal_offset_floats() const { return position_size_floats(); }
size_t normal_offset_floats() const {
assert(format == EFormat::PositionNormal1 || format == EFormat::PositionNormal3);
return position_size_floats();
}
size_t normal_offset_bytes() const { return normal_offset_floats() * sizeof(float); }
size_t normal_size_floats() const {
@ -230,13 +233,43 @@ class GCodeViewer
{
Point,
Line,
#if ENABLE_SEAMS_USING_MODELS
Triangle,
Model
#else
Triangle
#endif // ENABLE_SEAMS_USING_MODELS
};
ERenderPrimitiveType render_primitive_type;
// buffers for point, line and triangle primitive types
VBuffer vertices;
std::vector<IBuffer> indices;
#if ENABLE_SEAMS_USING_MODELS
struct Model
{
struct Instance
{
Vec3f position;
float width;
float height;
size_t s_id;
};
using Instances = std::vector<Instance>;
GLModel model;
Color color;
Instances instances;
void reset();
};
// contain the buffer for model primitive types
Model model;
#endif // ENABLE_SEAMS_USING_MODELS
std::string shader;
std::vector<Path> paths;
// std::set seems to perform significantly better, at least on Windows.
@ -284,9 +317,24 @@ class GCodeViewer
}
size_t max_indices_per_segment_size_bytes() const { return max_indices_per_segment() * sizeof(IBufferType); }
#if ENABLE_SEAMS_USING_MODELS
bool has_data() const {
switch (render_primitive_type)
{
case ERenderPrimitiveType::Point:
case ERenderPrimitiveType::Line:
case ERenderPrimitiveType::Triangle: {
return !vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0;
}
case ERenderPrimitiveType::Model: { return model.model.is_initialized() && !model.instances.empty(); }
default: { return false; }
}
}
#else
bool has_data() const {
return !vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0;
}
#endif // ENABLE_SEAMS_USING_MODELS
};
// helper to render shells
@ -434,6 +482,9 @@ class GCodeViewer
int64_t gl_multi_lines_calls_count{ 0 };
int64_t gl_multi_triangles_calls_count{ 0 };
int64_t gl_triangles_calls_count{ 0 };
#if ENABLE_SEAMS_USING_MODELS
int64_t gl_models_calls_count{ 0 };
#endif // ENABLE_SEAMS_USING_MODELS
// memory
int64_t results_size{ 0 };
int64_t total_vertices_gpu_size{ 0 };
@ -442,6 +493,9 @@ class GCodeViewer
int64_t max_ibuffer_gpu_size{ 0 };
int64_t paths_size{ 0 };
int64_t render_paths_size{ 0 };
#if ENABLE_SEAMS_USING_MODELS
int64_t models_instances_size{ 0 };
#endif // ENABLE_SEAMS_USING_MODELS
// other
int64_t travel_segments_count{ 0 };
int64_t wipe_segments_count{ 0 };
@ -471,6 +525,9 @@ class GCodeViewer
gl_multi_lines_calls_count = 0;
gl_multi_triangles_calls_count = 0;
gl_triangles_calls_count = 0;
#if ENABLE_SEAMS_USING_MODELS
gl_models_calls_count = 0;
#endif // ENABLE_SEAMS_USING_MODELS
}
void reset_sizes() {
@ -481,6 +538,9 @@ class GCodeViewer
max_ibuffer_gpu_size = 0;
paths_size = 0;
render_paths_size = 0;
#if ENABLE_SEAMS_USING_MODELS
models_instances_size = 0;
#endif // ENABLE_SEAMS_USING_MODELS
}
void reset_others() {
@ -564,6 +624,9 @@ public:
Endpoints endpoints;
Endpoints current;
Endpoints last_current;
#if ENABLE_SEAMS_USING_MODELS
Endpoints global;
#endif // ENABLE_SEAMS_USING_MODELS
Vec3f current_position{ Vec3f::Zero() };
Marker marker;
GCodeWindow gcode_window;