Tech ENABLE_SEAMS_USING_MODELS - 1st installment
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@ -47,6 +47,8 @@
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#define ENABLE_FIX_IMPORTING_COLOR_PRINT_VIEW_INTO_GCODEVIEWER (1 && ENABLE_2_4_0_ALPHA0)
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// Enable drawing contours, at cut level, for sinking volumes
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#define ENABLE_SINKING_CONTOURS (1 && ENABLE_2_4_0_ALPHA0)
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// Enable rendering seams (and other options) in preview using models
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#define ENABLE_SEAMS_USING_MODELS (1 && ENABLE_2_4_0_ALPHA0)
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#endif // _prusaslicer_technologies_h_
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@ -136,18 +136,26 @@ bool GCodeViewer::Path::matches(const GCodeProcessor::MoveVertex& move) const
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}
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}
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#if ENABLE_SEAMS_USING_MODELS
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void GCodeViewer::TBuffer::Model::reset()
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{
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instances.clear();
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}
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#endif // ENABLE_SEAMS_USING_MODELS
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void GCodeViewer::TBuffer::reset()
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{
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// release gpu memory
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vertices.reset();
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for (IBuffer& buffer : indices) {
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buffer.reset();
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}
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// release cpu memory
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indices.clear();
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paths.clear();
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render_paths.clear();
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#if ENABLE_SEAMS_USING_MODELS
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model.reset();
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#endif // ENABLE_SEAMS_USING_MODELS
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}
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void GCodeViewer::TBuffer::add_path(const GCodeProcessor::MoveVertex& move, unsigned int b_id, size_t i_id, size_t s_id)
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@ -544,6 +552,18 @@ GCodeViewer::GCodeViewer()
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switch (buffer_type(i))
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{
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default: { break; }
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#if ENABLE_SEAMS_USING_MODELS
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case EMoveType::Tool_change:
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case EMoveType::Color_change:
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case EMoveType::Pause_Print:
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case EMoveType::Custom_GCode:
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case EMoveType::Retract:
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case EMoveType::Unretract:
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case EMoveType::Seam: {
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Model;
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break;
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}
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#else
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case EMoveType::Tool_change:
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case EMoveType::Color_change:
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case EMoveType::Pause_Print:
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@ -555,6 +575,7 @@ GCodeViewer::GCodeViewer()
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buffer.vertices.format = VBuffer::EFormat::Position;
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break;
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}
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#endif // ENABLE_SEAMS_USING_MODELS
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case EMoveType::Wipe:
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case EMoveType::Extrude: {
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buffer.render_primitive_type = TBuffer::ERenderPrimitiveType::Triangle;
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@ -611,7 +632,7 @@ void GCodeViewer::load(const GCodeProcessor::Result& gcode_result, const Print&
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if (!gcode_result.bed_shape.empty()) {
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// bed shape detected in the gcode
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bed_shape = gcode_result.bed_shape;
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auto bundle = wxGetApp().preset_bundle;
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const auto bundle = wxGetApp().preset_bundle;
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if (bundle != nullptr && !m_settings_ids.printer.empty()) {
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const Preset* preset = bundle->printers.find_preset(m_settings_ids.printer);
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if (preset != nullptr) {
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@ -623,10 +644,10 @@ void GCodeViewer::load(const GCodeProcessor::Result& gcode_result, const Print&
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else {
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// adjust printbed size in dependence of toolpaths bbox
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const double margin = 10.0;
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Vec2d min(m_paths_bounding_box.min.x() - margin, m_paths_bounding_box.min.y() - margin);
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Vec2d max(m_paths_bounding_box.max.x() + margin, m_paths_bounding_box.max.y() + margin);
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const Vec2d min(m_paths_bounding_box.min.x() - margin, m_paths_bounding_box.min.y() - margin);
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const Vec2d max(m_paths_bounding_box.max.x() + margin, m_paths_bounding_box.max.y() + margin);
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Vec2d size = max - min;
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const Vec2d size = max - min;
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bed_shape = {
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{ min.x(), min.y() },
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{ max.x(), min.y() },
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@ -648,7 +669,7 @@ void GCodeViewer::load(const GCodeProcessor::Result& gcode_result, const Print&
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m_print_statistics = gcode_result.print_statistics;
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if (m_time_estimate_mode != PrintEstimatedStatistics::ETimeMode::Normal) {
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float time = m_print_statistics.modes[static_cast<size_t>(m_time_estimate_mode)].time;
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const float time = m_print_statistics.modes[static_cast<size_t>(m_time_estimate_mode)].time;
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if (time == 0.0f ||
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short_time(get_time_dhms(time)) == short_time(get_time_dhms(m_print_statistics.modes[static_cast<size_t>(PrintEstimatedStatistics::ETimeMode::Normal)].time)))
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m_time_estimate_mode = PrintEstimatedStatistics::ETimeMode::Normal;
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@ -764,7 +785,8 @@ void GCodeViewer::render()
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// initializes opengl data of TBuffers
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for (size_t i = 0; i < m_buffers.size(); ++i) {
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TBuffer& buffer = m_buffers[i];
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switch (buffer_type(i))
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EMoveType type = buffer_type(i);
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switch (type)
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{
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default: { break; }
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case EMoveType::Tool_change:
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@ -774,8 +796,15 @@ void GCodeViewer::render()
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case EMoveType::Retract:
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case EMoveType::Unretract:
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case EMoveType::Seam: {
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#if ENABLE_SEAMS_USING_MODELS
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buffer.shader = "gouraud_light";
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buffer.model.model.init_from(diamond(16));
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buffer.model.color = option_color(type);
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break;
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#else
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buffer.shader = wxGetApp().is_glsl_version_greater_or_equal_to(1, 20) ? "options_120" : "options_110";
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break;
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#endif // ENABLE_SEAMS_USING_MODELS
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}
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case EMoveType::Wipe:
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case EMoveType::Extrude: {
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@ -844,8 +873,8 @@ void GCodeViewer::update_sequential_view_current(unsigned int first, unsigned in
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return false;
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};
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int first_diff = static_cast<int>(first) - static_cast<int>(m_sequential_view.last_current.first);
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int last_diff = static_cast<int>(last) - static_cast<int>(m_sequential_view.last_current.last);
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const int first_diff = static_cast<int>(first) - static_cast<int>(m_sequential_view.last_current.first);
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const int last_diff = static_cast<int>(last) - static_cast<int>(m_sequential_view.last_current.last);
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unsigned int new_first = first;
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unsigned int new_last = last;
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@ -1371,6 +1400,18 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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sq_prev_length = sq_length;
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};
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#if ENABLE_SEAMS_USING_MODELS
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// format data into the buffers to be rendered as model
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auto add_model_instance = [](const GCodeProcessor::MoveVertex& curr, TBuffer::Model::Instances& instances, size_t move_id) {
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TBuffer::Model::Instance instance;
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instance.position = curr.position;
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instance.width = 1.2f * curr.width;
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instance.height = 1.2f * curr.height;
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instance.s_id = move_id;
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instances.emplace_back(instance);
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};
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#endif // ENABLE_SEAMS_USING_MODELS
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#if ENABLE_GCODE_VIEWER_STATISTICS
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auto start_time = std::chrono::high_resolution_clock::now();
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m_statistics.results_size = SLIC3R_STDVEC_MEMSIZE(gcode_result.moves, GCodeProcessor::MoveVertex);
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@ -1460,6 +1501,9 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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case TBuffer::ERenderPrimitiveType::Point: { add_vertices_as_point(curr, v_buffer); break; }
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case TBuffer::ERenderPrimitiveType::Line: { add_vertices_as_line(prev, curr, v_buffer); break; }
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case TBuffer::ERenderPrimitiveType::Triangle: { add_vertices_as_solid(prev, curr, t_buffer, static_cast<unsigned int>(v_multibuffer.size()) - 1, v_buffer, i); break; }
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#if ENABLE_SEAMS_USING_MODELS
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case TBuffer::ERenderPrimitiveType::Model: { add_model_instance(curr, t_buffer.model.instances, i); break; }
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#endif // ENABLE_SEAMS_USING_MODELS
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}
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// collect options zs for later use
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@ -1641,28 +1685,34 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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// send vertices data to gpu
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for (size_t i = 0; i < m_buffers.size(); ++i) {
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TBuffer& t_buffer = m_buffers[i];
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const MultiVertexBuffer& v_multibuffer = vertices[i];
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for (const VertexBuffer& v_buffer : v_multibuffer) {
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const size_t size_elements = v_buffer.size();
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const size_t size_bytes = size_elements * sizeof(float);
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const size_t vertices_count = size_elements / t_buffer.vertices.vertex_size_floats();
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t_buffer.vertices.count += vertices_count;
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#if ENABLE_SEAMS_USING_MODELS
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if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Model) {
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#endif // ENABLE_SEAMS_USING_MODELS
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const MultiVertexBuffer& v_multibuffer = vertices[i];
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for (const VertexBuffer& v_buffer : v_multibuffer) {
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const size_t size_elements = v_buffer.size();
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const size_t size_bytes = size_elements * sizeof(float);
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const size_t vertices_count = size_elements / t_buffer.vertices.vertex_size_floats();
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t_buffer.vertices.count += vertices_count;
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#if ENABLE_GCODE_VIEWER_STATISTICS
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m_statistics.total_vertices_gpu_size += static_cast<int64_t>(size_bytes);
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m_statistics.max_vbuffer_gpu_size = std::max(m_statistics.max_vbuffer_gpu_size, static_cast<int64_t>(size_bytes));
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++m_statistics.vbuffers_count;
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m_statistics.total_vertices_gpu_size += static_cast<int64_t>(size_bytes);
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m_statistics.max_vbuffer_gpu_size = std::max(m_statistics.max_vbuffer_gpu_size, static_cast<int64_t>(size_bytes));
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++m_statistics.vbuffers_count;
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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GLuint id = 0;
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glsafe(::glGenBuffers(1, &id));
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t_buffer.vertices.vbos.push_back(static_cast<unsigned int>(id));
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t_buffer.vertices.sizes.push_back(size_bytes);
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, id));
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glsafe(::glBufferData(GL_ARRAY_BUFFER, size_bytes, v_buffer.data(), GL_STATIC_DRAW));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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GLuint id = 0;
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glsafe(::glGenBuffers(1, &id));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, id));
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glsafe(::glBufferData(GL_ARRAY_BUFFER, size_bytes, v_buffer.data(), GL_STATIC_DRAW));
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glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
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t_buffer.vertices.vbos.push_back(static_cast<unsigned int>(id));
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t_buffer.vertices.sizes.push_back(size_bytes);
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}
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#if ENABLE_SEAMS_USING_MODELS
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}
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#endif // ENABLE_SEAMS_USING_MODELS
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}
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#if ENABLE_GCODE_VIEWER_STATISTICS
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@ -1718,7 +1768,10 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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// ensure there is at least one index buffer
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if (i_multibuffer.empty()) {
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i_multibuffer.push_back(IndexBuffer());
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vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
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#if ENABLE_SEAMS_USING_MODELS
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if (!t_buffer.vertices.vbos.empty())
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#endif // ENABLE_SEAMS_USING_MODELS
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vbo_index_list.push_back(t_buffer.vertices.vbos[curr_vertex_buffer.first]);
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}
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// if adding the indices for the current segment exceeds the threshold size of the current index buffer
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@ -1777,28 +1830,34 @@ void GCodeViewer::load_toolpaths(const GCodeProcessor::Result& gcode_result)
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// toolpaths data -> send indices data to gpu
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for (size_t i = 0; i < m_buffers.size(); ++i) {
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TBuffer& t_buffer = m_buffers[i];
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const MultiIndexBuffer& i_multibuffer = indices[i];
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for (const IndexBuffer& i_buffer : i_multibuffer) {
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const size_t size_elements = i_buffer.size();
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const size_t size_bytes = size_elements * sizeof(IBufferType);
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#if ENABLE_SEAMS_USING_MODELS
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if (t_buffer.render_primitive_type != TBuffer::ERenderPrimitiveType::Model) {
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#endif // ENABLE_SEAMS_USING_MODELS
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const MultiIndexBuffer& i_multibuffer = indices[i];
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for (const IndexBuffer& i_buffer : i_multibuffer) {
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const size_t size_elements = i_buffer.size();
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const size_t size_bytes = size_elements * sizeof(IBufferType);
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// stores index buffer informations into TBuffer
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t_buffer.indices.push_back(IBuffer());
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IBuffer& ibuf = t_buffer.indices.back();
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ibuf.count = size_elements;
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ibuf.vbo = vbo_indices[i][t_buffer.indices.size() - 1];
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// stores index buffer informations into TBuffer
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t_buffer.indices.push_back(IBuffer());
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IBuffer& ibuf = t_buffer.indices.back();
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ibuf.count = size_elements;
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ibuf.vbo = vbo_indices[i][t_buffer.indices.size() - 1];
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#if ENABLE_GCODE_VIEWER_STATISTICS
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m_statistics.total_indices_gpu_size += static_cast<int64_t>(size_bytes);
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m_statistics.max_ibuffer_gpu_size = std::max(m_statistics.max_ibuffer_gpu_size, static_cast<int64_t>(size_bytes));
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++m_statistics.ibuffers_count;
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m_statistics.total_indices_gpu_size += static_cast<int64_t>(size_bytes);
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m_statistics.max_ibuffer_gpu_size = std::max(m_statistics.max_ibuffer_gpu_size, static_cast<int64_t>(size_bytes));
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++m_statistics.ibuffers_count;
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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glsafe(::glGenBuffers(1, &ibuf.ibo));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibuf.ibo));
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glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, size_bytes, i_buffer.data(), GL_STATIC_DRAW));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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glsafe(::glGenBuffers(1, &ibuf.ibo));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, ibuf.ibo));
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glsafe(::glBufferData(GL_ELEMENT_ARRAY_BUFFER, size_bytes, i_buffer.data(), GL_STATIC_DRAW));
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glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
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}
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#if ENABLE_SEAMS_USING_MODELS
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}
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#endif // ENABLE_SEAMS_USING_MODELS
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}
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if (progress_dialog != nullptr) {
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@ -1921,7 +1980,7 @@ void GCodeViewer::load_shells(const Print& print, bool initialized)
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const double max_z = print.objects()[0]->model_object()->get_model()->bounding_box().max(2);
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const PrintConfig& config = print.config();
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const size_t extruders_count = config.nozzle_diameter.size();
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if ((extruders_count > 1) && config.wipe_tower && !config.complete_objects) {
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if (extruders_count > 1 && config.wipe_tower && !config.complete_objects) {
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const float depth = print.wipe_tower_data(extruders_count).depth;
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const float brim_width = print.wipe_tower_data(extruders_count).brim_width;
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@ -2014,8 +2073,8 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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path.sub_paths.back().last = buffer.paths[last].sub_paths.back().last;
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}
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size_t min_s_id = m_layers.get_endpoints_at(min_id).first;
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size_t max_s_id = m_layers.get_endpoints_at(max_id).last;
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const size_t min_s_id = m_layers.get_endpoints_at(min_id).first;
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const size_t max_s_id = m_layers.get_endpoints_at(max_id).last;
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return (min_s_id <= path.sub_paths.front().first.s_id && path.sub_paths.front().first.s_id <= max_s_id) ||
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(min_s_id <= path.sub_paths.back().last.s_id && path.sub_paths.back().last.s_id <= max_s_id);
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@ -2026,7 +2085,7 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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statistics->render_paths_size = 0;
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#endif // ENABLE_GCODE_VIEWER_STATISTICS
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bool top_layer_only = get_app_config()->get("seq_top_layer_only") == "1";
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const bool top_layer_only = get_app_config()->get("seq_top_layer_only") == "1";
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SequentialView::Endpoints global_endpoints = { m_moves_count , 0 };
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SequentialView::Endpoints top_layer_endpoints = global_endpoints;
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@ -2044,39 +2103,62 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
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if (!buffer.visible)
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continue;
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for (size_t i = 0; i < buffer.paths.size(); ++i) {
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const Path& path = buffer.paths[i];
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if (path.type == EMoveType::Travel) {
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if (!is_travel_in_layers_range(i, m_layers_z_range[0], m_layers_z_range[1]))
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#if ENABLE_SEAMS_USING_MODELS
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if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Model) {
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for (const TBuffer::Model::Instance& inst : buffer.model.instances) {
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if (inst.s_id < m_layers.get_endpoints_at(m_layers_z_range[0]).first || m_layers.get_endpoints_at(m_layers_z_range[1]).last < inst.s_id)
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continue;
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global_endpoints.first = std::min(global_endpoints.first, inst.s_id);
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global_endpoints.last = std::max(global_endpoints.last, inst.s_id);
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if (top_layer_only) {
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if (inst.s_id < m_layers.get_endpoints_at(m_layers_z_range[1]).first || m_layers.get_endpoints_at(m_layers_z_range[1]).last < inst.s_id)
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continue;
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top_layer_endpoints.first = std::min(top_layer_endpoints.first, inst.s_id);
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top_layer_endpoints.last = std::max(top_layer_endpoints.last, inst.s_id);
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}
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}
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else if (!is_in_layers_range(path, m_layers_z_range[0], m_layers_z_range[1]))
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continue;
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if (path.type == EMoveType::Extrude && !is_visible(path))
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continue;
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// store valid path
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for (size_t j = 0; j < path.sub_paths.size(); ++j) {
|
||||
paths.push_back({ static_cast<unsigned char>(b), path.sub_paths[j].first.b_id, static_cast<unsigned int>(i), static_cast<unsigned int>(j) });
|
||||
}
|
||||
|
||||
global_endpoints.first = std::min(global_endpoints.first, path.sub_paths.front().first.s_id);
|
||||
global_endpoints.last = std::max(global_endpoints.last, path.sub_paths.back().last.s_id);
|
||||
|
||||
if (top_layer_only) {
|
||||
}
|
||||
else {
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
for (size_t i = 0; i < buffer.paths.size(); ++i) {
|
||||
const Path& path = buffer.paths[i];
|
||||
if (path.type == EMoveType::Travel) {
|
||||
if (is_travel_in_layers_range(i, m_layers_z_range[1], m_layers_z_range[1])) {
|
||||
if (!is_travel_in_layers_range(i, m_layers_z_range[0], m_layers_z_range[1]))
|
||||
continue;
|
||||
}
|
||||
else if (!is_in_layers_range(path, m_layers_z_range[0], m_layers_z_range[1]))
|
||||
continue;
|
||||
|
||||
if (path.type == EMoveType::Extrude && !is_visible(path))
|
||||
continue;
|
||||
|
||||
// store valid path
|
||||
for (size_t j = 0; j < path.sub_paths.size(); ++j) {
|
||||
paths.push_back({ static_cast<unsigned char>(b), path.sub_paths[j].first.b_id, static_cast<unsigned int>(i), static_cast<unsigned int>(j) });
|
||||
}
|
||||
|
||||
global_endpoints.first = std::min(global_endpoints.first, path.sub_paths.front().first.s_id);
|
||||
global_endpoints.last = std::max(global_endpoints.last, path.sub_paths.back().last.s_id);
|
||||
|
||||
if (top_layer_only) {
|
||||
if (path.type == EMoveType::Travel) {
|
||||
if (is_travel_in_layers_range(i, m_layers_z_range[1], m_layers_z_range[1])) {
|
||||
top_layer_endpoints.first = std::min(top_layer_endpoints.first, path.sub_paths.front().first.s_id);
|
||||
top_layer_endpoints.last = std::max(top_layer_endpoints.last, path.sub_paths.back().last.s_id);
|
||||
}
|
||||
}
|
||||
else if (is_in_layers_range(path, m_layers_z_range[1], m_layers_z_range[1])) {
|
||||
top_layer_endpoints.first = std::min(top_layer_endpoints.first, path.sub_paths.front().first.s_id);
|
||||
top_layer_endpoints.last = std::max(top_layer_endpoints.last, path.sub_paths.back().last.s_id);
|
||||
}
|
||||
}
|
||||
else if (is_in_layers_range(path, m_layers_z_range[1], m_layers_z_range[1])) {
|
||||
top_layer_endpoints.first = std::min(top_layer_endpoints.first, path.sub_paths.front().first.s_id);
|
||||
top_layer_endpoints.last = std::max(top_layer_endpoints.last, path.sub_paths.back().last.s_id);
|
||||
}
|
||||
}
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
}
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
}
|
||||
|
||||
// update current sequential position
|
||||
@ -2086,42 +2168,57 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
|
||||
// get the world position from gpu
|
||||
bool found = false;
|
||||
for (const TBuffer& buffer : m_buffers) {
|
||||
// searches the path containing the current position
|
||||
for (const Path& path : buffer.paths) {
|
||||
if (path.contains(m_sequential_view.current.last)) {
|
||||
int sub_path_id = path.get_id_of_sub_path_containing(m_sequential_view.current.last);
|
||||
if (sub_path_id != -1) {
|
||||
const Path::Sub_Path& sub_path = path.sub_paths[sub_path_id];
|
||||
unsigned int offset = static_cast<unsigned int>(m_sequential_view.current.last - sub_path.first.s_id);
|
||||
if (offset > 0) {
|
||||
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Line)
|
||||
offset = 2 * offset - 1;
|
||||
else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) {
|
||||
unsigned int indices_count = buffer.indices_per_segment();
|
||||
offset = indices_count * (offset - 1) + (indices_count - 2);
|
||||
if (sub_path_id == 0)
|
||||
offset += 6; // add 2 triangles for starting cap
|
||||
}
|
||||
}
|
||||
offset += static_cast<unsigned int>(sub_path.first.i_id);
|
||||
|
||||
// gets the vertex index from the index buffer on gpu
|
||||
const IBuffer& i_buffer = buffer.indices[sub_path.first.b_id];
|
||||
unsigned int index = 0;
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo));
|
||||
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>(offset * sizeof(IBufferType)), static_cast<GLsizeiptr>(sizeof(IBufferType)), static_cast<void*>(&index)));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
|
||||
// gets the position from the vertices buffer on gpu
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo));
|
||||
glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, static_cast<GLintptr>(index * buffer.vertices.vertex_size_bytes()), static_cast<GLsizeiptr>(3 * sizeof(float)), static_cast<void*>(sequential_view->current_position.data())));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Model) {
|
||||
for (const TBuffer::Model::Instance& inst : buffer.model.instances) {
|
||||
if (inst.s_id == m_sequential_view.current.last) {
|
||||
sequential_view->current_position = inst.position;
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
else {
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
// searches the path containing the current position
|
||||
for (const Path& path : buffer.paths) {
|
||||
if (path.contains(m_sequential_view.current.last)) {
|
||||
const int sub_path_id = path.get_id_of_sub_path_containing(m_sequential_view.current.last);
|
||||
if (sub_path_id != -1) {
|
||||
const Path::Sub_Path& sub_path = path.sub_paths[sub_path_id];
|
||||
unsigned int offset = static_cast<unsigned int>(m_sequential_view.current.last - sub_path.first.s_id);
|
||||
if (offset > 0) {
|
||||
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Line)
|
||||
offset = 2 * offset - 1;
|
||||
else if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Triangle) {
|
||||
unsigned int indices_count = buffer.indices_per_segment();
|
||||
offset = indices_count * (offset - 1) + (indices_count - 2);
|
||||
if (sub_path_id == 0)
|
||||
offset += 6; // add 2 triangles for starting cap
|
||||
}
|
||||
}
|
||||
offset += static_cast<unsigned int>(sub_path.first.i_id);
|
||||
|
||||
// gets the vertex index from the index buffer on gpu
|
||||
const IBuffer& i_buffer = buffer.indices[sub_path.first.b_id];
|
||||
unsigned int index = 0;
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo));
|
||||
glsafe(::glGetBufferSubData(GL_ELEMENT_ARRAY_BUFFER, static_cast<GLintptr>(offset * sizeof(IBufferType)), static_cast<GLsizeiptr>(sizeof(IBufferType)), static_cast<void*>(&index)));
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
|
||||
// gets the position from the vertices buffer on gpu
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo));
|
||||
glsafe(::glGetBufferSubData(GL_ARRAY_BUFFER, static_cast<GLintptr>(index * buffer.vertices.vertex_size_bytes()), static_cast<GLsizeiptr>(3 * sizeof(float)), static_cast<void*>(sequential_view->current_position.data())));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
|
||||
found = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
}
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
|
||||
if (found)
|
||||
break;
|
||||
@ -2230,6 +2327,9 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
|
||||
// set sequential data to their final value
|
||||
sequential_view->endpoints = top_layer_only ? top_layer_endpoints : global_endpoints;
|
||||
sequential_view->current.first = !top_layer_only && keep_sequential_current_first ? std::clamp(sequential_view->current.first, sequential_view->endpoints.first, sequential_view->endpoints.last) : sequential_view->endpoints.first;
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
sequential_view->global = global_endpoints;
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
|
||||
// updates sequential range caps
|
||||
std::array<SequentialRangeCap, 2>* sequential_range_caps = const_cast<std::array<SequentialRangeCap, 2>*>(&m_sequential_range_caps);
|
||||
@ -2351,6 +2451,9 @@ void GCodeViewer::refresh_render_paths(bool keep_sequential_current_first, bool
|
||||
statistics->render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.sizes, unsigned int);
|
||||
statistics->render_paths_size += SLIC3R_STDVEC_MEMSIZE(path.offsets, size_t);
|
||||
}
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
statistics->models_instances_size += SLIC3R_STDVEC_MEMSIZE(buffer.model.instances, TBuffer::Model::Instance);
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
}
|
||||
statistics->refresh_paths_time = std::chrono::duration_cast<std::chrono::milliseconds>(std::chrono::high_resolution_clock::now() - start_time).count();
|
||||
#endif // ENABLE_GCODE_VIEWER_STATISTICS
|
||||
@ -2439,17 +2542,49 @@ void GCodeViewer::render_toolpaths()
|
||||
}
|
||||
};
|
||||
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
#if ENABLE_GCODE_VIEWER_STATISTICS
|
||||
auto render_as_instanced_model = [this]
|
||||
#else
|
||||
auto render_as_instanced_model = []
|
||||
#endif // ENABLE_GCODE_VIEWER_STATISTICS
|
||||
(TBuffer & buffer, GLShaderProgram & shader) {
|
||||
for (const TBuffer::Model::Instance& inst : buffer.model.instances) {
|
||||
bool top_layer_only = get_app_config()->get("seq_top_layer_only") == "1";
|
||||
bool visible = top_layer_only ?
|
||||
m_sequential_view.global.first <= inst.s_id && inst.s_id <= m_sequential_view.global.last :
|
||||
m_sequential_view.current.first <= inst.s_id && inst.s_id <= m_sequential_view.current.last;
|
||||
|
||||
if (visible) {
|
||||
glsafe(::glPushMatrix());
|
||||
glsafe(::glTranslatef(inst.position.x(), inst.position.y(), inst.position.z() - 0.5f * inst.height));
|
||||
glsafe(::glScalef(inst.width, inst.width, inst.height));
|
||||
Color color = (top_layer_only && m_sequential_view.current.last != m_sequential_view.global.last && inst.s_id < m_sequential_view.endpoints.first) ?
|
||||
Neutral_Color : buffer.model.color;
|
||||
buffer.model.model.set_color(-1, color);
|
||||
buffer.model.model.render();
|
||||
glsafe(::glPopMatrix());
|
||||
#if ENABLE_GCODE_VIEWER_STATISTICS
|
||||
++m_statistics.gl_models_calls_count;
|
||||
#endif // ENABLE_GCODE_VIEWER_STATISTICS
|
||||
}
|
||||
}
|
||||
};
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
|
||||
auto line_width = [](double zoom) {
|
||||
return (zoom < 5.0) ? 1.0 : (1.0 + 5.0 * (zoom - 5.0) / (100.0 - 5.0));
|
||||
};
|
||||
|
||||
glsafe(::glLineWidth(static_cast<GLfloat>(line_width(zoom))));
|
||||
|
||||
unsigned char begin_id = buffer_id(EMoveType::Retract);
|
||||
unsigned char end_id = buffer_id(EMoveType::Count);
|
||||
|
||||
for (unsigned char i = begin_id; i < end_id; ++i) {
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
TBuffer& buffer = m_buffers[i];
|
||||
#else
|
||||
const TBuffer& buffer = m_buffers[i];
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
if (!buffer.visible || !buffer.has_data())
|
||||
continue;
|
||||
|
||||
@ -2457,44 +2592,56 @@ void GCodeViewer::render_toolpaths()
|
||||
if (shader != nullptr) {
|
||||
shader->start_using();
|
||||
|
||||
for (size_t j = 0; j < buffer.indices.size(); ++j) {
|
||||
const IBuffer& i_buffer = buffer.indices[j];
|
||||
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo));
|
||||
glsafe(::glVertexPointer(buffer.vertices.position_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes()));
|
||||
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
||||
bool has_normals = buffer.vertices.normal_size_floats() > 0;
|
||||
if (has_normals) {
|
||||
glsafe(::glNormalPointer(GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes()));
|
||||
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
|
||||
}
|
||||
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo));
|
||||
|
||||
switch (buffer.render_primitive_type)
|
||||
{
|
||||
case TBuffer::ERenderPrimitiveType::Point: {
|
||||
render_as_points(buffer, static_cast<unsigned int>(j), *shader);
|
||||
break;
|
||||
}
|
||||
case TBuffer::ERenderPrimitiveType::Line: {
|
||||
render_as_lines(buffer, static_cast<unsigned int>(j), *shader);
|
||||
break;
|
||||
}
|
||||
case TBuffer::ERenderPrimitiveType::Triangle: {
|
||||
render_as_triangles(buffer, static_cast<unsigned int>(j), *shader);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
|
||||
if (has_normals)
|
||||
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
|
||||
|
||||
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
if (buffer.render_primitive_type == TBuffer::ERenderPrimitiveType::Model) {
|
||||
shader->set_uniform("emission_factor", 0.25f);
|
||||
render_as_instanced_model(buffer, *shader);
|
||||
shader->set_uniform("emission_factor", 0.0f);
|
||||
}
|
||||
else {
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
for (size_t j = 0; j < buffer.indices.size(); ++j) {
|
||||
const IBuffer& i_buffer = buffer.indices[j];
|
||||
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, i_buffer.vbo));
|
||||
glsafe(::glVertexPointer(buffer.vertices.position_size_floats(), GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.position_offset_bytes()));
|
||||
glsafe(::glEnableClientState(GL_VERTEX_ARRAY));
|
||||
bool has_normals = buffer.vertices.normal_size_floats() > 0;
|
||||
if (has_normals) {
|
||||
glsafe(::glNormalPointer(GL_FLOAT, buffer.vertices.vertex_size_bytes(), (const void*)buffer.vertices.normal_offset_bytes()));
|
||||
glsafe(::glEnableClientState(GL_NORMAL_ARRAY));
|
||||
}
|
||||
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, i_buffer.ibo));
|
||||
|
||||
switch (buffer.render_primitive_type)
|
||||
{
|
||||
case TBuffer::ERenderPrimitiveType::Point: {
|
||||
render_as_points(buffer, static_cast<unsigned int>(j), *shader);
|
||||
break;
|
||||
}
|
||||
case TBuffer::ERenderPrimitiveType::Line: {
|
||||
glsafe(::glLineWidth(static_cast<GLfloat>(line_width(zoom))));
|
||||
render_as_lines(buffer, static_cast<unsigned int>(j), *shader);
|
||||
break;
|
||||
}
|
||||
case TBuffer::ERenderPrimitiveType::Triangle: {
|
||||
render_as_triangles(buffer, static_cast<unsigned int>(j), *shader);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
glsafe(::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0));
|
||||
|
||||
if (has_normals)
|
||||
glsafe(::glDisableClientState(GL_NORMAL_ARRAY));
|
||||
|
||||
glsafe(::glDisableClientState(GL_VERTEX_ARRAY));
|
||||
glsafe(::glBindBuffer(GL_ARRAY_BUFFER, 0));
|
||||
}
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
}
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
|
||||
shader->stop_using();
|
||||
}
|
||||
@ -3488,6 +3635,9 @@ void GCodeViewer::render_statistics()
|
||||
add_counter(std::string("Multi GL_LINES:"), m_statistics.gl_multi_lines_calls_count);
|
||||
add_counter(std::string("Multi GL_TRIANGLES:"), m_statistics.gl_multi_triangles_calls_count);
|
||||
add_counter(std::string("GL_TRIANGLES:"), m_statistics.gl_triangles_calls_count);
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
add_counter(std::string("Models:"), m_statistics.gl_models_calls_count);
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("CPU memory")) {
|
||||
@ -3496,6 +3646,9 @@ void GCodeViewer::render_statistics()
|
||||
ImGui::Separator();
|
||||
add_memory(std::string("Paths:"), m_statistics.paths_size);
|
||||
add_memory(std::string("Render paths:"), m_statistics.render_paths_size);
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
add_memory(std::string("Models instances:"), m_statistics.models_instances_size);
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
}
|
||||
|
||||
if (ImGui::CollapsingHeader("GPU memory")) {
|
||||
|
@ -81,7 +81,10 @@ class GCodeViewer
|
||||
size_t position_size_floats() const { return 3; }
|
||||
size_t position_size_bytes() const { return position_size_floats() * sizeof(float); }
|
||||
|
||||
size_t normal_offset_floats() const { return position_size_floats(); }
|
||||
size_t normal_offset_floats() const {
|
||||
assert(format == EFormat::PositionNormal1 || format == EFormat::PositionNormal3);
|
||||
return position_size_floats();
|
||||
}
|
||||
size_t normal_offset_bytes() const { return normal_offset_floats() * sizeof(float); }
|
||||
|
||||
size_t normal_size_floats() const {
|
||||
@ -230,13 +233,43 @@ class GCodeViewer
|
||||
{
|
||||
Point,
|
||||
Line,
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
Triangle,
|
||||
Model
|
||||
#else
|
||||
Triangle
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
};
|
||||
|
||||
ERenderPrimitiveType render_primitive_type;
|
||||
|
||||
// buffers for point, line and triangle primitive types
|
||||
VBuffer vertices;
|
||||
std::vector<IBuffer> indices;
|
||||
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
struct Model
|
||||
{
|
||||
struct Instance
|
||||
{
|
||||
Vec3f position;
|
||||
float width;
|
||||
float height;
|
||||
size_t s_id;
|
||||
};
|
||||
using Instances = std::vector<Instance>;
|
||||
|
||||
GLModel model;
|
||||
Color color;
|
||||
Instances instances;
|
||||
|
||||
void reset();
|
||||
};
|
||||
|
||||
// contain the buffer for model primitive types
|
||||
Model model;
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
|
||||
std::string shader;
|
||||
std::vector<Path> paths;
|
||||
// std::set seems to perform significantly better, at least on Windows.
|
||||
@ -284,9 +317,24 @@ class GCodeViewer
|
||||
}
|
||||
size_t max_indices_per_segment_size_bytes() const { return max_indices_per_segment() * sizeof(IBufferType); }
|
||||
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
bool has_data() const {
|
||||
switch (render_primitive_type)
|
||||
{
|
||||
case ERenderPrimitiveType::Point:
|
||||
case ERenderPrimitiveType::Line:
|
||||
case ERenderPrimitiveType::Triangle: {
|
||||
return !vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0;
|
||||
}
|
||||
case ERenderPrimitiveType::Model: { return model.model.is_initialized() && !model.instances.empty(); }
|
||||
default: { return false; }
|
||||
}
|
||||
}
|
||||
#else
|
||||
bool has_data() const {
|
||||
return !vertices.vbos.empty() && vertices.vbos.front() != 0 && !indices.empty() && indices.front().ibo != 0;
|
||||
}
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
};
|
||||
|
||||
// helper to render shells
|
||||
@ -434,6 +482,9 @@ class GCodeViewer
|
||||
int64_t gl_multi_lines_calls_count{ 0 };
|
||||
int64_t gl_multi_triangles_calls_count{ 0 };
|
||||
int64_t gl_triangles_calls_count{ 0 };
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
int64_t gl_models_calls_count{ 0 };
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
// memory
|
||||
int64_t results_size{ 0 };
|
||||
int64_t total_vertices_gpu_size{ 0 };
|
||||
@ -442,6 +493,9 @@ class GCodeViewer
|
||||
int64_t max_ibuffer_gpu_size{ 0 };
|
||||
int64_t paths_size{ 0 };
|
||||
int64_t render_paths_size{ 0 };
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
int64_t models_instances_size{ 0 };
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
// other
|
||||
int64_t travel_segments_count{ 0 };
|
||||
int64_t wipe_segments_count{ 0 };
|
||||
@ -471,6 +525,9 @@ class GCodeViewer
|
||||
gl_multi_lines_calls_count = 0;
|
||||
gl_multi_triangles_calls_count = 0;
|
||||
gl_triangles_calls_count = 0;
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
gl_models_calls_count = 0;
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
}
|
||||
|
||||
void reset_sizes() {
|
||||
@ -481,6 +538,9 @@ class GCodeViewer
|
||||
max_ibuffer_gpu_size = 0;
|
||||
paths_size = 0;
|
||||
render_paths_size = 0;
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
models_instances_size = 0;
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
}
|
||||
|
||||
void reset_others() {
|
||||
@ -564,6 +624,9 @@ public:
|
||||
Endpoints endpoints;
|
||||
Endpoints current;
|
||||
Endpoints last_current;
|
||||
#if ENABLE_SEAMS_USING_MODELS
|
||||
Endpoints global;
|
||||
#endif // ENABLE_SEAMS_USING_MODELS
|
||||
Vec3f current_position{ Vec3f::Zero() };
|
||||
Marker marker;
|
||||
GCodeWindow gcode_window;
|
||||
|
Loading…
Reference in New Issue
Block a user