Fix for empty or broken png output.
Fix for instance transformation order error and state invalidation issues with rasterization.
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bf94751a94
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@ -218,8 +218,10 @@ public:
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std::sprintf(lyrnum, "%.5d", i);
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auto zfilename = project + lyrnum + ".png";
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writer.next_entry(zfilename);
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writer << m_layers_rst[i].second.rdbuf();
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m_layers_rst[i].second.str("");
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writer << m_layers_rst[i].second.str();
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// writer << m_layers_rst[i].second.rdbuf();
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// we can keep the date for later calls of this method
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//m_layers_rst[i].second.str("");
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}
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}
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@ -250,146 +252,6 @@ public:
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}
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};
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//// Let's shadow this eigen interface
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//inline coord_t px(const Point& p) { return p(0); }
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//inline coord_t py(const Point& p) { return p(1); }
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//inline coordf_t px(const Vec2d& p) { return p(0); }
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//inline coordf_t py(const Vec2d& p) { return p(1); }
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//template<FilePrinterFormat format, class LayerFormat, class...Args>
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//void print_to(Print& print,
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// std::string dirpath,
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// double width_mm,
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// double height_mm,
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// Args&&...args)
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//{
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// std::string& dir = dirpath;
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// // This map will hold the layers sorted by z coordinate. Layers on the
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// // same height (from different objects) will be mapped to the same key and
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// // rasterized to the same image.
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// std::map<long long, LayerPtrs> layers;
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// auto& objects = print.objects();
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// // Merge the sliced layers with the support layers
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// std::for_each(objects.cbegin(), objects.cend(),
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// [&layers](const PrintObject *o)
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// {
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// for(const auto l : o->layers()) {
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// auto& lyrs = layers[static_cast<long long>(scale_(l->print_z))];
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// lyrs.push_back(l);
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// }
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// for(const auto l : o->support_layers()) {
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// auto& lyrs = layers[static_cast<long long>(scale_(l->print_z))];
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// lyrs.push_back(l);
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// }
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// });
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// auto print_bb = print.bounding_box();
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// Vec2d punsc = unscale(print_bb.size());
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// // If the print does not fit into the print area we should cry about it.
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// if(px(punsc) > width_mm || py(punsc) > height_mm) {
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// BOOST_LOG_TRIVIAL(warning) << "Warning: Print will not fit!" << "\n"
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// << "Width needed: " << px(punsc) << "\n"
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// << "Height needed: " << py(punsc) << "\n";
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// }
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// // Offset for centering the print onto the print area
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// auto cx = scale_(width_mm)/2 - (px(print_bb.center()) - px(print_bb.min));
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// auto cy = scale_(height_mm)/2 - (py(print_bb.center()) - py(print_bb.min));
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// // Create the actual printer, forward any additional arguments to it.
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// FilePrinter<format, LayerFormat> printer(width_mm, height_mm,
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// std::forward<Args>(args)...);
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// printer.print_config(print);
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// printer.layers(layers.size()); // Allocate space for all the layers
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// int st_prev = 0;
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// const std::string jobdesc = "Rasterizing and compressing sliced layers";
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// tbb::spin_mutex m;
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// std::vector<long long> keys;
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// keys.reserve(layers.size());
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// for(auto& e : layers) keys.push_back(e.first);
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// print.set_status(0, jobdesc);
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// // Method that prints one layer
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// auto process_layer = [&layers, &keys, &printer, &st_prev, &m,
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// &jobdesc, print_bb, dir, cx, cy, &print]
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// (unsigned layer_id)
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// {
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// LayerPtrs lrange = layers[keys[layer_id]];
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// printer.begin_layer(layer_id); // Switch to the appropriate layer
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// for(Layer *lp : lrange) {
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// Layer& l = *lp;
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// ExPolygonCollection slices = l.slices; // Copy the layer slices
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// // Sort the polygons in the layer
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// std::stable_sort(slices.expolygons.begin(), slices.expolygons.end(),
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// [](const ExPolygon& a, const ExPolygon& b) {
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// return a.contour.contains(b.contour.first_point()) ? false :
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// true;
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// });
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// // Draw all the polygons in the slice to the actual layer.
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// for (const Point &d : l.object()->copies())
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// for (ExPolygon slice : slices.expolygons) {
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// slice.translate(px(d), py(d));
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// slice.translate(-px(print_bb.min) + cx,
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// -py(print_bb.min) + cy);
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// printer.draw_polygon(slice, layer_id);
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// }
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// /*if(print.has_support_material() && layer_id > 0) {
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// BOOST_LOG_TRIVIAL(warning) << "support material for layer "
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// << layer_id
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// << " defined but export is "
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// "not yet implemented.";
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// }*/
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// }
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// printer.finish_layer(layer_id); // Finish the layer for later saving it.
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// auto st = static_cast<int>(layer_id*80.0/layers.size());
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// m.lock();
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// if( st - st_prev > 10) {
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// print.set_status(st, jobdesc);
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// st_prev = st;
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// }
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// m.unlock();
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// // printer.saveLayer(layer_id, dir); We could save the layer immediately
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// };
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// // Print all the layers in parallel
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// tbb::parallel_for<size_t, decltype(process_layer)>(0,
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// layers.size(),
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// process_layer);
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// // Sequential version (for testing)
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// // for(unsigned l = 0; l < layers.size(); ++l) process_layer(l);
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//// print.set_status(100, jobdesc);
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// // Save the print into the file system.
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// print.set_status(90, "Writing layers to disk");
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// printer.save(dir);
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// print.set_status(100, "Writing layers completed");
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//}
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}
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#endif // PRINTEXPORT_HPP
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@ -28,6 +28,7 @@ public:
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sla::PointSet support_points; // all the support points (manual/auto)
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SupportTreePtr support_tree_ptr; // the supports
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SlicedSupports support_slices; // sliced supports
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std::vector<LevelID> level_ids;
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};
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namespace {
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@ -567,11 +568,10 @@ void SLAPrint::process()
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}
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};
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auto& levels = m_printer_input;
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// We have the layer polygon collection but we need to unite them into
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// an index where the key is the height level in discrete levels (clipper)
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auto index_slices = [this, ilh, ilhd, &levels](SLAPrintObject& po) {
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auto index_slices = [this, ilh, ilhd](SLAPrintObject& po) {
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po.m_slice_index.clear();
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auto sih = LevelID(scale_(ilh));
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// For all print objects, go through its initial layers and place them
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@ -591,7 +591,7 @@ void SLAPrint::process()
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// It is important that the next levels match the levels in
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// model_slice method. Only difference is that here it works with
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// scaled coordinates
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std::vector<LevelID> levelids;
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auto& levelids = po.m_level_ids; levelids.clear();
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if(sminZ >= smodelgnd) levelids.emplace_back(sminZ);
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for(LevelID h = sminZ + sih; h < smaxZ; h += slh)
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if(h >= smodelgnd) levelids.emplace_back(h);
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@ -615,11 +615,9 @@ void SLAPrint::process()
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// shortcut for empty index into the slice vectors
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static const auto EMPTY_SLICE = SLAPrintObject::SliceRecord::NONE;
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for(int i = 0; i < oslices.size(); ++i) {
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LevelID h = levelids[i];
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auto& lyrs = levels[h]; // this initializes a new record
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lyrs.emplace_back(oslices[i], po.m_instances);
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float fh = float(double(h) * SCALING_FACTOR);
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@ -632,13 +630,14 @@ void SLAPrint::process()
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if(po.m_supportdata) { // deal with the support slices if present
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auto& sslices = po.m_supportdata->support_slices;
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po.m_supportdata->level_ids.clear();
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po.m_supportdata->level_ids.reserve(sslices.size());
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for(int i = 0; i < sslices.size(); ++i) {
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int a = i == 0 ? 0 : 1;
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int b = i == 0 ? 0 : i - 1;
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LevelID h = sminZ + a * sih + b * slh;
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auto& lyrs = levels[h];
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lyrs.emplace_back(sslices[i], po.m_instances);
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po.m_supportdata->level_ids.emplace_back(h);
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float fh = float(double(h) * SCALING_FACTOR);
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@ -649,10 +648,40 @@ void SLAPrint::process()
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}
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};
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auto& levels = m_printer_input;
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// Rasterizing the model objects, and their supports
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auto rasterize = [this, ilh, ilhd, max_objstatus, &levels]() {
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if(canceled()) return;
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// clear the rasterizer input
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m_printer_input.clear();
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for(SLAPrintObject * o : m_objects) {
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auto& po = *o;
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SlicedModel & oslices = po.m_model_slices;
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// We need to adjust the min Z level of the slices to be zero
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LevelID smfirst = po.m_supportdata? po.m_supportdata->level_ids.front() : 0;
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LevelID mfirst = po.m_level_ids.front();
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LevelID gndlvl = -(std::min(smfirst, mfirst));
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// now merge this object's support and object slices with the rest
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// of the print object slices
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for(int i = 0; i < oslices.size(); ++i) {
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auto& lyrs = levels[gndlvl + po.m_level_ids[i]];
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lyrs.emplace_back(oslices[i], po.m_instances);
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}
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if(!po.m_supportdata) continue;
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auto& sslices = po.m_supportdata->support_slices;
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for(int i = 0; i < sslices.size(); ++i) {
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auto& lyrs = levels[gndlvl + po.m_supportdata->level_ids[i]];
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lyrs.emplace_back(sslices[i], po.m_instances);
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}
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}
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// collect all the keys
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std::vector<long long> keys; keys.reserve(levels.size());
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for(auto& e : levels) keys.emplace_back(e.first);
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@ -704,8 +733,10 @@ void SLAPrint::process()
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// Draw all the polygons in the slice to the actual layer.
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for(auto& cp : copies) {
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for(ExPolygon slice : sl) {
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slice.translate(cp.shift(X), cp.shift(Y));
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// The order is important here:
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// apply rotation before translation...
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slice.rotate(cp.rotation);
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slice.translate(cp.shift(X), cp.shift(Y));
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printer.draw_polygon(slice, level_id);
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}
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}
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@ -33,6 +33,10 @@ class GLCanvas;
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using _SLAPrintObjectBase =
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PrintObjectBaseWithState<SLAPrint, SLAPrintObjectStep, slaposCount>;
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// Layers according to quantized height levels. This will be consumed by
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// the printer (rasterizer) in the SLAPrint class.
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using LevelID = long long;
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class SLAPrintObject : public _SLAPrintObjectBase
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{
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private: // Prevents erroneous use by other classes.
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@ -93,7 +97,6 @@ public:
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// to the z coordinate of the object coordinate system.
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struct SliceRecord {
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using Key = float;
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// inline static float scale_back(Key h) { return float(h * SCALING_FACTOR); }
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using Idx = size_t;
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static const Idx NONE = Idx(-1); // this will be the max limit of size_t
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@ -145,6 +148,7 @@ private:
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std::vector<bool> m_stepmask;
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std::vector<ExPolygons> m_model_slices;
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SliceIndex m_slice_index;
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std::vector<LevelID> m_level_ids;
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// Caching the transformed (m_trafo) raw mesh of the object
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mutable CachedObject<TriangleMesh> m_transformed_rmesh;
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@ -214,10 +218,6 @@ private:
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lref(std::cref(lyr)), copies(std::cref(cp)) {}
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};
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// Layers according to quantized height levels. This will be consumed by
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// the printer (rasterizer) in the SLAPrint class.
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using LevelID = long long;
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// One level may contain multiple slices from multiple objects and their
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// supports
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using LayerRefs = std::vector<LayerRef>;
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@ -71,14 +71,12 @@ int ProgressStatusBar::get_progress() const
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void ProgressStatusBar::set_progress(int val)
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{
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if(!m_prog->IsShown()) show_progress(true);
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if(val < 0) return;
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if(val == m_prog->GetRange()) {
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m_prog->SetValue(0);
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show_progress(false);
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}
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else if(val < 0) {
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m_prog->Pulse();
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}
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else {
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m_prog->SetValue(val);
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}
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@ -35,6 +35,8 @@ public:
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~ProgressStatusBar();
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int get_progress() const;
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// if the argument is less than 0 it shows the last state or
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// pulses if no state was set before.
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void set_progress(int);
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int get_range() const;
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void set_range(int = 100);
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