This commit is contained in:
enricoturri1966 2021-06-08 15:10:01 +02:00
parent cd19756a1d
commit 5631b2cb7c
2 changed files with 6 additions and 6 deletions

View file

@ -103,13 +103,13 @@ double Camera::get_fov() const
};
}
void Camera::apply_viewport(int x, int y, unsigned int w, unsigned int h) const
void Camera::apply_viewport(int x, int y, unsigned int w, unsigned int h)
{
glsafe(::glViewport(0, 0, w, h));
glsafe(::glGetIntegerv(GL_VIEWPORT, const_cast<std::array<int, 4>*>(&m_viewport)->data()));
glsafe(::glGetIntegerv(GL_VIEWPORT, m_viewport.data()));
}
void Camera::apply_view_matrix() const
void Camera::apply_view_matrix()
{
glsafe(::glMatrixMode(GL_MODELVIEW));
glsafe(::glLoadIdentity());

View file

@ -91,8 +91,8 @@ public:
double get_fov() const;
void apply_viewport(int x, int y, unsigned int w, unsigned int h) const;
void apply_view_matrix() const;
void apply_viewport(int x, int y, unsigned int w, unsigned int h);
void apply_view_matrix();
// Calculates and applies the projection matrix tighting the frustrum z range around the given box.
// If larger z span is needed, pass the desired values of near and far z (negative values are ignored)
void apply_projection(const BoundingBoxf3& box, double near_z = -1.0, double far_z = -1.0);
@ -105,7 +105,7 @@ public:
#endif // ENABLE_CAMERA_STATISTICS
// translate the camera in world space
void translate_world(const Vec3d& displacement) { this->set_target(m_target + displacement); }
void translate_world(const Vec3d& displacement) { set_target(m_target + displacement); }
// rotate the camera on a sphere having center == m_target and radius == m_distance
// using the given variations of spherical coordinates