Fixed conflicts after merge with master
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commit
5693545d15
71 changed files with 3265 additions and 2634 deletions
src/slic3r/GUI
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@ -155,6 +155,7 @@ GUI_App::GUI_App()
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, m_em_unit(10)
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, m_imgui(new ImGuiWrapper())
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, m_wizard(nullptr)
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, m_removable_drive_manager(std::make_unique<RemovableDriveManager>())
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{}
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GUI_App::~GUI_App()
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@ -279,7 +280,6 @@ bool GUI_App::on_init_inner()
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m_printhost_job_queue.reset(new PrintHostJobQueue(mainframe->printhost_queue_dlg()));
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RemovableDriveManager::get_instance().init();
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Bind(wxEVT_IDLE, [this](wxIdleEvent& event)
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{
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@ -291,10 +291,6 @@ bool GUI_App::on_init_inner()
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this->obj_manipul()->update_if_dirty();
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#if !__APPLE__
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RemovableDriveManager::get_instance().update(wxGetLocalTime(), true);
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#endif
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// Preset updating & Configwizard are done after the above initializations,
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// and after MainFrame is created & shown.
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// The extra CallAfter() is needed because of Mac, where this is the only way
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@ -454,46 +450,30 @@ float GUI_App::toolbar_icon_scale(const bool is_limited/* = false*/) const
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void GUI_App::recreate_GUI()
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{
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// Weird things happen as the Paint messages are floating around the windows being destructed.
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// Avoid the Paint messages by hiding the main window.
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// Also the application closes much faster without these unnecessary screen refreshes.
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// In addition, there were some crashes due to the Paint events sent to already destructed windows.
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mainframe->Show(false);
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mainframe->shutdown();
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const auto msg_name = _(L("Changing of an application language")) + dots;
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wxProgressDialog dlg(msg_name, msg_name);
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dlg.Pulse();
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// to make sure nobody accesses data from the soon-to-be-destroyed widgets:
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tabs_list.clear();
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plater_ = nullptr;
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dlg.Update(10, _(L("Recreating")) + dots);
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MainFrame* topwindow = mainframe;
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MainFrame *old_main_frame = mainframe;
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mainframe = new MainFrame();
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sidebar().obj_list()->init_objects(); // propagate model objects to object list
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// Propagate model objects to object list.
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sidebar().obj_list()->init_objects();
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SetTopWindow(mainframe);
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if (topwindow) {
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SetTopWindow(mainframe);
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dlg.Update(30, _(L("Recreating")) + dots);
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topwindow->Destroy();
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// For this moment ConfigWizard is deleted, invalidate it
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m_wizard = nullptr;
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}
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dlg.Update(30, _(L("Recreating")) + dots);
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old_main_frame->Destroy();
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// For this moment ConfigWizard is deleted, invalidate it.
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m_wizard = nullptr;
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dlg.Update(80, _(L("Loading of current presets")) + dots);
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m_printhost_job_queue.reset(new PrintHostJobQueue(mainframe->printhost_queue_dlg()));
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load_current_presets();
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mainframe->Show(true);
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dlg.Update(90, _(L("Loading of a mode view")) + dots);
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/* Temporary workaround for the correct behavior of the Scrolled sidebar panel:
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* change min hight of object list to the normal min value (15 * wxGetApp().em_unit())
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* after first whole Mainframe updating/layouting
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@ -501,7 +481,6 @@ void GUI_App::recreate_GUI()
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const int list_min_height = 15 * em_unit();
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if (obj_list()->GetMinSize().GetY() > list_min_height)
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obj_list()->SetMinSize(wxSize(-1, list_min_height));
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update_mode();
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// #ys_FIXME_delete_after_testing Do we still need this ?
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@ -596,9 +575,6 @@ void GUI_App::import_model(wxWindow *parent, wxArrayString& input_files) const
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bool GUI_App::switch_language()
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{
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if (select_language()) {
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#if !ENABLE_NON_STATIC_CANVAS_MANAGER
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_3DScene::remove_all_canvases();
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#endif // !ENABLE_NON_STATIC_CANVAS_MANAGER
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recreate_GUI();
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return true;
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} else {
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