More fixes for Unicode filenames support on Windows and OS X
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7b65a35519
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1
Build.PL
1
Build.PL
@ -22,6 +22,7 @@ my %prereqs = qw(
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IO::Scalar 0
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threads 1.96
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Time::HiRes 0
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Unicode::Normalize 0
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);
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my %recommends = qw(
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Class::XSAccessor 0
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@ -71,6 +71,7 @@ use Slic3r::Print::SupportMaterial;
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use Slic3r::Surface;
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our $build = eval "use Slic3r::Build; 1";
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use Thread::Semaphore;
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use Unicode::Normalize;
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use constant SCALING_FACTOR => 0.000001;
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use constant RESOLUTION => 0.0125;
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@ -261,7 +262,13 @@ sub resume_all_threads {
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sub encode_path {
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my ($path) = @_;
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utf8::downgrade($path) if $^O eq 'MSWin32';
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$path = Unicode::Normalize::NFC($path);
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if ($^O eq 'MSWin32') {
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utf8::downgrade($path);
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} else {
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utf8::encode($path);
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}
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return $path;
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}
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@ -273,6 +280,12 @@ sub decode_path {
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} else {
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utf8::decode($path);
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}
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# The filesystem might force a normalization form (like HFS+ does) so
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# if we rely on the filename being comparable after the open() + readdir()
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# roundtrip (like when creating and then selecting a preset), we need to
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# restore our normalization form.
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$path = Unicode::Normalize::NFC($path);
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return $path;
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}
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@ -204,6 +204,8 @@ sub select_preset {
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sub select_preset_by_name {
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my ($self, $name) = @_;
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$name = Unicode::Normalize::NFC($name);
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$self->select_preset(first { $self->{presets}[$_]->name eq $name } 0 .. $#{$self->{presets}});
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}
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@ -1462,7 +1464,7 @@ sub config {
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if ($self->default) {
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return Slic3r::Config->new_from_defaults(@$keys);
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} else {
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if (!-e $self->file) {
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if (!-e Slic3r::encode_path($self->file)) {
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Slic3r::GUI::show_error(undef, "The selected preset does not exist anymore (" . $self->file . ").");
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return undef;
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}
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