Improved some string initialization and zeroing.

Assigning = "" in constructor does not make sense,
.clear() is better than = "",
default paramaeter = {} is cheaper than = ""
This commit is contained in:
Vojtech Bubnik 2021-11-19 15:34:22 +01:00
parent 4a7ac79637
commit 56f409921c
4 changed files with 8 additions and 8 deletions

View file

@ -97,9 +97,9 @@ public:
// Float sliders: Manually inserted values aren't clamped by ImGui.Using this wrapper function does (when clamp==true).
#if ENABLE_ENHANCED_IMGUI_SLIDER_FLOAT
ImVec2 get_slider_icon_size() const;
bool slider_float(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = "", bool show_edit_btn = true);
bool slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = "", bool show_edit_btn = true);
bool slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = "", bool show_edit_btn = true);
bool slider_float(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}, bool show_edit_btn = true);
bool slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}, bool show_edit_btn = true);
bool slider_float(const wxString& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true, const wxString& tooltip = {}, bool show_edit_btn = true);
#else
bool slider_float(const char* label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true);
bool slider_float(const std::string& label, float* v, float v_min, float v_max, const char* format = "%.3f", float power = 1.0f, bool clamp = true);