Deadzone for 3DConnexion devices set to zero

This commit is contained in:
Enrico Turri 2020-10-13 13:06:28 +02:00
parent e3e74f4ae0
commit 571fbd23c0

View file

@ -33,10 +33,10 @@ class Mouse3DController
struct Params struct Params
{ {
static constexpr double DefaultTranslationScale = 2.5; static constexpr double DefaultTranslationScale = 2.5;
static constexpr double MaxTranslationDeadzone = 0.2; static constexpr double MaxTranslationDeadzone = 0.0;
static constexpr double DefaultTranslationDeadzone = 0.5 * MaxTranslationDeadzone; static constexpr double DefaultTranslationDeadzone = 0.5 * MaxTranslationDeadzone;
static constexpr float DefaultRotationScale = 1.0f; static constexpr float DefaultRotationScale = 1.0f;
static constexpr float MaxRotationDeadzone = 0.2f; static constexpr float MaxRotationDeadzone = 0.0f;
static constexpr float DefaultRotationDeadzone = 0.5f * MaxRotationDeadzone; static constexpr float DefaultRotationDeadzone = 0.5f * MaxRotationDeadzone;
static constexpr double DefaultZoomScale = 0.1; static constexpr double DefaultZoomScale = 0.1;