Small refactoring into gizmos overlay in preparation for background texture
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825f3641e2
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2 changed files with 22 additions and 23 deletions
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@ -2501,9 +2501,9 @@ void GLCanvas3D::Selection::_ensure_on_bed()
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}
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#endif // ENABLE_ENSURE_ON_BED_WHILE_SCALING
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const float GLCanvas3D::Gizmos::OverlayTexturesScale = 1.0f;
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const float GLCanvas3D::Gizmos::OverlayOffsetX = 10.0f * OverlayTexturesScale;
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const float GLCanvas3D::Gizmos::OverlayGapY = 5.0f * OverlayTexturesScale;
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const float GLCanvas3D::Gizmos::OverlayIconsScale = 1.0f;
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const float GLCanvas3D::Gizmos::OverlayBorder = 5.0f;
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const float GLCanvas3D::Gizmos::OverlayGapY = 5.0f * OverlayIconsScale;
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GLCanvas3D::Gizmos::Gizmos()
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: m_enabled(false)
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@ -2606,19 +2606,18 @@ std::string GLCanvas3D::Gizmos::update_hover_state(const GLCanvas3D& canvas, con
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float cnv_h = (float)canvas.get_canvas_size().get_height();
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float height = _get_total_overlay_height();
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float top_y = 0.5f * (cnv_h - height);
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float top_y = 0.5f * (cnv_h - height) + OverlayBorder;
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for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
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{
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if ((it->second == nullptr) || !it->second->is_selectable())
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continue;
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float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
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float half_tex_size = 0.5f * tex_size;
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float tex_size = (float)it->second->get_textures_size() * OverlayIconsScale;
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// we currently use circular icons for gizmo, so we check the radius
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if (it->second->is_activable(selection) && (it->second->get_state() != GLGizmoBase::On))
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{
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bool inside = (mouse_pos - Vec2d(OverlayOffsetX + half_tex_size, top_y + half_tex_size)).norm() < half_tex_size;
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bool inside = (OverlayBorder <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= OverlayBorder + tex_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + tex_size);
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it->second->set_state(inside ? GLGizmoBase::Hover : GLGizmoBase::Off);
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if (inside)
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name = it->second->get_name();
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@ -2636,17 +2635,17 @@ void GLCanvas3D::Gizmos::update_on_off_state(const GLCanvas3D& canvas, const Vec
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float cnv_h = (float)canvas.get_canvas_size().get_height();
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float height = _get_total_overlay_height();
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float top_y = 0.5f * (cnv_h - height);
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float top_y = 0.5f * (cnv_h - height) + OverlayBorder;
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for (GizmosMap::iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
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{
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if ((it->second == nullptr) || !it->second->is_selectable())
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continue;
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float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
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float half_tex_size = 0.5f * tex_size;
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float tex_size = (float)it->second->get_textures_size() * OverlayIconsScale;
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// we currently use circular icons for gizmo, so we check the radius
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if (it->second->is_activable(selection) && ((mouse_pos - Vec2d(OverlayOffsetX + half_tex_size, top_y + half_tex_size)).norm() < half_tex_size))
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bool inside = (OverlayBorder <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= OverlayBorder + tex_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + tex_size);
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if (it->second->is_activable(selection) && inside)
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{
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if ((it->second->get_state() == GLGizmoBase::On))
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{
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@ -2734,17 +2733,17 @@ bool GLCanvas3D::Gizmos::overlay_contains_mouse(const GLCanvas3D& canvas, const
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float cnv_h = (float)canvas.get_canvas_size().get_height();
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float height = _get_total_overlay_height();
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float top_y = 0.5f * (cnv_h - height);
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float top_y = 0.5f * (cnv_h - height) + OverlayBorder;
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for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
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{
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if ((it->second == nullptr) || !it->second->is_selectable())
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continue;
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float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale;
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float tex_size = (float)it->second->get_textures_size() * OverlayIconsScale;
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float half_tex_size = 0.5f * tex_size;
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// we currently use circular icons for gizmo, so we check the radius
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if ((mouse_pos - Vec2d(OverlayOffsetX + half_tex_size, top_y + half_tex_size)).norm() < half_tex_size)
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if ((OverlayBorder <= (float)mouse_pos(0)) && ((float)mouse_pos(0) <= OverlayBorder + tex_size) && (top_y <= (float)mouse_pos(1)) && ((float)mouse_pos(1) <= top_y + tex_size))
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return true;
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top_y += (tex_size + OverlayGapY);
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@ -3020,19 +3019,19 @@ void GLCanvas3D::Gizmos::_render_overlay(const GLCanvas3D& canvas, const GLCanva
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float inv_zoom = (zoom != 0.0f) ? 1.0f / zoom : 0.0f;
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float height = _get_total_overlay_height();
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float top_x = (OverlayOffsetX - 0.5f * cnv_w) * inv_zoom;
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float top_y = 0.5f * height * inv_zoom;
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float top_x = (OverlayBorder - 0.5f * cnv_w) * inv_zoom;
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float top_y = (0.5f * height - OverlayBorder) * inv_zoom;
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float scaled_gap_y = OverlayGapY * inv_zoom;
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for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
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{
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if ((it->second == nullptr) || !it->second->is_selectable())
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continue;
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float tex_size = (float)it->second->get_textures_size() * OverlayTexturesScale * inv_zoom;
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float tex_size = (float)it->second->get_textures_size() * OverlayIconsScale * inv_zoom;
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GLTexture::render_texture(it->second->get_texture_id(), top_x, top_x + tex_size, top_y - tex_size, top_y);
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#if ENABLE_IMGUI
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if (it->second->get_state() == GLGizmoBase::On)
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it->second->render_input_window(2.0f * OverlayOffsetX + tex_size * zoom, 0.5f * cnv_h - top_y * zoom, selection);
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it->second->render_input_window(2.0f * OverlayBorder + tex_size * zoom, 0.5f * cnv_h - top_y * zoom, selection);
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#endif // ENABLE_IMGUI
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top_y -= (tex_size + scaled_gap_y);
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}
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@ -3047,14 +3046,14 @@ void GLCanvas3D::Gizmos::_render_current_gizmo(const GLCanvas3D::Selection& sele
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float GLCanvas3D::Gizmos::_get_total_overlay_height() const
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{
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float height = 0.0f;
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float height = 2.0f * OverlayBorder;
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for (GizmosMap::const_iterator it = m_gizmos.begin(); it != m_gizmos.end(); ++it)
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{
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if (it->first == SlaSupports && wxGetApp().preset_bundle->printers.get_edited_preset().printer_technology() != ptSLA)
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if ((it->second == nullptr) || !it->second->is_selectable())
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continue;
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height += (float)it->second->get_textures_size() * OverlayTexturesScale + OverlayGapY;
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height += (float)it->second->get_textures_size() * OverlayIconsScale + OverlayGapY;
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}
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return height - OverlayGapY;
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@ -607,8 +607,8 @@ public:
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private:
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class Gizmos
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{
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static const float OverlayTexturesScale;
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static const float OverlayOffsetX;
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static const float OverlayIconsScale;
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static const float OverlayBorder;
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static const float OverlayGapY;
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public:
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