Tech ENABLE_GL_SHADERS_ATTRIBUTES - Fixed rendering of bed texture in thumbnails
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2 changed files with 14 additions and 9 deletions
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@ -168,14 +168,12 @@ private:
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void render_axes();
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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void render_system(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture);
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#else
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void render_system(GLCanvas3D& canvas, bool bottom, bool show_texture);
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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void render_texture(bool bottom, GLCanvas3D& canvas);
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#if ENABLE_GL_SHADERS_ATTRIBUTES
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void render_texture(bool bottom, GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix);
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void render_model(const Transform3d& view_matrix, const Transform3d& projection_matrix);
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void render_custom(GLCanvas3D& canvas, const Transform3d& view_matrix, const Transform3d& projection_matrix, bool bottom, bool show_texture, bool picking);
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#else
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void render_system(GLCanvas3D& canvas, bool bottom, bool show_texture);
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void render_texture(bool bottom, GLCanvas3D& canvas);
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void render_model();
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void render_custom(GLCanvas3D& canvas, bool bottom, bool show_texture, bool picking);
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#endif // ENABLE_GL_SHADERS_ATTRIBUTES
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